Jump to content

ignasia

Denizens
  • Content Count

    6,203
  • Joined

  • Last visited

  • Days Won

    84

Posts posted by ignasia

  1. From the look of the trailer, it's pretty much already finished (they already have ALL the story text ripped from the original, and all the classes/skills/equipment...along with enemies, stats, etc, that just require some rebalancing for solo).  They're probably sitting on it more for the purpose of a preferential release date so as not to over saturate with too much DQ at given points, but rather spread out more evenly to avoid killing sales.

    Though another reason why I think they're sitting on it for now, is it was initially teased in the US, in an interview here.  So I think they're waiting on the localization completion, then will do a near simultaneous, or simultaneous WW release.  So I'm going to say they won't cancel it.

    The chibi design is a throwback to DQ9's character art.  Why they picked that?  I don't know, maybe because it was the single most popular DQ on any one single console, and the longest running concurrently played single-player DQ.  It was also arguably much more popular outside Japan than DQ8 was, and I think another reason is there is that eventual plan for DQ9's remake.  Level-5 is likely billed to work on it, or they wouldn't have had that awkward conversation on its 10th anniversary (and they're just wrapping up on several development projects initially slated to release last year), that was clearly planned, but handled in a strange way so they can't outright say they were billed for it...so if they can't do it in the timeline and they need another company to handle it, they can always say they never said it was a definite thing.

    Another reason is DQ10 is built off DQ9, in much the same way DQ7 is built off DQ6.  Gameplay wise anyhow.  Though in terms of 9 and 10, I should point out they focused a lot on the human hero in Warrior clothing, much as the main focal character in DQ9's marketing was a warrior, and the same exact warrior uniform in both.  So that would be another reason to continue this trend.  See if it strikes a cord.

    Yet a third, and the one I brought up before in the topic covering the Anniversary special, I brought up the difference in design aesthetics.  DQ10, if it is released here, as I think they're hinting at is in the works, will have a different appeal with the online game that is more akin to DQ's 8 and 11.  Building off more realistic forms/measurements, which are more appealing in general to Chibi.  So this allows a nice transition, and it allows a distinction that favours the online game, as a bridge towards it to hopefully increase the potential early adopters.  I think this will release first outside Japan, while they both see how well it does, and continue to work on translating up through 5.5, which I think we'll see released in short order.  In the sense of a test case, more to determine potential money put into servers, gm team members, marketing, potential costs up front, how many players they expect to both transition from Japanese to Western servers, whether they need an EU and a US server, etc.

    • Like 1
  2. Welcome to the Den.  It's never easy dealing with any loss, especially one so tragically and suddenly removed.  I hope your friend lived well and at least died enjoying life and doing what he wanted to do.  That's the best thing any of us can hope for; to live life to the fullest.

    It's nice to have something to ground you during that period, give a sense of fun as a way to cope with the grief.  As others have said, and as you seem to know, losing yourself into that coping is definitely not desired, as it's best this continues as a healthy relationship with videogames and Dragon Quest, so you can move forward with the grief stages...I guess kind of redundant now, but it seems like you've got a good head, so not something to worry about.  Live well, and salude!

    • Like 1
  3. On 6/2/2021 at 7:51 PM, AustNerevar said:

    A fair warning, it doesn't account for all instances of where equipment is found.

    Nor will this work well for 2D in a few areas...shops yes, sidequests yes (a LOT of materials are in different areas, or slightly different areas, or work differently, like single shiny spots or multi spots where it's randomly 1~3 per grab, and each item is rolled from 2~4, usually 3 distinct items (and a few materials are only found in one spot in 2D that is a random grab of a potential 4 items, which you may not find a first or second attempt).

    Do note 2D mini medal locations are different for about 20 mini medals, all in Act 1, though they're fairly easy to find.

    This also doesn't account for any of the Tickington stuff, nor the extra DE equipment and items (not much, but there's some).  Like the secret wheel of harma.  Or the special items like Baumrun's Bell.

    One of the quests was changed, but it's very obvious, and it's in the third act (the directions are more straight forward).  I forget which one it is.

    If you want a list of missable items, that accounts for the DE (though it misses a bit in 2D, though only in relation to Sylvando's special section in the pre-Act 2 interlude section, as there is one more recruit in 2D, and locations are different for 5 of them):

    https://docs.google.com/document/d/1UMR8kDZWWJAwIkBNiJrwgRVy2MtdYbtfjYKmoYWHdrE/edit#heading=h.devwmswqr6ix

    • Like 1
  4. On 5/27/2021 at 10:34 AM, Enclave said:

    Personally, I gave the game a shot but I dropped it very quickly, the gacha was just too strong.

     

    Ah, for me it was more space.  It just kept adding on.  4xx MB when I started blowing up to 750 in short order.  Then each download is like 10~50MB depending.  It's too bloated for its own good.  Then again I need a bigger memory card.  Not in plans right now.  Just bought a bunch for other handhelds.

  5. 9 hours ago, Plattym3 said:

    From what I've pieced together and posted elsewhere, it's Version 1, and while it's not slated for a worldwide, there's maybe hope. Squeenix's press release to the US left off all mention of any DQX. This seems targeted to younger kids in Japan. What'cha gonna buy your 10 year old? A full, monthly charge subscription to an MMO, or a fully-contained offline DQX? That's my guess for reason #1 behind this and the chibi art. It's not made for the world, it's made for Japanese kids.


     

     


    I'm going to simply say that's an incorrect interpretation of the presentation. DQX online isn't coming here. They're not using 9 years of content to test the waters for a V6. It's all not coming. I've made my peace with that for a decade, no use nitpicking. 45d554d8a5b31342769a34b8c98ff592.jpg

     

     

    7 hours ago, cprmauldin said:

    Based upon your arguments here and in other threads, I disappointedly agree.

     

    Then why show them in a stream specific to Wester gamers?  Where all other titles were slated for our shores?  When the original press release was built around about 8 other things more specific to Japan (except the Dai mobile release), like the Theme Park.

    Why tease us?  What would be the point?  The stream was clearly ONLY western gamers.  They stated themselves at the start they have just over 100k viewers, and that was a shock to them at how many.  For a stream with a Japanese audience, that would seem pathetically low for DQ, and I don't see why they'd brag about it.  So they decided to do two stream sessions in the end, one geared to Japan, and a much shorter one geared to us.  Dragon Quest's official had 26k viewers at max.  Other channels had it streaming through them at anywhere from 300 to 2,000 for what I saw, didn't check for everything, and didn't check for facebook stream numbers.  Those would be Western, mostly catering to the US and some EU audience members.

    They simulcast in four translated languages.  For 100k people, and there's at least 35+k people I can account for youtube channels with mostly US audiences (maybe Brits as well, and ex-pats, or even people from other countries who prefer English, or from other countries who are more likely to speak and read English than the other three languages)?

    I'd expect a Japanese stream to have at minimum 500k viewers of just Japanese fans.

