Jump to content

Shun 'Kanamee

Denizens
  • Content Count

    774
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Shun 'Kanamee

  1. I would agree too with this. The dungeon music for Dragon Quest V brought such atmosphere and such a wide range of emotions that I really do not feel with other music. Like at some moments it is creepy and mysterious, some times it feels grand, some times it feels sad and tragic. The music "blends" with the dungeons better than others IMO.
  2. Rubiss appears in II though only via voice, she is even talked about in I. Rubiss is a spirit. She was naturally just a mystical being who decided she want her own world so she made Torland. She has sacred aspects, but is not a true deity who created the universe. Torland is just like a "subspace" of the larger main universe. The Goddess is a real character, its just she is translated as Female in the American version to avoid confusion. God, as in the one who is seen in IV, V, VI, and VIII, are one and the same character. Who is The Goddess in localized versions.
  3. Lenoire is definitely up there. Maybe most dungeons in Dragon Quest VI. Zoma's castle. Hargon's Tower (Classic to me). Those are my favorite I'd say.
  4. I have read the translated Japanese for lore stuff. The Goddess is just a localized name, but she is a real character, as it is seen in the japanese texts that there is clear there is a tangible God who is the supreme creator. Who is the same one in DQIV, V, VI, and VIII, and is different from God in Dragon Quest VII, The Goddess of Light in Heroes, and God from Dragon Quest IX. Furthermore, I have a friend who is japanese and they told me the symbol they use (kami) can sometimes actually be neutral and not ncessesarily masculine, and the statues and symbols engraved for God/The Goddess portra
  5. I have been lurking and using Woodus since I was like 6 lol, so around 2005 or 2006, though that was mostly for walkthroughs and help with parts of the game. I joined like 3 years ago in 2014 though.
  6. Shun 'Kanamee

    Pudding Slime

    From the album: Custom stuff

    8-Bit rendition of the Creme Caraslime using its Japanese Name (SuraimuPuddingu or something like that)
  7. The Goddess is called "God" as a broad term in the Japanese version. Technically, I am not sure, a mention of God in general might have happened since way back in Dragon Quest I-III. Now, when the church members in The Upperworld section of Dragon Quest III mention God, they mean The Goddess most likely. When they talk about "god" in Alefgard or Torland in Dragon Quest II or at the end of III, they are referencing Rubiss, who is the head deity of Torland. Rubiss =/= The Goddess, we see that in Dragon Quest VI. Dragon Quest IV's mentions of The Goddess/God appear via the church, but it is s
  8. No, I meant that when they mentioned god in Alefgard, they meant Rubiss
  9. I am asking this for a lore standpoint, and if it will end up with spoilers then I please don't say it. In many spinoffs (IX, Monsters 2 3D) it states Rhaphthorne has the power to distort the space-time continuum or something. Now is there a statement like that in VIII? I know he can merge universes or something, but was that statement about space-time ever said?
  10. I am asking this for a lore standpoint, and if it will end up with spoilers then I please don't say it. In many spinoffs (IX, Monsters 2 3D) it states Rhaphthorne has the power to distort the space-time continuum or something. Now is there a statement like that in VIII? I know he can merge universes or something, but was that statement about space-time ever said?
  11. Okay The Upper World in Dragon Quest III was created by The Goddess (Might be the very same world as in IV, V, and VI too). So III might be the first appearance of God as in The Goddess, references in Alefgard mean Rubbiss. So technically she was referenced for real in Dragon Quest III. In Dragon Quest IV, you know her via the church, where they mention God (The Goddess). She is also talked about in Zenithia, reference Estark > Her and other deities (She is not omnipotent). She is explicitly talked about as a character and not a concept in Dragon Quest V. Dragon Quest VI fur
  12. Yeah, I think it is just due to the influx of monsters from VII into Monsters 2, and VIII into Joker, plus they reuse some music and models.
  13. Does anyone get vibes that the Joker universe is somehow related to that of Dragon Quest VIII's? Same for VII and Monster 2's?
  14. Well the problem is that we cannot do what Pokemon is doing and make them duel families. That would be fun to think about Rigor Mortex is Material + Boss Leonyx is Beast + Boss Nokturnus is Devil + Boss Atlas is Beast + Devil Orligon is Material + Dragon
  15. The Goddess is just called "God" in the Japanese version, as in a vague creator god who is just above everything, more of a metaphorical sense (Though he/she/it is still a living being, is not omnipotent, and can be surpassed as seen with Nimzo, Estark, etc) Dragon Warrior IV NES was more faithful in some senses than the DS version, and just called it God or Gods.
  16. I'd say around V. That was the first game where her presence was REALLY explained of. Also considering she created the VI universe and Zenithia, which were chronologically first (That or III, more likely III, though VI would make more sense in a chronological standpoint)
  17. So according to DQM2, the Green Dragon is the oldest species of Dragon.
  18. That's okay, thanks for changing my name
  19. Looks like my copy and paste kind of hosed it, should I just remove the special characters? Done yeah that's fine Looks like my copy and paste kind of hosed it, should I just remove the special characters? Done The problem needed to be changed is the i, can you see if you can add the í
  20. Its still worth it, considering you can upsize monsters you want to have more skillsets and abilities, you can recolor monsters, and it has some of the coolest designs ever.
  21. Yes, but much more love and effort were put into refining Synthesizing in the remakes, and it looks much less limited and more fun and satisfying.
  22. There is less lore put into it, less mystery or wonder. You just add monsters mindlessly, usually strange combinations, and YOU have to do this unlike the Monsters Games. Catching monsters is now soley for ingrediants, as there are no good tier monsters to usually find in the wild. It just feels more tedious, oh and the absolute ease of gaining levels makes you abuse it more. You have to choose skillsets, you cannot cherrypick what abilities you want. Some of the combinations also just make no bleeping sense. Somehow Trode > Nokturnus, Rhapthorne, Estark, Mortamor, Nimzo, and Ps
  23. Actually its more flexible and complex, as it does not depend on the gender of one specific monster as long as you add two monsters stated in the recipe. However it feels more "Shallow", especially so in DQMJ2
  24. Zenith and Leonyx are described as "Swingy" I don't know what that means, but I assume it means you don't feel grounded and in control of them, and they are left to the mercy of RNG, not exactly a good thing. Rigor is just a statistical mess, he is underpowered and slow as heck. He has cool moves and looks awesome though. I want to get Joker 3 so I could actually have a reason to make Rigor, as Joker 2 is literally just plain boring to play now.
×
×
  • Create New...