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Everything posted by ignasia

  1. Dragon Quest has never been a "significant" series outside of Japan (maybe in our little heads and dreams). It's more than likely a series that has multiple PS1/2/3 entries, but has yet to see anything on the PS4. That's usually how these things roll. I'd bet a CoD game. Or heck, it could even be a new Mass Effect, or an Elderscrolls game. Even Bioshock "counts". There are a lot of major sellers in the UK that have redefined the concept of modern gaming, or have played a significant role in the gaming industry simply by selling a LOT of units. Even Fallout could see a new release, given the unbelievably following Fallout 3 and New Vegas has. Heck, we could see a Grand Theft Auto release. Any of the above would qualify, especially given the lackluster support for the PS4 thus far, as companies have withheld their positions on the Xbone and PS4, likely as both are still vying for supremacy through exclusives (at least for a year).
  2. Ho boy, I'm tempted...very tempted, but I'll refrain. As someone stated before, "[if I enter the fray] this can only end in tears."
  3. Wow, there goes the neighborhood. The first mainline Japanese series to go Tablet with a serious effort that isn't a port or an enhanced port of another remake of some form, a smaller release, a gaiden, or a cash'in on a name brand. Actually it's pretty cool. Tablet gaming isn't so bad, and it looks like they've vastly improved control functionality so I'm quite impressed. I do understand Cranberry's position though, but DQX's eventual Western release was only feasible with the PC release. Now even more so with Android, and slightly less so with iOS. Early on it with high projections for Wii U sales, and had they been met, I would've agreed, but the Wii U's install base is just too large, and even though GTA4 is a huge success, that's not even 1% of the total gaming population. WiiU has a slightly greater share of the population than say, GTA, but it's a system, and thus caters to multiple mindsets of gaming wants. For it to have any success in any one franchise and any one genre it needs a larger install base, especially given DQ is still niche in the West, despite avid and loyal fans, and MMO's are a different crowd. DQX could sell to kids and parents, and could push systems if they really marketed the game here properly, but that's a large if, and a likely not, whether Nintendo or SE would even have given DQX Wii or WiiU a large marketing budget. Ya, this is a good thing.
  4. This is true, homebrew phone apps that use wifi connecting to call out on the PSP...suck, even with some really good headphones, which sadly require a very particularly type of headset with a very particular plug. It's also slow and clunky, and often cuts out. I wouldn't want that at all. As of right now the Vita isn't doing as poorly as it had been a year ago. It's doing more poorly than the PSP, but looking at PS3 sales compared to PS2 and PSX, and that at no point in the PS3's history has Sony made a single dime off a system sale, while MS managed to make money per system after about 4 years, and that while the PS3 came out on top in the end, this can be accounted for two things 1)system cost and existing library, and probably a larger factor 2)the system was rendered wide open with the system keys leaked to the public from several hackers. I think it's too early to say Sony will bow out. I can see MS going for the Shield system, since they initially launched plans and tester markets for a possible MS handheld release back in '09, so they ARE interested. However MS already has the windows phone, and since Nokia, still the single largest phone developer in the world, is using Windows on their phone models as their OS of choice, I'm going to say...they might not have to. Nokia already has experience in the market, so they know what went wrong with the Ngage. They also know one of the biggest issues is control. So I can see a partnership with Nokia more likely. Afterall, even though the phone market is so full of competition for phone makers, and Samsung is taking a huge share now, especially while Apple has been hemorraging money since Job's death due to poor implementation of tech, and some horrible app releases that should have been properly tested (apple maps is not the only app with issues, just the most news worthy). Right now we're looking at a very volatile world market. If things turn around, if people have more money to spend, and if the Vita gets another price drop, I see Sony sticking hard to it. Going back to your earlier post, I don't think the Vita TV is a way to switch over to phones. I see it more like a way to capitalize by capturing a market outside of games. The screen is larger than virtually all smartphones, is clear, and the sound quality is higher than any smartphone on the market. It's also more powerful. They need more sales, but looking at the 3DS in Japan, and looking at how Japan has been thrashing left and right since the Fukushima disaster, and the tsunami before it, along with thrashing due to pulling out the printing press, it's only a matter of Japan's economy normalizing again, and I think we'll see a huge change in the market. In the end I see things like this: Mobile is here to stay, and will always be the single largest market. As games have become more mainstream and now a method to pass time on anything from a bus ride to waiting for a meeting at work, to waiting in the doctor's office. However it doesn't properly cater to the core gaming audience. Something Handhelds do. During periods of economic bubbles and even most of the recent bursts, we've seen handheld and mobile both growing side by side. Plus Nintendo has the market cornered, and even floundering Sony has a substantial share, and so far their handheld has proven better than their attempt to make a phone. We're at a crossroads, and I don't see things headed in one or another direction. I see individual people going in one or another, or attempting to go in between the paths, having both. Consoles are here to stay as well, but I do see them being hit harder this next gen than ever before, and not because gaming is taking a hit, but because people simply have less to spend, so mobile will be more attractive, and if people want normal gaming, I see handhelds being the first pick due to costs.
