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Shinryu

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Shinryu last won the day on June 18 2012

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About Shinryu

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  1. I've played the postgame before and beaten it before I lost my old computer to viruses and such. The postgame world of Professional contains many monsters you can't find anywhere else, a song or two played nowhere else (from DWM), and most of the bosses are references to the Dragon Quest series (one of them is Aamon and an Andreal/Rashaverak, for example). You have to beat the postgame world to unlock the Incarnus battles that are available in Joker 2 vanilla, and perform some other action in addition to unlock the dream egg you can buy from a shop one of the Pipits runs. The dream egg has som
  2. In addition to removal of negative traits from skillsets, a number of skillsets have been buffed. I was pleased to see Mortamor's in particular now teaches Kaboomle and Kazammle (instead of Kaboom and Kazam). Now if only they'd give Orgodemir his own skillset(s), instead of sticking him with Muspell, which still doesn't give the strongest versions of skills - not even Cremate.
  3. Oh, well if it's just cosmetic, that eases my worries of trying to make something I think looks good, only for the game to go "enjoy your piece of garbage" and riddle it with terrible stats and traits because I didn't understand some bizarre system that was in place. ã“ã†ã©ã†ã¯ã‚„ã„ is indeed the Early Bird trait; in Terry's Wonderland 3DS, they altered the trait so that it lowered resistance to status ailments by two stages (a stage is 0.25, so this would be -0.5), presumably to balance it out. In contrast, Last Word was made to INCREASE resistance to status ailments by two stages, again
  4. I have some questions that have been bugging me. 1. Do the parts you select for your partner monster actually matter, or is it just cosmetic? 2. We know you can make monsters bigger (but only up to 3-frame), but if you make a monster bigger, can it be reversed later? 3. Did bigger monsters lose their resistances? I imagine the resistance tables are just incomplete, but I'm getting concerned. Bigger monsters (3-frame and 4-frame in particular) need two things to not suck horribly: first, they must be able to act more than once per turn, even if it's not guaranteed, to compensate for giving yo
  5. It's a 1-frame monster that is guaranteed to act twice a turn, has Critical Massacre (doubles crit rate, which is normally 4%), Desperado (while at 1/4 HP or less, crit rate is multiplied by 16; stacks multiplicatively with Critical Massacre), randomly gets Oomph status at the start of a battle, randomly gets Accelerate status at the start of each round, boosts all its stats over time regardless thanks to Hidden Power, dodges physical attacks more often because of Small Body, and at low HP can become effectively immune to anything except direct damage, and you think it's not strong enough?
  6. It does if you give it the Critical Guard trait through the new inheritance system, and really, I see nothing else worth giving a metal slime monster. All other traits pale(sp) in comparison to immunity to critical hits for the metal slime subfamily. EDIT: They altered how big the total stat boosts are for skillsets again. In Terry's Wonderland 3D, the Uber Defence and Wisdom Boost skillsets for example give 600 total, while the Uber Attack and Agility Boost skillsets give 300 total. In DQM2 3DS, Uber Defence/Wisdom give 400 total, and Uber Attack/Agility give 200 total. Likewise, Uber
  7. So I played around with a monster maker on a Jap. site for DQM2 3DS (the one like the site for Terry's Wonderland 3D). From what I can tell, how the new trait tutoring mechanic works is that you erase one of your monster's present traits, and replace it with a different one. As far as I can tell, you can have a monster get any trait this way, within reason (no, your 1-frame monster doesn't get to have the 4-frame body trait). To the right of this option, however, was listed a few negative traits: Foot Dragger, Disenchanted, Late Riser, all those things. What I don't get is what it's for; w
  8. It's worth noting that there's a larger number of breath category skills in this game. God of war Togamihime (è»ç¥žãƒˆã‚¬ãƒŸãƒ’メ)'s skillset in particular teaches seven - they all have "Flute" in their names, but they're classified as breath skills. One restores HP to the party, one restores MP to the party, one boosts the party's Attack, another Defense, another Agility, and the last Wisdom. There's also one that was introduced in Terry's Wonderland 3D that does Zam and Woosh damage to all enemies and has a high chance of reducing their tension. LordDraco's skillset is pretty solid and
  9. Got stats for end boss' first form (the one you can make, rather). Name: ç‹­é–“ã®é—‡ã®çŽ‹ (The King of Darkness, Hazama) Rank: X Family: ??? HP: 1875 MP: 750 Atk.: 552 Def.: 552 Agil.: 621 Wis.: 552 Total: 5454 TRAITS: -Ultra Gigabody: This is a 4-frame monster. Damage inflicted is increased 1.3x. Physical attacks/skills hit all enemies twice; the first hit applies a 1.3x bonus, while the second hit applies a 1.1x bonus. Damage cap is increased to 9999. -AI4 Times: This monster will act four times each round, even if a direct instruction is given. -Early Bird: This monster wil
  10. No idea what the white Balhib is, the green one originates from the bonus dungeon of Dragon Quest V. Its official English name as of the DS remake is "Bilhaw," and it was available in Caravan Heart and Joker 2 Professional (which we didn't get).
  11. The mini Estark's official English name is Starkers; he originated in the DQV DS remake afaik. The slime pictured above has ギガボディ, which is Gigabody/Grand Slammer. I'm surprised the Slime's HP is so high, though the skillsets/other traits it has may have something to do with it.
  12. 1. I've only seen stats for three of them: Orligon, the blue serpent, and the ice mammoth. They're basically 3-frame monsters, but they can't have a partner and are guaranteed at least three turns. I assume they can have six skillsets at a time, since 3-frame monsters get five and 2-frame monsters get four. The blue serpent's name is リãƒã‚¤ã‚¢ã•ã¾, which google claims is "Ribaia Customers;" it's probably a play on Leviathan. The ice mammoth's name is マンモデウス, which google claims is "Manmodeusu." I'm just making a guess that its name is a combination of mammoth and a play on how
  13. There is almost no information on any of the Super Giant monsters aside from their names, skillsets, and traits (and one of them we only have its name). However, they all have Super Gigabody (increases all damage dealt, makes physical attacks/skills hit all enemies, and raises their damage cap to 9999). They also all act a minimum of three times, with some acting 3-4 times and others always acting four times. Shin Dragonlord for example will always act four times. Super Giant monsters get six traits to start with, and can get three more through upgrading (+25, +50, and +Star).
  14. So this is a thing that exists in this game. Note it's a bit of a spoiler, hence why I put it in appropriate tags.
  15. I've never played the original, but I've heard that they are a lot stronger than the regular form. Actually, I'd like to know the stats for all of the size 4 monsters. Resistance-wise, yes they were definitely stronger. However, as far as stat growth, all the boss family monsters had insane growth so close to one another that it hardly mattered. I remember clearly that most, if not all of them, got 20 or so MP per level. The "upgraded" forms tended to have stronger skills, though.
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