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About internet_explorer

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  1. Guess I made another thing http://nonsoftware.us/tools/dwm/match/ Makes it a bit easier to visualize the combinations. Let me know if you see any bugs!
  2. Good eye! Looks like the pictures are right, but I had the names in the table swapped. Should be fixed now.
  3. Alright, I fixed the DWM2 data, it should be much more accurate now, if you get the chance to verify it that would be great, will be bundling everything up tonight or tomorrow for woodus.
  4. Appreciate it, I rushed the dwm2 tool- and my timers were a bit close to the edge (I was using 400 ms as the margin for error, which was enough 95% of the time) I'll redo the tool and recompile the data. Luckily DWM2 has some handy little pointers so I don't actually have to initiate a breeding ritual before the data gets changed. Oh I'll probably post some new gameshark codes if I find the time based on the new key data points that popped up making it- not sure if that would be useful to anyone but may as well have the codes anyways. I mentioned it in my blog post, but anyone can create tools to automate these processes themselves using my gameboybot- if anyone is interested I don't mind putting together a technical guide. We should have both guides perfected and here on this site quite soon.
  5. Just added DWM2, http://nonsoftware.us/tools/dwm2/
  6. Well I certainly don't mind- it will get a bunch more visibility here. Shoot me an email stephen@nonsoftware.us
  7. Just wrote a new tool that runs a rom and accepts input via sockets- allowing easy automation of some processes (for DWM this means a comprehensive breeding guide) so I put the data on my site! I have the raw data (monster list and breeding list) if you'd like it or you can take a look at the page http://nonsoftware.us/tools/dwm/ The way I made the data is relatively simple: I took the source of gnuboy- and modified it a bit to accept external input. Then wrote a secondary program that connected to the source, loaded the most recent savestate, modified a couple bytes (specifically 0xCACA and 0xCACB to modify the monster and the class) then pushed some buttons to initiate a shrine breeding session thing, as soon as the value for the resulting monster changed I grabbed that data and threw it into a csv file- I also grabbed a screenshot using the secondary program of the portion of the screen that the monster portrait lives, then saved that to an image file. Then I used a multi-regex tool to change the csv data to sql statements, put the data on my sql server and connected it with my site!
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