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kleev_55

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About kleev_55

  • Rank
    Savvy Seafarer

Previous Fields

  • Awards
    79213
  • Games Owned
    Dragon Warrior I (NES)
    Dragon Warrior II (NES)
    Dragon Warrior III (NES)
    Dragon Warrior IV (NES)
    Dragon Quest VI (SNES)
    Dragon Warrior VII (PSX)
    Dragon Quest VIII (PS2)
    Dragon Quest IX (DS)
    Dragon Quest III (SNES)
    Dragon Warrior I (GBC)
    Dragon Warrior II (GBC)
    Dragon Warrior III (GBC)
    Dragon Quest IV (DS)
    Dragon Quest V (DS)
    Dragon Quest VI (DS)
    Dragon Quest VII (3DS)
    Dragon Quest I (Android/iOS)
    Dragon Quest II (Android/iOS)
    Dragon Quest III (Android/iOS)
    Dragon Quest IV (Android/iOS)
    Dragon Quest V (Android/iOS)
    Dragon Quest VI (Android/iOS)
    Dragon Quest VIII (Android/iOS)
    Dragon Quest VIII (3DS)
    DQ Heroes (PS4)
    DQ Builders (PS4)
    DW Monsters (GBC)
    DW Monsters 2 (GBC)
    DQ Monsters I & II (PSX)
    DQ Monsters Joker (DS)
    DQ Monsters Joker 2 (DS)

Profile Information

  • Gender
    Male
  • Tag Zip
    02910

Recent Profile Visitors

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  1. Oh btw, I bought this game through the links on this website
  2. Loooool Sancho. Yes, he has a very strong accent. It's on purpose though, because of his name. The DQ wiki mentions this too! https://dragon-quest.org/wiki/Sancho But yeah, it's still exaggerated.
  3. Yeah man! No one will blame you especially for V and VI if you don't speak Japanese, but there are little neat things that get lost sadly. And then it gets worse: Something I consider neat, can be not neat to someone else... It's gonna be difficult to say which version is best. For example Dragon Quest VI on SFC has some cool battle sound effects that makes it sound like there's action happening which sounds not that exciting in DS, but then the SFC version is awkward to play compared to the remake.. Some music is mixed different that it makes it sound "fun" rather than "beautiful", so there i
  4. Well hey! To me, all versions are worth it I'm a big fan of the NES games. I even like the MSX version of Dragon Quest 1. I'm also a fan of starting with the earliest possible version of a game instead of with an update, because I like seeing what gets improved when I get to play the update, and I don't like seeing when something good gets lost, there rarely is ever an update of a game that makes the original obsolete. But sadly others might not have this much free time to explore all versions of a game. BTW, yes, they should have just translated the SFC version of DQ III into english, a
  5. DQ I, II and III leave something to be desired on PS4 and worse on 3DS... They're great to have on a controller and big screen, but they come with a lot of the lame problems of the mobile releases. Poor framerate across all 3 games, and uneven pixels in DQ III despite having been filtered nicely in mobile. It was DQ I and II that had uneven pixels in mobile, those are good in PS4, but they look incredibly BAD in 3DS. DQ III doesn't have the monster animations from the SFC game, as well as the sound effects which dont seem to have that PUNCH in the bass like the SFC game. There's also a ne
  6. I finished the PS4 version of this in 2016. This seems like a few months ago what the heck... anyway, I feel just as eager to play this game again on Switch, but this time I want to enjoy it in portable mode as much as I can. I'm extremely happy Builders 2 was announced! And as always I can't get enough of this spin-off series let alone the DQ series as a whole...
  7. I had bought the smartphone version of DQ8 long ago, soon after it came out. So I was fine It was a bit tedious to play yes, until I played the 3DS version with the trackball thingy.................... That's when I really appreciated the smartphone's feature to run automatically and move the camera SO FREELY instead of being stuck with that tiny thing that barely works on 3DS -.- I've actually been so mad at the 3DS' version fonts as well that I'm also able to last longer playing the smartphone version without getting triggered when I read. The text is really nice, well of course it's a sm
  8. Dang, that's some really good work they did there, it sounds more convincing than the 3DS synthesized ones. Am I at least right about this then? XD I can sort of tell that it is synth, yes, but I'd have to pay too much attention to notice it, it does NOT sound like the USA PS2 DQ8 but yeah. Like the DQ1 Castle music, I can tell that's synth. But the battle theme, nope.
  9. I thought they just liked the synthesized music because it sounded more videogame-ish. I mean think about it. Dragon Quest has simplistic styled graphics, same for its menus and mechanics. ........... But I guess that doesnt matter at all. A game could have like a 2 color palette entirely and still fit well with orchestrated music. Luckily I'm fine with the synthesized music because I feel like I'm playing more of an SNES game, but I can totally see the missed opportunity to have a game that sounds "grand". As a side effect, it does give the OST CDs a special quality, because then they sou
  10. LOOOOOL, this is real. I really like your answer because see, in reality, almost every JRPG is a slow motion tedium -.- ESPECIALLY this game on PS2 (or smartphones) thanks to how much grinding there is involved, plus no avoiding battles as easily. Battles should even go quicker than this especially the ones that you're surely gonna win, but JRPGs waste a looooot of your time with random battles, just not a popular complaint. That "bizarre" experience you just had actually reflects how bizarrely balanced almost every game is. The thing is, I never realized on how time consuming a lo
  11. LOOOOOL, this is real. I really like your answer because see, in reality, almost every JRPG is a slow motion tedium -.- ESPECIALLY this game on PS2 (or smartphones) thanks to how much grinding there is involved, plus no avoiding battles as easily. Battles should even go quicker than this especially the ones that you're surely gonna win, but JRPGs waste a looooot of your time with random battles, just not a popular complaint. That "bizarre" experience you just had actually reflects how bizarrely balanced almost every game is.
  12. Actually I noticed this. I had to lower the music 1 or 2 slots too, and the 3DS is already infamous for having low volume -.- Also, the battle speed in fast mode, how much does this end up helping you, guys? I haven't played past 2 hours but I want to know instead of 100 hours of normal speed, how much would it take to play through with fast mode? I have no reason to turn it off because it still goes at a reasonable enough speed that I can see what's going on.
  13. Oh no, I don't use the d-pad. That's why I'm complaining, because it's a waste to put those functions there. It should have been on ABXY instead. Like on PS2, I'd have my thumbs on the 2 sticks, always moving and always rotating the camera while i'm exploring. Since the 3DS doesnt have 2 sticks and the N3DS's nub is uncomfy, ABXY would be best for this. Is it different for all 3 games, DQ8 PS2, Heroes, and DQ8 3DS? I remember feeling a bit strange with her in Heroes, not because I didn't like the voice, but because it sounded different. I was expecting the PS2 voice but felt like I
  14. I wish the Switch / PS4 versions had the SNES-like version of the game entirely copy pasted in HD.
  15. Uh, you can't look up or down with L/R. I need to be able to see the sky (or signs above me and things like that), or down the stairs. The character also turns right or left as you use L/R, whereas using the right stick on the N3DS doesnt, meaning you can run forward, and rotate it any direction without changing trajectory! With a game like this, I really really enjoy getting more of the environment.
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