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Everything posted by aerynb

  1. And those islands around Empycchu. At least one of them has a night only recruitable monster. Nightwing, I think. I do remember being pleasantly surprised (way back when) that I could rest until evening because I think that was brand new to DQ at the time.
  2. You know, with all the quality-of-life improvements (not all of which I prefer) I really would have liked it if they'd created a Day/Night item or spell. Especially for those few recruitable monsters that are day-only or night-only, or monster hunting in general. It could even be a Red-specific spell. The eau de monster was good for the photo challenges, so it's not like they couldn't create a new item. I will say the double bubbles are pretty cool, so I am glad about that improvement. Oh well, c'est la vie.
  3. https://dragonquest.fandom.com/wiki/List_of_monsters_in_Dragon_Quest_XI_Bestiary This is a list of all the monsters in XI, and when you click on a name the detail page tells you which game they originated in. Off the top of my head the needlers, lamplings, and bulbs are all brand new in XI.
  4. Dragon Quest did sneaky things like this. One of my favorite memories as a child was figuring out how to get to Garin's tomb from Garinham. The NES graphics were very well done and you couldn't immediately tell there was a hole in the wall. I started at the far end and kept trying to walk up until all of a sudden I was outside. It was pretty exhilarating to my 12 year-old self. I have a feeling I had a small booklet walkthrough for Dragon Warrior 2 so I don't think I figured out that Rhone (Rendarak) Shrine sneakiness on my own.
  5. Each game added a lot of new monsters, until 8 when about 50% of them were from 1 through 5 as well as a few memorable or not too crazy-looking ones from 6 and 7, like the moths and notso machos. 9 has a good deal of repeats as well, and some of their uniques are actually palette swaps of old sprites, wonder wyrtle comes to mind or the new green healslime called sootheslime. Point being you'll find a great deal of monsters are only present in their debut game, it's not just 7. As for the monster wiki, I feel pretty bad about not keeping up with it. I should probably let Woodus know he can scrap it if he wants.
  6. I do really want to. I want to focus this playthrough on the story (and gamescripting) and so grinding for experience and gold will just take too much time. I found some experience tables last night, and what I think I will do is increase my experience points in the editor a few points below a level up, so that when I happen to run into a battle I'll be able to level up and gain stats normally, as if I had actually grinded up to that battle. I just don't know how to max out stats and such with the editor, so I think this gives me a way to still gain levels and see at least one of each monster in battle. The other thing I think I will do is take a look at the shops, figure out what I want to buy, then give myself that much gold in the editor. I still like shopping and getting better gear. I just have to seriously quell the completionist part of me. My biggest fear right now is converting my normal .dsv saves that desmume generates into .sav saves that the editor works with. Exporting out of desmume doesn't work, but one youtuber said that you can just delete the .dsv part and replace it with .sav and it should be fine and dandy... though he was talking about Pokemon silver or something. I did a small test just increasing my gold from 70 to 75 and it seemed to work. I figure if I don't make too many sweeping changes, it should be just fine.
  7. Sounds good. Do you want them on a sprite sheet? Right now I have them in individual .png files. It would be easier for you to download I guess on a sprite sheet, but then you'd probably have to separate them into individual files... though, I don't know why I'm even asking, as I'm not 100% sure how to get them on a sprite sheet yet. But... I bet I can figure it out. Which sprites are you interested in? I have a post-game save from King Zenith where I went to all the Zoom locations and ripped a ton of forward-facing sprites, but the Observatory wasn't a Zoom location and for the life of me I can't remember how to get back, I almost feel like I've got a brand new game to play. So that's what I did, started a new save and decided to rip all the Celestrian poses I could get in the off chance I would want to do something with them. So, basically, are you interested in all the NPC sprites or just a subset? Would you mind, in exchange, if you can... could you explain to me how the dqix save editor works? I've already got a cartridge game with 629 hours on it and near 96% to 100% completion for most things Stella keeps track of, and, well... I am pretty reluctant to delete it. I have a second cartridge I bought to beef up the inn, but I could use it now for a second playthrough and not worry about DLC, DQVC, multiplayer and so forth. However, playing on my emulator is pretty convenient too, with the added advantage of the save editor, IF I can figure out how to use it. EDIT: I think I found a YouTube video and gamefaqs post that explains what I need to do. I just need to decide how badly I want to cheat.