  5. Some really solid points Ryu, and the main point that Mobile gaming has overtaken handheld gaming in overall numbers...I believe back in 2010 or 2011, is definitely something most Japanese companies have looked at, as well Square-Enix's early bid in the phone market due to the growth being significantly higher than any other gaming platform. Though at the time there was no other startup type system with an untested market beyond full streaming games, and aside from gamefly, no system has yet managed to pull that off, so effectively Mobile had no competition as a new market. I can see Nintendo releasing a phone, and I should have mentioned this in my post to Cain, since it's definitely a market that now has a more substantial base, however my issue is the idea that somehow it would replace handhelds. Something I just don't see. It's like the MMO argument of FTP versus Monthly. FTP is actually an old model that has always been popular, and while it's becoming more popular, another argument is that there are simply more online gamers. Similarly with Mobile versus Handhelds. They're both mobile markets, but they cater to very different people. Due to the nature of the phone industry, and the turnover rates, it's not necessarily the best industry for every gamer, especially given Moore's Law, where the Mobile industry, more so than any other, is seeing greater strides of growth in technology. Not every phone user will switch their phone out that often, and some, as I've mentioned, are going for more basic phone products. So the market has to cater to less powerful technology, especially given the turnover rate for the higher level phones. Plus the largest market for mobile gaming is based around more "casual" games, such as Angry Birds. Not to say there aren't more serious enterprises moving into the mobile market, with more complex games on par with handhelds, again, cell phones still can't replace handhelds, and I think there's plenty of room for both, as mobile hasn't actually cut into handhelds (DS is proof of this). Rather it's simply expanded the gaming platform and the type of people who play games. The Wii also proved this mentality, and as I said above, same with MMO's. Anyway, it would be interesting to see a Nintendo Phone, but I don't see how that would fix the VC issues of releases. To my knowledge half of that has to do with defunct companies where gaming rights are up in the air, or there are still claiments from members of now defunct companies, or 3rd parties that own the rights, whether by initially producing the game or buying up the original producer/developers aren't releasing or haven't put any resources towards releases. Like SE and 90% of Enix's production line, for which it's difficult to see where the rights are. Does Quintet have rights to Soul Blazer? Does that affect the ability for SE to put out a VC version? Or is it simply that they see no market and don't feel like spending even minute resources to tweak code for a basic port?
  6. Just like they predicted the PC would go extinct once consoles could match graphics for a slightly cheaper to develop game, and a cheaper system, along with offering other programs that were once exclusively PC? Or the numerous other "smartphones will replace handheld gaming" predictions since 2004? Or how the iPad would replace laptops and would expand mobile gaming to such an extent we'd see mainline series head to iOS/IP/Droid? So far we've seen gaidens. The problem with this statement is Sony's pure gaming phone was a dysmal failure. Sure it looked cool. Sure it had a very awesome looking pullout pad, and sure it could play PSX games, and I believe PS2 games were planned for the future. Yes, mobile gaming is cheap, very cheap, and very easy to code for, but the issue comes in making a game that can work for multiple mobile systems, which requires a good bit of code tweaking. This is a larger issue because Operating Systems and popularized phones have a very short life cycle, and in Japan, a 3-6 month life cycle is not unheard of, while in the US, especially since we've just started on reducing phone costs regardless of when you feel like upgrading, I think we'll see a similar pattern of 6months to a 1 year as we approach a similar lifecycle to Europe. Sure these numbers are arbitrary, and I don't know the real numbers today, but they were real numbers a few years ago. I've also heard of weekly phone swaps and bins holding thousands of cast-off phones that eventually get recycled for parts. We can also look at Nokia's attempt to create a system phone, and how many people thought that was going to overshadow handheld gaming...until it hit market. Again, handheld CONSOLES create a system of stability. You buy one, you keep it for several years. This allows gaming companies to plan around the handheld market, which so far hasn't really been hit that hard, and current hiccups can be squarely placed at economic conditions. Conditions which, if continued, will more adversely affect the mobile market than it will the handheld, console, and PC markets. For all the same reasons I point out two paragraphs above, amongst other reasons... The less money people have, the less often they'll likely spend on switching out phones, and right now there's a huge trend to scale back smartphones in everyday life. Afterall, call quality is the main reason we get phones, and the second being text ability. Smart phones have significantly reduced call quality compared to 10 year old technology. Text quality is sharply reduced, as it's harder to text on touch pads as opposed to physical buttons. Secondly, the iPAD changed a lot, including the nature of laptops and desktops, but in this case they and their copies offer the same abilities as a smartphone, only larger and often clearer screens, more memory, more storage, and better sound quality. With various PC's now looking and functioning similarly to iPADs, this field of smartphone replacement is changing. However, the turnover rate is also high, and the method for game playing is quite different from standard game systems. While eventually we may see controllers for pads, and perhaps some good ones, there is always a suitable market for systems devoted to games. This is especially true given the resounding success of the DS in light of all these various competitors. The PSP, in the final years, and even now, has seen a huge resurgence of sales. Proving again there's a considerably large market of people who prefer a pure game platform. Afterall, nothing says quality when a system is devoted to just one thing.
