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Posts posted by ignasia

  1. 4 hours ago, Mimas said:

    Hmm? I certainly consider the Switch to be a console. It is the only one I use daily. Just feels like if they were planning on releasing it on the Switch they would have not held off in announcing what console it would be on.

    Didn't they announce Switch Heroes 1+2 and Builders 1 and then 2 after their initial PS4 releases?  I think only DQ11 has seen an early announcement around the same time (and incidentally was the first game ever announced for the system, and the first time the system was unofficially confirmed).

  2. Honestly, I highly recommend just using the code King Zenith provided on the main site's DQ3 GBC page.  The grinding can take months.  Plus the RNG is very often unfavourable, as in you can get maybe 10 Bronze before getting 1 Silver, let alone you could still get another 10~20 Bronze before finding a Gold.  Generally it's 5~10 Bronze per 2 Silver per 1 Gold, but it's the ones that just refuse to drop that get ya.

    At least you're just aiming to unlock the map in full.  So hopefully it'll take you a few weeks to a month.  Good luck!

    • Like 1
  3. 20 hours ago, Slimeknight said:

    I like the Super Famicom Dragon Quest 6 graphics a lot more than the DS remake.

    Colour palette is definitely better.

    I can't understand Japanese, so if anyone wants to correct me on my interpretation.

    Interesting, an early build for what looks like Clearvale, then an early build for Sorceria, or the map that's used for the ground or top floor of the main building in Sorceria.  It looks like they planned to introduce Ashlynn properly at some point, like maybe a chapter system of sorts, since she appears alone there, in a very fancy robe more similar to the head sorceress, I forget her name, that passes on Magic Burst to her, and her in Moon Mirror Tower alone.

    Then Carver alone in his hometown, with a slightly different format (his parents house is still in the same spot), so yeah I think they planned on an initial chapter system ala DQ4.  I wonder why they changed it?  That would have been an awesome lead-in, but maybe they thought it was too much info too soon, and the Murdaw start would be more shocking and refreshing at the same time, much like Ortega in DQ3?  It actually makes more sense for only Hassan to take the Soldier's challenge.

    Seems like the original plan was for Milly to always be a seer in training with Grandmaz, and Terry to maybe have been a soldier in Arkbolt?  Or something like that?

    Interesting, from play testing with 511 HP, I wonder if they planned for stats to carry on the same correlative consistency of the Chunsoft games (255 normal, HP/MP standard stopping point at 510~512, maybe 513)?  I wonder when they decided to raise the bar to drastically increase stats.

    So far only the bottom floor of the Guardsbane Tower was altered (the spikes and general lower half layout), with a minor shift in Destiny's Drop.  Foan had a few changes, and what's that mountain range that was blocked about with the ship, and the ship design itself.  It's so interesting watching early builds, and guessing at what was changed and when.  What they show now tends to be more consistent with the final design.

    Wow, that flooring in Murdaw's Keep, I'm glad they changed it.

    Interesting to note that Sugiyama's theme for Weaver's Peak celebration music was altered in the final release, that original version sounds terrible.  They play it again in the interview after Sugiyama, around 16 minutes in.  This is what it was changed to:

    What's this...Ashlynn's solo quest heads to Weaver's Peak?

  4. https://gamefaqs.gamespot.com/boards/296430-dragon-quest-xi-s-echoes-of-an-elusive-age-definitive/78872006

    Jacien's posts #18 and 19.  The way textures maps are build is entirely different between the games, and how both games call in textures would also be completely rebuilt from scratch.  This is a very core reason why they couldn't just do a DLC patch on the original, or swap in the original textures, though some of the texture maps for critical characters were rebuilt to the PS4 version, like the Hero's outfit/Sandy's collar, Gemma's outfit, etc.  (seems like ONLY core characters, checking the demo).

    I have to wonder what else was altered completely when it came to save structure (to allow 2D and 3D swaps at all), and especially map data, as the Switch tracks a lot more, along with certain changes to the forge and what data it tracks that might have made a simple patch very complex and time consuming.