    • Like 1
  6. On 5/29/2021 at 7:52 AM, eal said:

    The poll didn’t have my choice, which is Dragon Quest VIII. I’ve long wanted a demake in the style of the DS games. The Switch version’s 2D mode gave me hope that we might get something like this, and now that I know they’re making remakes in a similar (but more modern) style, I think this far off dream game is a lot closer to reality than I could have hoped for.

    Yep.  I said the exact same thing myself.  I would also like to see the same for 7 and 9 (of course, after 9 gets a remake).

  7. What I want to see?  Different modes of HD-2D.  Let's see Breath of Fire 3/4 and Grandia HD-2D, not just Octopath.  Turning a camera to look at a different angle, is a staple of the 2.5D style, at least until Octopath Traveler was introduced.  Or maybe it was Tokyo RPG Factory's first outing?

    • Like 1
  8. 8 hours ago, AustNerevar said:

    Yeah that is the case.

    Sent from my SM-G965U using Tapatalk
     

    Ah, I just assumed that since they referred to 1~5.5, just prior, that was what they were intending for offline.

    That makes more sense.  That would be a fairly sizeable game.  Yeah, sorry for the misread.

    EDIT: Thinking about it further, that would also work better as a lead-in to the online game.  If the online does poorly, but the offline does well, they could also consider taking whatever they translate of v2+, and do patches for the offline game?  Possible.  Unlikely, but possible.

  9. 17 hours ago, YangustheLegendaryBandit said:

    As far as the announcements went, I felt like this:

    Erasers: Meh, it’s mobile.
    DQ10: That was just not handled well at all. Way to raise our hopes up for nothing.
    DQ10 Offline: Looks promising and I bet we get this one. Totally fine with that.
    DQ3 HD 2D: Best announcement of the whole thing. Definitely the most exciting especially since this was the first mainline game I played along with DQ4.
    DQ Treasures: Meh. I need more information.
    DQ12: The Dark Souls of DQ Games. Not surprised they had few details, but I’m interested in the comments on the “Meaning of life” story and the combat changes.

    So overall, I’m pretty satisfied with 50% of the stuff shown. I went in with zero expectations and got some cool new reveals for mainline games. Definitely can’t wait for the DQ3 HD 2D remake since it’s going for the Octopath Traveler style.

    As @MKVarana stated, they did not mention anything related to DQX v1~5.5 and whether it would see release outside Japan (or offline) only for 6.  This was tailor made for WW audiences.  They were shocked at the 100k viewership (which means, not-Japan).  As I checked the actual channels while it was running, there's about 34k between the various US-based channels airing this (at its height, I only checked once, didn't track it as I wanted to watch), and the other 66k would be the EU and rest-of-Asia.  I should point out that Hong Kong and Taiwan now have fanbases, combined, that are almost as large as the EU and US fanbases.  Even Korea is becoming receptive.

    So there's no reason for them to tease if they're not planning.

    Do note that DQ10 Offline is 1~5.5.  Oops, only v1, still, that's a LOT of content.  The same dialogue should be present for both versions.  Meaning it would be counter productive for them to do all the story text, but none of the gameplay oriented text for the Online version, and also fan that in our faces.  They know there's a lot more demand now.

    Nevermind DQ10 Offline was first teased to US audiences, not Japan.  It was never mentioned anyone I can find since one of the producers brought it up.  I just cannot recall whether it's in an interview over DQ7 3DS, or DQ11 PS4.  They want to expand the audience, not contract it.

    This was meant to bring us around towards realizing we're getting what we ask for, and a little extra.  Erasers is aimed for kids anyhow.  Bring up the youth who aren't familiar with DQ, on DQ's cuteness, same way we were weened on the NES enemy graphics, only with a higher potential chance for exposure.

    The whole point in 6, I think, is to give us something we're not supposed to have...YET.  Meaning when DQ10 releases both Offline and Online, they want to increase fervor for chapter 6, which has Celestrians (which is another teaser of sorts, as Level-5 is wrapping up development on their other major releases).  So when they announce DQ10, they want us in a fever pitch demand for 10, to increase likely subscribers, knowing 10's offline will likely sell better overall (and might be used as a segway for those interested in playing with other DQ fans...which also explains the Arte-Piazza-like chibi models for offline...while the prettier online models are more enticing...you do want to play with normal models right...right?...RIGHT?...get DQ10).  If numbers are good for DQ10's opening bell, after a given period of time, their trial period for the West, then we'll get episode 6.

    There's no point in teasing 6 if they don't plan on it, but this is a tactic to get us to demand 6 through our dollars by getting 10 offline -> 10 online -> expansions for 10 online.

    It's very clever.

    ====

    I'm surprised you didn't pick up on the fact that no DQ fanfare for DQ12.  Not even at the end.  Why?  First time since they've been announcing new DQ's that I'm aware of.  Is Sugi on this project, or just overseeing while someone else handles the music?  Is the fact that there's no standard Toriyama design for the logo, in the background mean that Toriyama is just taking a backseat overseer position, while someone else in his offices are taking up the work?  Is this the first game where it's really only Horii?

    Another interesting bit.  Horii's first series of games, a trilogy, was about a serial killer murdering people in Tokyo.  The storyline was a fairly dark murder mystery.  Nothing like Dragon Quest from what I'm reading.  Though it's an adventure mystery game, so it isn't going to frighten people.  It does say that Horii is probably interested in some macabre stuff, especially given some of the DQ5, 6, and 7 bits that are really dark, or even the 1~4 stuff that's pretty sadistic if you really break it down (Psaro wanting to murder all humans in revenge, all, no exceptions).

    So in a strange way, I am wondering if Horii is making this his final project, before handing the reigns over to a chosen successor, by making this game a circle-back to his origin, pre-Dragon Quest, of a serious and mature storyline, but into the DQ world?

  10. 5 hours ago, MKVarana said:

    They only specifically said that V6 for the online will not see a worldwide release.  They didn't say anything either was for the Offline announcement, but it noticeably lacked the "There are no plans for a worldwide release." disclaimer that the V6 announcement had.

     

    That's a good point, they never mentioned anything for 1~5.5 related to release, since it's already out in Japan.

    It's obvious that DQ10 offline is meant to see a World Wide release at some point, but they cannot say anything yet as, if we consider the sheer volume of text, that's 3~4 full sized DQ games each somewhere in the range of 6/7/8/9/11, all combined into one.  There would also be a lot to trim out, and they'd need to decide on a DQ9-like party system, or allow certain story NPC's to become actual characters.  Though given the volume of text, that would be instantaneous for Japan, but take quite some time for us.  I expect Winter 2022 at the earliest, spring 2023 at the latest.

    I would suspect they do a simultaneous release of DQX 1~5.5 on one server in the US (maybe one in France for the EU).  To test the waters.  If it does well, we'll get 6.  If it does poorly, the costs for localization and the given time test period should be made up with the offline version.

     

    DQ3 HD-2D
    https://www.woodus.com/forums/uploads/monthly_2021_05/Screenshot_20210526-231812.png.4eb32bce2247c907faccd4bf4866eef5.png

    Golden Sun:
    http://i1.ytimg.com/vi/nmdEicMf2c4/hqdefault.jpg

  11. They did not say how they were going to change things, and did not specifically indicate turn-based was going away.  Horii said he wanted to alter the nature of the command menu.  That offers a LOT of options without completely doing away with DQ, but allowing it to become more streamlined and faster paced, or feel less confined.  That's what he's going for.  This actually means SE was closely paying attention to commentary in the West from new fans.