  7. There's no reason for it to be like that. After Dragon Quest VII doing so well on the 3DS, it'll be a 3DS game, I can almost guarantee that. It has nothing to do with sales of a previous game. That might factor into gaiden's like Monsters and Slime Mori-Mori, but main series have always gone with the most successful new console at the time development starts. Just going over the most recent: Dragon Quest VII went PSX, because back in 1996-7, the PSX was the most successful and it's future projections were good. Dragon Quest VIII went PS2, because back in 2001-2, the PS2 was the most successful and had stellar future projections beyond even the PSX. Dragon Quest IX went to the DS because at the time every new console was just beginning, none of them could capture the market, and no winner for home consoles could be picked. The DS on the other hand was new, was successful, and while handheld, it's still a handheld console, with stellar future projections in the same league as the PS2. Dragon Quest X went to the Wii first because back in 2009 the Wii had effectively won the home console wars, system lifecycles had increased, and would continue to dominate based on future projections. It went WiiU because mid-development, and due to being an MMO, which would require a continual audience, and due to Square-Enix having more oversight and direction of the game than any previous Dragon Quests (likely because it's an MMO, and SE actually had inhouse people with MMO experience), so a decision was made for a console that at the time, was projected to do well given the Wii's success, that and DQ had never before gone multi-platform, so this was a major step. The addition of PC was probably almost entirely due to WiiU sales figures, and projections for future sales, all while considering the core MMO player base being on PC. You could be right, and given DQX, and that the Wii is the first console to receive the first and only port of a Dragon Quest, while iOS is the first and only system to receive a remake that is 100% identical to the GBC remakes...and that DQ now has an MMO version, that things might change and previous sales could be accounted for, especially since we have the precedent of DQV PS2 being before DQVIII, even if only by a small margin, and it's impossible to say exactly which project was started first. Though, looking back at the NES and SNES releases, the same principle was used as Dragon Quest 7-9, and the original version of Dragon Quest 10, so I'd say it's unlikely. So the real question is, when Horii decides to make Dragon Quest XI, which system has 1)the best sales, and 2)the best future projection for sales of the system. If iOS is considered, given it is still new territory for serious gaming, considering the most successful iOS games are casual, and so far Droid/iOS/IP/WP releases are difficult to gauge for more traditional games when not one major release has been done on the platform (please don't mention BoF6, because that's BoF6's name slapped onto another game as a likely test run of the series health, and to cheapen the deal since Capcom is in the worst shape of Japan's big 3). So ya, in that scenario, if it's considered, likely game sales would have to be considered. Using Dragon Quest 1-3 on iOS would help given it could be compared to other remake sales, but again, no major RPG franchise has seen a major project for a main series release on any Mobile system, and again, BoF6 does not count for obvious reasons. So the likely choices are 3DS, as Vita is floundering, PS4, and WiiU (depending on how well WiiU sales hold up after the PS4 is released, since WiiU will have a good sized library of core games, and Microsoft, in their attempt to "fix" all the bad press is still shooting themselves in the foot and will very likely take 3rd, and I project a large halo crowd push followed by flopping sales that will make the Jaguar sound like a success story). It's very hard to say. If picked now, the 3DS is the only option, but the Vita seems like it might pull out well, though it will never catch up to the 3DS. If picked sometime after this Holiday season, perhaps waiting to see how well the PS4 does, and if the WiiU picks up and how they compare during, but most importantly, after the season (since the WiiU is getting some good games), it could go in any direction. All depends on what Horii wants to do, as in an interview that no longer exists (thanks 1up for sucking so hard with archiving after you moved servers 3 years ago), he mentioned, prior to Masked Queen and the Tower of Mirrors, wanting to really expand on the more active style of play the Wii-Mote grants. As well, DQX's gameplay is more active than it's ever been. So who knows, he could decide he wants to look at tech options as well as system sales. Though my money is on the 3DS, because due to the economic conditions of the world, handhelds are likely to keep going strong, or at least stronger in the long-run than home consoles. Mobile anything poses too many issues, like that it's unprecedented, there are too many options, and there is no accurate way to gauge the fanbase, especially since those who might have used iOS at one point, might be using Droid now, or IP, or perhaps something else...amongst many many other issues.
  8. Why do you feel that Square-Enix is now the more likely company to take the ropes now, at least for anything other than Dragon Quest X, since, if any version we're likely to get the PC and nothing else (personally I feel the PC version is a done deal for the US)?
  9. This man speaks truth. The truth about the Dark Ages...patty, is that we had a near 5 year gap of no Dragon Quest, and two newsletters promising Dragon Quest V was being localized and set for release, and some months after the second news letter, Enix of America closed its doors, and we have never heard one iota about what the heck happened. Hurts even more because virtually everyone was replaced when EoA opened its doors again. I see no 5 year gap here, or anything remotely close to it. It's another type of dark age, but we've had two small...I would prefer to call Dark Spasms. We saw no DQ4 PSX, and no DQ5 PS2, along with some other spinoff titles. A lot of this was for very good reasons. DQ4 PSX we all know was cancelled for a similar reason to Mother 3...extra, unforseen expenses the company wasn't willing to shell out for each localized copy sold, and issues with the developer over ways around this. DQ5 was around the time of the merger, and we can only speculate it