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ignasia last won the day on December 20 2020

ignasia had the most liked content!

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1,190 Excellent


About ignasia

  • Rank
    Shard-hearted Savior
  • Birthday 09/19/1981

Contact Methods

  • MSN/Skype

Previous Fields

  • Awards
  • Games Owned
    Dragon Warrior I (NES)
    Dragon Warrior II (NES)
    Dragon Warrior III (NES)
    Dragon Warrior IV (NES)
    Dragon Warrior VII (PSX)
    Dragon Quest VIII (PS2)
    Dragon Quest IX (DS)
    Dragon Quest XI (N3DS/PS4)
    Dragon Warrior I (GBC)
    Dragon Warrior II (GBC)
    Dragon Warrior III (GBC)
    Dragon Quest IV (DS)
    Dragon Quest V (DS)
    Dragon Quest VI (DS)
    Dragon Quest VII (3DS)
    Dragon Quest III (Android/iOS)
    Dragon Quest VIII (3DS)
    DQ Heroes II (PS4)
    DQ Builders (PS4)
    DQ Swords (Wii)
    Rocket Slime (DS)
    DW Monsters (GBC)
    DW Monsters 2 (GBC)
    DQ Monsters Joker (DS)
    Dragon Quest Builders (Switch)
    Dragon Quest Builders 2 (PS4/Vita)
    Dragon Quest XI S (Switch)

Profile Information

  • Gender
  • Location
    New Mexico, USA
  • Interests
    Writing, Reading Fiction and NonFiction, Endless Contemplation of Nonsensical Thought, Playing Board Games, Playing Videogames (Especially RPGs), Cooking, Politics, Tinkering with Computers, Hiking, Camping, Traveling...really there isn't much I'm not interested in.
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Recent Profile Visitors

29,121 profile views
  1. https://wccftech.com/ps4-no-offline-games-cmos/

    I am really hoping this leads to a class action lawsuit and a system patch (it's software encoded).  The PS3 will still play physical if not connected/cmos battery dies.  PS2 doesn't need jack (nor any Xbox, nor any Nintendo console).  This is probably the most egregious anti-consumer thing Sony has ever pulled.  Especially since it retained this issue LONG after the PS4 proved successful, as it's (SO FAR) present in every system revision, and it seems like the Pro as well.  Yep, it's just the OS, as it's tied to how the systems protect against system clock manipulation to prevent Trophy grabs for clock-based trophies:  https://www.techradar.com/news/ps4-clock-battery-death-could-brick-your-console

    Seriously, that is the lamest thing I've ever seen.  Easy fix as well.  So maybe this won't need to go to a class action lawsuit if they get on the ball and patch it.  Seriously, I don't get the consideration or care to prevent Trophy hacks.  Who CARES if some jackass cheated his trophies into being.  What does that matter?  It's tied to nothing but bragging rights, easily shown to be garbage if that player actually attempts to showcase their "skills."

  2. Super Lite was never officially released outside the SEA region, correct? We could download it, but the servers were located there. So that might be why. They were building their model based on the SEA region. To the Stars had a load of other problems inherent to it. It was far too demanding of funds, very iffy when it came to what phones could handle it. Older phones struggle, and mine isn't quite that old since I got an updated one, which is only 7 years old, which for a game like To the Stars shouldn't have been struggling so hard. Granted battles were smooth, it was the world ma
  3. Damn...PS Vita is about to skyrocket in price, and it was already going up.  Same with all physical games, now that the digital store is shut down (poor vita players).  I have to wonder how many games will be permanently locked to the Vita.

    1. eal


      I think there is just shy of 100 LRG games on Vita. Also a number of games that you’d expect to get a retail release that didn’t (such as Oreshika and a few musou games and a couple random Atelier games). There are also a few re-releases with expanded content such as Soul Sacrifice Delta. The Vita has a few obscure releases that got super limited prints from online stores in Limited Edition formats that might as well be gone forever because of how expensive copies are.

      The Vita has been on the rise on the secondary market for the last year or two and will only go up in the coming months.

    2. ignasia


      Yep.  This gives me some real reason to push for completing my works...and pray for success.  You totally sold me on the Vita awhile back.

      Going to be a wild ride watching certain games spike hard.  I'm now scared to see how much Panzer Dragoon Saga has gone up (as with the Saturn in general, and other obscure Saturn exclusives like Albert Odyssey).