    I should point out that DQ11's PS4 version already changes the combat.  Individual turns, no formal rounds, you cannot use any item that doesn't have a function in battle, the ability to swap equipment out at will within your turn, a very randomized turn-order system that can allow the same character or monster to go last the previous "round" and go first the next one (really hurts with bosses), as while there's no hardline stop there is still a "round" of actions tracked for all characters and monsters.  Nevermind movement in battle, which indicates a desire for some changes and expansions of battle functions.

    Despite general sentiments, DQ has been altering the nature of combat, albeit far more slowly than other TB games.  DQ11 just takes some giant leaps, and DQ9 attempted to take a few leaps themselves.

    However, given Horii's absolute firm statement in an interview immediately following the worldwide original PS4 release of DQ11, that mainline DQ games will ALWAYS be turn-based, I think we'll see a further expanding on what was already done with the PS4 edition of DQ11, and the speed up functions in the Definitive Editions of DQ11.

    =====

    I actually really like the idea of DQ going back to a darker tone, as since DQ8 it's become VERY comical, with some very adult themes portrayed in a far more lighthearted way than 1~7.  Less personalized murder, less torture, less truly sinister acts.  This attempts to take some pages out of Dai and FF16, and take a road less traveled, especially as Horii himself has been attempting to hone his writing skills for more serious endeavours.  We can even look at DQ Builders 1, and the very serious and dark tone, with VERY minimal brushing up on the nature of what is happening.  It's much more in a player's face.  So I get the impression he really wants to make a mark.

    I do get a mixed vibe of Breath of Fire meets Soulsborne with the new logo.  Even the paint job is different.  Darker hues, gone is the luster from the Dragon Quest portion of the title, and gone is the sword "T," favouring the Nintendo created logo since DQ9.  I'm not sure what that means exactly, but my guess is they want expansion out West, as DQ is stagnating in Japan (PS4 sales were much higher than expected as well...as with the feedback there from what I can find being VERY favourable).  Horii himself seems to see DQ as being worthy of AAA title status, so this is definitely a move in that direction, and one that is expected as a test for a new direction for the series.  I do expect we'll still see some lighthearted brushing of certain subjects, but I like the idea of a darker tone.

    ========

    I also wonder if he's looking into the future as this is the FIRST announced logo of a DQ without the fanfare.  What does THAT portend?  Is Sugiyama finally bowing out and allowing a picked successor to handle this project?  I hope so.

    DQ3's music is also different.  It sounds like someone else handled the compositions and arrangements.  It too feels a bit more mature.  It's also clear they're using new artists, and working back a few things.  Taking the models created for the Switch release of DQ3, and returning to the SNES models of enemies, for a more traditional feel of the monsters.

    • Like 1
  12. Yep, DQ8 having the "Rest Until Evening" option at inns was a first.

    So interesting how things are tweaked over time after introduction.  We go from that, to four separate points in time, morning, day, evening, and night.  Which is really funny, as nothing in DQ11 requires either morning or evening specifically.  So I wonder if they had some plans that were never implemented.

  13. One post, no follow ups.  Heh.

    I'm assuming you're following in the same footsteps and planning on a solo run.

    Also yes, that auto-kill I'm aware of, which does make things much easier for sure, and it is rather nice it works with Multislice.

    Dig is not much faster.  I'm not sure why you think that.  Dig is 1/10 chance to search for an item, then the number of potential enemies, and it seems like the actual drop rate is factored in.  I'll have to retest that myself, but I'm fairly certain it's going to be a painful road.

    EDIT: yeah, just spent the last 20 minutes digging.  It definitely factors in drop rate.  So that's a 1/5120 at best (2 enemies), and a worst case of 1/30720 (12 enemies).  Auto-steal is the better route, but techically still not worth it as 1/128 will be your steal rate for seeds, assuming you've killed the desired dropping enemy last.

    Even if you could manage to speed through 25 average digs per 1 battle, that's 1/204.8 ~ 1/1228.8 rate average chance compared to battling...though if considering chance in battle to get the desired enemy, that's probably on par if you're lucky to find a map with 2 enemies and seeds.  Most maps are 6~8.

  14. You and me both.  That was one missing element that would have been nice to see return.  I think they removed it because you can sleep until evening in almost all resting spots.  At least the ones that function like inns, and those that are inns.  Strange the nuns who offer rest won't allow for it.  Which is still a tad annoying when it comes to how long it can take to trek back to the desired location from the nearest resting location in a few spots, like the areas between Ascantha and the former and latter towns being quite massive, lol.  So until Baumrun, that's a tad annoying, especially going South, as Morrie's is the only location.  The other being the bulk of Argonia.

    • Like 3
  15. So my new phone hiccupped while quicksaving and the game semi-crashed (but was still running ...I don't get it), and with it, all my save data was wiped.

    I'm not sure what that's about.

    In anycase, in attempting to repeat the same process, I ran into a brick wall.  My phones, for whatever reason, can no longer show actual hidden data, even in developer mode, even with all options set to unlock to allow manipulatng the file data directly.  I'm not sure why.  I'm assuming some update from google?  I don't know.  I do know that the only version of that folder where I can actually see any of the folder data, is the copied data folder from Helium.  They also show up as having no data when viewed in my computer.

    In repeating the same process of transferring, nothing shows up.  Nothing appears.  When transferring the Helium ripped directory with the files unmasked, it does nothing either.

    Same deal using any of the old transfer programs.

    So I have to give it up.

    That is almost 4 years of data gone.  I guess I shouldn't feel too bad, knowing my SNES carts are, or will be deleted soon enough by default, as the batteries die.  Same with my GBC cart of DQ3, and...that's a lot of medals to lose, but so be it. 

    Very disheartening and very saddening.  4 years of playing while watering, using battles to time when I was done.  Getting multiple sets of classes to level 99, with all spells unlocked, and maxed out stats, and 520 or in the case of my Martial Artists, 260ish MP.

    That is so much to lose.

    • Like 1
  16. Dragon Quest X Online <- could be interesting, especially for DQ X players.
     Dragon quest walk <- not interested
     Dragon Quest Tact <- cool
     Star Dragon Quest <- Dragon Quest to the Stars?  The now removed game, or is there another game I'm unaware of?
     Dragon Quest Monsters Super Light <- It's not dead?
     Dragon Quest Rivals Ace <- It's not dead?
     Dragon Quest Die's Adventure Series <- Mobile probably, but I would be happy to hear something about Infinity Strash
     Dragon Quest Series Official Goods <- not my thing, but I do know quite a few of you here love merchandise
     Dragon Quest Island The island that began with the Great Demon King Zoma <- O_o...Dragon Quest Builders 3 maybe?  Probably isn't, but what then?  Nevermind, I found it...the theme park: https://www.siliconera.com/dragon-quest-island-attraction-grand-opening-set-for-this-week/
     Part 2: Introducing the latest lineup of the "Dragon Quest" series <- Now this is what should be interesting, and I'm very much looking forward to this bit.