was lost in translation as the new company developed its game plan. So, until I see something like 2 straight years without a single DQ release or even a peep out of Square Enix about the series in the US and the EU, I will hold off any even the slightest consideration of a "Dark Age". So Pessimistic. You've got some good points, and yes it is very hard to be positive, but as Eal points out, it's not like SE has really put any effort into altering DQ from a niche game in the West, and Nintendo has done quite a bit, but we're not seeing the same type of love that say...FF has gotten over the years. So the games are and will remain niche, which means only main series will get the real attention and remakes of main series after that, all else are less important. I'll get into X in a bit. Rocket Slime for the DS was an unlikely game to begin with. Side games/Gaiden's are always the last on the list of possible releases, and it isn't like they did much to push Rocket Slime to begin with, for the sole game released overseas. Terry's Wonderland suffers from being second to New and Remakes of the main series. It's tragic, and still by no means completely counted out, but given the time stamp on its release, we can definitely discount it. Dragon Quest X is another matter entirely. It's an MMO, which as you know, requires an ongoing fanbase to continually pump money into the game. It was also released on the heels of the Wii's death, literally. So for a time, while it was possible to see a Wii release, it became more and more unlikely as release was pushed back to August of 2012. Then the Wii U version has been recently released, and the PC only just unveiled and tested. Both systems offer actual player bases for the US audience, which is different from the Japanese, especially since they'll need to attract MMO lovers, as no guarantee enough DQ fans will buy into the game given the stigma of MMO's. FF11 is a good example of a game that saw very little fanbase appeal on initial release, even in the US, but has since grown to incorporate one of the largest and most loyal MMO followings, and while it's hard to gauge the % of FF fans from FF11 fans (as in people who have only played FF11 as an FF), for anyone who has played it, a good portion of the population has never touched another FF. So I see no reason to get my panties in a bunch over DQX...yet anyway. There's also more at stake, and all of it goes into less chance of seeing a DQ release, but in the end, this post speaks volumes: The narrative being thrown around these days is that only Dragon Quest IX did okay on the DS. IV-VI and especially DQMJ2 did poorly. Bare in mind that raw sales numbers are useless. A game can sell 60k copies and still be considered a huge success to the company if their sales estimates were 20k. We don't know what SE's goals were for those games. Exceedingly good point. One entirely lost on most people, and definitely a reason we should just not worry so damn much. We're too antsy these days. We need too much direct info. This for a fan base that's used to 1-2 years before even the barest hint of an announcement, from a company and it's merged version who couldn't care less about pushing it....and yet the original DQ7, using a small, only internet and exceedingly low budget marketing campaign in bloody 2000 and 2001, managed to sell, ON A DYING SYSTEM, 200k copies at the last official check, and that was well AFTER DQ7 disappeared from stores. So sales were definitely over 200k in the US, and from that point it's pure speculation. I believe Magic Box's numbers were something like 197k (though IGN puts the game at 177k from their last official source) from Enix of America, and that was like 2 weeks after release, so I guess it's more fair to say at least 200k copies when all the excess were sold off. Oh, lest I forget, a game with horrible, yet astonishingly endearing graphics that grew on me quite quickly, in an era almost devoted to pushing better and better graphics. I'd say that constitutes as a success story, sales figures from IGN on PSX RPG's released in the USA: 2,457,962 Final Fantasy VII 1,913,888 Final Fantasy VIII 1,347,964 Final Fantasy IX 823,959 Legend of Dragoon 750,355 Final Fantasy Tactics 749,436 Parasite Eve 580,733 Chrono Cross (?)400,000 Final Fantasy Origins 363,546 Final Fantasy Anthology 297,878 Legend of Legaia 267,230 Parasite Eve II 261,086 Final Fantasy Chronicles 239,138 Xenogears 230,761 Breath of Fire III 222,763 Lunar: Silver Star Story Complete 219,380 Vagrant Story 214,573 Wild ARMs 198,715 Brave Fencer Mushashi 177,147 Dragon Warrior VII 171,846 Suikoden 169,420 Lunar 2: Eternal Blue 155,354 Legend of Mana 149,785 Wild ARMs 2 122,432 Jade Cocoon: Story of the Tamamayu 117,898 Saga Frontier 111,892 Vandal Hearts 111,712 Alundra 2 109,036 RPG Maker 102,857 Threads of Fate 101,990 Grandia 99,127 Alundra 93,880 Breath of Fire IV 91,773 Suikoden II 88,836 Saga Frontier II 86,742 Front Mission 3 83,718 Shadow Madness 78,689 King's Field II 70,775 King's Field 68,614 Tales of Destiny 61,201 Valkyrie Profile 56,864 Tales of Destiny 2 53,961 Thousand Arms 51,665 Arc the Lad Collection 47,363 Vandal Hearts II 39,217 Kartia 37,947 Persona 33,644 Dragon Valor 24,870 Persona 2: Eternal Punishment 14,446 Torneko: The Last Hope I'd say it did pretty bloody well all things considered, but as Eal points out...it's a niche game, but it does have a pretty loyal fan following: us. Plus, whatever someone wants to say about why DQ4, 5, and 6 sold as low as they did, sales figures are pretty similar for all three, and if they can figure out the sweet spot in how many copies to release, and what costs to expect for localization and to determine success in relation to a DQ release, as stated soundly in Megalosaro's post, we stand in good stead they'll find a feasible required number for success and profit. Anyway, I'm getting back to older DQ's, I think we should all just relax, don't get so tense, we're hardly under the cloak of a second darkness. Hiccup yes, but we're not so far under the bridge we can't see light, or small pockets leading to the surface in our little journey to find a home in the US for this awesome series we've all come to know and love. Plus, there are Tales games, SMT games, old games to play once more, platformers, and shooters, and puzzles galore. Families...movies, and plenty of other things more important. In the end, if for some reason it doesn't come, there will most likely be a fan translation and we'll play it that way. Cheers.