  4. You really kind of can't. More explore with other people on their islands, and get a few blueprints (which I think the cap is 5 or 10?, I forget, but it's not very high), which is also capped in total size, though I forget the dimensions, but it's sad given how massive some projects are. Someone built an entire lifesized replica of the Temple of Solomon, and all adjacent temples. Another person created a bunch of Godzilla monsters, another multiple flying islands and ships, similar to...oh I forget if it was Skies of Arcadia, or based on some book series.
  5. I'm guessing it's difficult to do so in Alaska, but try to get some sleep? Might help, as that was verbatim what Dwaine wrote.
  6. I don't have the full game on Switch. Just PS4. Not a priority at the moment, as there are other games I need to get, and I'm trying to focus on a few other things like selling off and donating old stuff (surprisingly difficult going through boxes to determine value....I just went through my card collection, and wow is that going to be a pain to unload...nothing worthwhile unfortunately, even for really popular players, as I don't have rare one-time cards, only common cards...and wow did that cost a lot of money buying those super boxes with the hope of getting rares, but the players chosen
  7. Ask the folks at Square Enix...you know full well it would be a hollow shell of what it was. Square's forums are hyper sensitive for anything PC oriented (though it's surprising how much open abuse is present, so long as it doesn't cross that sacred PC line *facepalm*). We'd never have that anarchy back...though as you said, there wouldn't be nearly as much to mod these days. Though the bug still exists. I might go nuts, and I mean old-timey TUG level nuts...sporadically. I'm kind of sad he doesn't remember me. We talked for a few years after EoA closed down, up until my first ex
  8. When did they acquire Heartbeat's game engine, or did they recode their own version of it for the DS remakes? ==== Wild...I never knew Dragon Quest VII was a buggy, crash happy mess. In my 7 completed, maybe 11 or 12 nearly completed playthroughs, I never once experienced any crashes or bugs. Wild, I guess I got lucky.
  9. Didn't ArtePiazza take on programmer and scenario writing staffers from Heartbeat after they split (with the rest going with Heartbeat's creator to found Genius Sonority, which incidentally made DQV clones for Nintendo for awhile, before working on DQ Swords, coming back to SE, then creating a pure dungeon crawler series that's like DQ9 meets Pikmin)? ArtePiazza was purely a graphics studio prior to that point. Then immediately following Heartbeat's implosion, they expanded into general game design. Which would fully explain why they were so easily able to get right into DQV's PS2 remak
  10. Yet another game to pass up. So far the only DQ mobile game I actually enjoy is Tact, as it's a cool spin on DQ Monsters meets a grid-based tactics game. I'd love to see a more traditional version of the concept, with better design elements, and a richer story. I thought I'd like DQ To the Stars, but the lack of direct control...though the special attacks were kind of fun. Definitely more enjoyable to me than the FF games, which brazenly toss in buying stuff in my face every bloody battle, while Stars was between battles, and more dangling at the edge, not in my face. I really hat
  11. Dragon Quest Dai answers the age worn question of what happens when you taken an Orphen, and mix it with a Dragonball.

    I did not like the start, as it felt overly childish, and lacking any of the clever sophistication that made Dragonball a classic, or the more adult themed hardline questions that bolstered Orphen's succinct presentation.  However, I am growing to enjoy the characters, especially everything after the Crocodine battle.

    I really need to watch the original, as the spread of episodes is different (there's clearly more story presented in the original, this one being a very simplified version that trims a lot of details).  See what's missing.  It is a good start, and I am looking forward to Maam (funny how Dai, the child-like Hero, has companions named Maam and Popp...why? then again Madara and Papas in DQV, and the original Dai was created between V and VI, so I suppose that was a heavy influence).

    Dai better end with the Princess, instead of one of those ridiculous anime tropes where no real love connection is ever realized, just teased or always a near miss, or one or another is too afraid to make any move...for 100+ episodes.

    1. Mimas


      The new anime is much more true to the source material (manga) than the old anime. Most of what extended the number of episodes of the original was filler. There has been some cuts from the source material for this one, but it is mostly just jokes. While I do miss some of the jokes, I think this is generally the better version.

      Dai was originally written as part of the promotional campaign for Dragon Quest IV, so it predates that game slightly. At the point we are in the story now Dragon Quest V is still yet to have gone on sale. The manga story ends around VI going on sale if I recall. Popp is really supposed to be "Popular" or better translated as "Populace", as he is supposed to represent the average person, while Dai is a super human.

    2. ignasia


      Ah...so I wonder then if Dai didn't influence Horii's name choices related to DQV?  Since so many of his later games were influenced by unused early ideas.

      I can definitely see where a LOT of skill concepts were added into the games (Flame and the other elemental slashes in the 6th game, and of course Grand Cross).

      My one gripe is this is a story that needs a longer period of time to properly tell.  It's a very solid and much more serious tone (more similar to DQ's back in the NES and SNES era...and that definitely comes across in Abel as well, though I never finished watching it).