     

    I'm hoping we see:

    1. A hint of DQ12, even if it's just the tiniest teaser, despite what Horii stated
    2. Dragon Quest 4~8 Switch, or at least 4~6 (maybe PS4 and 5)
    3. Dragon Quest 9 remake
    4. Dragon Quest Builders 3
    5. Something completely new and interesting
    6. Mia and Erik's Monsters adventure
    • Like 1
  17. At some point I need to compile boss data...

    Anyhow, this is from an incomplete FAQ, but related to DQ8 3DS's notorious monsters, as in the specific new monsters, I hope this transfers like in the old forum build:

     

    Quote
    Bug:
    Apocalips
    
    Beast:
    Teen Fox , Drive-Thru , L'il Digger , Ace of Spades
    
    Plant:
    Major Flavour , Snore Spore , Psychedelia
    
    Material:
    Mr. Bo Dangles
    
    Bird:
    Flappacinno , Condor from Yonder , Heavenly Hunter
    
    Elemental:
    Famous Five , Lucky Old Sun , Star Duster , Cosmic Doom
    
    Demon:
    Ms. Impetuous , Pre-curser of Death , Mr. Stalkative , Sinister Minister
    
    Humanoid:
    Whizzkid
    
    Zombie:
    Caped Inspectre , King of RIP
    
    ==========================================
                 Always Available (8)
    ==========================================
    
    -------------
    The Apocalips
    -------------
    102xp 35g
    Copper Monster Coin
    West of Peregrin Quay
    
    Short Name: Philippa
          Type: Lips
        Family: Bug
    
             MIN   MAX  GROWTH  LvRANGE (34)
    HP        22 / 396   11      2 ~ 36
    MP         0
    Attack    12 / 222    6.2    2 ~ 36
    Defence    8 / 225    6.4    2 ~ 36
    Agility    5 / 124    3.5    2 ~ 36
    Turns: 0.8
    Abilities: Kasnooze (no MP / wasted turn)
    
             Immunity: Fizzle , Dance Seal , Drain Magic
    Strong Resistance: Poison , Snooze
      Weak Resistance: Paralysis , Fuddle , Dazzle
        No Resistance: Frizz , Sizz , Bang , Woosh , Crack , Zap , Fire , Ice ,
                       Strike , Troop , Death , Lose Turn , Sap
    
    --------
    Teen Fox
    --------
    120xp 39g
    Silver Monster Coin
    South of Emma's Grandmother's house and West of Wisher's Peak
    Special Condition: Day only
    
    Short Name: Michael J.
          Type: Fencing Fox
        Family: Beast
        Team/s: Just Beastly
    
             MIN   MAX  GROWTH  LvRANGE (40)
    HP        50 / 670   15.5    9 ~ 49
    MP         8 /  20     .3    9 ~ 49
    Attack    28 / 260    5.8    9 ~ 49
    Defence   20 / 220    5      9 ~ 49
    Agility   16 / 160    3.6    9 ~ 49
    Turns: 0.8 -> 0.7
    Dodge: 1/16 (base form of Fencing Fox is 1/64)
    Crit: Yes
    Abilities: Fizzle, Midheal
    
             Immunity: Snooze
    Strong Resistance: Lose Turn , Fuddle
      Weak Resistance: Death , Dazzle , Fizzle , Dance Seal , Drain Magic
        No Resistance: Frizz , Sizz , Bang , Woosh , Crack , Zap , Fire , Ice ,
                       Strike , Troop , Poison , Paralysis , Sap
    
    -------------
    Major Flavour
    -------------
    43xp 33g
    Copper Monster Coin
    South of Riverside Chapel
    
    Short Name: Bo Lete
          Type: Funghoul
        Family: Plant
        Team/s: Fun Guys
    
             MIN   MAX  GROWTH  LvRANGE (50)
    HP        44 / 554   10.2    8 ~ 58
    MP         0
    Attack    21 / 226    4.1    8 ~ 58
    Defence   18 / 208    3.8    8 ~ 58
    Agility  114 / 334    4.4    8 ~ 58
    Turn: 1
    Abilities: Sweet Breath
    
             Immunity: Poison , Fizzle , Dance Seal , Drain Magic
    Strong Resistance: Fuddle , Dazzle
      Weak Resistance: Paralysis , Lose Turn , Snooze
        No Resistance: Frizz , Sizz , Bang , Woosh , Crack , Zap , Fire , Ice ,
                       Strike , Troop , Death , Sap
    
    --------------
    Mr. Bo Dangles
    --------------
    119xp 53g
    Silver Monster Coin
    North-East of Swordsmans Labyrinth
    
    Short Name: Mudison
          Type: Mud Mannequin
        Family: Material
        Team/s: Bad Spelling , Materialistic
    
             MIN   MAX  GROWTH  LvRANGE (60)
    HP       126 / 684    9.3   16 ~ 76
    MP         0
    Attack    63 / 249    3.1   16 ~ 76
    Defence   66 / 342    4.6   16 ~ 76
    Agility   50 / 122    1.2   16 ~ 76
    Turn: 0.8
    Dodge: 1/16
    Abilities: Weird Dance
    
             Immunity: Lose Turn , Snooze , Fuddle , Dazzle , Fizzle , Sap ,
                       Drain Magic
    Strong Resistance: Death , Poison
      Weak Resistance: Paralysis , Dance Seal
        No Resistance: Frizz , Sizz , Bang , Woosh , Crack , Zap , Fire , Ice ,
                       Strike , Troop
    
    ---------------
    The Snore Spore
    ---------------
    80xp 32g
    Copper Monster Coin
    On path to Puff Puff Parlor
    
    Short Name: Mushy
          Type: Morphean Mushroom
        Family: Plant
        Team/s: Fun Guys
    
             MIN   MAX  GROWTH  LvRANGE (50)
    HP        90 / 615   10.5   12 ~ 62
    MP         0
    Attack    44 / 264    4.4   12 ~ 62
    Defence   34 / 204    3.4   12 ~ 62
    Agility  131 / 336    4.1   12 ~ 62
    Turn: 0.9
    Dodge: 1/64
    Actions: Sweet Breath
    
             Immunity: Poison , Fizzle , Dance Seal , Drain Magic
    Strong Resistance: Fuddle , Dazzle
      Weak Resistance: Paralysis , Lose Turn , Snooze
        No Resistance: Frizz , Sizz , Bang , Woosh , Crack , Zap , Fire , Ice ,
                       Strike , Troop , Death , Sap
    
    -----------
    Psychedelia
    -----------
    135xp 35g
    Silver Monster Coin
    Inlet on road to desert, just South of Mystical Spring
    
    Short Name: Madge
          Type: Mushroom Mage
        Family: Plant
        Team/s: Fun Guys
    
             MIN   MAX  GROWTH  LvRANGE (50)
    HP       162 / 667   10.1   21 ~ 71
    MP        10 /  25     .3   21 ~ 71
    Attack    82 / 242    3.2   21 ~ 71
    Defence   76 / 256    3.6   21 ~ 71
    Agility  155 / 380    4.5   21 ~ 71
    Turn: 1.1
    Abilities: Kacrackle (60~70) , Heal
    
