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Everything posted by slimeborgi

  1. Out of the loop with the new smash. Do the DLC characters get an assist or a stage too? Battling it out while various bosses appear in the background and attack the stage would be amazing. Zoma, Sidoh, Estrek
  2. Tastes change over time, you could just be growing up. Some JRPG's I just don't like due to the style. Very MOE looking rpgs I can't get into.
  3. Was my favorite of the GBC two, many replays. I wished the story was a little longer and had more version differences. Seemed pointless getting warabou so late, my monsters were vastly superior. The 3 unobtainable monsters could have been great late game challenges.
  4. I likely said this before in a similar thread. -Another Mystery Dungeon Dragon Quest styled game with a worldwide release. Make it a monster hero recruiting monsters for the team. Or you play as only a hero with some human/monster allies. -A Dragon Quest RPG maker. If Mario Maker was a thing this could be a thing. -A Dragon Quest fighter. (Soul Calibur or Samurai Showdown styled) -A DQ game with multiple endings and story routes
  5. I haven't given your rom hack a try yet but I saw it on rom hacking. Maybe this weekend. Have you tried that sites tile editors? I've been able to change GBC sprites before although it's tedious. Sad these games never got the Pokemon level of rom editiors. (Map/tiles/events/etc) Changing the enemies stats beyond 999 is a way to increase the difficulty, but like you said overkill. I recall in my maxed out Sidoh did 1000+ damage on twinhit boosted critical hits IIRC so steamrolling the late game was a breeze. (Twinhits+Focus+Quadhits = win). It's not only the stats but how move-sets stack t
  6. Attached is what I managed to compile, however some don't appear correctly in the tile selection slots. It took a while to get these auto tiles working. Ignore the filenames as I used Jami's opensource files to make my test edits.
  7. As of now I only have a incomplete/custom tileset for the overworld maps and one half done cave tileset in the DQ3 style. I’ll post them later tonight once I have my computer. Though they are half done i think they are still viable. When ever I muster up courage I may do a generic town/castle tileset.
  8. The DQ3 Auto tiles are for VXAce. I’m not sure if that’s compatible with 2003. Since the gbc game is a port of the snes version, the game has a massive amount of tiles to sprite. Almost every map has it’s own tileset. Tiles used in my demos are from DWM and DW 1&2. With a hint of custom ones.
  9. I'm late to the party. I think a difficulty hack is all this game needs. Perhaps have a cut off for stats for monsters instead of everything going to 999 after 3 to 4 breeds. I'm unsure how good your hacking is but I'd love to replay the game see newer monsters or even events take place. I'd be willing to make sprites of newer DQ monsters just for it!
  10. https://www.dropbox.com/s/nhiqubmkvedtxmm/DQDemo(Early Build).exe?dl=0 Very early build. You can fool around with this while I read over what was done and added to the later builds. The code and script lingo has escaped me like a metal slime over the years.
  11. He’s an old man. Too far gone to change his views. His political views and his ability to compose music are seprate entities. Its like mr. popo/stereotypes and Toriyama. Racist caricatures but it’s not the focus of the show.
  12. Howdy all, Been out the spriting and game development for almost two years. I got a sweet gig as an engineer and been adjusting to my change of location. Getting a raise this summer. Also working to get my master’s and PE in 2019-2020. Even master spainish and possibly learn enough japanese for the Olympics. DQ wise: Finishing up DQV. Polish up my fan game/tutorial. Pick up DQ 11 or wait for 12 if it’s going to be a thing. (Maybe buy 6-7 for the DS) Big goals!
  13. Amazing how time flies. I still have the files for this game. I'm simply too busy to perfect the game as I envision it,. The biggest hold ups were: -Monster Arena battles; monsters would still attack themselves. -Dialogue system, very tedious but simple to integrate. -Screen transitions; trying to remove the fading out to keep it more GBC/NES styled. -Party system, having monster and human storage systems. -Battle system, (bug free interface) If there are any VX Ace savy people I'd gladly give you the files. I'll try to continue Jami's work and try to ge
  14. Hey some updates I haven't given up on the game, just busy and not super interested in working on it after working all day. With my new job it'll take time to get the tile sprites from the DQ3 GBC game. I'll pick up working on the game in august.
  15. Saw the other thread with splices and I swear there's a thread with someone who did slime edits also in a similar manner... Custom Slime Stack Not sure about the eyes... And people requested these slime emotes a while back. Happy,Angry,Sad,Jelly
  16. -Simple Gold Storage Complete! -Slot Machine 1 almost complete (There will be other types) I'm deciding on what to make the additional Jackpot prize for this machine to be. (+10 Pachisi Tokens?)
  17. A DQ style slot machine. I want to get working slot machine in my fan game. If I can't get a spinning wheel I may go the route of flashing symbols that stop after the player hits a button.
  18. Updates: Currently cleaning up and ordering my data for items, spells, weapons, armor, and monsters. I'm also balancing non battle features (Casino/Shop Quest/Monsters). I have got an idea for a custom slot machine (one winning row) and creating a pachisi track feature with a working Dice showing on screen. I'll post this later today if I start on it. I found out I had to reduce the battle back image so some spells could fit into it without looking too strange. GBC resolution is smaller than the standard screen for RPG Maker VX Ace. I could rework it all to be more GBC dimensions but I
  19. "Who is this terrible evil?" asked Boogy. Mamase sighs " Do you really want to know?" "Yes" chimed in Jack his eyes grew big with anticipation. "Dark Lord... Buttermos..." said Mamase putting his hand on his face. (Wah Wah Waaaah... in the distance)
  20. No cleavage? I figured it'd add to the ridiculousness. Just a mock up If i go that route every Important character will have a icon like this when they speak.
  21. He'll have both. The bunny girl costume is his fighting suit. The bunny onesie is like his weighted armor. (Like Piccolo taking off his cape/hat to fight someone)
  22. "What sorcery is this?" exclaims Jack and flexed his chest fearlessly. The mystical woman appeared to only speak in a belch like language. Was she an angel? A Demon? or just some crazy B*tch? She belches right in Boggy's face. Her emerald eyes pierced Boggy's soul. A tiny shriveled imp like being steps from behind her legs. He gives a decrepit smile and says in a deep raspy voice. "So we heard you are going to the Denny's in the Kingdom of Potaco...." says the imp "There is no time to waste! A terrible evil has awakened! It shall arrive to this Kingdom first and sweep across
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