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About SOuimet

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    Sword Slinger

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    DQ Monsters Joker (DS)
    DQ Monsters Joker 2 (DS)

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    Qc, Canada

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  1. Thanks a lot for doing a walkthrough for the game (or redoing it cleanly). Btw, I don't like the way this wiki works either, so if you prefer some other wiki, feel free to take the content in a better wiki. When I started it, I didn't know the differences between wikis, and it was faster and better than it is now. Now, I have a hard time going back at it to modify stuff.
  2. I'll try to get back to the text dialogs, and find back the info. For now, here's the easy stuff. The forum/thread might not be the best way to transfer the information though. Already extracted, decoded Filename What is does msg_tokusei.binA Traits names msg_actionname.binA Skills names msg_taiseiname.binA Resistances/weakness names msg_itemname.binA Item names msg_monstername.binA Monster names msg_menu.binA Menu options msg_battle.binA Battle quotes msg_actionhelp.binA Help text on skills msg_library.binA Help text on traits msg_skillna
  3. I guess I really should come more often. Actually, compression is the biggest thing remaining. Dialogs would really be the next best thing in the patch. For the menu, names and other stuff, there seems to be a limit in the number of characters available, and I'm almost at that limit. I couldn't find the place, pointer or size, where that limit is, so I can't add much more. However, it's "understandable" even if it's not perfect currently. I've checked the other thread, and you have a good bit of information already (for me, the hardest part was the table, the rest is kinda easy
  4. It's normal that xdelta closes immediately, if it's run in windows. It's more of a commandline utility, where parameters are passed. I didn't use xdelta gui, but the idea is the same. The main file is the original japanese game, and the delta file is then added to it to generate the new patched file. As for the changes, I don't remember everything, but I used a lot of what you wrote. I don't remember if I could keep everything as space is limited.
  5. It was a company on their behalf. It was a bit before the DQMJ2 was out, when it was still unknown (to us) if it would be a pro or standard edition. However, no helpful advice was given, and no payment either. It was just a threat like "stop releasing or legal actions will come" sort of information. As for the disassembler, if I knew "DS" disassembler, it would have been translated ages ago. I kinda know plain "x86" asm, but I'm still far from analyzing the code of a console game. That was the kind of help I needed to progress, and I asked here and at a few other places. It's really seems
  6. There was a space at the end of the url. I edited it. Should be ok now, or coping and pasting it should also be ok. http://snk.to/f-cdc5wi3u
  7. I just dropped by to say hello and since I didn't hear about square enix for a while (over 2 years), I don't expect them to be still following this. I thought I would leave behind the latest patch I did. It's getting old, and I still haven't found how to get around the dialogs, so no miracles there. Anyway, here's the stuff: http://snk.to/f-cdc5wi3u
  8. For the info, I'm not lost and I still check in frequently (I'm not always logging in). The setting to receive an e-mail is enabled and I received the e-mail (about 2 days ago). I normally don't answer emails right away (yes, I'm that busy...) and I also check if it's from someone who's serious or a user who just registered to get the patch. I didn't re-uploaded any recent versions on the wiki since I received an e-mail from a squarenix's license tracking company asking me to stop. I don't want the patch, even in it's incomplete state, to go public. Basically, I don't want someone
  9. I've been programming for the last 18 years, including in C/C++ and Assembler so I kinda know about pointers... Actually, I was able to extract pretty much all the info that is out on this game and the english version because I know how to search pointers, in memory and in the file. I've made my own action replay codes, my own mods and patches. All of those couldn't be without pointers. The space barrier I encountered isn't a simple pointer or value to change, or it would be done already. I've got a few tools from gbatemp also, to enable me to extend the data and extract the files. However
  10. I should come back more often, I've missed a few things recently. Great job Shinryu once again! However... I've got at least a good and a bad news, both can be resumed in the same: I've (privately) "released" a newer patch than the one you are using. If you want, I can send you this newer version. Most of the things you noted are changed in the latest version. Also, my current problem is that I have a fixed space for: skills, traits, items, menu, skillsets, resists and monsters. So I reduced a lot of the text only to make it fit... Anyway, I'll check back more often no
  11. hello, did you receive my message? I rly want to beta test

  12. Well, currently, it's not going anywhere. I can't "easily" convert the dialogs, and all the menu, combat, skills, names, etc. are pretty much done. Also, I've hit a space barrier, so now, if I add text somewhere, I need to remove about the same number of bytes somewhere else. I've given the patch to some beta testers, to help complete the remaining stuff (mostly wifi and tags stuff), but didn't receive much feedback yet. So technically, it's not dead, but not progressing anymore.
  13. I've checked and re-checked, and even confirmed on japanese sites, hunter mech or "hunter metal" as google translated, or メタルãƒãƒ³ã‚¿ãƒ¼ like it's written originally in game, have no synthesis recipe (to make them), and are not seen in the wild (well, I didn't find them either, nor seen anywhere where to get them). They do have battle stats (lvl 15 and lvl 14, with parts or metal ticket, and a valid scout chance), so my guess is that they must be gotten from tags against DQ6/DQ9 or something like that. They are not required for higher breeding formulas, as proto-mech and killing mac
  14. I'm currently "off the web" most of the time these days, so I don't check in often. Things haven't progressed recently, due to a lack of time. I'll have another try at cracking the dialogs text in the holidays. For the rest, I'm currently waiting for the beta testers (and to those wanting to beta test that I haven't responded yet, it's just because I haven't had the time to do so, not because I do not want...)
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