             Immunity: Snooze , Fuddle , Dance Seal
    Strong Resistance: Woosh , Dazzle
      Weak Resistance: Frizz , Sizz , Bang , Zap , Fire , Death , Poison ,
                       Paralysis , Lose Turn , Fizzle
        No Resistance: Crack , Ice , Strike , Troop , Sap , Drain Magic
    
    --------------
    The Drive-Thru
    --------------
    230xp 50g
    Silver Monster Coin
    Just West of camp site on the way to Mystical Spring
    
    Short Name: Pierce
          Type: Spiked Hare
        Family: Beast
        Team/s: Just Beastly
    
             MIN   MAX  GROWTH  LvRANGE (60)
    HP        84 / 588    8.4   11 ~ 71
    MP         0
    Attack    34 / 298    4.4   11 ~ 71
    Defence   24 / 168    2.4   11 ~ 71
    Agility   26 / 182    2.6   11 ~ 71
    Turn: 0.8
    Dodge: 1/64
    Abilities: Psyche Up
    
             Immunity: Fizzle , Dance Seal , Drain Magic
    Strong Resistance: Bang
      Weak Resistance: Zap , Paralysis , Fuddle
        No Resistance: Frizz , Sizz , Woosh , Crack , Fire , Ice , Strike , Troop ,
                       Death , Poison , Lose Turn , Snooze , Dazzle , Sap
    
    ---------------
    The Flappacinno
    ---------------
    164xp 48g
    Silver Monster Coin
    Near waterfall South-West of Arcadia
    
    Short Name: Kim Myra
          Type: Chimaera
        Family: Bird
        Team/s: The Avian Attackers
    
             MIN   MAX  GROWTH  LvRANGE (60)
    HP       108 / 732   10.4   15 ~ 75
    MP         6 /  24     .3   15 ~ 75
    Attack    52 / 298    4.1   15 ~ 75
    Defence   46 / 322    4.6   15 ~ 75
    Agility   46 / 322    4.6   15 ~ 75
    Turn: 1.1
    Dodge: 1/32
    Abilities: Flame Breath (30~40) , Midheal
    
             Immunity: Dance Seal
    Strong Resistance: Frizz , Sizz , Bang , Zap , Fire , Ice , Snooze , Fuddle ,
                       Drain Magic
      Weak Resistance: Troop , Death , Paralysis , Lose Turn
        No Resistance: Woosh , Crack , Strike , Poison , Dazzle , Fizzle , Sap
    
    ==========================================
                 Rank C Completed (3)
    ==========================================
    
    ------------------
    Condor from Yonder
    ------------------
    199xp 33g
    Silver Monster Coin
    West of Tower of Alexander, on rocks before beach
    
    Short Name: Hayden
          Type: Hades Condor
        Family: Bird
        Team/s: The Avian Attackers
    
             MIN   MAX  GROWTH  LvRANGE (62)
    HP       204 / 724    8.4   22 ~ 84
    MP        16 /  40     .4   22 ~ 84
    Attack   107 / 336    3.7   22 ~ 84
    Defence   98 / 284    3     22 ~ 84
    Agility   72 / 270    3.2   22 ~ 84
    Turns: 0.7
    Dodge: 1/64
    
             Immunity: Dance Seal
    Strong Resistance: Paralysis , Lose Turn , Fuddle , Fizzle
      Weak Resistance: Woosh , Death , Poison , Snooze , Dazzle , Drain Magic
        No Resistance: Frizz , Sizz , Bang , Crack , Zap , Fire , Ice , Strike ,
                       Troop , Sap
    
    ---------------
    The Famous Five
    ---------------
    138xp 14g
    Silver Monster Coin
    South-West of Emma's Grandmother's house, tucked into the hills
    
    Short Name: Noddy
          Type: Soulspawn
        Family: Elemental
    
             MIN   MAX  GROWTH  LvRANGE (38)
    HP       150 / 587   11.5   28 ~ 66
    MP         0
    Attack    95 / 342    6.5   28 ~ 66
    Defence   76 / 212    3.6   28 ~ 66
    Agility   81 / 198    3.1   28 ~ 66
    Turns: 0.8
    Dodge: 1/32
    Abilities: Sweet Breath
    
        Normal Attack: 40%
             Immunity: Death , Poison , Paralysis , Lose Turn , Snooze , Fuddle ,
                        Fizzle , Dance Seal , Sap , Drain Magic
    Strong Resistance: -
      Weak Resistance: Frizz , Sizz , Bang , Woosh , Crack , Zap , Fire , Ice ,
                       Strike , Troop , Dazzle
        No Resistance: -
    
    -----------
    L'il Digger
    -----------
    104xp 83g
    Copper Monster Coin
    Just West of Ascantha
    
    Short Name: L'il Digger
          Type: Mischievous Mole
        Family: Beast
        Team/s: The Holey Trinity , Just Beastly
    
             MIN   MAX  GROWTH  LvRANGE (30)
    HP        30 / 435   13.5    5 ~ 35
    MP         0
    Attack    14 / 206    6.4    5 ~ 35
    Defence   12 / 168    5.2    5 ~ 35
    Agility    6 / 114    3.6    5 ~ 35
    Turn: 0.7
    Abilities: Psyche Up
    
             Immunity: Fizzle , Dance Seal , Drain Magic
    Strong Resistance: -
      Weak Resistance: Poison , Snooze , Dazzle
        No Resistance: Frizz , Sizz , Bang , Woosh , Crack , Zap , Fire , Ice ,
                       Strike , Troop , Death , Paralysis , Lose Turn , Fuddle ,
                       Sap
    
    ==========================================
                Rank A Completed (7)
    ==========================================
    
    -------------
    Ms. Impetuous
    ------------- 
    315xp 92g
    Silver Monster Coin
    Slightly South-East of Farebury, on hill on West just overlooking big red tree
    
    Short Name: Dimples
          Type: Imp
        Family: Demon
        Team/s: Bad Spelling , Far From Heaven
    
             MIN   MAX  GROWTH  LvRANGE (98)
    HP        28 / 782    7.7    1 ~ 99
    MP        15
    Attack    21 / 324    3.1    1 ~ 99
    Defence   21 / 344    3.3    1 ~ 99
    Agility   18 / 194    1.8    1 ~ 99
    Turns: 1.1
    Abilities: Thwack , Kaboom (95~115) , Chilly Breath (50~60)
    
             Immunity: Fizzle , Dance Seal , Drain Magic
    Strong Resistance: Crack , Ice
      Weak Resistance: Bang , Death
        No Resistance: Frizz , Sizz , Woosh , Zap , Fire , Strike , Troop ,
                       Poison , Paralysis , Lose Turn , Snooze , Fuddle , Dazzle ,
                       Sap
    
    ---------------
    Heavenly Hunter
    ---------------
    300xp 81g
    Gold Monster Coin
    North and a little East of Riverside Church
    
