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FionordeQuester last won the day on May 2 2017

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About FionordeQuester

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  1. Oh, that's a good idea! See if your characters can go Gladiator, Paladin, Fighter-Mage (Armamentalist), Sage, Ranger, or Luminary!
  2. Hmm... And you can't find them via the stars in the Class Change prompt, right? The one that pops up when the guy's asking if you wanna change classes?
  3. Do ask if anything needs to be cleared up, alright? Will be helpful for the walkthrough!
  4. There would have to be strategies laid out for different versions, making it a gargantuan task, which part of the reason I haven't done it yet. Plus I have noe xperience making guides so maybe I'm not the person to do it Nah, nah, you won't know till you try. Just find a guide you like, and imitate it in structure; That's what I'd suggest. Course, I'd stick to the version you're used to, for now. Do that first, then write the SNES version guide, then see if the two can be reconciled.
  5. Nope. I've played through the DS, Android, and working on the SNES version. Hmm... the SNES is a pretty different beast from the remakes, though. Much easier, for one... and also the 3 PC cap. Wonder how a walkthrough would account for it AND the remakes?
  6. Well, if you end up needing a walkthrough, I just completed mine. It beats Nokturnus with everyone at LVL 31-35 (except Lizzie), for an idea of how fast and efficient it is.
  7. I'm excited to announce that I've fully completed this 1+ year long project, complete with all of the relevant information provided by Ignasia! https://strategywiki.org/wiki/Dragon_Quest_VI:_Realms_of_Revelation/Table_of_Contents This walkthrough was written to accommodate all three versions of the game (SNES, DS, & Mobile). You can expect to find... -------------------- 1) How to beat the game quickly, with minimal grinding (you'll notice the "recommended levels" are usually fairly low) 2) Detailed strategies & extensive technical information on every boss fight in the game. Thanks again, Ignasia! 3) Detailed recommendations for which vocations to take for which characters, at various points in the game 3a) Also boss strategies for those who hadn't followed the guide that closely. 4) Every Mini Medal & Dreamscape in the game, in the most efficient order I could think of getting them. 5) Maps, mostly from this site, with all the treasures labeled accordingly (including those changed from SNES to the Remakes) 6) How to easily clear the Best-Dressed Contest, as well as the Slimopolis. -------------------- So if any of you are starting this game for the first time, or just playing through it again, feel free to use & critique my guide! I've even proposed that Ignasia join it to his own FAQ, though I dunno if he'll agree or not. Either way, I'd love to hear what you guys think!
  8. Actually, I like both the NES and the Modern versions. And I do like the Modern terms better, excluding one or two names that were cooler in the NES version.
  9. https://www.romhacking.net/utilities/615/ I wanted to do a "name modernization patch" for the NES version, but, when I tried renaming all the monsters, spells, and items, the game crashed when I loaded up the game. So I wanted to know if anyone had ever worked with this utility; and if so, if they knew how to work it in a way that doesn't make it crash. That, or if anyone's ever done such a patch! If anyone has, could anyone link it to me? Thank you very much, and God bless you!
  10. That's alright. Personally, I'd just do something like "here's the short version; you can't be any higher than this or that level in these areas", give the long version at some point, and then just have the "Area Level Caps" just be the maximum level that one can be. So instead of this: Weaver's Peak (DW): Area Level Cap of 0 (but those up to LVL5 can gain EXP in the SNES/DS versions, and LVL11 in the iOS) I'd just have something like this: Weaver's Peak (DW): Area Level Cap of 5 (11 if playing on the iOS) Makes things easier I think.
  11. Yeah; it looks like the increase is +6, not +10. Because the quote here is: (1) Your level is area level + 10 or less   (yourself level in DS version < area level + 5) So basically, instead of having to be lower than Area Level + 5, you can be AT the Area Level + 10; so basically 6+ extra levels of leeway.
  12. Would you mind linking me? I actually know a tiny amount of Japanese, so I might be able to help you out!
  13. I've been trying to grind up vocations in my Mobile playthrough, and found an unpleasant discovery while doing so. It seems that the Mobile version does NOT increase the level caps of every area by 10 (or at least, not any of the ones I tested). Instead, the actual number seems to be 6. My testing wasn't that thorough, but I found that Milly (at LVL 13) lagged behind Nevan (LVL 12) when vocation grinding at Haggleton (cap of 7 in the SNES and DS versions). And I also found that the Hero (LVL 14) got vocation points for every fight he got near Wellshire (cap of 8 in previous versions), but did NOT get job points from near Guardsbane Tower (cap of 7 in previous versions). I don't know for sure, but I'm starting the think the Mobile designers used 6 as their number, in reference to this being the 6th entry.
  14. I've always been dissatisfied with every version of the "World of Demons" theme, EXCEPT for the one that played on the original SFC. For some reason, every remade version of the song (from the Symphonic Suite, to the DS release, to the iOS release, and etc.) increased the pitch by 2 semi-tones, increased the tempo, changed the instruments, and took out the reverb. So instead of the intimidating, oppressive atmosphere of the SFC, we have something that sounds more sophisticated and regal. And while both takes have merit, the song is used in places where it seems like the player should be feeling threatened (like just before major boss fights). So instead of THAT version, I'd like something that sounds more like this (if it's not an inconvenience): http://www.nicovideo.jp/watch/sm9553832 But with iOS quality MIDI's. Because as it turns out, there's someone who knows how to edit music files on the iOS version, and replace them. It's a petty thing, I know; but that was seriously my favorite song in the SNES version. So if at all possible, I'd like it if someone could make a remade version of this song for the iOS. Don't feel obligated of course. Like I said, I know it's a petty thing. It'd just be really nice to have.
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