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Shun 'Kanamee

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Everything posted by Shun 'Kanamee

  1. So here are some things I am wondering also about Dragon Quest Builders: Compared to Minecraft, mines are less interesting and maybe hold a treasure but aren't as deep, dangerous, or diverse in Dragon Quest Builders. Is this different in Builders 2? Are caves more unique, complex, and larger? Also in Minecraft, the use of windows and glass was better utilized as it could be stained. For builders I was building the 7 rooms of Masque of the Red Death and had no stained glass so I had to use colored blocks behind the windoes to give the illusion of colored glass. Is there stained glass in Builders 2? Are there actual fencing in Builders 2? Are parts of Builders 1 like unique buildings like the Muscle Bar, Hela Hot Baths, Cantlin Garden, or items such as the Cantlin Shield, Bashmobile still in the game? Are all past blocks and items still in Builders 2 in some form? What is Terra Incognita like in Builders 2? Lastly, kinda weird, but are the notions of diverging timelines referenced again? Like is it discussed to any length by any character in the game like how Barbella questioned about the idea at the end of the First Builders?
  2. Some other things: Does Builders 2 have different types of wood paneling/tiling/walling? Does it have stained/colorized windows? Does it have more brick types? More furniture/kitchen types? Are there more kinds of food? And are all previous recipes/rooms from the first game still in this?
  3. I guess the problem I have is I am not very creative with things. Like I want to build but I just cannot come up with anything. I also feel like there are so many choices of blocks I lose focus on what I can even make.
  4. One thing I don't like about Terra Incognita is that it's too easy. I wish I had the same upward progression as in the story-mode and having your towns besieged, just on a larger and more free and open ended scale, but I feel that i develop my stuff too fast and there is not much to do past building my town. Maybe having more building recipes could help. Are there more in Building 2? Are the buildings like the Cantlin Garden, Hela Hot Baths, etc in this too?
  5. How many chapters are in this? There are more towns in Torland so I assume it's like Middenhal, Cannock (With Leftwayne), Moonebrooke (With Hamlin and the Wind Tower), Lion's Port, Osterfair, Baran, and Tuhn as separate chapters? How does it work?
  6. And are towns as compressed/cramped or can they be built on a larger scale than Builders 1? Oh, one major issue I had in the original game was water physics and allotment. It'd be better if the bucket was able to transfer blocks of water ALA minecraft.
  7. Is hunger as big of an issue as Builders 1? Are maps larger and are there more challenged/easter eggs in it?
  8. The GBC originals have aged better than the first two DS Jokers IMO. Bit graphics still look pretty good if compressed due to GBC limitations, the translation is super simplistic and compressed but I still prefer it over the modern localization style, and the monster selection for 2 in particular is great. Breeding in Monsters 1 is fine, but once you get the ultimate monsters and get them to level 99, and assuming you have beaten all gates, there is not much left except to complete the library. Monsters 2 has a seed system with its keys which allows unlimited possiblities added with more monsters, more challenges, dungeons, bosses, and alternating arena battles. It also has slightly improved graphics compared to monsters with more colors and it also has cool combo abilities. I highly reccomend you play Monsters 1/2 first. Joker 1 I have not played enough to be sure, but I remember the graphics were grating for me and it was mindnumbingly slow and hardly accessible. Joker 2 vanilla is plain depressing for me, because it has so many cool ideas and a pretty good plot and awesome monsters but it is so lacking in post-game content that the quest to synthing the likes of Aquarion/Libranex/Leonyx/Zenith Dragon just leads to nothing and I just feel more sad than accomplished having played for like 300 hours on it because 250 of these hours have been lather-rinse-repeating scouting --> synthesis --> world of light --> synthesis --> world of light four hours on end.
  9. So I am in the process of completing Dragon Quest Builders 1 (In Chapter 4, last thing I have left is to build a library if I can and a torture room then Dragon Lord time) and I am interested in Builders 2. For one thing, Dragon Quest II was my first DQ game and so one of my most nostalgic, and I would assume the game is much more expansive and has more chapters given it's in Torland and all. Am I right in that assumption. Should I get it if I want a more expansive, freer, and less stressful (I felt like Builders 1 pestered me with quests) than the first one? Is it so? Thanks in advance.
  10. I beat Zoma in Dragon Quest III. Best part is I finished him off with Kazap from the Hero, which is pretty fitting. Now gonna go up to fight Xenlon.
    1. DrippySlimeStar

      DrippySlimeStar

      I've been thinking about do the bonus stuff in the GBC version. III is one of my favorite games ever and I just got a Gameboy player for my Gamecube so I won't have to stare at the 4 inch screen anymore.

    2. Shun 'Kanamee

      Shun 'Kanamee

      The gameboy version is one of my favorite games of all time too, so much nostalgia for beating Zoma for the first time. I hope if they remake DQIII full on they include all of the great stuff the GBC version had.