    Short Name: Harry
          Type: Hawk Man
        Family: Bird
        Team/s: Hurricane Force , The Avian Attackers
    
             MIN   MAX  GROWTH  LvRANGE (29)
    HP       190 / 625   15     21 ~ 50
    MP        26 /  43     .6   21 ~ 50
    Attack    88 / 285    6.8   21 ~ 50
    Defence   76 / 203    4.4   21 ~ 50
    Agility   65 / 137    2.5   21 ~ 50
    Turn: 0.9
    Dodge: 1/32
    Abilities: Kaswoosh (45~90) , Dive from Air , Slashes Viciously
    
             Immunity: Dance Seal
    Strong Resistance: Bang , Death , Paralysis , Lose Turn , Snooze , Fuddle ,
                       Drain Magic
      Weak Resistance: Crack , Zap , Poison , Dazzle , Sap
        No Resistance: Frizz , Sizz , Woosh , Fire , Ice , Strike , Troop , Fizzle
    
    ------------
    The Whizzkid
    ------------
    312xp 108g
    Copper Monster Coin
    South and slightly West of Monster Arena
    
    Short Name: Lumpy
          Type: Lump Wizard
        Family: Humanoid
        Team/s: Hurricane Force , Not Quite Human
    
             MIN   MAX  GROWTH  LvRANGE (30)
    HP       216 / 480    8.8   24 ~ 54
    MP       200
    Attack    87 / 198    3.7   24 ~ 54
    Defence   72 / 198    4.2   24 ~ 54
    Agility   60 / 108    1.6   24 ~ 54
    Turn: 1.3
    Abilities: Fizzle , Kaswoosh (45~90)
    
             Immunity: Death , Lose Turn , Snooze , Fuddle , Dazzle , Dance Seal ,
                       Drain Magic
    Strong Resistance: Paralysis , Fizzle
      Weak Resistance: -
        No Resistance: Frizz , Sizz , Bang , Woosh , Crack , Zap , Fire , Ice ,
                       Strike , Troop , Poison , Sap
    
    -------------
    Ace of Spades
    -------------
    304xp 83g
    Silver Monster Coin
    East of Hilltop Hut
    
    Short Name: Dugan
          Type: Mischievous Mole
        Family: Beast
        Team/s: The Holy Trinity , Just Beastly
    
             MIN   MAX  GROWTH  LvRANGE (60)
    HP        45 / 615    9.5    5 ~ 65
    MP         0
    Attack    14 / 278    4.4    5 ~ 65
    Defence   12 / 204    3.2    5 ~ 65
    Agility    6 / 162    2.6    5 ~ 65
    Turn: 1.1
    Crit: Yes
    Abilities: Psyche Up
    
             Immunity: Fizzle , Dance Seal , Drain Magic
    Strong Resistance: -
      Weak Resistance: Poison , Snooze , Dazzle
        No Resistance: Frizz , Sizz , Bang , Woosh , Crack , Zap , Fire , Ice ,
                       Strike , Troop , Death , Paralysis , Lose Turn , Fuddle ,
                       Sap
    
    -------------
    Lucky Old Sun
    -------------
    392xp 57g
    Silver Monster Coin
    Southern-most section of badlands in Trodain region, West of Hilltop Hut
    Special Condition: Day only
    
    Short Name: Ray Churls
          Type: Spitnik
        Family: Elemental
        Team/s: Heaven's Above
    
             MIN   MAX  GROWTH  LvRANGE (56)
    HP       216 / 540    5.8   21 ~ 77
    MP         0
    Attack    88 / 334    4.4   21 ~ 77
    Defence   90 / 342    4.5   21 ~ 77
    Agility   58 / 158    1.8   21 ~ 77
    Turn: 0.7
    Dodge: 1/64
    Crit: Yes
    Abilities: Dazzleflash
    
             Immunity: Frizz , Sizz , Fire , Dance Seal , Fizzle , Drain Magic ,
                       Paralysis
    Strong Resistance: Bang , Poison , Dazzle , Fuddle , Snooze , Lose Turn
      Weak Resistance: Zap , Death , Sap
        No Resistance: Crack , Woosh , Ice , Strike , Troop
    
    -------------------
    The Caped Inspectre
    -------------------
    464xp 66g
    Silver Monster Coin
    North of Mysterious Altar
    
    Short Name: Sir Bodless
          Type: Phantom Swordsman
        Family: Zombie
        Team/s: Bright Sparks , The Zombebops
    
             MIN   MAX  GROWTH  LvRANGE (40)
    HP       204 / 612   10.2   28 ~ 68
    MP         0
    Attack   134 / 350    5.4   28 ~ 68
    Defence  115 / 255    3.5   28 ~ 68
    Agility   79 / 155    1.9   28 ~ 68
    Turn: 1
    Dodge: 1/64
    Abilities: Lightning (35~45)
    
        Normal Attack: 70%
             Immunity: Death , Paralysis , Lose Turn , Snooze , Fuddle , Fizzle ,
                         Dance Seal , Drain Magic
    Strong Resistance: Dazzle
      Weak Resistance: Frizz , Sizz , Woosh , Crack , Fire , Ice , Poison , Sap
        No Resistance: Bang , Zap , Strike , Troop
    
    -------------------
    Pre-curser of Death
    -------------------
    350xp 102g
    Silver Monster Coin
    West of Rydon's Tower
    
    Short Name: Damon
          Type: Demon Thunderer
        Family: Demon
        Team/s: Bright Sparks , Far From Heaven
    
             MIN   MAX  GROWTH  LvRANGE (40)
    HP       179 / 711   13.3   36 ~ 76
    MP         0
    Attack   132 / 260    3.2   36 ~ 76
    Defence  138 / 290    3.8   36 ~ 76
    Agility   97 / 173    1.9   36 ~ 76
    Turn: 1
    Abilities: Lightning (35~45)
    
             Immunity: Bang , Death , Paralysis , Fizzle , Dance Seal , Drain Magic
    Strong Resistance: Zap , Poison , Lose Turn , Snooze , Fuddle , Dazzle , Sap
      Weak Resistance: -
        No Resistance: Frizz , Sizz , Woosh , Crack , Fire , Ice , Strike , Troop
    
    ==========================================
                    Post Game (5)
    ==========================================
    
    -----------
    Star Duster
    -----------
    301xp 99g
    Silver Monster Coin
    South of Red's
    
    Short Name: Ziggy
          Type: Dark Star (World of Light version)
        Family: Elemental
        Team/s: Heaven's Above
    
             MIN   MAX  GROWTH  LvRANGE (29)
    HP       580 / 664    2.9   37 ~ 66
    MP        12 /  23     .4   37 ~ 66
    Attack   226 / 321    3.3   37 ~ 66
    Defence  165 / 292    4.4   37 ~ 66
    Agility  118 / 170    1.8   37 ~ 66
    Turn: 0.8
    Abilities: Burning Breath (paralysis) , Dazzle (blind) ,
               Strange Glow (spell vulnerability up)
    