    Again, this doesn't mean they couldn't have shifted the PS4 assets over, but it would mean they would have to rebuild how the system structures each character and calls/builds each texture file.  It would also make it impossible to hit 60FPS this way, or speed up the texture swaps (they're even faster on PS4 with a default hdd than they are on my Switch Lite).

    That would account for costs to profit assessment and probably not worth the effort in making a patch that would require a complete rebuild of patched materials, or the inverse, a complete rebuild of core elements of the game.  They would really need to assure profit potential is there, which it probably isn't, even in Japan (I can see 40~60k here, 120~200k there, 30~50k in Europe, 20~40k rest of world, at least in raw purchases, gamepass is a different animal).


    On 8/17/2020 at 3:47 PM, cprmauldin said:

    Yeah, I am trying to be more slow and methodical in the style of you. 


    It usually ends up saving me time in the long run, so I don't have to backtrack. 


    But oh well, I be who I be. 

    It does take a heck of a lot more time though, but I find it more enjoyable.  Like eating mac and cheese with chicken and green chile, or bacon bit by bit, making sure to take only small portions and keeping the pot hot, so I'm always getting a warm gooey bite.  Bloody, now I need to make mac and cheese.

    • Like 1
  5. Yeah, I rewrote my message on gameFAQs, then reposted it piecemeal here until I found the word "SET" in lowercase, which was the only word that was an issue.  Not even the way it was worded, but the word itself for some reason (as I tried it another way).  It's a pain, but @Brother Jaybird if you just save the edits as you go, you'll find it.

  6. My predictions:

    • Dragon Quest 12 will see first screens, which were delayed to assure DQ11's final release wasn't overshadowed.  Will go Switch + PS5 + PS4 + Xbox + Windows/Steam/Epic.
    • Dragon Quest 9 remake for Switch
    • Infinity Strash new announcement, possible new showcasing
    • Mia and Erik either postponed further, or we see first screens, and it's a totally new system, maybe an action + tb hybrid system, and new breeding system
    • Dragon Quest Heroes 3, and possibly Builders 3, PS4, PS5, Switch, and Steam for both or either game.
    • maybe...Zenithian port on Switch
    • maybe...hints at 7 and 8 going Switch...no promises, just a teaser statement after a preplanned question related to 7 and 8 given 1~3 were already on Switch, now 4~6, 9, 10, and even 11, so why not 7 and 8? 4~6 end of 2021, and they'll hold off on 7 and 8 official announcement until just prior to 9's remake release.
    • DQ10 new update plans
    • maybe...new content for existing mobile games, most notably Tact and the new Dai game.
    • maybe...DQ3 remake teaser, using UE4.  Planned for release prior to DQ9r and 12.
  7. It's hard to say.  I would consider doing a multi-forum post, see which one is getting traction, then link the others to that one and focus on posting there.

    Do note challenge runs tend to get very little traction outside of video feeds, and even then, generally speed runs trump everything else.  So if your challenge isn't a speed run, I wouldn't expect much attention.  This is true even for Final Fantasy (I did some really hard challenges in the past, and at most I'd get maybe 1 or 2 other posters, on fairly popular boards at the time).  Or you have to already have a following.  When Dragon Quest XI Switch came out, I made a topic covering changes/additions and data mining the hard way (not cracking, just trial and error testing), I also used it in conjunction with a full Draconian run (DQ11 has this setting at the beginning where you can select a bunch of things that make the game harder...or for one option, more interesting).  One guy who is a smash player, with some following, joined the topic to also post about his full Draconian run, and in part to help me do the same thing.  He brought in a LOT more attention for his run, than I had for my own, only because he already had a small following on Twitch.

    So I would say pick DQM:J's forum on GameFAQs, one on the Dragon Quest general Reddit page, and one in the DQM:J section here.  See in a few days or a week before cutting off the other two, then focusing on just one.  Copy-pasting the same post until that point.  Reddit might get the most traction, just remember to link the other two you close down to the one you'll focus on.

