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Chanticleer Hegemony

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Chanticleer Hegemony last won the day on July 3 2018

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About Chanticleer Hegemony

  • Rank
    Monster Masher
  • Birthday 01/21/1998

Profile Information

  • Gender
    Male
  • Location
    Champlin, Minnesota
  • Interests
    Transformers, Animaniacs/Pinky and the Brain, Precure, Street Fighter, Dragon Quest, Brave Saga, retro gaming
  • Tag City
    Champlin
  • Tag State
    Minnesota
  • Tag Zip
    55316

Previous Fields

  • Awards
    8172
  • Games Owned
    Dragon Quest VIII (PS2)
    Dragon Quest IX (DS)
    Dragon Quest XI (N3DS/PS4)
    Dragon Warrior I (GBC)
    Dragon Warrior II (GBC)
    Dragon Warrior III (GBC)
    Dragon Quest IV (DS)
    Dragon Quest V (DS)
    Dragon Quest VI (DS)
    Dragon Quest VII (3DS)
    DQ Heroes II (PS4)
    DQ Builders (PS4)
    Rocket Slime (DS)
    DW Monsters (GBC)
    DQ Monsters Joker (DS)
    DQ Monsters Joker 2 (DS)
    DQ Monsters 1 (3DS)
    DQ Monsters 2 (3DS)
    Fortune Street (Wii)
    DQ Wars (DSI)

Contact Methods

  • PSN Account
    CureRodimus

Recent Profile Visitors

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  1. So.. I was wondering if I could be of any assistance to you, mjhopkins81. Mainly concerning alternate names for monsters which have not yet received official translations (and those listed on the database, like baboon beast and dark robot slime, I don't think have ever been used in official English-language media). I did something similar to that list once, but stalled numerous times and eventually had to cease when I heard just now that you were working on it.
  2. In the style of the Joker games, preferably with a wider variety of monsters, and not just stuff like multiple gem slime recolours (although platinum king jewel's return would be nice), and even some monsters not previously covered in any proper DQM game to date (the manguini family of DQIX and toady of DQIII come to mind).
  3. I can only hope. Anyway, I have the Undead and Beast family pages all filled out, and that was after owning this game and playing it on a pink 2DS for nearly a whole month. I'm still trying to hatch Slanin Black/black ninja slime via white or silver egg, since hatching is essentially the only way to get the Slanin monsters in this game, aside from the obvious StreetPassing and transfer from TW3D. And it just so happens that, after getting lucky on hatching Slanin Purple (by white egg, I think) and getting Gold and Silver (by breeding it (and another one I scouted from the D-rank key) with Blue and Pink, respectively), it's the only Slime-family monster I still need.
  4. I realize maybe I should've put it in the DQMJ3 forum... Anyway, here's some more monster stats for you all. プラチナキング/Platinum king/Platinum king jewel Rank SS/Size 2/Slime Family Skillset: Mega Power Traits: メガボディ/Mega Body/Big Hitter (all damage this monster inflicts is increased by 1.2x) にげあし/Escape Artist (will always be able to flee from battle) ハードメタルボディ/Hard Metal Body (reduces damage sustained from enemy attacks to 1/4; however, MP consumption is multiplied by 2.5) AI 2回行動/Double Trouble (attacks twice in a row, even when directly given an order; exceptions include the "defend" order or when certain attacks (eg. Mercurial Thrust, Selflessness) are used) こうどうきぶん次第/ASAP Actor (unofficial translation) (the order in which this monster may move depends on the level of tension it has) (when upgraded to Grand Slammer) いてつくはどう/Disruptive Wave (during battle, may fire off Disruptive Wave (neutralizes nearly all positive effects; negative effects remain unaffected)) (when upgraded to Super Giga Body/Base Breaker) ひん死で呪文会心/Despellrado (unofficial translation) (spell-based equivalent of Desperado; increases the chance of haywire spells when HP is extremely low) (+25 or more) 星のまもり/Protection of the Stars (at the beginning of a round, if HP is at 1/8 or less, the ability Lucky triggers for three rounds; however, it can only be activated once per match) (+50 or more) くじけぬ心/Close Scraper (enables monster to survive fatal damage with 1HP) (+100 or more) How to obtain: (Emperor slime × Emperor slime) × (Gem slime × Gem slime) (breed) HP: 1000 MP: 600 ATK: 560 DEF: 1500 AGI: 1380 WIS: 1400 Feel free to comment.
  5. Do pardon the necropost. I should know better. Anyway, the previously prefecture-exclusive 神将 (God General) monsters have been released as key monsters since November 2017. So now, all of you who still play DQM2 for whatever reason, be it missing a few monsters in the bestiary or because you just imported it, can breed Kunikuzushi and Togamihime without the reliance of StreetPassed copies, and there is at least a bit more variation in the Wi-Fi-exclusive key monster department.
  6. And indeed, the very first monster covered on this thread (Gome-chan) is from Dai no Daibouken!
  7. Got Kaiju Pusgon via SpotPass again in DQM2.

    So I guess a reappearance from the Captain Crow team on SpotPass may be possible, as long as I do enough Wi-Fi matches.