             Immunity: Death , Paralysis , Dazzle , Dance Seal , Drain Magic
    Strong Resistance: Lose Turn , Snooze , Fuddle , Fizzle , Sap
      Weak Resistance: Frizz , Sizz , Woosh , Fire , Ice , Poison
        No Resistance: Bang , Crack , Zap , Strike , Troop
    
    --------------
    Mr. Stalkative
    --------------
    408xp 69g
    Silver Monster Coin
    At start of cape on path to Trodain, just before tunnel from Southern to
    Northern Trodain
    
    Short Name: Othello
          Type: Hellstalker
        Family: Demon
        Team/s: Bright Sparks , Far From Heaven
    
             MIN   MAX  GROWTH  LvRANGE (15)
    HP       405 / 592   12.5   45 ~ 60
    MP         0
    Attack   336
    Defence  144 / 255    7.4   45 ~ 60
    Agility  123 / 142    1.3   45 ~ 60
    Turn: 1
    Dodge: 1/64
    Abilities: Lightning (35~45)
    
             Immunity: Bang , Death , Paralysis , Snooze , Fuddle , Dance Seal ,
                       Drain Magic
    Strong Resistance: Poison , Lose Turn , Dazzle
      Weak Resistance: Frizz , Sizz , Crack , Zap , Fire , Ice , Fizzle , Sap
        No Resistance: Woosh , Strike , Troop
    
    -----------------
    Sinister Minister
    -----------------
    316xp 152g
    Silver Monster Coin
    Cape West of Peregrin Quay
    
    Short Name: Priestley
          Type: Dark Minister (World of Light version)
        Family: Demon
        Team/s: Hurricane Force , Far From Heaven
    
             MIN   MAX  GROWTH  LvRANGE (20)
    HP       446 / 512    3.3   37 ~ 57
    MP        16 /  24     .4   37 ~ 57
    Attack   163 / 189    1.3   37 ~ 57
    Defence  177 / 271    4.7   37 ~ 57
    Agility  108 / 144    1.8   37 ~ 57
    Turn: 0.8
    Abilities: Kaswoosh (40~95) , Curse
    
             Immunity: Woosh , Death , Snooze , Fizzle , Dance Seal
    Strong Resistance: Poison , Paralysis , Lose Turn , Fuddle , Drain Magic
      Weak Resistance: Frizz , Sizz , Bang , Crack , Zap , Fire , Ice , Dazzle ,
                       Sap
        No Resistance: Strike , Troop
    
    -----------
    Cosmic Doom
    -----------
    468xp 129g
    Gold Monster Coin
    South of Argonia
    
    Short Name: Starsky
          Type: Solaris
        Family: Elemental
        Team/s: Heaven's Above
    
             MIN   MAX  GROWTH  LvRANGE (40)
    HP       457 / 765    7.7   48 ~ 88
    MP         0
    Attack   331
    Defence  203 / 295    2.3   48 ~ 88
    Agility  129 / 205    1.9   48 ~ 88
    Turn: 0.8
    Abilities: Meteors (80~96)
    
             Immunity: Frizz , Sizz , Fire , Death , Paralysis , Lose Turn ,
                        Snooze , Fuddle , Fizzle , Dance Seal , Drain Magic
    Strong Resistance: Bang , Woosh , Poison , Dazzle
      Weak Resistance: Crack , Ice , Sap
        No Resistance: Zap , Strike , Troop
    
    -----------
    King of RIP
    -----------
    477xp 108g
    Gold Monster Coin
    Forest West and a little North of Royal Hunting Ground, aka Metal Slime Forest
    
    Short Name: Barry Wight
          Type: Wight King
        Family: Zombie
        Team/s: Hurricane Force , The Zombebops
    
             MIN   MAX  GROWTH  LvRANGE (51)
    HP       456 / 741    5.6   45 ~ 96
    MP        64 / 115    2     46 ~ 47 (46~97 for all growth)
                          1     47 ~ 63
                          0     63 ~ 64
                          2     64 ~ 65
                          0     65 ~ 66
                          2     66 ~ 67
                          1     67 ~ 68
                          0     68 ~ 69
                          1     69 ~ 70
                          2     70 ~ 71
                          1     71 ~ 77
                          0     77 ~ 78
                          1     78 ~ 79
                          2     79 ~ 80
                          0     80 ~ 81
                          1     81 ~ 82
                          2     82 ~ 83
                          1     83 ~ 84
                          0     84 ~ 85
                          1     85 ~ 86
                          2     86 ~ 87
                          1     87 ~ 88
                          0     88 ~ 89
                          2     89 ~ 90
                          0     90 ~ 91
                          1     91 ~ 93
                          2     93 ~ 94
                          0     94 ~ 95
                          1     95 ~ 97
    Attack   194 / 265    1.4   45 ~ 96
    Defence  136 / 268    2.6   45 ~ 96
    Agility  125 / 201    1.5   45 ~ 96
    Turn: 1
    Act Count: 1~2
    Abilities: Fizzle , Kaswoosh (40~95)
    
             Immunity: Death , Poison , Paralysis , Snooze , Fuddle , Fizzle ,
                       Dance Seal
    Strong Resistance: Bang , Crack , Ice , Lose Turn , Dazzle , Sap , Drain Magic
      Weak Resistance: Frizz , Sizz , Woosh , Fire
        No Resistance: Zap , Strike , Troop
    
    ===============================================================================
                                Monster Arena - RANK X
    -------------------------------------------------------------------------------
    
    +----------------------------------------------------------+
     Battle 1  Bangerz 'n' Mash - Alexandria's Infant Avengers,
                                  The Bash Brigade
    +----------------------------------------------------------+
    Slime Knight
            HP ~ 800
        Attack ~ 329
       Defence ~ 154
          Crit - Yes
     Abilities - Midheal , Flying Attack (1.25*)
    
    Fencing Fox
            HP ~ 800
        Attack ~ 331
       Defence ~ 122
         Turns - 1~2
     Abilities - Midheal, Fizzle
    
    Restless Armour
            HP ~ 800
        Attack ~ 378 
       Defence ~ 172
          Crit - Yes
     Abilities - None
    
    +--------------------------------------------------------------+
     Battle 2  Cash and Carrie - The Bickering Brats from Baccarat,
                                 Double or Nothing
    +--------------------------------------------------------------+
    Goodybag
            HP ~ 750
        Attack ~ 307
       Defence ~ 146
     Abilities - Sultry Dance, Kasap, Kasnooze
    
    Bone Baron
            HP ~ 820
        Attack ~ 385 
       Defence ~ 206
          Crit - Yes
         Turns - 1~2
     Abilities - Crest (65~75)
    
    Gold Golem
            HP ~ 850
        Attack ~ 400
       Defence ~ 210
          Crit - Yes
     Abilities - Leap (1.25*)
    
    +------------------------------------------------------------------------+
     Battle 3  Morrie's Merry Maiden's - The Biggest Hits in the Monster Pit,
                                         Battle Bunnies
    +------------------------------------------------------------------------+
    Treeface
            HP ~ 820
        Attack ~ 350
       Defence ~ 154
          Crit - Yes
     Abilities - None
    
    Morrimp
            HP ~ 810 
        Attack ~ 388
       Defence ~ 138
         Turns - 1~2
     Abilities - Thwack, Kafrizzle, Kaboom, Chilly Breath (60+)
    
    Treevil
            HP ~ 810
        Attack ~ 400
       Defence ~ 174 
          Crit - Yes
     Abilities - Yggdrasil Leaf
    
    ===============================================================================
                                   Unique/New Teams
    ===============================================================================
    
    ^----------^
      Fun Guys
    v----------v
    
        Members: Madge , Mushy , Bo Lete
     Stat Bonus: -
    Round Bonus: -
          Merge: -
      Deathmove: Super Sweet Breath (higher rate of effect)
      Available: After the ship.
    
