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MrMystery

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  1. For something a bit more open-ended, maybe "compete in speedrunning a DQ/DW game of any type with someone else?" There are plenty of DW1 randomizer races on Twitch, for example, and the creative members here could probably find someone who plays the same game that they do and agree on a category. If anything, it may encourage people to dig through their collections and think a bit more about some things.
  2. There's also one for DWM2 posted in the Dragon Warrior Monsters subforum that works quite well.
  3. For speedrunning purposes, unless you're doing something exotic, you'll probably be using Grizzlys and HornBeets, maybe something like a WhipBird if you're feeling fancy. Those are all easy to get quickly and are better than everything else you could be using.
  4. At this point I've effectively memorized the DWM2 breeding chart, or at least everything remotely relevant. I played through its 3DS remake, which was fun, as well as Joker 3 Pro, which was slightly less fun because without WiFi access I couldn't do everything. Joker 2 Pro wasn't that bad either. I might try to pick up Caravan Heart at some point, but I don't think so.
  5. Sorry for the somewhat necro, but I completed a "not-speedrun" speedrun earlier today, trying to test out a few different possible options if someone wanted to go for a truly optimized playthrough, ending up with about a 4 hour time or slightly less. Some differences from the route above: -I didn't bother with a GiantWorm, I bred my Armorpede directly with one of the Orcs (you can recruit one from the "Beavern" battle and get Biino after beating Oasis) to save time. I bred that HornBeet with the Armorpede from the Arena to get better stats, and this lasted me for the entire run. -For most of Pirate, I used a team of an Orc, the BigEye "CurseLamp", and a HaloSlime, as the HaloSlime knew three very important skills of HealMore, Revive(!!!), and Sleep. Given how tanky it was, this made it very easy to go through all the boss battles. I switched out the Orc for Squiz when I recruited it. -I recruited a Wyvern from Oasis to breed with the Shadow to get a MadGoose, and I recruited a Pixy to breed with "Squiz" to get a Merman, all for a WhipBird that was ready to go before "BombCrag". The only Metaly grinding I did was to get the MadGoose and Merman to sufficient levels to learn TwinHits and such, meaning I was able to get a WhipBird with both breath attacks, HealAll, Vacuum, TwinHits, PaniDance, and Revive, which I used for the rest of the run -For my last party member, I bred the other Orc with a Dumbira to get a Grizzly with MetalCut and RainSlash for some easier battling, and I bred that with the Golem ("BombCrag") to get a Roboster with very strong stats. I bred the Grizzly, despite it having better attack growth, because its other stats were awful; the Roboster also had strong attack while being quite tanky too, and TwinHits+QuadHits is the optimal way to take care of most bosses in Sky and Limbo. -I made sure to get as many TinyMedals as possible, which as it turned out wasn't terribly necessary; since the OrcaCape and WarRing sell for a ton of gold too, I didn't actually need to go overboard, but it definitely makes things easier. -To compensate for not doing any breeding or grinding beyond the bare minimum (I defeated three Metabbles in the cave and used a Repellent because it's a massive time sink actually killing them), I used my excessive amounts of gold to buy WorldDews, which I spammed during battles so my monsters could focus on dealing as much damage as possible. Defense is for cowards. The hardest section in the run besides Kid's Class is probably Metabble cave simply because it's hard to deal enough damage quickly. Ice World is quite easy if you're dealing enough damage (and by using three of the best monsters in the game you certainly are), and Sky and Limbo are cakewalks after that. I'm pretty sure with better routing and RNG (I spent 10 minutes trying to find a Wyvern of a different gender until just going with one to match my Shadow, and I think I could have gone for WorldDews earlier), you could get this under 3 hours. Random encounters can be avoided with Repellents probably after you level up your Roboster to 15 or so, which should happen without too much effort, excluding the encounter or two in Metabble cave, where you really want to get critical hits early. Otherwise, it's just not worth the experience, as you get a hefty amount from boss battles and you don't want to waste MP. Being sure to recruit ArmyAnt on your first pass through Oasis also helps, as well as finding things like the female Pixy quickly (you want a Pixy to pass TwinHits to your WhipBird later). The Roboster may be an unnecessary indulgence, but I don't know if the Grizzly would survive.
  6. When transferring from DQM2 3DS, I noticed similar things. I believe you're capped in rank, and it also depends on what skill sets they have; some will transfer, some won't. I tried using this to get some fancy skills in Pro from DQM2 3DS but it wouldn't let me. It's somewhat inconsistent.
