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Everything posted by bjaxx87

  1. Hi there! There's a Japan-only physical version of Okami HD for Nintendo Switch containing English, French and German language. I'm interested in buying it from amazon.co.jp, but I'm a little confused which version I should pick: https://www.amazon.co.jp/カプコン-大神-絶景版-Switch/dp/B07D4J8P25/ There's 通常版 (regular version) for ¥ 4,160 which is even promoted as "Amazon's Choice" if you search "Okami Switch". But there's also 通常版Amazon限定付 ("limited Amazon version"??) for a mere ¥ 3,229. Is there any reason I shouldn't buy the cheaper version - or even more important - is there any difference between both versions? Both seem to be in stock. Thanks for any help!
  2. I logged in to DQX for the first time in ages (mainly because I received an e-mail that told me they might take my house if I don't return in time). In the magic labyrinth someone dropped something into the fountain and Terry, a Hacksaurus and a Goodybag appeared before the boss fight. I had no idea what to do, so I just answered "Yes" to Terry's question but I don't think anything happened. Can someone explain to me what Terry is there for?
  3. Installing the game right now! Thanks a lot to everyone involved! The GBC version is one of my favorite games ever so I'm excited for the remake. @Jay: If your 3DS firmware is 10.7 or below your 3DS is hackable. I don't know, maybe it's also playable via the Citra emulator, never tried it...
  4. You might be right there. I haven't played the PSX version (except for the first few hours), so I don't know if stuff like the automated use of Angel's tears and wholly holy water was there before or if it was changed to make the remake easier. Heh, yeah, you are right about the volcano and other narrow dungeons. But still there are many place where you can just rush through and avoid all monsters. However, I'm just nitpicking here, the game is still awesome and I'm really enjoying it! Feels like a better version of DQIX to me.
  5. I'm not really complaining about easier battles or reduced encounter rates. I just miss the investigative component of earlier DQ games. (But I'm still early in the game, so this might change )
  6. I agree. Sometimes it annoys me that the game outright tells me what to do next... I found those hidden stairs in Regenstein all by myself at night (but wasn't allowed to enter them). I would have tried to use those Angel's tears and the wholly holy water exactly where they were needed. And I would have given the right piece of equipment to the right saint - but no, it almost seems like the game plays itself and I'm just there to say "yes... use 'em already". Was it that easy in the PSX version? I just hope it gets a little harder later in the game. Right after playing DQVI this is all way too easy.
  7. I wonder if they wanted it to sound German (like Kiefer). Auster is the German word for "oyster" while Kiefer is the German word for "pine tree" (and for "jaw"... yeah, I don't know why we have one word for 2 completely different things). In the German version Auster is called "Renke" and Kiefer is called "Gismar"... I have no idea why, both names don't make sense to me...
  8. If your 3DS firmware is 10.7 or below, you should seriously consider a custom firmware. You don't need to buy a flashcard and have many advantages like Virtual Console injection and homebrew. This guide is pretty much the ultimate one: https://github.com/Plailect/Guide/wiki
  9. An "orchestra undub" of DQVII is available (CFW is needed). Wow, didnt expect it to be such a huge difference!

  10. Just had my first monster encounter after more than 3 hours of playtime ^^... Wasted a lot of time chatting in Estard, though.

  11. I'm nearing the end of Dragon Quest VI and started to think about the characters and their true selves... So at the beginning of the game the real versions of the hero, Milly and Carver confront Mudou - only to get defeated and turned to stone. Then their dream world versions tumble into the real world and start to save the day and find their true bodies. Carver: His story is the easiest to grasp. He finds his true body at Mudou's castle, becomes his old self and remembers his past. There's just one thing bothering me... My memory is a little blurry, but didn't Carver find his true body before the hero realized that he's the prince of Somnia? Why didn't Carver say anything about that and his previous adventures with Hero and Milly? Hero: For some reason his body became alive (seriously, why did this happen?) and started a new life without his dream self (and his memories). When they finally found each other, he kind of became a new being because they were seperated for too long. Madame Luca Luminista restores some of his memories but he still isn't quite the same after all that happened to him. Ashlynn: When Sorceria was destroyed, Ashlynn and all other residents were killed. But due to their strong magic abilities they were able to save their dream world selves. Thanks to Hero, Carver and Milly she became visible in the real world but she will never be able to find her true body or regain all of her memories. Milly: She's the one I don't really understand. Madame Luca Luminista found her dream version invisibly wandering in the real world and then helped her to get visible. When Hero and Carver met her, she still was her dream self and didn't remember her former partners. But when both hero versions fused Madame Luca Luminista said that (contrary to the hero) Carver and Milly would remember everything because they found their bodies early. When did Milly find it? Did this happen off-screen? So to answer the title question: I'd say "yes" to Carver and Milly, "partially" to Hero and "no" to poor Ashlynn. It's all a little confusing, though... What are your thoughts? Am I missing something?
  12. I just entered Gallows Moor in DQVI and am about to finish the Zenithia trilogy for the first time ever. I just wonder if I'll make it in time before DQVII is in the mail. Damn, I had 5 years to play this game! :D

    1. ignasia


      Depending on how many classes you've mastered, and how confident you feel going into the final boss...about 1~4 hours of playtime left. Maybe 6 if you end up feeling or actually needing to grind.