    • Like 1
  8. 41 minutes ago, YangustheLegendaryBandit said:

    No way. Next thing you’ll tell us is that metal monsters give a lot of experience points.

    Nonsense.  The golden bunny god rare monster that appears after visiting every island both forwards and backwards in time (clockwise, then counterclockwise), then defeating a metal slime with a non-weapon crit from the Hero wearing nothing, and with his inventory except for the following items in this order; a Cypress Stick, Plain Clothes, Pot Lid, and Bandana.

    Be warned, the golden bunny god has 3 HP, but will dish out 800~1000 damage per hit, and has an evasion rate of 15/16, and a 90% run chance per round.  It can also cast Kazapple at full power.  Once triggered, it can appear at a 3% rate per round, when encountering Spiked Hairs.

    11 hours ago, DragonQuest2IsGood said:

    I need that bunny suit recipe.

    Um, you do realize that's a Casino recipe, right?

    So here's the trick.  Spend about 10k gold on Casino Tokens, then SAVE at the church before spending a cent.

    If you don't have 10k coins, the easy route at the moment is going to be a tad slow, but effective, and you'll get a ton of pearls.  Zoom to the Emerald Coast campsite, or if you're in 2D mode, just get there by ship.  If you don't have the Zoom, then proceed to return there by ship, it's just East of Costa Valor.

    At the campsite, trigger a camping scenario, then speak to the merchant and buy an equal amount of Hardy Hide and Flurry Feather.  Then save and attempt to forge Feather Caps.  At your present level (which should be around 20), it should be very easy to get +3.  This is also good general practice if you're not good at Forging, and you'll get a good number of Pearls in the process.

    Sell the Feathered Caps.  A bit later in the game, you'll be able to buy Silver Ore, and make Silver Rapier's for the same thing, only a higher return.  There are a few others, but I don't feel like working out the logistics.  You can do it yourself, it isn't a lot, but there are definitely more Forging items where +2 and 3 sell for more than the cost of materials, and materials can be purchased.

    Keep buying and making until you hit about 10k Gold.  Should take about 20~30 minutes if you're good, 1 hour or a bit over if you're a little rusty or not as familiar with the forge.


    Another option is to use the Tombola Ticket mini-game.  This is a special item you'll find in the Casino, on the floor near the West bar, just near the entryway.

    You can replay it infinitely, and with some luck, you'll hit 10k Gold in no time, if your luck is bad, it might take awhile, but anywhere between 5 minutes and 2 hours, depending.


    You could also farm enemies for this, just kill in places that are easy.  The Champs Sauvage is a decent spot, and do so while gathering forge materials from material spawning spots.


    Now back to the casino.  With your tokens and saved game, enter the casino and play slots or poker, and make sure to play Double or Nothing if you're going the poker route.  Might help to use the bunny girl at the upper left in 2D, and I think it's a witch in 3D, but the female that gives you your fortune in where you'll have the best odds.  This "prediction" is accurate, but only on the first initial prediction when you enter the casino.  If you ask her a second time, it's less accurate.  So for a new prediction, leave the casino and return to reset the "seed" value for your RNG.

    Do note that you might have some ill luck up front, but if you do, it would be worse in the other games.

    Slime Slots isn't impacted by this prediction algorithm, but there is a bunny girl NPC that does track the success rate of Slime Slot machines (a 3D only slot game).  This success tracker is very accurate, but it's a crazy slot game, and don't expect to win much over time, but it is fairly consistent for winnings.

    If you prefer normal slots, playing on auto-pilot is often best, especially after you've already won 10,000 tokens.  If you're playing Switch, you could connect a turbo Horii controller and go to town on slots.  If you're playing Steam, there are some auto-key functions unique to Steam, that you could employ to auto-play.  If you're playing PS4, there's an auto-function for that as well, but it requires either getting a turbo controller, or linking through your computer and playing remotely, then setting up an auto-key press.

    For slots and 10k tokens, you can either play 1 token poker, and bet a full 10, then play double or nothing to just over 100 each time, and cash in, rather than risk the next bet.  Then at 3k tokens, move up to 10 token poker, and bet a full 100, and play Double or Nothing until you've won just over 1k before cashing that in.  Then play slots.  Or just play slots and hope you get a good seed at the start, as it's pure RNG, but do so manually until you've won 10k.

