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Liam

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Everything posted by Liam

  1. Can confirm, this is me. I'll be using the Florrie account now - less hypothetical confusion between Liams, and I don't now go by Liam anyways.
  2. I had a dream where me and the rest of a DQ party were entering an early-game dungeon, and one of the enemy types (moles of some sort?) was as weak as you'd expect, but had a Zam-like spell that for whatever reason did over 200 damage to each character.

    1. Show previous comments  1 more
    2. Shun 'Kanamee

      Shun 'Kanamee

      I have tons of Dragon Quest dreams, constantly either of Dragon Quest VI (Really nostalgic game there), but one time it was me looking at Woodus with the old 2008 format (I miss it)

    3. Liam

      Liam

      ..Though this is simply a memory stored by the web archive, you might consider revisiting it: http://web.archive.org/web/20081219094400/http://www.woodus.com:80/forums/

    4. Shun 'Kanamee

      Shun 'Kanamee

      Brings back so many memories

  3. Dragon Quest has become nightmare fuel https://youtu.be/xCQ-KHtlpOk?t=42m
  4. I'm a nitpick on grammar and tiny details, so.. here we go.. Intro "Long ago, in the land of Lotaga, 4 strong kingdoms existed." –– I'd probably use "four" instead of "4" there. "Tangtl" –– is that its actual name or a typo? "..offered him many powerful armours.." –– thank goodness for remembering to not use "armors" "Geldos met it's end." –– should be "its". "[Name] wake up your friend is here to play!" –– I think there should probably be more punctuation in this sentence. "Now remember no going down the Well." –– Is "Well" intentionally capitalized? Also, there should probably be more punctuation - maybe "Now remember, no going down the Well." "Also be careful around the horse." –– Maybe a comma after "also"? "Follow me to the Horse stable!" –– Should it be capitalized as "Horse Stable"? Or, if we only capitalize "Horse", "be careful around the horse" should probably be "be careful around the Horse". I think it'd be better to capitalize place names, though, and maybe monster names (ex. "Hey, look - this Cureslime is huge!"). "So, I read this book about a golden slime" –– Consider capitalizing "slime" here. You might think about capitalizing "golden", as well (i.e. "Golden Slime") if Golden Slimes are actual monsters - keep it lowercase if it's just an adjective describing a "Slime" though. "Great we can meet back here later tonight!" –– There should definitely be a comma after "great". "Then make our way down the well!" –– Should "well" be capitalized, since it was earlier? (You used "the well" instead of "the Well" a couple dialog texts previously, too - I just forgot to take note). A comma should be after "then" here too. ..In fact, I'd rewrite this whole dialog box as "Ava: Great, we can meet back here later tonight, then make our way down the well." ..or maybe.. "Ava: Great, we can meet back here later tonight! Then we'll make our way down the well." "..lets go around the village!" –– Missing apostrophe in "lets". (In inn) "Back again? Leave me alone please!" –– Should there be a comma after "alone" here? (I'm not really sure!) "Oh hush Aru! My brother is so annoying." –– Ara first talks to Aru ("Oh hush Aru!"), then changes to talk to the player ("My brother is so annoying."). Maybe there should be a pause and/or line break between the two sentences, to make it clearer that she's, like, turning around towards you, or changing her focus? "You know Batas & Tega?" –– First, ampersands - are those ever better than just "and"? – Also, should this be "You know, Batas and Tega?", with a comma after "know"? "Our fathers are so neat huh [name]!" –– A question mark could also work here, but it might be better to keep as an exclamation mark. Also, it might be best to have some commas: "..are so neat, huh, [name]!" (Town guard) "Don't worry in a few years(..)" –– There should be a comma after "Don't worry" (i.e. "Don't worry, in a few years(..)"). "I think it's getting late [name] maybe we should go home and rest a little." –– this should probably have more punctuation, maybe something like this: "I think it's getting late, [name]. Maybe we should go home and rest a little." General "[Name] peered into the vase..."; "There are no books that pique [name]'s interest." –– pick a tense! - usually present tense works best, ex. "[Name] peers into the vase"/"[Name] obtains the item"/"Ew! The yucky goo poisons [name]." "[Name] peered into the vase..."; "Found a Herb." –– I wonder if this is a bit weird? We go "[Name] [verb]" ("[Name] peered") in the first sentence, but just "[verb]" in the second ("found"). I like DQ-DS's translations, because they read nicer, imo: "What luck! A medicinal herb."; "[Name] obtains the medicinal herb." "Found 5G" –– there should definitely be a period after this! Technical stuff "[Character] joins the party!" –– in most DQ games I've played, the music plays while this dialog box is displayed, not after. Or maybe it was different in old DQ games? - Menu interaction –– you're probably just going with how RPGMaker works by default, but I think that in all the DQ games, when you press right from the rightmost column in a grid-style menu (ex. the "item", "cast", "eqpt" menu) it goes to the leftmost column of the current row, not the next row down. To clarify, your menu currently behaves like this: ..but in Dragon Quest, it behaves like this: Additionally, in DQ, you can jump from the bottom of a menu to the top, and from the top to the bottom, by pressing the respective arrow key – ex. when you're on the bottom row, pressing down will take you straight to the top row, same column (and vice versa for the top side). This only seems to be a problem for the grid menu, not list menus (in list menus you can already get to the start by pressing down while on the last item). - I found that a few times I accidentally skipped threw a dialog box because I wasn't sure there was going to be another dialog box. That's because sometimes you have a blank pause between dialog boxes - and I mean blank, there's no dialog box visible at that point, it just looks like you can walk around the map again, when really you're still in a conversation. I'm not sure what the best solution is, though. Getting rid of the blank pauses would fix the issue, but often those blanks work well, aside from the issue I just described that inherently comes with making it look like the player can walk around the map when really they're in a discussion. ..okay, I'm lazy, this is all I've got.
  5. Eh? I never sent you happy birthday wishes! I'm kidding, of course. Happy belated birthday!
  6. http://i.imgur.com/w3RdLX4.png – Why, yes, Theatrhythm is a /very/ amusing game.
  7. Beat Foo Yung and Chow Mein armourless in DQ4-DS yesterday (around level 58). Wasn't very bad of a fight, but when Kiryl was confused and casted Fullheal on Foo Yung..