  10. I'll just say this. Arylles and Aeana have a near 100% perfect record when they report insider info. That doesn't always mean they'll be correct, as companies have been known to change minds, Square, Enix, and now Square-Enix included, it just doesn't help that we hear not one peep, and that drives up fan depression, something I don't think the company realizes or wants to see. They just like to announce when they're ready to. So in the end, it really doesn't matter much, just follow Ryu's stellar advice: Stop reading GameFAQs and NeoGAF for new info and updates. If you want you can always watch my thread on gamefaqs over my DQ6 FAQ, and slowly watch me lapse into insanity, while playing DQ6, talking about my other endeavours for other DQ games, and random shoutouts now and again to people like Sk8erpunq for his stellar work on DW3 GBC...oh I should so link you to the latest thread on that board and the work he's displaying there. My slow drip into the goo that madness is made from: http://www.gamefaqs.com/boards/942424-dragon-quest-vi-realms-of-revelation/66812483 The current thread withholding the new data unlocked by Sk8er: http://www.gamefaqs.com/boards/450388-dragon-warrior-iii/67292816 These are the threads you should read if any. More fun, more relaxing, awesome to witness revelations, and if you have an account, feel free to participate. Cheers, and all that, but no worries mate, it'll come when it comes. Enjoy life until then, there's just far too much to enjoy to let such worries get the best of ya.
  11. The problem with that is every skill is tied directly to a specific skill tree. It could be that monster skills are a very different and individual list, with completely separate formatting, rather than having just a list of all spells and skills together in the same list or some form of array, like so many games will do, where you can just grab the list, and then use a code to swap out spells or skills. Could be they are all together in individual lists, spell and skill, and simply no one has gone far enough in the code. However if the code for spells and skills for player classes has any special formatting code, this would be a barrier, because it would likely cause major errors up to save corruption and freezing.
  12. The problem with codes is you cannot force the game to do anything it isn't programmed to do. So if the code allows for it, or you can suppress other code, then it's doable. So basically there would have to be some monsters in your party, sprite data for a monster in the party, or something like a spell that allows a character to transform into a monster of some form, whereby a code could be found that simply locks off the function that turns it off after battle. So the answer is no, there is no possible way to do this with the game as is. The only exception would be to take the rom of it, crack it and build a hack for it that allows monsters in the party, and then create code that say, overrides the Hero sprite so he's a monster. Of course this would have to be a monster sprite coded so it could actually wear interchangeable armour.
  13. There's Gwaelin the princess of DW that Erdrick's successor saves in the tunnel leading to Rimuldar. We know little about her save that she's a dainty little princess incapable of protecting herself, and she's very greatful for the Hero having saved her from the viscious Dragon at the behest of the Dragonlord. Given she's a princess in the wealthiest and only standing kingdom in Alefgard, and her generous praise, it means she isn't spoiled, so I guess think of her as the most pure hearted and simple girl next to Bianca from DQV. Moonbrooke is a strong, very capable magician, who is turned into a dog but while we know little about her sentiments and feelings after having viewed herself in the Mirror of Ra, the fact that she can continue on in the quest to avenge her poor Papa who died defending her, and her destroyed Kingdom, indicates a very resilient and stoic woman. The fact that none of the GreatGrandchildren of Erdrick's successor know what the others looks like says they've never met, even if their parents have, as Cannock is not certain you're Middenhall once you find the Prince of Cannock. Yet unlike the two Prince's, the Princess of Moonbrooke as a dog seems to bear a sixth sense, latching onto both Middenhall and Cannock when you enter the village just north of what was once Moonbrooke. So having never met her cousins, she knew who they were. So I'd say she is more of a cross between Milly from DQ6 and Flourette from DQSwords.
  14. The problem here Democrobot is a lot of names were run by, but you never listed the names you decided to use. So which of the characters named from 1-3 are part of the group? From that point I can help.
  15. Only so long as I can make a cool ranch version of that, I'm down! No point in staying on topic anyway. All that's been said and resaid has gotten us nowhere, and the read is depressing. Crackers and cheese are yummy to eat, and almost as good to think about, though I'll have to tack in some trail mix. Crackers, cheese, raisins, and nuts oh my. Shake things up a bit, as redneck stated from a falcon post...and my own spin on the matter...nuts are good for the soul, even if it means we all have to crack ourselves a bit now and again. So now that we're onto recipes and chicken... Blue Corn Potato Chips ground down to powder, about 2 tablespoons, mix in 1-2 tablespoons of corn starch, 2 tablespoons either beer or wine, and 1 tablespoon of soy. Mix together, add 1/2 teaspoon of baking soda, and 2lbs diced/cubed chicken. If you want something more plain, substitute Flour for the Blue Corn. If you prefer to dip the chicken in Ranch or Blue Cheese dressings of any kind, add about 1/2 teaspoon onion powder, 1/2 teaspoon Red Pepper (if any form of Habanero, 1/4 teaspoon, any form of Ghost Pepper, 1/8 teaspoon or less), and substitute the Soy with Tabasco or Chipotle sauce (not both, won't work well together). Let marinate for about 10-20 minutes in the Fridge. Pour about 1/2 cup oil into a wok and heat up. Fry them. If using the base recipe or with Flour instead of Blue Corn, here's a Chinese style Sesame Sauce. For a Sauce, 2-4 tablespoons of Cornstarch in 1/4 cup water for thickener, set aside. 2 tablespoons Sesame Oil, 1 cup Chicken Broth, or 2/3 cup Chicken Stock + 1/3 cup Water. 2 tablespoons Soy. 3-4 tablespoons rice wine vinegar (more = sweeter). Mix and heat up in a sauce pan with a pinch of red pepper flakes or powder. 1/4 Cup Brown Sugar, 1/4 cup White Sugar, add both once the stock comes to a boil. Then stir in and let sit on a low flame for about 10 minutes, then add in the Thickener, and bring to a fast boil, stiring constantly. You can cook the chicken in the oven on a low heat to boost the crispiness and keep them hot while the sauce is being made. Prepepped and heated rice, or noodles on the plate. Put on the chicken then pour over the sauce. Should be just thick enough to stick, but not too much to ruin the flavour and stop your heart.