    Anyway, make sure to save at certain intervals, or use the Auto-save feature by exiting then re-entering the casino.

    Once you have 10k, it's best to just automate normal 10 Token slots, and check every now and again.  30 minute checks until you've hit 30k, then 1~2 hours or longer after that.

    Play to 1m+.


    Now that you can afford the bunny suit recipe from the casino, note you can buy a few other things.  If you want more direct Gold, you can use casino tokens to trade in Mercury's Bandana's.  Slow, steady, and a decent return.


    Make sure NEVER to allow your token count to get below 50k.  That's a nice safety net for Act 2, and playing slots again, but on the 100 token machines.  Or playing Poker on the 100 token bet, and carefully assuring your DoN cut off point is about 10k or so, maybe higher if you feel risking it.


    Act 2 also has Sage's Elixirs in the second casino.  This is the best resell item in the game for the casino.  There are also a few other forge options.


    Other Gold making methods in DQ11:

    • Stealing every chance Erik gets, and using whatever you get to forge and resell, or if it's equipment, to NPC sell.
    • With stealing, also a good idea to use farming routes for other materials to augment how many more expensive forges you can do.  Do note this isn't as lucrative as if you figure out the better late-game forges you can buy materials easily, and make at +2 or 3 easily for a profit return.
    • If you're not using the Draconian setting that restricts Armour, farm a ton of Bunny Tails, and equip everyone with them.  Look at your local enemies on every map, and see what drops equipment.  Then equip all gear that boosts drops, including the Bunny Tails (so 2 equipment slots, and there's 1 vest you'll get after a quest, and 3 academy outfits, and in the DE version, 3 upgrade academy outfits with a 2% drop increase rate, instead of a 1%...and Erik gets an accessory that boosts drop chance by a much higher rate than Bunny Tails 1%).  Then farm that equip by just killing and letting the drop boosting gear increase your drops.
    • If you're unable to equip armour, you could also find locations that spawn Drasilian coins, and refarm those (mostly 2D, there are only a VERY small number in 3D), but in this case, Erik + Hero's Itemized Kill Pep Power is very useful, and Erik attempting to steal from anything with equipment in the common drop slot is your best bet outside of the casino and forging + resell.
  9. @FionordeQuester No, I never spent much time with DQ4, though I used to have (can't find, I just checked every link I have related, so it must have been a long defunct/destroyed computer before I backed anything up...sooo many of those, I think if I cataloged all the music and movies I've lost from Win XP going belly up, it's probably in the 100's of TB, let alone written works, ROMs...I lost all my MAME, and I had every MAME, and a few other arcade, and bunch of other stuff, some hacks, actual one-time paid download installs I can't get again for now defunct programs, like alcohol 100%, nevermind a ton of linked research material).  Gotta love WinXP and instability (I've only had one stable build that a virus took down).

    Anyway, so I checked every site I could, and luckily ffsky was on the ball, and I believe they also have the PS4 stats, so you can compare.


    That link is VERY interesting.  VERY, as it proves something I had already come around to after my last DQ6 playthrough, and did some testing in DQ4 recently (just Alena's chapter)...with AR codes...I bought a new battery to fix my DS, so thought I'd give it a whirl, and chose DQ4, and had just witnessed level up to seed ratio behaviour similar to DQ7.

    Playtown Darts is where I got my initial data for DQ6's level up equation, and their studies on DQ5's stat growth.  However I came recently to the conclusion that they likely tested at a substantial level, like around 60, which in 5 takes a long time to hit given EXP farming is so blooming difficult, and stat growth after 40 isn't generally significant, much like 3 and 4.  So I think they tested when they were able to gather enough seeds to make it worthwhile, and level 60, above and beyond found seeds, would be a likely level, and woudl fit nicely.  Well 50~60 anyhow.  Probably more like 50, but you get my point.

