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Mitsukara last won the day on June 8

Mitsukara had the most liked content!

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About Mitsukara

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    Slime Slayer
  • Birthday 01/25/1989

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  • Dragon Quest of the Stars ID Code
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    Dragon Warrior I (NES)
    Dragon Warrior II (NES)
    Dragon Warrior III (NES)
    Dragon Warrior IV (NES)
    Dragon Quest V (SNES)
    Dragon Warrior VII (PSX)
    Dragon Quest VIII (PS2)
    Dragon Quest IX (DS)
    Dragon Quest I (SNES)
    Dragon Quest II (SNES)
    Dragon Quest III (SNES)
    Dragon Warrior I (GBC)
    Dragon Warrior II (GBC)
    Dragon Warrior III (GBC)
    Dragon Quest VI (DS)
    Dragon Quest I (Android/iOS)
    DQ Monsters (Switch)
    Dragon Quest 3 (Switch)

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    WA, USA

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  1. Debora's letter is certainly fitting for her character, as expected, what with the "underlings" an all. XD Now if anyone has Bianca's...
  2. Glaceon Mage was able to find some information about what the Legend of Erdrick event seems to be: Notably, this event is from several years later in the original Japanese schedule than the other events we've had so far (which have been a little out of order, but not that far out of order). I suspect they might've meant this to be the event run for DQ Day before the Covid-19 delays resulted in the reruns of the DQ1-4 (and Estark attacks and Star Spirits Attack) events.
  3. I'm not sure if this is a weird thing to have a thread about, but I'm curious. In the Part 2 DQV event, the questocrats choose one of the three girls (Biana, Nera, or Debora) to accompany them on adventures, then at the end, they get a farewell letter. I'm certain this letter would be different depending on the character, so- what do the other two letters look like? Here's Nera's: You can read the letter again after the event by going to the main character page, tapping the Item Bag, clicking on the Key button, and it will probably be at the bottom of the key item list. To take a screenshot, on my phone what you do is press the Power Button and Volume Down Button at the same time and it saves a screenshot. (If you're wondering why I chose Nera, I do actually fall into the Bianca-makes-the-most-sense camp for DQV, but I figured I'd want to actually wear the Nera outfit/hair the most of the three, plus Nera is kinda cool in her own way. Plus Nera looks almost perfect in the DQIII priest outfit, sorta, except her pose clips her hand through the surplice a little.) Does anyone have screenshots of the other two letters?
  4. I've never really done it. The only games I've been willing to do this in are IX- where I didn't actually revocate so really it's not "max", because going through that in IX sounded miserable- and DQOTS, where I haven't reached it yet (I think max for the advanced classes is 3-times revocated 99 from what I've seen on multiplayer). I may or may not do it. My problem with it in DQ1 and 2 is that there's no real reason to do it- the games are designed where you can finish them in your early 20s for DQ1 and around 30 for DQ2, respectively, so getting extra levels just makes the game easier. There's no real incentive. For later games it's mostly the same problem, except even worse in terms of how much sheer leveling is possible. It's a form of completionism that doesn't appeal to me; instead of maxing out numbers, I'd rather just make sure I see as much of the unique content as possible, like dungeons, bosses, characters, costumes, etc. (Though if something is too RNG-based I may have to draw the line somewhere, too, as I did with some of DQIX's postgame stuff. HowLongToBeat's Completionist average perfectly demonstrates why: https://howlongtobeat.com/game?id=2817 ). That said, I did recently max-evolve the event equipment from DQ1 and 2 in DQOTS, but that was a bit silly, and probably doesn't count since that's items, not characters. It was still pretty-grindy and I probably fought Legendary Malroth at least a hunded times in those two weeks. I also got some characters to 9999HP in Final Fantasy VI, but that wasn't by max levelling, they were only 50-something I think; I just made sure to equip the Bahamut magicite on people before their levelups so they'd always get the big HP bonus at levelup. As a kid, playing Dragon Warrior 1 on the NES taught me patience, but it also maybe made me TOO patient and I seem a bit slow about a lot of things these days. It's a fine line to balance XD (But I do wish the remakes had an option about how long you want the grinding to be, instead of just speeding it up.)