  16. If they stopped buying companies and IP's, and stopped putting in so much insane amounts of money into Final Fantasy development, they would probably be doing just fine. I wonder if anyone has ever done a thorough comparison of the total costs of FF13's production, since we have to include the PS2 version and the development of the Crystal Tools as part of the full process. I really have to question if that actual cost was ever made up by the real sales. SE subsisted for a number of those years on ports and remakes of the DQ and FF series. Virtually every single cent that Enix paid into Square's stock by buying it at a much higher rate than it's actual value (what possessed Enix's management team to accept such a deal when Enix was on the Up and Up even abroad, and Square was reeling still from Spirits Within and closing the Hawaii offices?), went into buying out other companies like Eidos. Let's not forget that FF14 has been in production since 2005, and is currently the longest production period for any game in SE's history. As per your interviews and search for answers on the real history of the Enix of America closing, which was obviously a shock to everyone getting the newsletter. Kudos mate. Sad there are no bites yet, but hopefully something of substance turns up. I'd hate to learn that the newsletters covering DQ5 were just based on discussion of a possible release, and not an ongoing translation, but the truth would be nice. But reamking FFVII would mean the end of the franchise...Go figure... Well, if the DQ games come here it would be thanks to Nintendo, like it was the case for all the recent instalments, and for all the SE works in the West... I still have some hopes for DQVII, but we will never have the others... They're saving a FF VII remake for when the company is about to go under to save them. The sad part is VII isn't even that good of a game. The reason it's so popular is because of the amazing graphics for it's time. The localisation was terrible, most of the characters are boring and it featured fun mini games like giving CPR to a child. I've tried on many occasions to play it and just can't get into it again. VI deserves a remake before VII does. On topic: I don't have a lot of spare time but I'll start poking around in the ROM for DQM 3DS. Never know what you'll discover until you have a look. Ironically, I just got through that part of FF7. Poking around in the DQM 3DS ROM? Does that mean someone killed the encryption already? Cain...it's a bit more than that. We can look at FF8 and FF9's sales, and look at the media campaigns for both. Each one had less of a campaign in the US. FF7 they started almost 2 years prior to the game's release. There wasn't a single magazine every single month that didn't have an article written because of one or two leaked photos. That definitely had an impact. By the time the official campaign was underway, most gamers were salivating at the mouth, money in hand, ready to rumble. FF8 had some early campaign, and a mediocre pre-release campaign, but since it had an early campaign, we had months and months prior to release for all the new photos, but nothing like 7. FF9 was a totally different ballgame, with virtually nothing leaked early, and a very heavy media campaign just prior to release, and it's sales dropped sharply by comparison. I could be wrong in what actually triggered the difference in sales, but I would stake my life on the fact that FF7 sold more so because we were all sold by free press for 2 straight years than for any other real reason. I still recall the photos of the blocky characters outside of battle and thinking them ugly, and how so few of those existed, while the pretty Leviathan summon and battle spells were constantly reused. I still have like 8 magazines going back over a year, with the best of the best of FF7. I was that hooked on it. Then I played it, and you're right it's not that good. I do agree SE is sitting on it, and deciding what to do. They want to release it, bad, they just don't want to look like a joke and see far fewer sales (like with all remakes). They want the same if not better, and it calls into question Wada's actual understanding of business, where I'll be the first to state he's a terrible businessman who has so far been lucky, but most of his decisions have hamstrung the company and forced them into a corner because he fails to understand the market and understand the customer base. I have to imagine FF7 on the PSX's marketing success had nothing to do with Square's decisions, and that they fought tooth and nail against the marketing strategy, and what we saw were Sony's marketers pushing the game to help the success of RPG's on the PSX, a system that just prior to the announcement was a "NO-RPG's ALLOWED" system. This seems to be the case given Sony's marketing strategies as opposed to Square's after the company went solo, and SE has followed in those footsteps since (no doubt anyway, given there are virtually NO Enix people at Square Enix, and it's almost entirely Square's management team). Erdrick...man, while that would be nice, given Enix was learning from it's mistakes and was definitely far more hands-on with players and communicating compared to how Square was and the merged for now is, you have to remember something, there IS no Enix anymore. After the merger, Enix's management team, the majority of them anyway, retired with a nice severance package as part of the merge deal. Though given Horii, Tori, and Sugi have their own respective companies, and Horii owns the rights to the scenarios, and likely more than that, I'd be willing to be it wouldn't take much to buy the full rights to the DQ name (unless SE's contract is set PER game, rather than for the name and series as a whole), and be able to continue after that. The man isn't exactly poor, and the brand name of Dragon Quest is so well I'd bet any Japanese game company would do anything to get their hands on it. So it wouldn't be hard to find publishers and financiers. This day and this age are the worst that Japanese publishers have ever seen. They have no one to blame but themselves. And, honestly, even the Western markets aren't doing well with LucasArts dissolving and THQ's total bankruptcy. This is true, they are to blame. For various different reasons too. Capcom for ruining Breath of Fire (BoFV was great, but they never prepared the audience for such wild and outrageous changes), and then subsequently burying the series which had a very loyal and good sized fan base throwing money at their feet in demand. That game could have done very well had they either called it a spinoff title, or if they had worked gamers into the idea of BoF played as a strategy game, instead it was a...where's BoF V, and then three months prior to release, Bam, a totally