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Arthur

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Arthur last won the day on December 4 2012

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About Arthur

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  • Birthday 04/07/1991

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  1. I don't know if it's true but I'm under the impression the English Version is doing a little more with the puns, and particularily the accents than the others versions. Bianca speaks normally in the French Version, and the only accents I really remember are Alena and the Laissez Fayre (Teafortwo) Aera (Where they replace the French with English, in the French Version, as is apparently the convention.) They're also all te Alltrades abbey things in DQIX where they just call it the Abbey of Vocation. (The Father is named Blaise for the Blaisepheme (from Blasphemy) joke.) And honnestly Balzack/Dickenz - Baalzack/Deickenz is really clever naming. (The fact they decided to adapt the puns to each language is pretty impressive. And say what you want about the puns, at least respect the work put into it. It shows that transators actually care about DQ, and wants to makes it fun and enjoyable for everybody. They may get overboard, but I prefer them to do too much that to release half-assed translations, which DQ ids as far as possible from. Also, the new theme naming is just... better. It feels more professional, and if you prefer the old one, it's only because of nostalgy (which isn't necessarily wrong, mind you.)
  2. I'm OK with Roto, but Loto is just a gambling game, not a hero name. I don't mind many of the name's change. I actually think Mortamor is a far better name than Deathmore/Deathtamoor (seriously, Deathmore feels like the name of a bad comics villain... Or a high power DQ Spell). I could even makes a boint for Nokturnus VS Dark Dream. And the spell names feels less unrefined as they were before. Besides having each family of spell following a formulation similar to the Japanese ones (element plus Prefixes/Suffixes to indicate power) is a good idea. Seriously, how do I know that boom, bang and explodet are in the same range, and which one is the best. (is a Bang more damaging than a Boom ? the opposite ?). Seriously, outside of nostalgy, those names just feels more like actual spell names, which makes the whole world more credible. However Malroth can burn in hell forever. It's gonna be Sidoh no matter what people says.. It's superior version is GenoSidoh, which is a really fear inducing and badass name. What makes it so much, is that in DQMJ1 French version., they used a damn burping reference (Roth kinda sounds like the French world for burping (roter) yeah...). A monster full of gas is more ridiculous than terrifying. I love DQVI. It's one of my favourite DQ, with V and VII (haven't played VIII and III yet). Apparently that's unpopular, but it has a great gameplay, and a really original and interresting premise, with the dream and the real world. Now, let me confess my sin : I'm not really interrested by DQI. DQII maybe, but I have zero intention to try DQI. I know it's the ancestor of every DQ, no, very RPGS ever, but what that means is that every other games have vastly improved on it, and playing it now just isn't worth it. Going through a tedious game just for Fan street cred isn't my thing.
  3. Yeah, I suppose thematically. But the whole thing felt like an undercooked, mobile-only version of Dragon Quest - it only had a quarter of the world size of DQ8, a quarter of the classes of DQ7, a quarter of the length of DQ6, a quarter of the heart of DQ5, a quarter of the charm of DQ4... But it DID have a monstrous and completely pointless post-game grind of epic length, which I guess some people loved but I didn't see any point in whatsoever. Post-game, to me, should tie into the core content, not be an essentially endless (and tedious) exercise of the battle system. But it was clearly aimed at a mobile market, bite-sized installment gameplay style, which to me felt both hollow and... well, decidedly un-epic in comparison to it's superior peers. All IMO, of course. You could also say... The world is thrice as large as 7. Twice the classes of 3. Twice as long as 5. Ten times more heart and gut wrenching than 4. Charm beyond measure compared to 2. Darker than any but 7. More story closures than all before it. The first to let you dress up your characters in goofy or flashy outfits. The first time one could actually look like heroes of DQ past, while taking on their former bosses, or switch it up, have DQ2 look alikes take on all the Legacies! The first to expand the battle system to a point where it has so many options, tactics, and depth, it rivals virtually all WRPG's in breadth and scope of concept, while yet retaining the simplicity and sense of nostalgic old-school DQ...which is the biggest leap in tactical shifts and additions since DQ6, and a larger leap THAN DQ6. I also can't agree with your note on the charm of the game. 9 has a lot on the surface, and a lot buried deep. Heck, it even finishes off the storylines to epic completion with the post-game quests, fully closing off individual stories and giving them that extra special touch. You're going to tell me the moments with Erinn weren't charming? Or saving the Wight Knight from his fate of being trapped by Morag wasn't? Or watching the young warrior, then helping him, save his tribe in Batsureg wasn't? What about the school master teaching his errant boys and girls to behave, only when coming to his senses, is so apologetic and polite, simply wanting them to become good and studious children with bright futures, instead of slackers with darker ones? C'mon now THAT has charm written all over it. Nevermind the epic ending of a girl seeking the one person whom she cared for, in a torrid love seemingly forbidden, and yet not, as it is recognized by the stars? You think DQ4's story has more charm by comparison? Maybe it's the quest system, which is a bit off-putting for most objectives, but their design is to teach and broaden the scope of horizon for any player new or old, and work as a sort of Tutorial, with gifts at the end, allowing players to expand their knowledge of what the game system allows for them. I mean...damn son, that's a charming approach, but I do agree the design was a little flawed, as the approach lacked proper explanation of its intended purpose, and most saw them as tedious. I don't know, I'd say DQ9 packs a lot of charm. Yeah, I absolutely love DQIX's world. Maybe more than DQIX itself, since the game iitself is quite flawed. Walking through all those environments is still as much as a pleasure each time. That was the first time I really thought i was a part of a complete world, not just one designed for RPGs purposes. (there has whole parts with absolutely nothing on it. This is so great.) And its musical score is just fantastic. If DQXI can offer me the same pleasure, then it's going to be good. DQVI... I like it mostly because it's my first DQ ever (technically it's DQM, but i didn't even knew it was a DQ at the time). It's the game who made me became the fan I'm now, so it can't be totally bad right ? There is lots to love in this game. a lots of good things that while not introduced here, or necessarily developped to their best leads to a fun experience. And the idea of Dream and Real world is brilliant. What I will concede though, is that it probabluy has one of the lowest musical score overall. From this game alone, I would consider Sugiyama to be a pretty mediocere composer (which is wrong obviously. Being able to encompass the whole idea of a flying train in a single track (yeah, DQIX again) is nothing sort of amazing.)
  4. I don't really have the money or the place for a PS4 version, so it would be 3DS for me. I prefer to play in an handled anyway. And the ability to change between both modes is really pleasing me.
  5. Hey I like the Vita *runs for cover* We probably will get the Vita version if it comes over. There's been a lot of localizations for it lately. GameStop might even make it a retail exclusive like Tales of Hearts R. That would actually be very bad. GameStop... ew. Saying this, I can see SE doing that. Why did Namco even make a physical release? Most Vita games don't even get one and a lot of people were turned off by the really poor localization previews (like the horrible name they gave the main character...) to begin with. And it wasn't dubbed, which wouldn't be that big of a problem if it wasn't such a blemish on the last, what, 10+ years of Tales in the US? Reading US and EU review for that game was quite fun... In the EU, it actually was considered an asset to have the original voices. (even if it means also freaking Connundrum,or however you spell it.). I'd have prefered Tales of Innocence R, but it was an OK game.
  6. Didn't noticed the green boots as first, and now I can't see anything else... I'm rather unimpressed by his looks, but at least he loks different. I completely hope not. The voiced protagonist is what will kill Fallout 4 for me. When the protagonist is silent, there is a direct link between you and the world. You are the character. Making the character voiced cuts off that connection and severs the role your imagination serves for filling in the blanks. I'm glad Yuji Horii has some sense unlike Todd Howard. Here's an actual quote by Horii: "H: Oh, yes? Generally speaking, I think having the protagonist speak alienates the player. He’s playing as though the character is an extension of himself, so why is his avatar suddenly speaking of its own accord? He’ll be struck with the realization that the character he’s been thinking of as himself up until now is actually someone else entirely. Having the protagonist speak for himself and decide own his own which way the story goes would make players uncomfortable." http://www.zeldainformer.com/news/shigeru_miyamoto_and_yuji_horii_discuss_the_rpg_and_the_silent_protagnist_c#sthash.7xuUPJxZ.dpuf If you have a speaking MC, you may ends up with Tidus. And no one wants to be compared with Tidus. That's the main reason I couldn't get into FFX.
  7. Arthur