    Playtown Darts:


    They do what I do, take supplemental data and work backwards, rather than hack/crack the code.


    In anycase, that fits my more recent theory thanks to my DQ6 test, which is level plays a factor and it definitely does.  So all Arte Piazza releases use level, and it's also possible that, given I may have tested DQ7's characters at differnet levels, that might account for the discrepancy, but I don't recall, they might have been the same level.  I'll have to check later.  Thank you for this unexpected treat :)

  10. 6 hours ago, Woodus said:

    Could be the way the stupid security module works, maybe it is thinking you are trying to do SQL injection or something. I had problems with posting embedded links for a while and had to complain to support to allow that to work.

    Interesting.  That makes sense.  Though you'd think the check would look for encoded language, and syntax.  Ah well, that does make sense given the word and potential usage of it in potential code.  LOL.

    Well, it's good to know, but sorry you're having issues as well.  In a way I kind of miss the old old forum, but the aesthetics of this one is really nice.

  11. Alright, I'm locked in editing the above post, but let's see what happens by retyping that post bit by bit, to see what the issue is:

    Anyway, the easy method, and this works for EVERYTHING, is:

    1. Unlock developer mode on both phones.
    2. Plug both phones into the computer, select file transfer on both the computer and phone.  Or if it's confusing, plug in the old phone first.
    3. Go straight to the folder with the game, it shouldn't take too long to find it.  Copy-paste the folder to either into the same directory path in the NEW phone, or if plugging just one phone at a time, the computer desktop.
    4. If plugging in one phone at a time, plug in the NEW phone, and make sure to open up the same file path, then copy over the folder from the desktop.

    It's done.  Works like a PC when treating it like a bloomin' s et of external harddrives



    The issue @Woodus is the word "set"

  12. Testing, as responses seem to be busted for me.  Ok, that worked, but not sure why, but I've had a written response where I fixed my phone issue, that won't post.  I keep getting sent to the den main page with a giant slime, and a "file not found" below it.

    I still can't post it.  I can't add it to my edit.  It denies me, tells me I'm not able to edit.

    So I'll rewrite it.


    I'm a bit of a fool.  It's been years since I last used my PC to transfer data directly to and from my PC (like photos).  I hadn't had a phone from 2009 through 2017.  Seriously, that long without a cell phone.  My last one was that old LG VX that opened up for an elongated screen and a keypad.

    Further edit: if you don't look at the gamefaqs link below, the fix is I treated my cell phones like external harddrives, and transferred the folders to the exact same file path from one phone to the other.  Using my PC and just natively built in connection software, no special apps.


    Yeah, the forum checking system is picking up something it finds to be "bad" or "wrong" like potty language or unacceptable statements like threats or something.  @Woodus

    This is the post in question, I reposted it on GameFAQs:



    • Like 1
  13. I can't find it in the file system.  I don't feel like looking for a special app to allow access to system files right now.  I think I might just start over and stop caring about transferring save data over.  It's not worth it, and I can't even be sure the new version of Helium will even allow that transfer to a new phone even if I spend the money.  No direct transfers either, at least in the free version.  Probably available in the premium.

    So likely Helium Premium is the only potential possible way.  What appears on my other phone is a file called "No Data," that I can't find anyway to access it or unlock it.  In my old phone it shows the save data.

    I should also point out that none of the other backups actually backup the save data.  So deleting the game, then running the backup restores no save data.  Only Helium.  Extra fun.

  14. 6 minutes ago, Plattym3 said:

    If this isn't an advertisement for physical media, I don't know what is.

    Sorry this is a problem.

    LOL, too true.  Though with consoles in recent memory, that will be easier (not PS3 though, given system architecture), like X360 -> XOne -> XSeries, or PS4 -> 5.  Using cloud storage, as every game has universal encoding to note save files, and can use cloud storage.  Just have to set that up.  MS being MUCH easier than Sony or Nintendo, and who knows with Nintendo and other systems (can't transfer between 3DS systems, but you CAN between Switch, but what about Switch 2?...big unknown, but Nintendo is taking some notes).