    1. Show previous comments  2 more
    2. The Dog of Zahan

      The Dog of Zahan

      In Dragon Quest HEroes, Kiryl's Super move is to cast like 50 failed Thwack spells, then summons a huge Kathwack spell.

    3. The Dog of Zahan
    4. Shun 'Kanamee

      Shun 'Kanamee

      I just fought them for the first time two. They do extremely high damage, but I managed to survive without much trouble.

    1. Liam

      Liam

      OTOH, it's totally indisputable to say that the PS4 version has better textures/more detail. Maybe it's the fact that there's so many particle effects and glaring lighting that's throwing me off from the PS4 version..

  8. That's amazing in every way! This looks to be missing a quotation mark or two, though:
    1. Imutone

      Imutone

      Tomorrow huh? Can't wait! Thank you for the reminder!

    2. Liam

      Liam

      No problem! Depends where you live. Here it's today, but rather late at night.

    3. TheKingOfTheDragovians
  9. DQ9's class system is nice but once you've gotten your character super strong (natural traits across multiple classes..) you just can't go back to fighting anything but the hardest grottoes, which is a bit of a downside. Perhaps half the power of natural traits if you're not in the class it came with? That way there's still a point to getting them, but they don't combine to make something quite as crazy. DQ9 has just the right amount of classes - not too many, not too few - and unlocking them via quests (usually with prerequisites) was good, in my opinion.
  10. You had me at this. IV was always my favorite DQ/DW game, but the localization for the DS and mobile remakes was awful, mostly due to the phonetically written accents, which you then had to take time to translate in your mind to make any sense of what any of the NPCs (and in the mobile verison some of the characters) were trying to say. Thanks so much. Looking forward to trying this on my next play-through! Actually that's one of my favorite things about DQ4 (and further), but opinions vary Updating everything to have the same (or similar) strings as DW4 is really cool, though.
  11. Music obsessors: which version of Battle in the Heavens do you prefer, DQ8 [us] or DQ9? I prefer DQ9.

    1. Show previous comments  8 more
    2. Glaceon Mage

      Glaceon Mage

      Orchestral for me

    3. Erdrick The Hero

      Erdrick The Hero

      I prefer DQ8 3DS (JP). It's a better orchestral rendition than the US PS2 version.

    4. ignasia

      ignasia

      This is true Erdrick. At least the ripped version I've heard, since it's synced and properly encoded, it's a superior rendition, and none of that odd reverb/echo I can hear if I plug my PS2 up to a 5.1 speaker system.