different game that just happens to have Ryu and Nina and completely different mechanics and story concept. Yet they wait 10 years and bring us a Maple Story look-alike, and splat the BoF name to it. Bam, done, sold a game to people who won't care since the PC version is Browser, and alienated the fans entirely. While the likely good part is, if BoF6 (no roman numeral...which is almost like spitting on fans it's such a low blow and an insult) does do well on Cell phones at least, it does increase the chance of a true BoFVII, but given the treatment thus far, there's not one single series fan that holds this concept with any real hope. Why should we? Capcom has so far managed to destroy what made Resident Evil and the series redress in Resident Evil 4, good. They've destroyed Megaman, crushed Megaman Legends fans, and even took a dump on Battle Network. They destroyed Street Fighter, then make an awesome comeback with Marvel Versus Capcom 3, but summarily crushed SFAlpha fans into the dust, along with Dark Stalkers fans. Even Monster Hunter fans are getting the iOS treatment. Every new IP Capcom came up with on the PSP that ran along similar lines to Megaman Legends and Monster Hunter, while still being very interesting and unique in its own way, has been pushed aside. All of them were GOOD offerings. We have no idea what will happen with Devil May Cry, but my guess is they'll ruin this series as well. The ONLY saving grace to the company is Capcom America is, by their own admission, and the manner in which they respond to fans, JUST as frustrated with Capcom Japan, and I have to say it seems like most of them actually play games, so they understand fan angst. Then we have other old franchises of Capcom that should be resurrected, but I don't want them to be because they'll just sour my taste for them as things stand. Konami. I won't even touch Konami. I don't mind what they did with Castlevania, but no metroidvania? WHY? That's that MOST of the long-time fans love. Or even something old school and more classic like the original Seven games in the series, where even the SNES release of Dracula X was still worthy of play, even if the game was not as fun as Akuma Dracula X on PCE, nor anywhere near as challenging. There are the fantastic shooters that made Konami a household name. Where's a good Contra? What about Gradius? Note even R-Type is as awesome as Gradius, and I love R-Type. Metal Gear? Aye yie yie. Words cannot properly emphasize my anger at what Kojima has done to his own series. He took what is arguably the most badass character in Videogame history, as far as new-age characters go in videogames. Turns him into a..I don't even want to say what was done in MGS3, but I'm very upset. Then the whole Raiden thing, and sure, the latest game is good and fun, but gets old fast, and sure the physics engine is fantastic, but I want to play as Snake, not as Raiden, and mostly because they had to completely rewrite Raiden's personality to make him bearable, and it doesn't even FIT with his original incarnation, it was forced. I won't even touch on Konami's other games. Atlus...now here's a company that makes quality products, puts their name behind quality products, and attempts to ensure virtually every single game sees a US release, even if it means they have to sell in limited batches. The only issue I have is their marketing, because they rarely take advantage of social media, but Atlus has yet to screw over fans, destroy their series and the series from developers who trust them to publish. SE. How many good ideas can a company have? Quite a few actually, but why is it that whenever SE's development teams have good ideas, they suddenly assume the games should sell 1 million or more? Since that seems to be the switch to determine if a game gets a sequel, unless it has an existing fanbase (Star Ocean, Mana - which is getting a reboot soon)? It's like SE forgets that if a game sells 200k copies, that's good, that says potential, and if they bothered paying attention to fans, they'd realize that Nier has a VERY loyal fanbase who love the game, and even detractors will usually cite the battle system as being very fluid, the music as solid, and the dark atmosphere as one of their favourite aspects. Nier needs improvement, but it could sell very well with a second installment. The Last Remnant had a lot of bugs, but the fan reaction to the PC release was quite positive, and certainly warrants a second try, since most of the issues were bug related, and not actual dislike for the story, and the biggest beef with the game system was how erratically the camera moved and how erratically the battle switched from one character and his/her battle to another. SE's biggest issue being they don't properly market games in the West that come from the East, and don't bother using social media. If they bothered to realize it, games like Minecraft became popular almost entirely due to social media. Cave Story is another success due almost entirely to social media. All of that said, a few final points. While it is their fault, it also isn't. The economy of the world has been teetering on the edge for a very long time now. Japan, everytime things start to look up and their economy heads upwards, they print an assload of money to bailout companies that weren't able to hack it in the interim. This drives their economy down. The result is more regulations and taxes, which tighten the grip on the cost of living in Japan. No difference here, and no difference in virtually every country but a bare handful. Good and services cost more, the cost of living is up, so less money is present to spend on personal items. Japan's people, unlike the US, and to some extent Canada and some of Europe, tend to save money, and this provides further burden on business, though in the long-run saving is by far the best thing for any nation to do. It just means that there's even less money to go into play. So if this were the mid-90's, it would be a very different story, but there's just less money and desire going around to spend on wants. So more companies are competing for a smaller pie overall. The US is different in that we're stupid. We were somehow convinced that credit is the way to go, and almost 80% of the US population is in some form of credit card debt (working population, not retirees, though some are becoming saddled with debt since the boom of the Reverse Mortgage industry, and of course kids aren't counted here), or debt period (home loans, college loans, car loans, etc.). So things look pretty bleak right now, and if we had a different economy, I have no doubt there would be a greater natural market for Japanese games, however given Capcom's willingness to destroy their own series, and both Konami and SE's corporate ineptitude, who knows, maybe not...