  12. 1. You only get the upgraded version of the Trodain Togs with the original international PS4 and Steam release. So the Definitive Edition, all versions, only have access to the base version of the Trodain equipment. 2. If you have the original international PS4/Steam release, the book for the updated recipe is automatically obtained when you accept the DLC, which once downloaded, is pre-set to your in-game DLC list to snag for any new playthrough. So the moment you select the Trodain Set, the book is automatically added to your alchemy book and recipe lists.
  13. I now have every Etrian Odyssey game released.  Now I have to get 7th Dragon, and both Persona Q's.

    I have to eventually beat 3, 4, 5, and Nexus (I have a playthrough 4/5ths through Nexus, 1/3 through 5, completed the story boss in 3, and only a slight bit into the first stratum in 4).  5's 3rd stratum is kicking my ass with my party makeup, which isn't optimal, but rather than reset now, I'm auto-battling to 70, then retiring for the bonuses, then rebuilding to conquer the 3rd (amazing how hard the skeleton archers hit...).


    1. Show previous comments  1 more
    2. ignasia


      Front Line:

      1. Earthlain Impact Brawler <-I was intending this to be the other one initially, then changed my mind for boss killing, however my point spread was designed exclusively around one-two punch and binds, but not full binds, only level 5 at that point, with extra points in general damage output.
      2. Therian Blade Dancer <-this was my biggest problem, mostly because she kept dying every first round, but I also made the mistake of aiming for Hell Slash instead of something directly useful like Tetra, first.

      Back Line:

      1. Brouni Divine Herald <-too much point spread, not enough into newer healing skills for per round healing if buffed
      2. Earthlain Shield Bearer <- I maxed Bunker instead of Dragon Roar 9 or 10, and my points into line defense were nill
      3. Celestrian Spirit Broker <- Wraith masteries up too high, not enough points into actual skills, which was fine for the first two strata (actually fantastic for them), but doesn't work out well for the third, as there was virtually no damage output.

      I reset my team to everything the same, except Blade Dancer -> Blade Master, to better support the Impact Brawler.  Though I'm kicking myself for not changing the race to Therian.  I expected on retirement to just get back the same race + class, and change the name, etc.  So I paid no attention when I first picked, and since you can't undo retirement once selected, I had to recall in the moment what my team members were (I actually picked the Shield bearer first, and since I couldn't recall that based purely on the name, I put the game down for a bit, took a few deep breaths, then just winged it as another Earthlain Brawler, just going on memory of what the last team was, and what slot 1 was (forgetting my front line slot 1 was my last character created).  Ah well, the damage is still good, not great but good.  I might change again after hitting 70, just to have two Therians in the front.

    3. YangustheLegendaryBandit


      Well, it sounds like you went through a lot of steps to get your team exactly how you wanted, especially if you did grinding up to level 70 already. I know you and I approach RPGs differently, so I have to give you kudos for going the extra mile. I find that if I don’t like my point spreads for a class, I’ll just have them rest and take the 2 level hit in order to relook over the skill list. Once you get more and more into the game it becomes easier to figure out what kind of synergy you can do with your team. Etrian 5 is pretty flexible on what’s possible thanks to how the classes work and the masteries you can go for, depending on what your team may need.

      I played through with a Pugilist, Fencer, Warlock, Shaman and Rover (with the default races for each based on the class portraits) and I completed everything with that team, including the super boss. Can’t remember the masteries I went for without looking at my copy, but I don’t recall too many problems. All my healing came from passives via skills and there were a few times I had to reorient my skills depending on a boss weakness, but I completed everything on my first run with them.

      You might want to have your Dragoon become a gun focused Dragoon instead of a defense heavy one. Their damage output with a gun focus is actually really good, and one NPC you can use for a later quest has one of their untyped damage skills in their arsenal. I’m terrible with remembering skill names, but it’s one worth investing in since it can do such high damage. You can still invest in Bunker since that takes a spot on the very front lines to protect the party, but that way you can have your Dragoon help out with overall damage.

    4. ignasia


      Well, since EO4, my method getting to 70 fast, when I need to (for situations like this usually...to retire at a decent level for good bonuses), is to use auto walk and place two or three paperback books on something of similar height, and touching the "a" button.

      Thanks for the tips.  Yeah, I noticed Gunmount is rather excellent, but I'm retooling my new spirit broker for mostly pure damage, leaving me with limited defense (really, nothing).  So I'll make a second Dragoon and make it a gunner, see which one works better (not like Dragon Roar can't be used either build, and there are still good defensive skills with a cannon build).  I might get level 10 in the Necromancer's wraith skill that soaks up all damage for a single round, sacrificing a wraith for it, then tweak the wraith summoning skills to increase auto-replenish, so there's always a wraith present.

      Yeah, I noticed EO5 is fairly flexible, but it does matter what ones synergy is, and EO5's skill system is a bit of a mixed bag related to synergy and functionality.  Most of the synergy seems built into mastery, though I do admit I like the secondary class types, and general focus.

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