  5. When I was a little kid in the early 90s we had a NES with Dragon Warrior I and II from my cousin (who was into all sorts of RPG stuff, D&D, computer games, etc). I think we got I slightly earlier but I have very strong memories of II from early on, I think while I was still learning to read, even. They still hold a special nostalgic place for me because of that. I was super excited when the RPGOne SNES translations came out in 2002, too. Flash forward to the late 90s, I was figuring out emulation on the early internet and got ahold of Dragon Warrior III and IV. Those were great as well. I don't think V had a finished translation until the mid 00s so I didn't play it until then; I didn't play VI until I got the DS version in 2011 or so (which is the newest game I've bought because I've been a bit poor in the past decade). I did get to play VII on PSX in the late 00s, and VIII, which was awesome. The only onIy played brand-new was IX in 2010, and I even preordered it. As for spinoffs, they're something I've meant to get into but not gotten around to for the most part (didn't get far in Monsters 1)- I should, though. One day I definitely need to play XI, preferably for Switch. But from the main line, aside from X and XI that I've yet to play, the only one I haven't finished at least once is VI (and that was more to do with with real-life distractions stalling me out- the game is pretty great and I need to go back to it). Lately I've mostly played Of The Stars, which I started in March during the Baramos event, and have played at least a little each day since (at the very least to pick up the daily stuff). As you can imagine, I was really happy to get the DQII costumes during the DQ Day reruns. Sometimes I'll also play the randomizers for I and II on NES, those are great! It's nice to be able to come back to something so familiar in a new way now and then.
  6. I'm curious, have you extracted any models from the game with these techniques? If so, i'm curious if the "Puff" dragon is just a green version of the Dragonlord model.
  7. What strategies, such as food and moves, are best for each Legendary boss? What prerequisites do they need, such as player levels and equipment/recommended stats? For multiplayer, I've generally seen the combo meal for the event used. For single player, I'm not as sure which food to use. (Hot Dogs and Bread Loaves give nice HP boosts, but that might not be the best option for some bosses.) Currently my party is a Level 96 Battlemaster, a level 90 Superstar, and a once-revocated+19 Sage. I have a few really good pulls- a Rubiss staff, a Light Armor, a Sun Crown, and some other good stuff- max-evolved Battle God armor for example. I've been able to defeat some of the legendaries, but they get tougher as they go, and I've had mixed results. Legendaries also come with some fights before the boss, but they're nowhere near as strong as the final boss generally. Just make sure to heal, and pay attention to which ones do reaction attacks, like Aamon doing Kaswoosh whenever he loses a bar of health, and you should be fine on those. Below are my notes on what I've learned by just stumbling blind into fighting these bosses. Not really a good guide or anything, just some first approximation notes on strategy- if anyone else has advice to handle these better, I'd love to hear more! ---------------------------------------------- Dragonlord: No legendary fight exists AFAIK. : ( There's a Hero-class fight, but he's not so strong. Just make sure to defend as soon as he goes to his second form if you're a weaker character, because he does Dark Breath right away; then deal damage as often as you can as quick as you can. Maybe defend right before his Scorch meter fills (about the 3/4 mark is good), because when his anger is high that can do a lot of damage. Pretty easy though. ---------------------------------------------- Hargon/Malroth: The big threat here is mostly his reaction attack when his HP meter is empty, "Dark God's Howl" which usually stuns everyone followed by "Dark God's Bolt" which does a good chunk of Zap damage to the party. This is fairly manageable to heal, and if you understand reaction attacks you can plan around it. A character with an advanced vocation in the 50s has some chance of surviving this with adequate healing and preparation. Also, if you have a spell-blocking shield such as the Metal Slime Shield or Rubiss Shield, it blocks Dark God's Bolt entirely. The other thing that's nasty about Malroth is that when he's nearly defeated, he may try to cast Fullheal, so finish off his final bar of health as quickly as you can. I found him pretty easy with my party, who were in the 80s when I first fought him a couple weeks ago. ---------------------------------------------- Baramonster: Baramonster