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Everything posted by 1upsuper

  1. Good luck with V-long. I spent so much time trying to get him from wifi eggs back when the game came out, but I never got him.
  2. Edit: Figured out the answer to my old question. So now I'll just say: Thanks a lot for working this all out, everyone. I didn't think I'd end up getting to play 3 Pro in English!
  3. I'm definitely not a fan. I'm confident saying I genuinely dislike VII. It has aged much worse than IV-VI, and as someone who pretty much played the series in order up through VI, VII was a major disappointment for me. The characters lacking the depth of VI's robust and compelling cast, the further distancing from the series' high fantasy roots, and the horrible polygonal models after the great spritework of the prior titles turned me right off. Definitely a big disappointment for me. I'm disappointed that you consider anyone who dislikes FFVII a bigot; I certainly am not one. Respecting dissection is important.
  4. Of course. Torneko is one of my favorite DQ characters, and I'm a fan of all of the Torneko games as well as Mystery Dungeon games in general.
  5. X never had an English release, no. Terry no Wonderland is the name for both the Japanese version of Dragon Quest Monsters 1 on the GB/C as well as its remake on the 3DS. Iru to Ruka no Fushigi na Fushigi na Kagi is the name of the 3DS remake of Dragon Quest Monsters 2, also originally on the GB/C.
  6. I'll keep an eye out for these monsters. Thanks for the list. I really hope the Bou monsters are in, since they're my favorites. Watabou should at least be in -- he's essentially the mascot of DQM for crying out loud.
  7. I was able to get my dream team in Iru to Ruka: Watabou, Warubou, Kakurenbou/Kagebou, and Puchibou/Petitbou. Hopefully those are all in Joker 3.
  8. Really glad to see some great first impressions. I always hold off on demos for games I know I'm buying so my hype doesn't reach critical mass. Can't wait for my copy to arrive next week! Really excited about being able to make our own palette swaps of monsters, I had no idea that that's a new feature. Do we have any word on how many monsters are in this one? I'm a bit nervous it'll be less than Iru to Ruka.
  9. This has surely already been covered somewhere, but how do I update SL after the most recent maintenance? I haven't played in a few days and now I apparently need to download an update from the Play Store, which obviously doesn't work outside of SEA.
  10. Ideally, I'd recommend buying the mobile version and playing the PS2 or DS version. They have their share of differences, but it really comes down to console/PC versus portable, and that's entirely your preference.
  11. Does he have a chance to join on any of the three difficulty levels or just the highest?
  12. So I've been spending plenty of my earned gems in the Super Tombola since I started playing. I was able to do the ten spins at once deal. Today I got a letter which said "Compensation for Super Tombola D rank roll" or something to that effect and I got 2100 gems. What was that for? AFAIK the Super Tombola says you can get rank Ds, so I don't think I'm being rewarded for their mistake. Does anyone know what caused this?
  13. That's great, haha. For whatever reason I never got a special key today. All I see is the scrapyard. Anyone know why that might be?
  14. Oh right, this topic was originally about something completely different.
  15. This part made no sense to me. A text-heavy turn-based RPG is centered around... text. It is not like, say, Tales, or some other action RPG to where yes, there's a lot of enjoyable gameplay even if you can't read the text. Without text, DQ is... pointless. It needs it. Otherwise, there's no story, no battles aside from random numbers that random sequences of symbols seem to cause. There's no substance. My comparison to written media was spot-on. I am sorry you missed the point. It's not like DQ is a TV show or something to where you can at least gauge emotions by how the actors look and sound. To be completely honest, I’m not really sure how this could not make sense to you. Enjoyment is an entirely subjective experience. My point is philosophical – fun is not always logical, nor is it universal. You cannot argue that someone is not enjoying whatever they are doing. But let me delve into what can make Japanese DQs enjoyable for some people. Take DQM2. If you’ve played the original, you know the story is paper thin. Go around to different worlds, solve town problems, get new plugs for Great Log. Simpler than the usual DQ fare. Anyone who’s played the original is not playing the remake for the story. The appeal is in the monster encounters, raising teams, breeding, filling up your monster library, et cetera. Through trial and error and guides, one can breed any monster they want. Which still doesn't solve anything. You still have no involvement in the game. I don't like having to have my hand held to play a game. I never considered that particularly fun. Even if you don’t like using guides, that’s fine. You could reasonably get through to the post-game content without using a guide for monster breeding. But please don’t tell me you didn’t use a guide to breed Dark Drium or Orgodemir 2 in DQM 1 or 2. The Monsters series really requires guides to breed the rarer monsters, and in that way, playing the Japanese game is really no different from the original in terms of using a guide to raise monsters. For you, enjoyment is intimately tied to involvement in story. That’s cool. It’s also not universal. If you already