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Everything posted by Broker

  1. I don't really understand your ethical stance on this one. Square don't want you ripping games, making eboots of them, patching translations across or any of that stuff. You're basically going absolutely miles out of your way to avoid paying for a game but also avoid piracy, when in the eyes of the companies what you're doing is no better than piracy. Either they get some of your cash or they don't, and with the amount of effort you're putting in to avoiding paying for the game you may as well just take the regular route to avoid paying for the game. That's without even considering that if you manage this and share it with us then you'll actually be actively creating a new way to avoid buying it, which is something SE would hate. My piracy ethics are a bit different to yours though. I try not to pirate games but if the company won't release them in a way I can access I'll pirate. I also feel like if I have a copy of the game then I'm pretty happy to pirate another port of it. Having paid £50 for Skyrim at launch and about £30 for DLC I didn't feel too bad pirating the PC version. I've also found there have been tonnes of time where getting to try something lead to me buying it, or I fell in love with the developer and wanted to contribute more money to them. So yeah, I see that you're trying to avoid piracy, but if you're willing to go this far just download an image of the US SNES or PS1 version.
  2. The victim mentality is strong here. They're not neglecting you guys, they're a company. They've translated and released many, many games and tranchises for the West, and if they're not doing it anymore then it wasn't financially viable for them. Sure, it's possible that there have been some bad business decisions along the way but most of the things people love to whine about were generally decent business decisions, and the things people loved were often stupid moves. You can moan and complain but SE don't exist to make exactly what you want exactly when you want it. They're a business, and sometimes you have to accept that the things you like aren't popular enough to sustain themselves. There is a tonne of anger levelled at SE here for not releasing and translating more games, which is fine. If you love DQ and you want to play the new games it's understandable that you'd be sad that porting them to the West isn't financially viable for SE. They release Dragon Quest and Final Fantasy games and they see the sales figures and the actual response from fans. I say actual because you'll find that, bizarrely, there are a lot of people who like to endlessly complain about a game not being released for years, but then don't even buy it when it eventually arrives. There are people on here who are happy to state that they're pirating things because SE don't deserve paying, meaning it's even less likely that there will be future official releases. What is utterly, utterly stupid is saying things like "there's OBVIOUSLY an audience" or "it would DEFINITELY sell well" when you know nothing about the sales, profits, costs or anything else that SE are dealing with. The reality of this situation is that if enough people cared about Dragon Quest (and all JRPGs) then they would be translating them. If enough people had bought the previous DQ games, or the mobile versions, then they would be rushing to get VII out on 3DS as soon as they can. The fact that it's something that they need to consider, not something that's a foregone conclusion, tells you everything. The truth is, no matter how much YOU love Dragon Quest, it isn't that popular outside of Japan. There have never been major sales and there's probably some confusion from the two brand names. But the bottom line is, not enough people want to buy it. If they did the DS versions would have been massive and the campaigns set up here and around the internet to have VII translated would have a decent amount of support, but they don't. SE have been burned repeatedly bringing DQ games to the West so they're being careful. All of the risks are magnified with a new IP which doesn't have the recognition of DQ. If they listened to the kind of people who like to sit behind their computers, writing financial advice for a scale of business they know nothing about, then they would be bankrupt by now. Their major franchises would have been sold off and you might be getting DQ games made without the involvement of Armor Project. Or DQ games developed by EA. Instead the company that created most of the great examples of the genre is still around, and is trying to find themselves in a different marketplace and stay in business whilst still being able to create things. You can be angry that the Western market doesn't create a viable audience for JRPG games, but being angry with SE when they're the reason there's any audience at all in the West is utterly stupid. Throwing out armchair financial advice just makes you look ignorant, and hating Square Enix just marks you out as someone who doesn't understand the games market but responds to business decisions by a large corporation as though they're the actions of a friend.
  3. No, never. Even SE aren't crazy enough to port an unproven MMORPG to a platform with no MMORPG's using a system which streams the game and requires a mountain of mobile data to work. The 3DS/mobile ports in Japan are only there because the game is popular but the Wii is dying. PC gaming isn't massive in Japan and nobody is buying the Wii U so if they want it to maintain it's momentum they need it to be available on gaming platforms that people actually use, which in Japan is mobile phones and 3DS. Western audiences play a lot of mobile games, but not MMO's. If they released it outside Japan, they would do the same thing they did there and target it at a platform with a large install base and a proven history with MMORPG games, which as Erdrick pointed out means that a PC is most likely for the west. Unless something crazy happens to the machine's sales we won't get the Wii U version, and the Wii version is too old now. Honestly, we're more likely to get a western specific port for PS4 than a mobile/3DS release here.