has two helpers, a Gate Guardian and a Phoenix. Target the Phoenix first- it casts Kabuff and Multiheal and some other bad stuff. fortunately these helpers don't seem to come back when killed. Baramonster himself does Confuse and Devour the Confused, similar to Baramos' Soul (AKA Baramos Bomus from DWIII). It might help to bring Angel Bells so you can cure party members of confusion, but I haven't really found this necessary. Mostly, I just stay healed up and do as much damage as possible. Baramonster doesn't have any reaction attacks, so if you're high enough level you can really cut loose on this fight, and it's pretty easy-ish. Make sure to heal whenever you think you need to, but he isn't going to suddenly spring anything super deadly on you as far as I can tell. ---------------------------------------------- Zoma: This is where reaction attacks really become no joke. You generally DO NOT want to deal multiple bars of health worth of damage to him or you will probably get killed. He does Kacrack fairly often on a gauge, so if you have any spell-blocking shields those are a big help here; but every reaction attack he also does C-C-Cold Breath, which does a ton of damage if you're not defending. Make sure to heal up after this before he loses another bar. However, he will also heal a little bit as he fights you, so you can't take too long fighting him either (plus you don't want to take too many turns if you're trying to get all three goals met). Zoma will also periodically use a move that targets a single party member with Ruin, which causes them to periodically lose HP (sort of a reverse Reheal). That party Member should probably try to work in an extra Defend action (just don't waste your chance to defend before he loses his next bar of Health. It's a really, really good idea to level a nice shield up to level 10 Defend with armor skill orbs if you can afford to.) Someone should also try to heal this party member after the Ruin damages them a couple times. On his last round, Zoma will seriously mess you up because he inflicts Ruin on the whole party. You probably cannot heal fast enough to keep up with this, and he's still going to whip out a Kacrack soon, so if at all possible, just unleash with a combo attack of everything your party's got to kill him as quickly as possible. A heal can be worth it if someone is too close to dying and you haven't got your attacks ready, but try to be quick about finishing him off if you want to survive. Remember you can also whip out an item, such as a Special Medicine, to heal more quickly than a spell and without draining any gauges- that's probably the best way to heal during this round. You're probably going to have a bad time with Zoma if you aren't level 70 or above, I'd think, but you might get away with a weaker character in multiplayer if there's also a good healer in the party. Zoma and his underlings have a low chance of dropping a fiend-class Zoma key. I think this is the only way to get his fiend-class key, and the first fiend-class battle in the game. I haven't been brave enough to take on any Fiend Class fights yet. Fiend Class fights drop cool boss-themed equipment, like if you've ever seen somebody in multiplayer with one of those Zoma shields or Estark armor (although it's brown, so really I'd say it's more like Psaro the Manslayer's first form, even though I'm pretty sure it's dropped by Fiend Class Estark. Then again, DQV has a brown Estark instead of blue anyway, so who even knows). ---------------------------------------------- Estark: Hoo boy. This one feels like they deliberately dropped in a stronger boss from later on, but he does have the virtue of being predictable once you've seen the fight a few times. Basically, Estark will change how he attacks whenever he loses a bar of health (in addition to a reaction attack, so like Zoma, you want to defend before he goes down a bar). I can't remember his moves quite as well, but basically, you want to get through the bar of health where he uses Armor-Smashing Light and Weapon-Smashing Light pretty quickly if you can, because he whips out those two gauge attacks over and over pretty quickly during that bar. He also gets pretty nasty in his final bar though. I think I managed to beat him, but I'm honestly a little fuzzy on how I did it. Lots of healing and defending. Estark will give you a fiend class key for a perfect clear, which is easier done in multiplayer where you can have a proper combo meal and whatnot. ---------------------------------------------- Psaro Banesword: He isn't as strong, but he has a weird bag of tricks to mess with you. He'll periodically prevent you from using any items for a while, he has reaction attacks, and he has a move that seems to hit everybody with some different effects. Unlike