Weight - 2
Size - 2
Speed - 6
Air Speed - 3
Fall Speed - 5
A - simple lunge forward.
AA - second lunge.
AAA - Rocket does a small flip, small knockback.
Running A - While running, begins to roll like a wheel (somewhat like Jigglypuff's rollout)
Up A - Jumps as if pointy part of slime is a weapon and pokes target.
Down A - Elongates his body and sweeps the ground with his body ala Mario Sports Mix. http://youtu.be/xGlE_-FiVdA?t=1m56s
Side A - Puffs up and lunges forward to bash the opponent.
Side A - Elasto Blast: stretches in the direction pointed, can be adjusted during the charge; once the button is let go, Slime shoots in the direction.
Up A - Slime Medley: Two slimes are summoned to help form a slime stack, all slimes do damage in stack. Piston like effect slamming upwards with great force.
Down A - Bubble: Becomes a puddle and sweeps the ground. Radial effect.
Neutral - Body expands as he spins around in place in the air, has multi-hit properties.
Forward Air - Coils his body and flicks himself forward slightly.
Down Air - Turns metallic like a Metal Slime and suddenly drops down, he is able to move horizontally only slightly.
Back Air - Whips his body around to smack the opponent.
Up Air - Causes an explosion above him using a Rockbomb Shard.
Grab - Wraps himself around the enemy.
A - Constricts them.
Forward Throw - Unravels the character like a top, spinning them forward.
Down Throw - Throws the character into the ground and crushes him/her under his body.
Back Throw - Wraps around their waist and slings them behind into the air.
Up Throw - Gets under them and stretches his body similar to Elasto Blast, instead he slingshots them above.
Neutral B - Frizz: He'll start charging the attack sort of like Fox's Up B. During this phase you can then use the control stick to aim the attack, sending an explosive fireball attack in any direction. Unlike Zelda you cannot change direction while using the attack. Sets players on fire for a few seconds and can also set areas of the stage on fire for a few seconds, dealing damage to anyone who wanders into the flames.
UpB - Chimaera Wing: Based upon the famous item in the Dragon Quest series. Slime will teleport skyward in a streak of yellow light. Straight up vertically. He won't be able to move horizontally until after he appears again. The move is like Zelda's teleport except faster and Slime never disappears, just streaks up into the air. After the move he will be unable to attack. The offensive side of this special is anyone caught under the path of Slime will receive damage and knockback.
Side B - Slime Knight*: A knight doll appears on Slime's back and slashes like crazy, sort of like Metaknight. You can hold down B and he'll continue to slash but you can't move while he's slashing. It is a multi hitting attack, much like Metaknight again, and can cause a player some damage if not careful. Slime can also drop the kinght doll on the ground and on its own it will begin attacking while Slime is free to move. The catch is the doll will dissipate 4 seconds after being on its own.
DownB- Back Up!: Summons a random member of the Slime family (She-Slime, Heal Slime, Bubble Slime, King Slime, etc...) for different effects:
She Slime: Lunges itself at opponent, weak damage
Bubble Slime: Will run away on the battle field, in the process running under characters and causing them to trip.
Slime Knight: A Slime Knight will hop onto the stage and deliver one large slash in front of him, 7%
King Slime: He will puff up to a very large size and crush any character in his path, 10%
Slime Stack: Several slimes will appear and hop on top of one another and will fall forward attacking all within their line, 4% per slime.
Heal Slime: Rare, when one appears he will heal Slime about 10%.
Final Smash - Schleimann Tank: The camera will zoom to the left of the stage in the background. Suddenly the gigantic Schleimann Tank will roll onto the stage. Once it ceases moving other slimes will be calling for Slime. When a cannon will suddenly appear on stage, leading Slime to hop and dance around before jumping into the cannon. He will then be fired into the Schleimann Tank. Once inside the cannons will begin being loaded and they will fire projectiles onto the stage. Rocks, boxes, Rock Bombs, explosive eggs, and missles will be fired onto the stage at a time. Once the Final Smash is over the final cannon will be loaded with Slime and he will be fired at the stage, causing a large, final splat/impact. He will flatten onto the ground, but spring back up and continue from where he left off.
Idle - Slowly moves up and down in place, ocassionally wiggling.
Running - He hops forward as in Rocket Slime and throughout Dragon Quest.
Shielding - Puffs his body out.
Standard - Blue hue
Color one - Red hue
Color two - Green hue
Color three - Grey hue, Metal Slime
Color four - White and Orange w/ splotches, Spotted Slime
Color five - Black hue, Dark Slime
Kirby Hat - Slime Hat: Kirby will have the top part/head and eyes of a slime, he will be able to use Frizz. He'll pull his hand to his body and start charging a fireball and release.
Taunt 1 - Begins scooting on the ground in a circle, then shivers.
Taunt 2 - Jumps in the air and gives one of his armless waves.
Taunt 3 - Hops around in the air, making a "wheeeeeee" noise.
Intro: Rocket comes flying out of the air after a cannon noise is heard.
Home stage - Zenithia (Dragon Quest IV-VI)
Character Icon - Tilted Slime
Fanfare - http://youtu.be/zfudEy8pHN8
*A Slime Knight is basically a knight resting on top of the Slime. In the Dragon Quest Heroes games, any living creature could utilize a Slime Knight, and if put on a certain kind of item, it would act on its own against anyone. if put on a certain kind of item, it would act on its own against anyone.
I've also considered making his Up Special "Balloon" like how in Rocket Slime he balloons himself causing him to float. Also I might change the stage to "Astortia" since that is the latest Dragon Quest locale.