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Shun 'Kanamee

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    774
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Shun 'Kanamee last won the day on August 22 2017

Shun 'Kanamee had the most liked content!

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About Shun 'Kanamee

  • Rank
    Monster Masher
  • Birthday 07/03/2001

Contact Methods

  • 3DS Friend Code
    2020-0850-4558

Previous Fields

  • Awards
    76075
  • Games Owned
    Dragon Warrior I (NES)
    Dragon Warrior II (NES)
    Dragon Warrior III (NES)
    Dragon Warrior IV (NES)
    Dragon Quest IX (DS)
    Dragon Warrior III (GBC)
    Dragon Quest IV (DS)
    Dragon Quest V (DS)
    Dragon Quest VI (DS)
    Dragon Quest VII (3DS)
    Dragon Quest I (Android/iOS)
    Dragon Quest II (Android/iOS)
    Dragon Quest III (Android/iOS)
    Dragon Quest VIII (3DS)
    Rocket Slime (DS)
    DW Monsters (GBC)
    DW Monsters 2 (GBC)
    DQ Monsters Joker 2 (DS)
    Dragon Quest Builders (Switch)
    Dragon Quest Builders 2 (Switch)
    Dragon Quest XI S (Switch)

Profile Information

  • Gender
    Male
  • Interests
    Dragon Warrior, Halo, Game Ideas
  • Tag City
    Alexandria
  • Tag State
    VA

Recent Profile Visitors

5,992 profile views
  1. I was looking at the Dragon Quest Wiki and noticed there are different final bosses for different "versions," with only minimal basic spoilers if possible, can I be elucidated on why, how, and what the final bosses are and like what order they appear?
  2. Except it is furthermore backed up, in some capacity, by what is stated by an oracle in Kol in DQIII It's established Zoma is a dark force from olden times (The modern translation is more blatant about it, calling Zoma a wellspring of power). Also, Calasmos did say the darkness would always exist, which of course means the likes of Malroth/Dragon Lord would always have to appear, but here is what he says right after: Which basically says his body is gone but his soul is transferred. What I think this suggests while the pure evil does emanate from Calasmos and a figure like Malroth or Dragon Lord is inevitable, alongside that, Calasmos himself had his soul transferred to a new body that represented an even deeper avatar of evil itself, Malroth and Dragon Lord were just exploiting it.
  3. I finished the game, fought the True Final Boss. I can say with some confidence, despite having much more nostalgia for them, I like this game a lot more than DQVIII-IX. I am biased for DQVI so will exclude it, but this might be my favorite game since DQV.
  4. I finally beat Dragon Quest XI, and I would say it is my favorite one since V. 

  5. Been playing DQXI, I am mostly just grinding for Drustan's Trials, forgot to post my progress at all Hendrik: One of my mains, Blind Man's Biff was a favorite of mine's in DQIX and it returning he is awesome. I love his design, especially with the Heliodoran armor on (I didn't like the tunic he usually had), found him a great tank and just probably my favorite character of XI in general. I was somewhat spoiled he would be in my team back in 2017, but I mostly avoid spoilers and I found his development great regardless. Jasper: Decent villain, deserved to die, though I find it funny how he was killed 3 times Gemma: Serena's a better ship. And also a poorman's Bianca
  6. So here are some things I am wondering also about Dragon Quest Builders: Compared to Minecraft, mines are less interesting and maybe hold a treasure but aren't as deep, dangerous, or diverse in Dragon Quest Builders. Is this different in Builders 2? Are caves more unique, complex, and larger? Also in Minecraft, the use of windows and glass was better utilized as it could be stained. For builders I was building the 7 rooms of Masque of the Red Death and had no stained glass so I had to use colored blocks behind the windoes to give the illusion of colored glass. Is there stained glass in Builders 2? Are there actual fencing in Builders 2? Are parts of Builders 1 like unique buildings like the Muscle Bar, Hela Hot Baths, Cantlin Garden, or items such as the Cantlin Shield, Bashmobile still in the game? Are all past blocks and items still in Builders 2 in some form? What is Terra Incognita like in Builders 2? Lastly, kinda weird, but are the notions of diverging timelines referenced again? Like is it discussed to any length by any character in the game like how Barbella questioned about the idea at the end of the First Builders?
  7. Some other things: Does Builders 2 have different types of wood paneling/tiling/walling? Does it have stained/colorized windows? Does it have more brick types? More furniture/kitchen types? Are there more kinds of food? And are all previous recipes/rooms from the first game still in this?
  8. I guess the problem I have is I am not very creative with things. Like I want to build but I just cannot come up with anything. I also feel like there are so many choices of blocks I lose focus on what I can even make.
  9. One thing I don't like about Terra Incognita is that it's too easy. I wish I had the same upward progression as in the story-mode and having your towns besieged, just on a larger and more free and open ended scale, but I feel that i develop my stuff too fast and there is not much to do past building my town. Maybe having more building recipes could help. Are there more in Building 2? Are the buildings like the Cantlin Garden, Hela Hot Baths, etc in this too?
  10. How many chapters are in this? There are more towns in Torland so I assume it's like Middenhal, Cannock (With Leftwayne), Moonebrooke (With Hamlin and the Wind Tower), Lion's Port, Osterfair, Baran, and Tuhn as separate chapters? How does it work?
  11. And are towns as compressed/cramped or can they be built on a larger scale than Builders 1? Oh, one major issue I had in the original game was water physics and allotment. It'd be better if the bucket was able to transfer blocks of water ALA minecraft.
  12. Is hunger as big of an issue as Builders 1? Are maps larger and are there more challenged/easter eggs in it?
  13. The GBC originals have aged better than the first two DS Jokers IMO. Bit graphics still look pretty good if compressed due to GBC limitations, the translation is super simplistic and compressed but I still prefer it over the modern localization style, and the monster selection for 2 in particular is great. Breeding in Monsters 1 is fine, but once you get the ultimate monsters and get them to level 99, and assuming you have beaten all gates, there is not much left except to complete the library. Monsters 2 has a seed system with its keys which allows unlimited possiblities added with more monsters, more challenges, dungeons, bosses, and alternating arena battles. It also has slightly improved graphics compared to monsters with more colors and it also has cool combo abilities. I highly reccomend you play Monsters 1/2 first. Joker 1 I have not played enough to be sure, but I remember the graphics were grating for me and it was mindnumbingly slow and hardly accessible. Joker 2 vanilla is plain depressing for me, because it has so many cool ideas and a pretty good plot and awesome monsters but it is so lacking in post-game content that the quest to synthing the likes of Aquarion/Libranex/Leonyx/Zenith Dragon just leads to nothing and I just feel more sad than accomplished having played for like 300 hours on it because 250 of these hours have been lather-rinse-repeating scouting --> synthesis --> world of light --> synthesis --> world of light four hours on end.
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