    I mean it isn't like save transfers for PC isn't easy or anything, even for Steam games.  It's just a matter of copying over the folder, but you'd think Android would make this easy.  No.  I might have to learn how to transfer things over manually, by rummaging through the file system.  I think that's my only option.

    • Like 1
  15. Backup & Restore locks backups to the individual phone, just like Helium does now.

    Sending/receiving doesn't transfer save data either.  Again...as it doesn't request special developer access which is required for how DQ3 buries its save files.  Just transfers the game itself...this is becoming even more frustrating.

    Nevermind the connection protocols for some of these apps sucks for older phones. I'm not sure why, but some connect immediately for transferring, others do not.  This is with either Wifi or Bluetooth.  Seems like no one has my same complaint, as it's not a common thing (so far nonexistent) for these apps to dive deep into the phone file system.  Though it's hilarious having two phones sitting right next to one another, in a room where wifi bars are at max, and seeing the app trying to "find" the other phone...again, and again...and again and again.  Kind of reminds me of networking my school computers, way back when we used windows 95.  That was good fun, or when I tried synching up a linksys extender ($80 down the drain), and it wouldn't read the router, even though I specified the router, and wouldn't read my computer without directly plugging it in, despite manually adding in mac addresses, setting up on the same channel, and having it set up in a room where I was getting max bars, but I needed it to go a bit further. to reach the end of the house.

    If I don't get this by tonight, I'll try Helium once more, see if there's a transfer function I missed.

  16. Alright, since no one seems to have any idea, I'll just keep checking every potential app.  I just learned there's a specific Android transfer app Google created.  So I'll give that a shot next, as that's likely to have or require developer level folder access.

    EDIT: I should not have deleted the post with the specific name of google's app, that or Google changed it to just cloud storage and backup, as I can't find it, but there are hundreds of such apps, so 5 is barely a scratch.  More to try until it works.  I'll post what does work thats free to use when I find it.

    None of the share apps do it.  Files by Google won't either.  None of them use developer access, which unfortunately for anyone transferring DQ1~3 game files, is REQUIRED.  Thank you SE.  Thank you soooo very much.

    Backup Your Mobile doesn't.  I'm having trouble finding backup programs that transfer folder data in the way SE handles saves for 1~3.  So while it picks up the backup data, it only saves the app itself, which, based on how SE crafted it, does not store the save data in a directory channel that would carry over naturally.  Thank you sooooooo much SE.  Thank you.

    EDIT: so far only Helium requests developer access, thus all files access through that method.  Something NONE of the other backups I've tried use.  I'm guessing newer apps just don't require that level of permission. Not like it will do anything, but I sent in a ticket to SE to complain about this, specifying why, and what they need to do.  This is really starting to piss me off, as I do not want to spend $5 just to transfer my save data for ONE game.  500 hours or so for $5 I guess is the logic to accept it, but it isn't like I'll be using it again.

  17. Hey guys.  I'm having a bit of a conundrum.

    I just bought a new phone, and I can't transfer my saves from one to the other.

    My new phone's Google syncing isn't recognizing Google Play.  So Google Cloud saves can't transfer.

    For DQ3, there are no cloud save options, so I have to use another app like Helium.  However I can't find any instance of anyone with my problem:

    1. I installed Helium on both devices, synced up nicely to the computer, no issues.
    2. I uploaded my app data to an SD card, then plugged the SD card into the other phone.  The other phone doesn't recognize that there's any data present.
    3. I placed the same card back into the old phone, and it pulls up the data in Helium as a backup, for me to use to restore.
    4. I reformatted the card, did it again, same issue.

    Helium is the 6th app I've used, and the only one that will actually transfer save data, but clearly the current version puts in a forced data check on the phone that's used, and will thus not allow any other phone to see what's backed up on the card, probably without paying for the premium version, which I don't want to do, as it's just one game, and only one set of data to transfer that won't transfer via the other apps I've used.

    So my question is, does anyone know a free to use app that actually transfers over save data?