  11. So I have been asking around this on other forums (reddit, wikia, discord) for some years and I guess it might be best to ask here? So I am trying to see what Mortamor says in this conversation in Dragon Quest VI Manga. Here's the scans on imgur: https://imgur.com/x8PBoda https://imgur.com/dqzucrs https://imgur.com/A9Hb6GQ https://imgur.com/TczpmFM https://imgur.com/yECGwWT https://imgur.com/Amc34fv https://imgur.com/Xj9Mh1o https://imgur.com/mLkNvft Is there someone who can translate? Is it too hard to translate? What is Mortamor saying? Thanks in advance.
  12. I think the movie would work best split in three, given it takes place across 3 arcs and that can help flesh out the childhood arc, but I agree that it should be split up in some form to help keep the characters fleshed out Since this is based on the original, does that mean Gema/Ladja will be killed in the Dragon Tower? Or do you think they will still bring him up to Evil Mountain/Mount Zugzwang given I hear he is pretty popular.
  13. I have III and II on there, I just never really have the time or memory to play them, plus I find the controls irritating and would rather just get the GBC versions. I will probably buy DQV and I possibly; I want to replay V and not delete my DS save files so that makes it convenient. I have already beaten VIII on 3DS but I found VIII for android nearly unplayable. I already find mobile controls clunky for 2D and my wrist feels like it will die after just 10 minutes of using a 3D game like DQVIII's controls on android; plus it has none of the 3DS content nor the presentation of the PS2 version.
  14. So I am playing DQMJ2 to craft Rigor Mortex; however I know it's not the greatest monster around so I have been tagging its most important materials (Zenith Dragon, Rhapthorne 2, Sagittar, Gem Slime, Dragovian Lord) and today just around 5 hours ago I did the latter two, the Gem Slime and Dragovian Lord, without a hitch. However, I am trying to tag the Great Godbird I made and nothing's coming up. I am using a DS my sister owns that I have never used and I am still getting no connection, it's just on the connecting thing for several minutes on end. Is there a reason it's not working? Is it because I am doing it at night in already a kinda crappy internet area? Did I reach a limit to how much I can tag? Thanks in advance.
  15. I would disagree on Deathtamoor not having big of a role; while he does appear late he is one of the more hands on villains with him striking down the sorceress of Calberona and causing mass chaos in his realm to the town of sorrow and greed. He is one of the more interesting villains unlike Malroth for example because he is more of a cosmic horror who literally feeds on negativity and needs it to live, he doesn't simply want to shroud or destroy the world. He's no Orgodemir or Psaro in level of influence, but he's still got a presence. For the movie, here's my thoughts 1. Bianca looks hot 2. I hope Abel marries Bianca, she's hot and I will not see the movie if he marries Flora or Deborah 3. I hope Abel doesn't dump his father's sword and when he gets the Dragon Staff uses it in conjunction ala Gandalf or something 4. Buorn looks smaller than I would think, might just be used to however 5. Gema's design looks great, kinda of wish they got Ryusei Nakao however as I'd imagine him as the perfect voice of Gema. I hope he is still at Evil Mountain for the finale. 6. Honestly the movie would work best as a 3-part trilogy, one with him as a kid, the next with him as a teen, the last with him as an adult. Would fit the pacing far better 7. They are intentionally obscuring Abel's son, hiding who his mother is I think 8. I hope they make the scale of the game feel large, like Mildrath is the existential cosmic threat he is described in lore 9. For the artstyle, I didn't even know Akira Toriyama did Dragon Quest until I was like 10 and that was 4 years after being a massive Dragon Quest fan and only having been into Dragon Ball for about a year. Most of my memories and nostalgia for the series come from Sugiyama's magical score and the sprite, map, and setpeice designers. The magic comes from the nostalgic dreamlike moments in the games, deep emotional impact, and hauntingly beautiful music and itself and his art is just the cherry om top of it. Dragon Quest V used to be like my 3rd favorite DQ game (To III and VI), played it the first time when I was 8 and it was maybe slightly more impactful than other DQ games, but replaying it on DS when I was 14 was one of the greatest gameplay experiences of my life. It is now probably my favorite game of all time (Stiff competition with Portal 2). I sometimes wish I could have a button which resets all my memories of a game just so I can replay and relive the game again because it's just so amazing. When I realized this movie was being made I was so excited. I hope it does well.
  16. 1. Nokturnus, obviously, and make him absolute god tier. If it's impossible have his true form essence abstract thingy from DQX be the ultimate monster 2. I am divided on removing the size system, IDK 3. Clean out the top tier/god tier roster, simplify it. I'd suggest conflating the King of Darkness to one being, the Baboon Beast to one, ignore Zemergias' two ingredients and have him standalone, and keeping Libranex/Leonyx/Master Dragon up there too, also that fairy dragon, metal goddess, and grand estark would be fine. It got pretty bloated. Just clean up all the gunk. 4. Likewise, keep the legacy bosses from I-XI all still very viable god tier monsters and not merely recipe fodder for the next form. While monsters did this, it wasn't to such an extreme degree that Joker would do so. 5. I preferred the breeding and levelling skills of the old monsters games, where you can combine specific spells to get a better one. I'd like a return to that 6. Bonus raid dungeons or seed dungeons ala DQM2/DQIX so that there's tons of post game 7. I would prefer if the old type system from DQM1/2 came back, less cluttered and motley