  4. No figures released that I've seen, though SE released their financials recently so maybe it's buried somewhere in there.
  5. Yeah that sounds about right, I definitely have separate eboots for all three discs of FFVII. The thing is though, I spent ages getting CT running on PSP because at the time it was the best version of the game available and I wanted to play a portable version. The DS version is massively superior to every previous release so unless you specifically want to play it on a TV then there's no point at all in playing the PS1 version.
  6. There is no way they'll port the PS2 version of V for one reason: they want to release VI and possibly VII afterwards and the last thing they'll want is for V to look far better that the next two games.
  7. As far as I remember, eboots of discs with multiple games on them can cause problems sometimes. I definitely had a real nightmare getting CT running on it.
  8. Just buy the DS version, it's the best one. I don't think it needs the shoulder buttons so that shouldn't be an issue.
  9. Hopefully it will do well and people will really appreciate it as one of the best games in the series.
  10. Yeah, I preordered both, I just figured that if I don't grab Japanese copies for my collection now they're not going to get any cheaper. I'll play the PS3 one and probably keep the PS4 one sealed.
  11. I heard from a friend in the industry that neither Sony or MS had mandatory region locks last gen, they both left it up to developers. He said that the only real difference was that by default the 360 dev kits had the region locking enabled and the devs had to disable it and send a request to MS. Sony had it the other way round with the region lock turned off by default, which lead to 99% of 360 games being locked and 99% of PS3 games being region free.
  12. I've already pre-ordered the Japanese version and I don't even have a PS4
  13. Yeah, if you go to more reply options you can add things under "my media". Not sure where you upload them though. Alternatively, shove whatever it is on imgur, take the direct link and use the picture function.
  14. Code Name: S.T.E.A.M. A new game from Intelligent Systems (creators of Fire Emblem, Paper Mario, Advance Wars and Wario Ware). Set in a steampunk styled world inspired by the artwork of Jack Kirby, it's strategy RPG where the player controls a team of 4 robot pilots. It has third person shooter elements which make it bear a striking resemblance to Valkyria Chronicles. Other details: Steam is used for Action Points The developers promise o grinding is required Upgrade your abilities and build a balanced team to defeat and alien army inspired by the designs of H.P. Lovecraft No permadeath Story synopsis: The game takes place in a steampunk fantasy version of London. The main character is a man called Henry Fleming (based off the protagonist of the same name from the book The Red Badge of Courage); he is part of the elite fighting force "Unit S.T.E.A.M.", which was founded by a fictionalized version of Abraham Lincoln and tasked with defending Earth from an alien invasion. Most of the playable members of the unit will be based off of iconic fictional characters from American literature, such as the Cowardly Lion from The Wizard of Oz, Tiger Lily from Peter Pan, and Tom Sawyer from The Adventures of Tom Sawyer. http://youtu.be/6SezVDf66YA
  15. We all know the real challenge is fan translating the instructions as you perform the surgery on the rocket while it takes off.
  16. There's a lot of people on here who really don't have any idea what kind of work or resources go into releasing or porting a game, but it never seems to stop them from commenting upon the ease and cost of these things. I always wonder what kind of person writes that something they've never done and know nothing about is incredibly easy. Not you assume it's easy, it literally is. Do people not ever look at these posts and think "hey, I don't know if that's true because I basically just made it up but sure, lets just say it". Releasing an enormous RPG is not a copy and paste job. Ever. Witness the mountain of people having problems with bugs and glitches in the existing mobile ports.
  17. Do we have much info on how the DS versions of V and VI sold outside of Japan? I mean I'm guessing V sold like $#!& and that's why it's expensive now, but what about VI? I'd suspect that whether we get mobile versions of V and VI will be decided based on how much the mobile version of IV sold, plus how well V and VI on DS did.
  18. Would be very interested to hear more about shipping costs to the UK, though the translation should probably be top priority as English speakers are still going to have a lot of trouble understanding what items the site has, whether they're in stock and what format they're on.
  19. It makes even less gramatical sense than Bravely Default as well.
  20. Finding a CIB US copy which is already in the UK or someone is willing to ship here is going to be a nightmare.
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