  7. You can't unfortunately. The main story shouldn't take more than a few hours if playing optimally, fortunately; breed a Balzak and you just massacre everything.
  8. Finished a bingo (the middle column, stretching from 50K experience on one monster to Sailor Ring) in a decent time of 2:51 starting from when the opening sequence is over (still probably sub 3 with that included); I could have saved maybe 5-10 minutes if I didn't make a few different mistakes including not having enough money at a few times and not checking dungeons with Informer to find ArmyAnt and MadGopher earlier, but I had a very fast Oasis World, which did make things easier, where I was able to get a water monster and something with a dance skill to make Pirate a lot faster too. Initially I was going for the second row from the bottom, but I wasn't able to find a DeadNite and I didn't want to spend a bunch of time save-scumming a Magic Key to find one, so I bit the bullet and used the one on SleepHerb Mountain solely for XP. I assume that consistent sub 3 is quite likely, given that with enough resetting of the key in C Class it's quite likely you get a "Grass" key that can have both ArmyAnt and MadGopher.
  9. As I've had a bit more free time due to the coronavirus recently than normal, I had the idea of setting up bingo cards for DWM2 Randomizer (I've been using Bynine's version on max randomizer settings, linked at the bottom, because it actually plays through up to Darck without strange AI quirks or any crashes) in the vein of things like Crystal Randomizer Cinco Bingo or Minecraft Bingo. I have a list of the terms here I have on my bingo cards; suggestions are appreciated: https://docs.google.com/document/d/1Bg_aa4GQ_9kYf13iNczlGpIsAHzA1XBrlxMh3gunTgI/edit?usp=sharing (25 are picked at random from the list for a 5x5 bingo card) I've been using bingobaker.com to generate the cards because it's free and there's no max limit on how many possible items you can have (you need to use the text add button and copy and paste the link from the Doc unless you want to type them all out manually), which works quite well, and I just have the tab open while I play through the seed. For the sake of time I have been doing "single bingo" instead of anything more complicated, and I've been ending up somewhere between the two and three hour mark on average, definitely on the lower end of that scale; a really fast seed and a lucky bingo card could probably do sub 90, and theoretically it's possible for you to finish all in Oasis World, if extremely unlikely. Some general notes on how it's been going so far and a few clarifications on the items as written: -Once you complete the criteria for one of the items on the card, you don't lose it even if you get rid of the item or monster in question. For instance, if one of the tasks is to own a LavaMan, even if you get one and breed it into something else, it still counts as "owning" it. I've been playing that way to minimize unnecessary grinding and reduce the amount of feel-bad moments, plus it rewards cases where you can get multiple items done at once. -The items listed just with names of items (e.g. ElfWater) just means you need to get one to consider that cell of the bingo card complete. -WILD counts as a stat, which is relevant for a few things. -The randomizer as programmed allows any non-Magic Key boss to be recruited, even if it would be impossible otherwise. I consider this a feature of the randomizer and not something to be avoided, especially as it minimizes some grinding necessary. For instance, you can effectively catch 2 "HoodSquids". -I've put some boss names in quotation marks (e.g. "Metabble") to refer to whatever the vanilla boss randomized to; for instance, "Lose to 'Darck'" would mean "lose to whatever randomized monster is at the end of Limbo Key where Darck would be in vanilla". -"Win with a team of one against three" means you start the encounter with one monster and don't revive any more; monsters summoned with skills like TatsuCall don't count because they aren't actually in your party. -The story keys like Oasis and Pirate are technically Magic Keys according to the game; goals that specify "non-story" keys refer to either the post-game keys or randomly generated Magic Keys. -Savestates are a good idea to enable a few things: they make getting through rough boss and Arena battles actually possible without wasting a bunch of time or resetting for a new seed, they let you check genders and skills on monsters when needed, allow some more risk-taking with tough battles, and make Magic Key save-scumming an interesting strategy (possible in Pirate if you beat C Class). Doing this without savestates would require more resetting and end up with a far longer seed. If you're timing yourself I would time it by real time, not by in-game time, to penalize excessive soft-resetting. -You're most likely going to need to beat Pirate Key so you can breed, but you may not need to acquire an ArmyAnt and MadGopher to continue on. It's probably not time-efficient to do this unless you find one of those two or their components (SabreMan, GiantWorm, GiantSlug) in Oasis or Pirate or if an easy bingo requires going past Pirate. Ice Key is quite fast, although Sky is a bit of a slog due to the monsters being high-leveled. Items on the bingo