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FionordeQuester

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FionordeQuester last won the day on May 2 2017

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About FionordeQuester

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  1. Actually, I like both the NES and the Modern versions. And I do like the Modern terms better, excluding one or two names that were cooler in the NES version.
  2. https://www.romhacking.net/utilities/615/ I wanted to do a "name modernization patch" for the NES version, but, when I tried renaming all the monsters, spells, and items, the game crashed when I loaded up the game. So I wanted to know if anyone had ever worked with this utility; and if so, if they knew how to work it in a way that doesn't make it crash. That, or if anyone's ever done such a patch! If anyone has, could anyone link it to me? Thank you very much, and God bless you!
  3. That's alright. Personally, I'd just do something like "here's the short version; you can't be any higher than this or that level in these areas", give the long version at some point, and then just have the "Area Level Caps" just be the maximum level that one can be. So instead of this: Weaver's Peak (DW): Area Level Cap of 0 (but those up to LVL5 can gain EXP in the SNES/DS versions, and LVL11 in the iOS) I'd just have something like this: Weaver's Peak (DW): Area Level Cap of 5 (11 if playing on the iOS) Makes things easier I think.
  4. Yeah; it looks like the increase is +6, not +10. Because the quote here is: (1) Your level is area level + 10 or less   (yourself level in DS version < area level + 5) So basically, instead of having to be lower than Area Level + 5, you can be AT the Area Level + 10; so basically 6+ extra levels of leeway.
  5. Would you mind linking me? I actually know a tiny amount of Japanese, so I might be able to help you out!
  6. I've been trying to grind up vocations in my Mobile playthrough, and found an unpleasant discovery while doing so. It seems that the Mobile version does NOT increase the level caps of every area by 10 (or at least, not any of the ones I tested). Instead, the actual number seems to be 6. My testing wasn't that thorough, but I found that Milly (at LVL 13) lagged behind Nevan (LVL 12) when vocation grinding at Haggleton (cap of 7 in the SNES and DS versions). And I also found that the Hero (LVL 14) got vocation points for every fight he got near Wellshire (cap of 8 in previous versions), but did NOT get job points from near Guardsbane Tower (cap of 7 in previous versions). I don't know for sure, but I'm starting the think the Mobile designers used 6 as their number, in reference to this being the 6th entry.
  7. I've always been dissatisfied with every version of the "World of Demons" theme, EXCEPT for the one that played on the original SFC. For some reason, every remade version of the song (from the Symphonic Suite, to the DS release, to the iOS release, and etc.) increased the pitch by 2 semi-tones, increased the tempo, changed the instruments, and took out the reverb. So instead of the intimidating, oppressive atmosphere of the SFC, we have something that sounds more sophisticated and regal. And while both takes have merit, the song is used in places where it seems like the player should be feeling threatened (like just before major boss fights). So instead of THAT version, I'd like something that sounds more like this (if it's not an inconvenience): http://www.nicovideo.jp/watch/sm9553832 But with iOS quality MIDI's. Because as it turns out, there's someone who knows how to edit music files on the iOS version, and replace them. It's a petty thing, I know; but that was seriously my favorite song in the SNES version. So if at all possible, I'd like it if someone could make a remade version of this song for the iOS. Don't feel obligated of course. Like I said, I know it's a petty thing. It'd just be really nice to have.
  8. I'm beginning to notice that, while the script is mostly the same, there are some very unexpected changes in a few places. Most notably (just from what I've seen so far; note that the first example only applies to the second campfire scene)... DS Milly (the second time around the campfire): "The time is almost at hand. Now, where did he get to? He went to check the path ahead, but that was some time ago." iOS Milly (the second time around the campfire): "The time is almost at hand. Now, where did that muscle-bound lump get to? He went to check the path ahead, but that was some time ago." And also... DS Captain Blade (when the King calls him Rusty): "It's interesting the way that name reverberates through my mind..." iOS Captain Blade (when the King calls him Rusty): "I like the sound of that name for some reason..." Does anyone know of any other instances where dialogue was changed from the DS version? And why some of the text might be different?
  9. Oh of course! That's what I wanted; I just showed that DS video as an example.
  10. In this case, it's incredibly simple. Just download Audacity, get "World of Demons" and "Wandering Through Silence (the theme that plays when you sailing under water with Lorelei's Harp), convert them into MP3 files to port into Audacity, and just lower them both by three semi-tones (should be approximately a -15.9% change for both). That's literally all you have to do in terms of music editing !
  11. Huh. How easy is it to make? I wouldn't want to hassle you if it's something I could easily do myself; especially since I'd also like to pitch down the Underwater Theme.
  12. I've always been dissatisfied with every version of the "World of Demons" theme, EXCEPT for the one that played on the original SFC. For some reason, every remade version of the song increases the pitch higher than it was originally intended; from the Symphonic Suite, to the DS release, to the iOS release, and etc. So what I'd REALLY like to do, if it's possible, is to take what's in the base iOS game, and change it to sound like this instead: https://m.youtube.com/watch?v=11D6m_X_m3k It's a petty thing, I know; but that was seriously my favorite song in the SNES version. It's sad to me that no other version of it, IMO, does the original song justice.
  13. Well guys, I've been doing a LOT of updating since the last reply. I'm all the way up to Greedmore Valley now! Go ahead and check it out when you have the chance!
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