  8. Holy crap, this is insane. And I'm not talking about the methods used for the whole combination process. So I assume this means, even with lower overall stats, that monsters like Zoma's Devil and Mortamor II might actually see any use at all, though do correct me if I'm wrong.
  9. I plan on getting the Pro version myself, even though it's pretty expensive on Amazon. It helps that I've had a Japanese 2DS for over a month now. Is there anything I'm missing if I just go for Pro instead of DQMJ3Vanilla? Questions aside, here's some more monster stats, this time of one of the Super Giga Body demon lords. Let's see how he's improved compared to DQM2 3D: しん・りゅうおう/LordDraco/Shin Dragonlord Rank SS/size 4/Dragon Family Skillset: New/God/True(?) Dragon King Traits: 超ギガボディ/Super Giga Body/Base Breaker (damage inflicted is increased 1.3x; physical attacks/skills hit all enemies twice; the first hit applies a 1.3x bonus, while the second hit applies a 1.1x bonus; damage cap is increased to 9999) ギャンブルカウンター/Gamble Counter (will usually take more damage, but can counterattack) いあつ/Imposing (at the start of battle, can immobilize the opposing party) 電撃ブレイク/Blitz Break/Crafty Shocker (resistance to lightning-type attacks is lowered by two stages; has no effect on monsters who are immune to lightning) 神の息吹/Divine Breath (resistance to breath- or flute-type skills is lowered by one stage) AI3~4回行動/Tactical Grandmaster (attacks 3-4 times in a row, even when directly given an order other than "defend" or when not using Mercurial Thrust) 火ブレイク/Fire Break/Crafty Pyromaniac (resistance to fire-type attacks is lowered by two stages; has no effect on monsters who are immune to fire) (+25 or higher) ときどきバイキルト/Occasional Oomph (during battle, the user may occasionally cast Oomph on itself) (+50 or higher) 秘めたるチカラ/Hidden Power (after four turns, ATK, DEF, AGI, and WIS will increase) (+100 or higher) How to obtain: (Dragonlord × Rhapthorne II) × (Leopold × Big Eater King Bowshock) HP: 1640 (lower compared to DQM2's 2205HP) MP: 560 (lower compared to DQM2's 750MP) ATK: 830 (higher compared to DQM2's 511ATK) DEF: 780 (higher compared to DQM2's 483DEF) AGI: 940 (higher compared to DQM2's 580AGI) WIS: 780 (higher compared to DQM2's 483WIS) Feel free to comment, although since I haven't played the fan translation of vanilla!Joker 3, I have no idea what certain traits and monsters were called there, and thus had to come up with my own names.
  10. Dunno if it's already been made in the past or not, but I decided to make a thread about DQMJ3Pro, a game I don't even own yet, because why not? This is, as you can see, a place to talk about DQMJ3Pro and, for those of you who do own it or will soon, your experiences with it. Anyway, here I am, going back to tradition with some monster stats: ゴメちゃん/Gome-chan Rank SS/Size 1/Slime Family Traits: スモールボディ/Small Body (dodges attacks sometimes due to its small size; also acts as a version of Early Bird) にげあし/Escape Artist (will always be able to flee from battle) ハードメタルボディ/Hard Metal Body (reduces damage sustained from enemy attacks to 1/4; however, MP consumption is multiplied by 2.5) ときどきピオラ/Occasional Accelerate (Accelerate will occasionally trigger at the end of a round) (when upgraded to Big Hitter) AI 2回行動/Double Trouble (attacks twice in a row, even when directly given an order other than "defend") (when upgraded to Grand Slammer) 超こうどうはやい/Super Early Bird (the order is behind "Ultimate Early Bird," but above normal Early Bird) (when upgraded to Super Giga Body/Base Breaker) みかわしアップ/Artful Dodger (doubles the monster's chances of dodging enemy attacks) (+25 or more) 星のまもり/Protection of the Stars (at the beginning of a round, if HP is at 1/8 or less, the ability Lucky triggers for three rounds; however, it can only be activated once per match) (+50 or more) 光のはどう/Wave of Relief (removes most ailments from all allies) How to obtain: Wi-Fi present HP: 1080 MP: 990 ATK: 450 DEF: 1500 AGI: 1500 WIS: 1350 As always, feel free to comment.
  11. Ordered DQM2 for the 3DS!

    Because just a week ago, I got a Japanese 2DS for $40, and due to region-locking shenanigans, wanted to test its effectiveness with an import game I've always wanted to play for a long time.

  12. Been trying out the Nuzlocke challenge, particularly with Platinum and Sapphire. All four Platinum attempts failed due to team sweeping, and the first Sapphire attempt ended because I accidentally broke the "fainting=death" rule with a Zubat (for context, when I went to get my team healed up, I should've known to release my Zubat, which was killed by May's Grovyle, but no, I healed it). Now, I'm currently on my second attempt in Sapphire, with Mudkip (NEPGEAR), Zigzagoon (KILL-EYES), and Silcoon (MOTHRA) still alive, and Poochyena (PUFF) having died. In terms of non-Nuzlocke runs, I've been doing a normal playthrough of HeartGold (mostly for nostalgia's sake). EDIT: All of them are being played on real hardware, so I should expect some battery problems here and there.
  13. I also forgot to mention there's a few more only available via transfer from TW3D: Ultra slime, Putric Stinkenheimer (Eteponge/Epong), FunkyBird, and Sebastian. Hope that helps!
  14. First Boss-family monster bred on Dragon Warrior Monsters!

    It's a DracoLord1. So now, in order to conquer the Starry Night Tournament before the internal battery dies on me, I'll need to train it more, so that it gets Meditate and BeDragon, and also so that the Dragonlord form passes them down. Should've known it'd take my whole party a good long while to grow...

    Late-game team planned: GoldSlime/DracoLord2/ZapBird

  15. Right, working on a mostly-complete English list of all the DQM2R monsters (with DQVIII-onwards names for most of the monsters and other English names where applicable, for monsters who do have localized names), first on WordPad, then converted to Google Docs.

    I say "mostly complete" because there are monster names whose localizations don't exist or I don't know about. Same goes for some of the skillsets.

    Why this instead of DQMJ3Pro? I dunno.

    1. Chanticleer Hegemony

      Chanticleer Hegemony

      If there already is a list like this as with TW3D, then I'll cease and desist immediately.

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