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Kenryoku_Maxis

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Kenryoku_Maxis last won the day on January 5 2013

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About Kenryoku_Maxis

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  • Birthday 07/16/1984

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  1. Signed it, emphasizing my desire for all DQ games to be localized. Edit: This was SE reply. "Thank you for contacting SQUARE ENIX support, We appreciate your support for Dragon Quest X. We are glad to hear your feedback for the game and we will be forwarding it to the appropriate department. We look forward to hearing from you in regards to our other titles. Please take care! Thank you for contacting the SQUARE ENIX Support Center."
  2. Finished Dragon Quest VI.

    1. Mou-rie-SHOU-rie

      Mou-rie-SHOU-rie

      congrats, good luck facing nokturnus there yo,

    2. Kenryoku_Maxis

      Kenryoku_Maxis

      Unfortunately I don't think I want to do that, at least right now. I'm reading I'll have to grind another 20+ levels just to fight him....I'll save that for another day.

  3. Finishing up Dragon Quest VI

  4. VIII, so I could have a huge world to explore. ...and because nearly every girl in the world is hot.
  5. I agree. But I don't even think its the characters fault. Its the focus on story that limited the characters ability to grow. You only really get to know characters like Telah, Edward, Edge, Palom and Porum for a few hours before they are killed or leave your party for story reasons. As for Cecil, I'd actually say he's one of the few legitamitely strong protagonists in the FF series and the plot point of him neing a 'nice guy forced to be a Dark Knight who kills people' was a good one. It was actually pretty good symbolism that they turned him from a Dark Knight into a 'white' Knight. Th
  6. I really think its just a misunderstanding. If I understand your view, you seem to be saying that because some FF games had similar customization and eventually allowed you to explore the whole world that they weren't entirely linear. And in that way, I would agree with you. But to me, there's a difference between a game opening up in the last 10 hours with an airship and a game which is focused entirely on NPC interacton and exploration. To me, most DQ games have a lot more exploration the entire game. You had a lot more interaction with NPCs, searching for items, ability to explore o
  7. I don't know what to tell you. My answer is going to be mostly the same. DQIII also focuses on NPC interaction, tons of item collection and exploration. And the things I liked most about it was the near total freedom of being able to complete one 'story' event, then literally being left to your own devices to find your next objective. So you end up going off to explore a whole new part of the world you haven't seen yet, find a hidden villiage of faries with a short side quest, stumble upon a cave with some nice armor, explore a town you don't need to be at yet that has some nice attribute
  8. Are you serious? There's tons more to do in most DQ games besides just finding mini-medals. Most DQ games are built entirely on exploration, item collecting and talking to NPCs. So much so, sometimes you have to go out of your way to find the trigger to advance the story because there's so many secondary objectives and extra content to explore. As for which game I think did this the best, that would be DQVIII. A huge open world to explore, dozens and dozens of side quests, huge towns you could spend hours exploring, spending hours just searching chests/knapsacks/cuboards/bookshelves/po
  9. Well, I thought I explained it before, but maybe since you said you haven't played FFVIII you didn't quite get my whole point. I felt that FFVI had more 'open' aspects because, while the WoB has a pretty set story, there's multiple things you can do outside the3 story that are optional. A lot of NPCs you can talk to and items/side quests you can complete that you can outright skip, which is somewhat uncommon in Final Fantasy games. But both FFVI and VIII did this a lot and it made both feel a lot more open, almost like Dragon Quest games, where exploration had purpose. Whereas in games
  10. Well honestly I may not remember the game as well as you. But I also kind of lumped FFI in with the other FF games not so much because I felt the game was super 'story' based, but because I felt that game wasn't as open as the Dragon Quest games. A reoccouring point you kept making in your example above was how, even in FFI, you are restricted from exploring areas or progressing the story at various points until you do certain things the game tells you to do. And that was kind of my point, Final Fantasy games are mostly about 'go to Point A, trigger story event, then you can proceed to poin
  11. Well honestly I may not remember the game as well as you. But I also kind of lumped FFI in with the other FF games not so much because I felt the game was super 'story' based, but because I felt that game wasn't as open as the Dragon Quest games. A reoccouring point you kept making in your example above was how, even in FFI, you are restricted from exploring areas or progressing the story at various points until you do certain things the game tells you to do. And that was kind of my point, Final Fantasy games are mostly about 'go to Point A, trigger story event, then you can proceed to poin
  12. Many FF games tell you exactly where to go next, while a few FF games (FFVI and VIII mostly) have a lot of side quests and some story content that you find by exploring, much like you would in a Dragon Quest game. For example, much of the content in the World of Ruin in FFVI, you aren't told where to go and have to figure out where to go by aimlessly walking around and finding people/talking to NPCs. As well, there's a ton of content in FFVIII you can do by exploring outside the main story events, especially finding GFs (Brothers/Diablos/Odin/Doomtrain/Alexander/etc) and a lot of extra story
  13. I prefer the FF titles that focus more on exploration, characters and customization. Those being FFV, VI, VIII and X. Also III to a limited extent, but that game has many issues, especially near the end. And while I don't want to trump anyone elses opinion, I honestly don't find the appeal of many of the more popular FF games like FFI, IV, VII, IX and Tactics. They tend to focus too much on story. So much so in fact that the gameplay and characters seem to be an afterthought to the story. When a game is so driven by story that random characters have to die or gameplay has to be stifled s
  14. ...and that's why I said 'I haven't watched the video yet'. But the person who stated the thread made it sound like he thought DQ started RPGs. I'm not trying to be mean or overly smart, but just informing him. Because I know many people do think DQ started RPGs.
  15. Didn't look at the video yet, but I'm sure as many people will point out. DQ didn't start RPGs. Though it was the cause for the huge popularity of JRPGs and Console RPGs.
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