    2. ignasia


      Post-game...hmm, maybe another 2~6

    3. bjaxx87


      Oh well, guess I'll cross-play DQVI and VII for a while. ;) My current team: Hero lv. 38 (Martial Artist/Warrior/Gladiator/Hero/Mage/Armamentalist), Carver lv. 38 (Martial Artist/Warrior/Gladiator/Priest/Paladin), Terry lv. 32 (Martial Artist/Warrior/Gladiator), Ashlynn lv. 36 (Mage/Priest/Sage/Warrior/Armamentalist)

  13. Here's a trailer with some German gameplay of DQ7: Seems Kiefer is named Gismar here. (and the hero's name is Renke...)
  14. I'm not sure if it's my team or my strategy that sucks so bad, but damn the fight against Esturk (DQV/PS2) is friggin hard!

    1. bjaxx87


      Okay, beat him in 30 rounds now... But 15 seems like a long way to go.

  15. All I found was a partially fan-translated ROM/CIA: "What is translated ~Most Menu text ~Most Items,Weapons,Armor ~All Spell Text ~Monster Names ~Status translated" Oh well, I still need to finish V (PS2) and VI (NDS) anyway. I'm about to reach the sunken castle of Zenithia in V and just received the flying bed in VI, so I'm glad I have a few more months before VII hits the stores. (Of course I wouldn't have cancelled my pre-order if I had found a full ROM, I would have used SaveDataFiler to transfer my save file to the retail game later.)
  16. Since there are "undubs" of several 3DS games I wonder if it'll be possible to swap the synch soundtrack for the orchestrated one through hacking.
  17. Playtonic Games is getting a lot of love currently, let's see if it stays that way once Yooka-Laylee has been released (I certainly hope so).
  18. Will there be a German translation as well (since it's one of the official languages in Biel)? I'd like to share it on my website. One thing I don't quite get is if those playable demos (Heroes II/DQMJ3/Builders) will be available in Japanese language or if they have been translated in French/German/English. If it's the latter that'd be pretty exciting hints for western releases! Anyway, sounds like a really cool event and I'm thinking about participating (it's a car drive of 7 hours for me). I wonder how many visitors they expect since DQ is more of a niche franchise in Europe.
  19. Parallelly playing DQ5 (PS2) and DQ6 (NDS) can get pretty confusing... ^^

    1. ignasia


      I bet. What are you getting confused over? The battle system, or where you're at? Or the relations in the story, or the distinct naming differences of skills and spells, and even enemies shared between them?

    2. bjaxx87


      Many reasons... Sometimes I forget in which game I already had which spell. Sometimes I just remember a hint but am unsure in which game it was. Sometimes one game gets me so hooked that I stop playing the other one for a while (which causes me to forget a lot of stuff). Currently I prefer playing DQ6, not sure why.

  20. Since those ambassador games were dumped everyone can create custom GBA VC .cia files. You just need an entrypoint (and there are many) to install them on your 3DS. Is there any need for Windows 10? The company I'm working at is still using XP for many computers (the newer ones are running 7). But yeah, we should take that "leak" with a grain of salt. But even if it isn't true..., the whole DQ series is playable on the 3DS in some shape or form - pretty cool!
  21. http://gbatemp.net/threads/official-snes-emulation-on-n3ds-coming-soon.417234/ If this is legit I'm disappointed for the lack of DQVII but hyped for official SNES emulation! BlargSNES was a decent emulator but the only DQ that worked flawlessly was DQVI. I heard that CATSFC SNES is better (at least on N3DS) but I'm sure ROM injection will outmatch it. DQM:CH already runs perfect thanks to GBA ROM injection! Now that I think about it the whole main and monsters series are playable on 3DS! Officially playable: DQIV (NDS) DQV (NDS) DQVI (NDS) DQVII (3DS) DQVIII (3DS) DQIX (NDS) DQX (3DS) DQXI (3DS) DQMR (3DS) DQM2R (3DS) DQMJ (NDS) DQMJ2 (NDS) DQMJ3 (3DS) Playable via Virtual Console ROM injection: DQI (NES/SNES/GBC) DQII (NES/SNES/GBC) DQIII (NES/SNES/GBC) DQIV (NES) DQV (SNES) DQVI (SNES) DQM (GBC) DQM2 (GBC) DQM3 (GBA) Wow!
  22. Does anyone have an idea which setting I messed up? All slimes in the game are blinking depending on the ground they are on. Also the carpets in Lenoire Castle are messed up depending on the camera angle. Other than that the game looks gorgeous, but I guess I overdid the enhancements slightly. EDIT: Okay, I finally got it! For some reason the Direct3D11 (Hardware) renderer ist causing glitches. After switching to Direct3D9 (Hardware) all slimes and carpets are fixed.
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