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Everything posted by mjhopkins81

  1. I have two of the Japanese guides. Here are some pictures I took of one, last night, that has room recipes with pictures. The text is in Japanese, but hey - the pictures are WICKED helpful.
  2. @Flute_Warrior You CAN, in fact, get into that room...but, it takes considerable work, can't be accessed during the demo, and isn't really useful until way later in the game: It basically requires you to break through several layers of mountain and enter the dungeon through the top of a stained glass window. You can find more info, here. There are a lot of cool (mostly green-shaded) materials to get, there. I believe, from the FMV, it's the green temple where the monsters worship in the opening movie. https://game8.jp/dqb2/259657
  3. https://docs.google.com/spreadsheets/d/1mmy48E2ypcC-Wsqgaupsok97Ul0GEdtDgdKYFEnFWJ8 Here’s the link to the existing document. So...have fun!
  4. All right...I've passed 304h, 53m on this game and hit 97.7%, with 770 monsters scouted, bred, hatched, won, gifted, and transferred. I've hit the wall, and am stopping, for now. I have all the drops from F, E, and D classes completed, and several others filled in, in the other classes. At this point, I'm going to just...give it a rest, for now.
  5. Nice catches! In the main list, I had "Hell Boxle" down as "Tree Feller," since that's what his name was in DQ VI. Chocolate Golem is enemy 615, and Kagebou is 616, so I was looking at the wrong line. You're awesome for pointing those out to me.
  6. Here are some previews of the work I’ve done, so far, as I’m rounding out the edges and doing the post-game cleanup (having just beaten the post-game content, yesterday). You guys are awesome for offering to help!
  7. It is exactly as the publisher describes. The dust jacket is reversible (with the blue cover on the underside). It’s not a HUGE upgrade from the standard copy. The bookmark is your traditional stock paper fare, as is the lithograph. I’m not disappointed.
  8. Here’s an example: the map on the left shows the red chests, Masters spawning locations, and towns/dungeons; the map on the right shows the random item spawns.
  9. I ordered both versions, and just received them, this week. Excited to get into them.
  10. Heya - sorry, for not getting back to you in a timely manner. I’ve literally had the reply E-Mail sitting at the top of my inbox since the 16th, but between work and grinding this game (I just hit 200h, 02m and STILL have reached only 71.1% bestiary completion), it just keeps evading me. Once I finish up the Post-Game section, I’ll shoot you a copy of my spreadsheet that I’m using as a baseline. Send me a PM with your E-Mail address, and once I’ve completed Mistletoe Tower, I’ll send you what I have, so far. I anticipate that some monsters will no longer be available, which SUUUUUC
  11. I've got six different Japanese wikis up, right now, along with 22 Dragon's Den Monster List tabs open (at least one for each main-series game to make sure I get the name translations right), five Dragon's Den item pages up to make sure I get the right item name translations. I'll admit, I am the ABSOLUTE worst at capturing images for the monsters (primarily because I use Excel, and incorporating photos in that program on a Mac is like unanesthetized urethral surgery). But, I'm willing to work with you guys on that. Which leads me to the next idea: we need a standalone Item Index, wi
  12. Poor Woodus has had the unenviable task of looking at my databases, before, and putting them into the website. I'd like to see something similar to the PS1 DQM 1+2 package we got in 2002 for the Switch. The DQM Joker games were okay, but...I never really cared about or for the storylines. After DQM2, I'll probably tackle DQM Joker 3 Professional, so...
  13. Hello, hello! Once again, I'm playing through a Japanese DQ game and building a database of information about it. This time, I'm tackling Dragon Quest Monsters 2: Iru & Luca's Marvelous Mysterious Key on the 3DS. So far, the data I'm including are a comprehensive Monster List (including common and rare drops, scouting locations, breeding recipes, from which eggs they hatch, whether it must be traded, or WiFi gifts), Area-based monster lists, Egg hatching lists, Dream Egg hatching lists, the monsters owned by Other Countries' Masters, Monster Arena battle list, Mini Medal rewards, Cost
  14. Right? Both of the physical versions are on newly setup systems, too, and had me update them (through the eShop) before I even opened the software, and 1.1 was the update.
  15. So, I have two physical copies of DQM Terry's Wonderland 3D on two separate Japanese 3DS/2DS systems and one digital copy on my main Japanese 3DS LL, and have been attempting to trade monsters/battle between the digital copy and the two physical ones. For whatever reason, the games don't seem to recognize each other. I notice that the digital copy is updated to version 2.0 (via the eShop), while the physical copies only update to version 1.1 (also via the eShop). Is there something I'm missing?
  16. It's probably an easy fix, but the headline on the DWM Traveler's Gates page reads: Here are some of the SPICES of monsters that are found in the various Traveler Gates, the numbers in parentheses are Hit Points and Magic Points (HP/MP). I'm sure this is meant to be "species."
  17. I've finally Platinum-ed the game, and am sending Woodus the last update I'm going to do for my various lists, tonight. All the monster and item names have been (or should be) properly translated and their locations specified, along with all Quest information and rewards, Mini Medal locations and rewards, Casino information, and Crossbow locations.
  18. So, I'm not going to lie - after I finished the Bowgun Adventure minigame, I was a little annoyed at the prize: a HAPPY HAT?! Really. A Happy Hat. After all that, you give me a Happy Hat. I mean, at least give me some Mini Medals so I can give them to the inexplicably French Medal King, Monsieur le Principal Maxime Médaillé, in exchange for items of actual value.
  19. I just shot you an E-mail with my lists - Bestiary (being updates), Bowgun Adventure locations (not screen shots - ugh), Quests, and Mini Medal locations and rewards. It's all a work in progress, and I just made it to the Champs Sauvage region (clocked in at 104:04).
  20. I definitely set the Music volume down to 1 or 2 for most of the game. The overworld "march" theme is just...mind-numbingly bad music composition (from a music comp. professional who studied it for over a decade). To date, VIII's orchestral soundtrack really set the standard for how JRPG (and RPGs, in general) soundtracks should sound. It's the 21st Century, Square-Enix - it's time to get with the program and ditch the shitty MIDI nonsense.
  21. Heya! I'm working on updating the Dragon Quest XI Monster list that I worked on for the 3DS version, updating the list for the PS4 version. Also, as I play through, I'm working on simultaneous lists of Mini Medal locations and Quests (with solutions). I'm playing my way through the game with the aim of 100%-ing it on the first run, so please bear with me as I work through it.
  22. I mean, it's sandbox mode, so it's essentially directionless. It's where you get to build whatever you want...right after you spend a ridiculous amount of time and energy hunting down the materials to build it. Luckily, you can reset the unlocked islands to gather more materials more quickly and easily. I highly suggest focusing on getting Gold, Zenithium, Mithril, and Shot Silk. And LOTS of Stones. And endless supply of Stones, is what I'm getting at...
  23. I Platinum-ed the game when it was in Japanese (Using the PS Vita version, because I didn't have my two-television setup, at that point), and even still, I enjoyed 100%-ing it on the Switch, this past month. Even the Terra Incognita section, which I personally found feckless and boring at the time, was fun, this time around.
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