    New Forum

    Not that stoked about it? I'm excited as hell myself, and could possibly see DQX in the west too considering the PS4 release. That said, I'm 100% confident we'll get the PS4 version of DQXI, and quite hopeful for the 3DS release considering it's not a remake, spin-off or MMO on the 3DS. Not really a demake either, just two visions for the same game, one an old school styled effort and the other one an HD release more to follow in the foot-steps of DQVIII. Genius either way, I want both. I really love the dual screen uses for DQXI. Three actually. The Past, the Present, and the Future.
  8. For the 3DS version, if you use the circle pad, you will play on the high screen, and and battle will be DQ9/3DSDQ7 style, but if you use the D-pad, you play on the lower style, and the battle will be rendered in 2D. That's a pretty original use of the dual screen.
  9. It can really be a system seller. Even if we litterally don't know anything about it, except that it exist (or will exist).
  10. It is pure fanservice. And apparently Sugiyama was asked to work within the mood of DQI.
  11. Looks like it. Wow. I wonder what version it will be on it...
  12. The 2D Map on the lower screen just makes it more charming.
  13. Reason N° 1 why I prefer DQVII to FFX. But it has more to do with the game not acknowledging how ridiculous it is (FFX-2 fixed that). ANnd the fact it wasn't "my story". In this case (at lest for me), it broke the insertion of the game (that, and the ridiculous costumes) and all the emotion I was supposed to have felt flat. I've never played a Final Fantasy game, and I don't really intend to. Nothing I have heard about the series sounds interesting to me. Final Fantasy VI is an amazing game. I think you'll miss a lot not trying it. But that game have no Hero, so to speak, but a lot of heroes, which is what makes it so great. Having the hero speaks in FFIV was also relevant, because Cecil's growth was an important point. It depends, though I grew up to non-speaking ones. Most of the time, the Hero is the less interresting person of the game (For example, in DQIV when you have Torneko, Alena, and all the other great characters.), and making them the center of the game is not important (In DQIX, for example, it's not you who is important, it's how you affect the others. This is the case in lots of DQ, I feels).
  14. That's the one you advised me to use and it worked perfectly for me. So I'll also recommend it.
  15. Welcome to the den ! I hope you'll stay here for a while !
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