Baramonster, you need to worry about his reaction attacks much like Zoma and Malroth. Unlike Zoma, he isn't super duper strong though, so you might be able to take him on with weaker characters if you're careful. I haven't figured out a reliable strategy on him and all of his moves as clearly yet, but I've gotten by okay on just healing and watching out for the reaction attacks. Just make sure you're not relying solely on items to heal. Generously, the event treasure maps give you fiend class keys for both Psaro forms for beating the legendaries (so you don't have to perfect clear them, or luck into drops). ---------------------------------------------- Psaro the Manslayer: This is where I fall apart (even at my current levels). His first form's not so bad- he doesn't have any reaction attacks until the last bar of health, so if you do enough damage to him in a combo you can actually avoid that reaction attack, which is Hellslash (hits the whole party for a bunch of damage). He targets a single party member to hit them a bit more. Just get through the first form quickly with attack spells and stuff, try to do a strong combo attack (all at once, as quick as possible so he can't squeeze an attack in) when going down to the last bar to skip Hellslash if you can, and heal up. But his second form... yeesh. He casts Bounce, meaning that you can't hit him with attack spells (except Puff, that one deals Breath Damage and isn't affected by Bounce). Maybe if you use the Zenithian Wave from the Zenithian Sword to remove his Bounce you can get away with it, if you have time for that sorta move (and have the sword). He has C-C-Cold Breath reaction attacks just like Zoma. He uses Inferno on a gauge to hit the whole party with some Fire breath, which wouldn't be so bad. This stuff is all workable if you understand it. But what makes this guy a nightmare is his "Shining Darkness" attack. This isn't on a gauge and isn't a reaction attack- I can't figure out what determines when he'll use it. Maybe it's always right after Inferno, or maybe I just have bad luck. It deals about 180 damage to everybody. Healing quickly enough from this, especially before he attacks again, especially while doing enough damage to kill him and being prepared for the reaction attacks there... it's too much for me unless I just get lucky. Does anyone know a good strategy for this? Some foods reduce Darkness damage, like Hot Crisps or Tropical Soda, but I'm pretty sure I only have those from randomly finding them in the Food key dungeon. They might be a good trick to surviving Shining Darkness. ---------------------------------------------- Spirit Dragon: He does full-party paralysis attacks really often, meaning you won't get to move. The event description recommended bringing Spaghetti, which reduces the chance of getting paralysed, but this seemed to have so-so results from what I saw. Tomato Spaghetti is a bit better if you get a great success crafting that, but it only helps so much. Basically, this fight seems to be more about whipping out your best attacks or healing whenever you can in brief bursts of getting to move. I think he does the paralysis attacks again as a reaction attack when he loses a bar of health, too, so if you have enough people free at once to do a combo attack, try to go for that. Other than that I didn't figure out a great strategy for this battle. I haven't gotten one, but I think there's a chance of the Spirit Dragon dropping a fiend-class key for the Xenlon dragon (from Dragon Ball the DQIII remakes). I suspect it works like Zoma, where you just need to get a lucky drop from the legendary fight. ---------------------------------------------- Ladja: I can't remember what he did very well, sorry. I do remember that like Psaro Banesword and Baramonster, he wasn't as tough as the real final bosses. ---------------------------------------------- Nimzo: Arrrrrrgh. This guy does Bounce (and keeps raising it again almost as soon as it wears off). He does Inferno on a gauge. He does "Death Tail" not on a gauge, similar to Shining Darkness where it just hits everybody with no clearly-telegraphed warning, although it does seem to happen at regular intervals (which Shining Darkness might, too); Death Tail is straight up physical attack. He does lots of damage to you very quickly and isn't putting up with any of your spell attacks. But worst of all, he heals himself, for a LOT of HP- like 999 HP. Really often. So you HAVE to be killing him quickly. And yes, he has reaction attacks like everybody else, of course. I had no hope against this guy and have no clue what to do. If this is how legendary bosses from now on are gonna be, I'm in trouble, and have much to learn XD ---------------------------------------------- So, does anyone know more about this topic?