  17. Monsters 1 from my gameplay (I just got Jamirus today) seems to be moreso a tedious boring grind to get DarkDrium than actually extremely hard/nigh-impossible. Pretty much all you can do is grind-breed-repeat for hours in the slime gate and get some monsters to breed to grind, rather-rinse, repeat. Not hard, just not worth it. Monsters 2 is the easiest and most worth it, as the game has much more open world options post-game, allowing you to get basically any monster you want with enough patience when getting keys, and also lead to new worlds to explore and trainers to fight. Overall, best option for Darkdrium. Joker 2 is just hard to do thanks to the ludicrous recipe for Dr. Snapped. It is so bad in fact, I reccomend that you tag your Dr. Snapped/Captain Crow before breeding Nokturnus so that you could use him for something else, because it just takes tooooo long to beat. Nokturnus is amazing in this game, but he alongside most monsters is not too worth it since the post-game content is so sparse and lacking that you have nothing to do with him except brag that you did it. He is also really annoying when you use him for scouting due to his knack for using counterstriker.
  18. Dragon Quest IX has my absolute favorite bonus content of any game, yet the one thing I disliked: Instead of a "classless" class, they force you as a Troubadour/Minstrel. Not too much of a problem, but I just don't like the idea of a minstrel being the "base" class The way to get the classes level up is much slower and arduous, as you get only ~3 points every other level up, and it just takes forever to master the class. Moreso with leveling, when you change classes you go to the level of you when you are in that class, which is tedious. I did not like the revocation process. The actual quests to obtain classes are just a tedious bother to complete, and some of the quests to get their (underwhelming in some cases) scrolls are trollerifically awful. I think some classes should require a quest to obtain, but perhaps only either extremely top tier classes like The Hero, or bonus ones like Liquid Metal Slime? Also, the fact that this now applies to all party members sans any prerequisites makes it too easy to have everyone just get the class at once. Scrolls themselves feel undercooked and wasted in potential, but I will get to that later No ultimate hero class. As with me being weirded that there is a Minstrel Class for Base, I dislike the lack of a powerful, excel-at-all-categories, ultimate class. Now, DQIX's system does have some aspects I prefer: While I do like that there are clear superior classes in DQVII like Hero or Champion, I also like how in DQIX all the classes are balanced to have some use of some sort (Whether or not the meta ends up dictating some classes are useless). It's not like you are "Finished soldier, got what I need, never need to go to him again," and there is more involvement and effort put into a class instead of simply grinding. Fource powers... Simply amazing. They add much more strategy and type planning into the battle, and are just great The skill point system makes you have to tactically prioritize whether you want to progress your class or your equipment skills, which again adds more strategy and planning on how to use them Scrolls do have potential, but in a different lite I will write it up in a bit, but I have an ideal system which would have the best of both worlds from DQIX and DQVII
  19. I would say something like Dragon Quest VII's, but streamlined to not have all of those useless skills. Perhaps you gain skills/stat bonuses in a similar way skill allocation works in DQVII/DQIX, Where you have your weapon allocation and your class allocation which you get points for through leveling up, and when you bring the skill points to 100 you mastered the class? The one problem I feel, however, is IX was kind of "clunky" with its grinding and leveling system, and VII was much more streamlined. The advantage of the DQVII system is it modified the DQVI system which I feel was far superior to the original III class system, and allowed for theoretically more permutations, and the whole class rank titling and progression also felt more satisfying. So all in all: DQVII's class system with its titles and the like but using DQVIII/DQIX's skill point system. One thing I also suggest is that means skill points are given more liberally (Like 5-6 points per level-up), allowing job progression to be faster.
  20. I am looking for the script (preferably translated SNES/PS2 version) of Dragon Quest V. Does anyone know a place to find it? I need to use it for something. Thanks in advance.
  21. Crap, need to get back on track. So I got to the Roamers Camp and this new character that looks like Red runs off or something. Where do I go?
  22. Well if you go by the Terry is Madason's distant ancestor theory... Its because even as a little kid, he wanted to see monsters. He is brave and willing to fight any obstacle through any means. It is my theory that Dragon Warrior Monsters is Terry's adventures in the dream world, him coping with his sister being taken to be a "servant" for the King, and not knowing where or how to find her. He grows braver and without a sisterly figure to guide him, and society failing him (The king taking his sister and them doing nothing), he sought the company of nature and the monsters, which is why he is a good tamer.
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