    ^--------------^
      Bad Spelling
    v--------------v
    
        Members: Mudison + Dimples + Twiggy
     	  Note1: Twiggy is from the original PS2
     Stat Bonus: -
    Round Bonus: -
          Merge: -
      Deathmove: Crippling Kaboom (300~400 Bang damage, All)
      Available: Rank A completion (likely after the ship and some leveling)
    
    ^-------------------^
      The Holey Trinity
    v-------------------v
    
        Members: Digby + Dugan + Doug
    	  Note1: Doug is from the original PS2
    	  Note2: Sub-Team "Just Beastly" (Attack +15)
     Stat Bonus: -
    Round Bonus: -
          Merge: Hostile Merger (Guaca Mole)
      Deathmove: -
      Available: Rank A completion (likely after the ship and some leveling)
    
      - Guaca Mole -
          HP: 980
         Atk: 632
         Def: 376
    	 Agi: 164
     Special: 2 turns
        Crit: Yes
     Actions: Performance (confuse) , Shake (110~150 Neutral damage, all)
    
    ^-----------------^
      Hurricane Force
    v-----------------v
    
        Members: Priestly + Barry Wight + Harry + Lumpy
     Stat Bonus: -
    Round Bonus: -
          Merge: -
      Deathmove: Hellfire Hurricane (260~396 Woosh damage, all)
      Available: Post-game
    
    ^---------------^
      Bright Sparks
    v---------------v
    
        Members: Damon + Othello + Sir Bodless
     Stat Bonus: -
    Round Bonus: -
          Merge: -
      Deathmove: Bolt of Blight (300~450 Zap damage, all)
      Available: Post-game
     
    ^----------------^
      Heaven's Above
    v----------------v
    
        Members: Ray Churls + Ziggy + Starsky
     Stat Bonus: -
    Round Bonus: -
          Merge: -
      Deathmove: Heavenly Justice (350~450 Neutral Damage, All)
      Available: Post-game

     

     

  18. When you first recruit her, she outright states the grave at the cliff is of her ancestor, and the gravestone implies Kiefer and Layla/Lala.  There are like 3 or 4 other statements that don't just hint, but make if very obvious she's Kiefer's descendent.  Like how she's a descendent of the previous dancer and her guardian husband.  Nevermind statements indicating familiarity of Aira/Aishe from the King of Estard, and Kiefer's sister.  Then a feeling of comfort and familiarity from Aira/Aishe (you'd have to visit in between before she rejoins, and before the servants of God/Almighty come by boat to Fishbel.

    Given the time between Kiefer and Layla/Lala, and when Aira/Aishe is recruited, most players are supposed to kind of guess at it.  As the story never wants to outright state the reality, especially given the timeline between Lala and Aishe is several generations (like 500 years or more).

    This is the same with Sharkeye and the Hero.  It's meant to be obligatory info that you figure out, but the party is unlikely to realize it given events and general memory confusion over the course of that time.  So it's kept obscure to fit with the story.  I rather like how it's done.  Though it would have been really cool if Kiefer did return, as the 3DS special scenario suggests there was a lot more planned, and the other factors that imply Kiefer makes a return (like his ability to equip stuff all the way through the post-game, including the added bonus stuff to the 3DS).

    • Like 3
  19. 21 hours ago, Shinrin said:

    Has anyone heard if this will have cross play between PC (Gamepass) and Xbox?

    Well, they're not saying that specifically, but I'd say the chance is about 99.99999999% yes...

    https://news.xbox.com/en-us/2021/04/26/dragon-quest-builders-2-xbox-game-pass-may-4/

    Due to this statement:

    Quote

    Also, as an Xbox Play Anywhere title, you can play Dragon Quest Builders 2 on Xbox and PC with shared saved progress and achievements. 

     

    • Upvote 1
  20. 18 hours ago, Aphelion said:

    Builders 3 would be nice, but the director of the series (Kazuya Niinou) left Square Enix just after Builders 2 completed, so it's future is kind of in question.

    I don't think so.  A few things.

    • Directors aren't absolute in the VG world for series.  There are a few exceptions for critical players/movers in a given game series, such as Soulsborne (though Souls 2 Miyazaki was not the director, and he was one of three for Souls 3).  Even Dragon Quest's mainline series has had 6 directors.  Nevermind Final Fantasy, Suikoden, even the Xeno series (Takahashi is the creator, more along the lines of Horii for Dragon Quest).
    • Directors are not creators, and rarely have that level of input as to be absolutely essential, with the exception of being a creator (or maybe not classified as one, but also a core scenario writer, as with Horii, who has never taken the seat of director for any of his games)
    • Dragon Quest Builders 2 has two directors, so Niinou was only a co-director, alongside Takuto Edagawa.
    • Kazuya Niinou left in August of 2019.  The Steam release came out in December of 2019, and he had nothing to do with its release.
    • There were two patches released for the Switch and PS4 in 2020, June I believe (though I cannot find a timeline for the PS4 patch, just the Switch).  So that would be without his input.
    • This recent release on Xbox is another reason why Niinou's leaving has no impact, as there's no point in porting if the main creator is gone.  Since they ported, he was not the driving force for the series, as in absolutely essential, and dead without him.
    • The Steam version just received a patch yesterday, that fixes a TON of bugs.

    That's a lot of effort, time, and money poured into expanding (and keeping) the userbase of a game series that supposedly has no future.  The PC version has had glaring game breaking bugs for awhile now (one at the very start, which can be avoided, but it's iffy without using someone's save that already made it past the trigger point).  Bugs that have seen a ton of complaints, and everyone thought would never be patched or touched as SE never acknowledged them.  Now they seemingly are by the patch notes, as they all had to do with saving.

  21. I have to rethink a few things...unfortunately, no one takes photos of both sides of the sword, and no one seems to take photos of every side of the box, just the front. 

    That little slightly translucent section above the hilt is designed for position mechanics, not sure if it's reflection, or if it sends back data via its own infrared.  I'm wondering if there is a flat lithium battery, like a CR2032, in the sword (given the timeline of when it was released, this would be when those batteries tend to give out).  Watching a few videos of it working, I realize I was wrong, in terms of the reflection on the blade being a thing, but tin foil would definitely be counter productive (and would never work normally, as it would never allow the light to bounce back accurately, it would just go all over the place).

    I don't have one to check into it, and I don't feel like the expense, but I'm getting the feeling there is likely a battery in the Sword.

     

×
×
  • Create New...