  8. Sorry if there was a topic for this somewhere else that I missed (feel free to point me at it if so), but has anyone else tried out Dragon Quest / Dragon Warrior randomizers? There are very complete ones for Dragon Warrior 1 and II NES, which can change what equipment does, where you find equipment, what enemies appear where, and even rearrange the entire world map. They're awesome! A few people on Youtube do races of them sometimes. but I've just played casually on my own a few times. I'm curious what all the Dragon Quest randomizers that currently exist are. I know of: Dragon Warrior randomizer, by mcgrew - Randomize chest and store contents - Randomize character stats and spell-learning order - Randomize enemy zones and stats - Randomly generated world maps - Change EXP / gold amounts and encounter rate - Character costumes Dragon Warrior II randomizer, by Gaemboy9 - Randomize chest and store contents - Randomize character stats, equipable equipment, and weapon/armor stats - Randomize enemy zones and stats - Randomly generated world map - Change EXP / gold amounts and encounter rate Dragon Warrior III randomizer, by Gameboy9 - Randomize chest and store contents - Randomize character stats, equipable equipment, and spell-learning order - Randomize enemy zones and stats - Change EXP / gold amounts and encounter rate Dragon Warrior IV randohacker, by Gameboy9 - Change EXP / gold amounts and encounter rate - Randomize enemy zones and stats - Randomize character stats and equipable equipment - Randomize what characters appear in what chapters, and where they are found in chapter 5 - "Solo Hero challenge" mode - Rename characters There may be randomizers for newer games, but I'm not sure. I love that these exist, though, since I was the type to replay the games from time to time already, and it can be a fresh experience not knowing where things are or how they'll work.
  9. Ah, good to know, thanks! Sounds like that's where leveling up other classes to get the crossover skills comes in handy, too, since you can get a few stat boosts from those.
  10. The only translation for i and II I've seen is the old RPGone translation ( http://www.romhacking.net/translations/337/ ), which is alright-ish (certainly fully playable, and I don't think it's wildly inaccurate) but has a major bug in the (optional) Prince of Cannock/Sumaltria inn scene in the town of Beran where the text gets stuck in a loop, so you have to be careful never to sleep in that inn, or you'll have to reset/load a state to escape (or abandon the prince for the rest of the game). There's some other minor errors, but nothing else game-breaking that I know of. For III, though, there's a really good solid patch by DQ Translations ( http://www.romhacking.net/translations/1323/ ). I'm not aware of any serious problems with this patch, although it's still not using the most recent official translation from the android versions. I had a great experience with that one, completed the postgame content and everything.
  11. I wasn't aware of the game until the Dragon Quest III events were already underway, but I love Dragon Quest I and II, so I was actually really happy to see these rerun. Plus the the Rubiss chest has fantastic stuff (probably the best chest in the game so far that I know of), so it's good to know it wasn't a one-time-only thing. So I'm happy with it, at least. Plus it gave me a chance to beat the legendary Baramonster and Zoma that I wasn't ready for the first time around, and even got a fiend-class Zoma key.
  12. Puff is a pretty good move, as it's a strong attack, and is dependant on breath weakness instead of spell weakness, which can make it useful in different situations. It can still be a little slow at max level, but it seems worth it out of what I've found so far.
  13. I just got one of my characters up to level 99, and have the option to revocate. However, this is right in the middle of all the Dragon Quest Day event repeats (Dragon Quest I and II's repeats are ending in 1 day), so I want to make sure how revocating works before I try it, in case it makes me too weak to take on the Legendary bosses. Do you lose anything when revocating?
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