  12. Out of curiosity's sake, what actually changed? What game breaking bugs/missing text have you fixed?
  13. The other day I was deep in a grotto fighting a stale whale. When the whale attacked my martial artist, rather than the usual comic-y effect, there was a yellow halo-ish effect. I'm not sure what causes that. For what it's worth, here's my martial artist's stats and equips: Alena - Martial Artist, Lv. 99 Strength: 411, Agility: 622, Resilience: 245, Deftness: 360, Charm: 120 Magical Mending: 27, Magical Might: 28 Max. HP: 570, Max. MP: 44 Attack: 576, Defence: 364, Style: 361 Weapon: Combusticlaws Shield: None Helmet: Halo Body: Aliahan clothes Hands: Matador's gloves Legs: Combat trousers Feet: Aliahan boots Accessory: Tough guy tattoo ..I'm wondering if the halo helmet has anything to do with it? Probably not, though.. Anyways, has anyone else ever had this hurt effect instead of the normal one before? Any ideas on what causes it? Sorry if I'm not terribly clear.
  14. Hoshi no Dragon Quest/DQ Stars looks exciting! (It also looks like a really good mobile DQ game, properly designed for mobile)

  15. I'm sure everybody knows but 3 of the 6 announced NX games are DQ games - out of curiosity's sake has this happened before?

    1. SlimeVagrant

      SlimeVagrant

      I didn't even know there were any games at all announced for the nx other than DQXI and breath of the wildy

    2. Liam

      Liam

      Gotta keep up with those Dragon Quest google feeds! Decides to send me lots of NX related stuff (because DQXI, X, Builders)

  16. "Buy it now for PS4!" in toolbar - wat

    1. Liam

      Liam

      Aha, it's still linking to DQH: TWTWatBB! Oops.

  17. SE insists! Also.. So.. use Facebook? Source.
  18. Not only that, but it really is a fresh new IP in the DQ-verse, so there's ample motivating factors for SE to just do it. As angry as I am about the idea of writing to SE to "beg" which is essentially what this is, yeah, if that's what it takes to be 100% sure we get it, then sure, I'll definitely participate. I think I'll be more than happy to break down the cost of the game and the potential loss to their company in NOT undertaking the localization. What saddens me is the lack of understanding I keep hearing from SE producers and developers on why DQ does so poorly. They've never bothered to actually check into it, to sell it properly, they just expect it will sell in Japan because it's become as homemade to Japan as Apple Pie is to the US. It's a sad state of mind to be in, and they really need a fresh perspective from a positive point of view that this series can sell very well in the US. It just takes another approach. I'm hoping Nintendo is handling the DQ7 promotion solo. Maybe SE should have taken notes from how they handled 9. Not exactly an "A" grade, but a "B-" is a world away from Square-Enix's "F," or at least their competent "C/C+" for DQ8 and "C" for Joker 1. No learning process...at some point Western DQ fans need to take a trip out there and give them some direction or hope for the franchise. Yeah, you know those times when you just press quote and then also manage to accidentally press post? Annoying, right?
  19. I'll totally play each version of Dragon Quest 11. Hype!

  20. Was just listening to the DQ 5 DS soundtrack, and happened to come across this gem.. http://www.woodus.com/den/gallery/graphics/dq5ds/mp3/17 Dragon Quest 5 - Racing Slimes!.mp3

    1. Liam

      Liam

      And of course the link doesn't work. Here: http://bit.ly/2bIVeVR

    2. Erdrick The Hero

      Erdrick The Hero

      That's a good track, but I prefer the PS2 version.

    3. Liam

      Liam

      That one's definitely slower, but I can't well say which one fits the game better considering I've yet to play either versions!

  21. Hmm.. one is great, but really only because of the fact that it's the first part of a proper video game I ever played, so.. Aside from that, Psaro and Rose's story goes well in my opinion, so probably Chapter 5. (Chapter 6 is also a nice bonus, Aamon was a nice surprise, but it's not on the poll. Oops.)
  22. Moreso in the 3DS version than in the PS4 version, but that's just because the style of the characters in the 3DS version feels more like DQ IX in general. Eleven (3DS): I can't find very many good screenshots of Corvus's normal Celestrian form, though.. here's a couple: I think it's mostly the faces looking similar.
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