  17. It happens, in my three playthroughs only one of them saw Magic Burst and Disruptive Wave. He sure made up for the other two... His pattern is based on a chance for several different actions per round. So one can be lucky and simply never see certain actions because the RNG picks other skills consistently.
  18. Here's my two cents. This is a Jeremy article, and Mr. Parish has always been a snarky, dark, and has a pretty bleak track record of predictions that has landed him in a lot of trouble with readers in the past. Granted, he makes a lot of good points, and I dare say that all gaiden releases from now on are highly questionable, and I agree we're going to see a dark age for all non-main series releases (Itadaki, Slime Mori Mori, Swords/Kenshin, the Roguelikes, Monsters, quite possibly all port versions thanks to the Wii release of 1-3, and we've yet to see a single Cell Phone and Arcade release here), with now longer waiting periods for remakes and main-series releases. So I'll definitely give him that. However, this little bit right here proves he either, as a proclaimed fan was not receiving the newsletters from EoA, he never bothered to read them, or he's simply stuck in his usual moody, dark, hateful fantasy world he envisions reality to be: Just the highlighted parts are incorrect. They were working on DQV, and did exclaim that DQVI was around the corner, and not a few months later the offices were closed. Actually, I'm sorry, two newsletters discussed DQV as being in progress. I wish I knew which box I put them in so I could get them out and copy it word for word. We don't know what happened at the Enix offices, however, he overreaches as well with his discussion of the NP Dragon Warrior campaign. I did not even know about Dragon Warrior until I bought Nintendo Power, starting with the 8th issue, and even then it was almost a whisper. There was a greater push for DW2 than DW1, and from what I recall, aside from a single magazine that held an 8 page spread, including a strategy guide, it was not a prolonged campaign to sell the game until they started giving it away. Contrast Final Fantasy 1, which truly was a success, and if Nintendo was burned out on pushing JRPG's as he seems to imply, they would not have upped the anti and pushed FF1 far more effectively and efficiently than DW1 ever was (5 separate issues, two of which had more than 5 pages dedicated just to FF1, several mentions on the cover, and that contest for a treasure hunt). FF1 sold because Nintendo learned their lesson from DW1 and probably hired a better marketing director. Hell, they even sold FF2, which Square didn't even bother with on the SNES, putting out no advertising that I recall, and only relying on NP to use three issues, one with a super spread, and two with mentions, one of which was an extended upcoming, to push the game. Nothing like FF1 initially, and as a result FF2 did not do as well, but it's a lesson. Contrast this with Square's obvious change for FF3, in using a similar tactic to FF1, by paying for multiple issues and multiple large spreads over months, along with tons of adverts. Strangely enough, after FF3's release, Square finally put out FF2 adverts as that compound advertisement for all SNES Squaresoft releases, just that FF2 was put first and had the largest picture, along with a caption indicating it as the prequel to FF3, or some such. Though given this insight, the future is rather bleak, because we all know that Enix of America assumed Dragon Quest would sell in the US without any real effort, and we all know that SE hasn't done much to push the remakes, pulling an EoA of '89-92. Strange too, since EoA's reopening did alter their tactics in advertisements and marketing. So in that sense, even his hollower points ring a slight bell of truth I'm sure Jeremy isn't even aware of. Though massive kudos to LordRoto for furthering the CEO campaign . I do think we'll definitely see DQ7, and I think we'll see DQ10 in some form (likely PC, but I have to wonder that Nintendo would want a cut of whatever possible audience is available, especially given DQ10 CAN be appealing to parents for their kids, and Nintendo is still considered a kid friendly company).
  19. Very awesome idea. It's a good way to build repoire, and hopefully build something more substantial from there. I mean, have to start somewhere right?
  20. That's fantastic, congratulations! Also, there are no coincidences (cue twilight zone music).
  21. Special thanks to Redneckpride4ever and Woodus from here, and from GameFAQs Liamland, shadowreaper7, and robg37.
  22. Dragon Quest online shop DQVC is now back online with Alchaid 2. . Thank you everyone who kept pushing for this, sending in tickets, writing to various sources, and doing whatever legwork you could. Much obliged and appreciated.
  23. Oh right, I read underwater dungeon, which is only Seabed Shrine, where Merkings, Octavian Sentries, and Finned Fatale's do not exist. Merkings, Octavian Sentries, and Finned Fatales only appear in the bonus dungeon if any dungeon is to be considered. So yessir, you would indeed be correct, and my mistake. Another good spot is around Poseidon's Palace. Rather sad too that Merkings are so hard to come by, even around that undersea shrine and Poseidon's place. They're not easy to farm. One tip platypunk, if you're having trouble finding one: if you have anyone with Thief mastered, have them in the immediate party, and appear at least once in battle where they're present at the same time as the Merking or if you find two Merkings.
  24. Just so we are clear: While DQVC the SHOP may be down, the downloads for Inn special Guests (really an unlock code), and the downloads for all "DLC" Quests (again, unlock codes), is still function, and likely will continue since it's a one-time deal. Both Guests and Quests will download in full on the first connection to the DQVC. Sadly the shop may never come back, so there's no reason to use it afterwards. Again, Special Inn Guests and all post-game "DLC" Quests are still accessible so long as you can connect to Nintendo's Wifi service. The ONLY thing that is down is the SHOP.
  25. *whisper* He means 12 *whisper*. My fault though, I should have labeled on the side, next to Seabed Shrine, that it was a dungeon.
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