know the story, then the story this time around may not be so important to the player. Especially compared to the main appeal, raising monsters. Not everyone will feel detached from the game just because they can’t read the text, though some people will, and that’s OK too. I’m saying that people could attach themselves to the other aspects of the game – the music, the art, or the monster raising. You fundamentally cannot argue this subjective point. There’s no use, and I won’t argue it anymore. You fed into and supported region-locking. You also likely bought a new console meaning your sale actually mattered. See my final response of this post. tl;dr: If you want to support region-locking and potentially screw localizations, go ahead, import. I wish I could stop you, but I can't. (Yes I'm actually saying this.) I am so glad you’re not running your own police state. The last thing I want is someone monitoring the games that I play for the sake of other gamers who really won’t even be affected in any way because of it. See my final response of this post. There's also a much bigger problem here: Nothing is memorable when an American reads Japanese. Without a written guide, we have no idea how to pronounce their written language. This is somewhat similar for their spoken language too, while we hear words, their language has a much different grammar. Addressing somebody directly could result in their name being in the middle of the sentence, leaving a listener unlikely to actually hear the name if they didn't know it prior. Japanese is also spoken very fast, especially compared to English. Now I’m thoroughly confused. Why would people need to read the Japanese? Are you saying that people use guides to try to…read the Japanese text? That’s absurd. People read guides to get a translation, or alternatively, just instructions on what to do. Of course every language is different from every other. I have no idea why you’re arguing such an obvious point. Also, Japanese is really not spoken much faster than English, it just sounds as such to the untrained ear. Same goes for any language. Non-native English speakers often say that English is spoken so quickly. Just how the language-learning process goes at first. Also, for people who are familiar with Japanese, they’re going to understand the grammar and…there’s no problem. I’m really going to need you to explain the point of this paragraph. It seems you have a fundamentally flawed understanding of people consuming any translated media. Given your comment about French, I think you’re also making a point about the writing system, and how a non-Japanese speaker could not even read the writing systems, but you could at least babble French, not knowing what it means. I kind of doubt that months down the line you would recall the French you spoke, so it’s pretty much a moot point. If you are interested in learning some Japanese, it doesn’t take very long at all to memorize hiragana and katakana, and then, apart from kanji, you’d be in the same situation as you would be with French. Then piracy doesn't do anything, either. Why bother wasting money to localize something if, no offense, sheep will just shell out 4000$ to get a Japanese game and the Japanese console needed to play it? Especially when they're buying new and being profitable. You are contradicting yourself here (and using hyperbole). Just as piracy pales in comparison to mainstream sales, so too do import sales pale in comparison to the potential mainstream localization sales. What I mean is, even compared to the (supposedly) small DQ western fanbase, the amount of people within that subset who import are incredibly small. Square Enix cannot make localization decisions based on a very small group which imports. Your stance only holds if a substantial percentage of that group imported. That is to say, the import crowd must overlap significantly with the potential sales in a localization. That is not the case, so SE cannot hold back localization on these grounds. You can call me a sheep all you want and argue that I'm hurting the industry and supporting horrible practices (spoilers, I'm not), but I'm confident in my reasoning that I am doing virtually zero harm to the gaming industry nor to the western DQ fanbase. You cannot argue that I support region locking and keeping DQ out of the west, because at that point, you're putting words in my mouth and strawmanning my arguments. Arguing against misrepresentations of my arguments is helpful to no one.
  16. What'd you do besides make good use of your metal key? I've been playing a ton and used my metal key but I'm only like level 24. Lots of story quests?
  17. A prequel to I and II perhaps. III being a prequel *and* the last part of the Loto trilogy makes it slightly confusing.
  18. Thank you for the info, Plattym3. But I'm still not quite sure what you mean when you say that there's a special quest everyday with egg monsters, because I don't seen any special quests, aside from the three gold farming quests and the scrapyard. Where is the daily quest you are talking about? Also, looking at the notification for the Super Tombola, does the entire pool of monsters available in it change weekly, or just the S-rank monsters? What about the Lite Tombola?
  19. Thanks for the post. I thought as much about the key. Seems a bit too OP. I'm not even sure how to properly "spend" those metal monsters since I'm still pretty much using the same party since about level 5. <_< Am I right about the pal points though? Drop 'em in the Tombola the moment I get them?
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