    If you're going to tell me to just start over, do know that while DQ3 doesn't track play time, my main save has 3 level 99 Thieves/MA's/Sages, and I'm working on 3 Gadabouts, all with maxed stats, max HP, and normal max MP (255/6 for the MA's, 510~12 for the others).  That's a fair amount of work that I'd prefer not to start all over again.

    So if anyone knows any other app that does what Helium does, but for free, and no shenanigan's like locking backups to just the phone that was used without paying, I would REALLY appreciate it.

    • Like 1
  18. 4 hours ago, FionordeQuester said:

    Oh I figured, lol.  You're like, half the reason we have proper documentation on the DQ games, so I don't mind 😄!

    I appreciate the thanks, but if I were better organized, like 60% of my findings wouldn't still be stuck in forum dump threads, and actually in FAQs.  It eventually gets there, lol.  One day I'll be finished, lol.  I'm not going to touch DQ12 however, nor any of the other game until what I've been working on is truly done and done.

    I will say I do like your LP's, one of the more fun LP's to watch.  Much like krw703, only he doesn't speak, despite you both really diving deep into game mechanics to master your playthroughs.

    • Like 1
  19. 8 hours ago, FionordeQuester said:

    Aww... You weren't watching my LP, then 😆!


    Yeah, I stopped watching to get back to doing my own DQ stuff, but I never watched your silent version, only the music version.  Strange to see a solo Hassan, but cool nonetheless, and very proper usage of Guile's Theme.  Very nicely done, especially with the speed up at the end of the Gracos fight.  Sadly we need more of this in small packages.  I'm too busy with data mining, so not my shindig.

  20. @RyanBGP

    Honestly, while kind of old-school, I have yet to see or find a single "Guile Theme Goes With Everything" for DQ.  DQ11 is almost the perfect game for it, with certain Pep Powers and full Draconian.  I think that's a good indicator why DQ hasn't taken off.

    Another is...no Dorkly or Dorkly-like channels making comedy revisions of DQ storylines.  No "science" breakdowns from The Game Theorists, or similar channels.

    The meme's I'm seeing in general usage (outside the various campaign pushes for DQ releases), are horrible.  I mean just poorly thought through, child-level crap that is too simple, lacks relevance, doesn't make any solid points or counter points, misses the mark in what it's attempting to say, etc.  It's just bad, and it doesn't work well if you can't properly meme a game series in a way that catches the eye, or stimulates thought, or fits in context, or uses proper associations, etc.  I'll give ONE exception to Puff-Puff, where at least some people with intelligence or who put in some level of effort, create decent memes.

    Until it's made into general social commentary that catches fire and moves the ball forward within the fanbase in general (not the die-hard fans who keep track of everything), let alone capturing attention outside the fanbase, it can't become a huge thing.

    What I find sad, is the general popularity of even DQ Builders is far too slow for my liking.  That is a game that should have really cut a path out of the clearing, through the forest, and into the wider city of gamers.

  21. 26 minutes ago, Plattym3 said:
    52 minutes ago, YangustheLegendaryBandit said:
    I would laugh if she looked over and questioned it and then you act all confused and say, “Now how did that game get on my Switch?!”

    "#$*!ing Yangus and this new game share service he signed up for with Nintendo..."

    You could always say you're just play testing for a friend...or to expand the podcast.  Or uh...shopping for ideas for your anniversary, though that might require actually finding a pair of bra of "darkness" and panties of "light" legitimately to keep up pretenses.

    • Like 1
  22. 3 hours ago, YangustheLegendaryBandit said:

    Dragon Quest 2’s original Famicom box art is one of my favorite Dragon Quest pieces of art Toriyama has made, but saying the NES version art sucked is a bit of an exaggeration. It’s different, yes, but it has some cool details and interesting takes on the main trio.

    The heavy blues, the warrior raising his sword, the fallen comrades...it's a pretty grisly and dark cover art that perfectly encapsulates in a more grisly realistic fantasy art fashion, the dark world of 2.  It's a very stylized form, reminds me a lot of the Hildebrandt brothers, especially Tim.

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