card like "lose against 'Darck'" are generally traps because they take so long relative to everything else. -Understand that if you need to breed a MadGopher or ArmyAnt from scratch, here are the sequences: BEAST+(MATERIAL+(BUG+DEVIL) and (BUG+SLIME)+SLIME. Having a breeding guide open in another tab is probably a good idea unless you have everything memorized, as there are lots of niche combinations that would never come up in a normal playthrough, but may be useful in a randomizer. MetalDraks and Robosters are used in a massive amount of breeding combinations, for instance. -Stat growths are randomized for each monster, meaning that the vanilla strategy of "breed a Grizzly and something to buff Grizzly" doesn't work very well. You probably won't be breeding much for fun anyway; you can get through Ice with Squiz, "CaptDead," and "AgDevil" in all likelihood, or monsters bred from them to get better skills. -To beat Pirate, you'll need a monster that's part of the water family in vanilla and something with a dance skill. If you're stuck on the former, non-story Magic Keys are practically guaranteed to have water, and non-story Magic Keys (not the post-game ones that will never come up; I wrote the bingo cards assuming that beating the game is not required) have vanilla monsters. Also don't forget that some skills like Hustle are dances, even though they don't have "dance" in the name. It's generally not too hard to find something with a dance skill in Oasis or Pirate. -Based on the above, beating C Class is often the most efficient way, if it's not required, to find low-ranked monsters to either progress or complete items on your bingo card. Save-scumming wisely to get the monsters you think you'll need is important; getting a key with bug-family monsters is generally best because you can get GiantWorms and ArmyAnts, saving the most time. Although your options may be limited for Kid's Class to deal with tough monsters, and starting a new run is advisable if you can't get through there, you will generally have access to something with good skills by C Class. -Your monsters will generally be a bit weaker than average by Sky Key because you can't control stat growth as easily; getting through Sky Key often relies on spamming skills like WhiteFire and WhiteAir that can be acquired easily to make progress. Trying to grind through Sky Key can be a massive waste of time. -Informer is an extremely valuable skill because it lets you hunt for specific monsters quite easily; this is relevant in Pirate Key if you're trying to avoid having to unlock Ice Key, as well as checking randomized Magic Keys for relevant monsters. If you're going through Ice or Sky, chances are by then you'll be able to find every monster you'll need, which is made far easier if you have Informer. -Getting these bingo cards done quickly demands a fair amount of experience with both the vanilla game and the randomizer. If you don't know most relevant breeding combinations off the top of your head, what Magic Key names correspond to which families of monsters, and so on, this may be somewhat of a struggle to finish. If anyone has suggestions for additional items for the bingo cards, or wants to discuss strategy or even try racing a seed, that could be fun. I'd be curious how consistently it is possible to finish in under 2 hours, and I imagine you're guaranteed to be able to finish in under 3 hours. While I designed the items on the list with Bynine's randomizer in mind, if there is some future improved version obviously it would work just as well. If anything, this is just something I'm using to waste time over the next few weeks.
  10. At some point I was looking for codes too, additionally for DQMJ3 Pro. I couldn't find any working library code either for this, unfortunately; a Japanese forum I found had a code listed, but it didn't work. If anyone could find working library codes for either game I'd be quite grateful.
  11. Joker 2 Pro: I believe he took over the throne of the sky kingdom or whatever from the Sanguinis. Terry 3D: Haven't played it, so I don't know. DQM2 3D: It's just some sort of sealed evil that some legendary heroes defeated in the past. In Joker 3 Pro, I skipped the post-game from the original, so I can't speak to that. Joker 3 Pro: Once again, way back in the past, there was a war between the good and bad guys; Madyraja was the leader of the latter. These games and "complex stories" do not go together.
  12. If you wander around your farm, there are a few screens of space where they hang out in pens and such. I don't think the 4-slot monsters show up, but the 3-slot ones will hang out as well.
  13. I've used https://game8.jp/dqmj3pro/ as my main resource for finding synth chains, although I haven't invested the time in trying to do much with them (for some reason I'm not able to get the disks to give me SS monsters as rewards, no Japanese resource I could find was any help and people here had no idea what I was talking about). Going through the monsters tab should let you click around and find everything; https://game8.jp/dqmj3pro/140829 is the page for what I believe is the hardest monster to get. As for why they cut so many monsters, I can only conjecture that they wanted a certain art style or something.
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