  8. Maybe not animated, but I've got all 8 directions and most "walking" poses for nearly all the Celestrians. Hopefully you can animate if I get you the poses? I'll have a long day of work tomorrow, but I'll get started tomorrow evening and try to have them done Tuesday or Wednesday. Most of the sprites have 8 pixels of their hair cut off and in their own image, so I use GIMP to put them back together.
  9. Hello again Den, I rolled the dice and the next game to play came up DQ IX. I'm typing up text while I play -- 'cause I'm the gamescript girl -- and also 'cause I'm stupid and I didn't download Tom-Servo's text dumps before his site went down. (He has a bunch of links in this thread that are all dead now.) If anyone happens to have them, could you hook a girl up? Anyway, I also tried to figure out how to rip sprites, 'cause screenshots on my emulator are rather ... unsharp. And after much google-searching I found this brilliant tutorial. So after a little work last night and this morning, I have a few sprites to share with you good folks. What do you think? Don't they look pretty cool!?
  10. Thanks, guys! The 25th Anniversary Monster Encyclopedia lists the Vampirus / Dactyl monsters as dragon types and I actually found that kinda weird. But otherwise just one dragon... unless Malroth is some kind of evil demon-dragon god. *shrugs* Who knows. I've gathered and compiled the stats from those official guidebooks, but it would be best to verify them from gameplay. Maybe they were still tweaking the FC version after the guidebook had been printed and the stats in the game are closer to the NES. I should compare the copyright date of the guidebook to the game's original release date. I think the Switch seeds you find in chests and on the ground are the same as the SFC/GBC versions, at least they've matched other walkthroughs I've seen. I could look into that too. EDIT: Just read that gamefaqs post. In my Switch playthrough, the seeds match the SFC seeds, as in there's a seed of magic in Moonbrooke's basement and no seed of strength in the Rippleport shrine (but I need to double check this one).
  11. Hi Den, I submitted my first guide to GameFAQs yesterday and it got accepted!!! *squee* https://gamefaqs.gamespot.com/switch/272749-dragon-quest-ii-luminaries-of-the-legendary-line/faqs/78327 It's a comparison guide about the stat and name changes for DQ2, mostly our English versions on the NES, GBC, and iOS/Android/Nintendo Switch. I wade a little bit into the original FC version, but not so much for the SFC or its fan translations. A lot of stuff didn't change or you can find it in lists for specific versions, but I wanted to see a side-by-side comparison. I think the only really new information is probably the increased experience values for monsters in the iOS/Android/Switch versions. I didn't see them anywhere (English or Japanese websites) so I recorded them during my recent Switch playthrough (so much more fun than on my phone, god knows why).
  12. Awww, that's a shame. I saw that guide too and thought that was really cool that he figured out the configurations. I also misunderstood that it was so random. Oh well.
  13. That's what I would guess. Purple mask/cape is definitely Robbin' 'Ood 2, so blue mask/cape must be Ortega. I really need to play this and see if we get this Ortega or a regular-looking NPC sprite.
  14. NES version had a separate palette swap for the second Kandar fight. And I think the Japanese version had a Kandar-looking sprite for the Ortega vs. King Hydra in Zoma's Castle (I think?). We got a human-looking sprite in our English version. And our mobile version had a normal NPC-looking sprite for the Ortega vs. King Hydra battle. Based on the mobile version, that second image probably goes to the second Robbin' 'Ood. I still need to play the Switch version, but these are my best guesses.
  15. They look great! Thanks for adding them. I started on Act 2 this weekend and got a bunch more. I'll email them tonight or tomorrow. There were a few Dual-Wielding tips and more Forge tips that could have been helpful at the end of Act 1. Maybe they're programmed to show up after Act 1 is over. (sheesh)
  16. No SD card yet. Bought the Switch just for DQ XI. But I'll be getting an SD card today or tomorrow, so I'll email you what I have soon. I'll try to organize them by chapter too. And what's a useful tip and what is character or location info.
  17. Sounds good. Hopefully it won't be too hard to figure out. And the files won't be too large.
  18. I started taking screenshots of the loading screen tips a little after Hotto. I'm planning on transferring them to a microSD card to clear up space on my Switch (and to reorder them on my computer). Do you think that's something the Den would like for reference? Some of the tips/lore is spoilery, but some are pretty useful, like character pep boosts and stat effects.
  19. I don't think I did that much. I think someone (now I forget who) recommended the correct tool to ... I dunno ... unpack the text ? Anyway, I'm glad it's getting somewhere.
  20. I wish I could remember where I read this, but you are correct that they couldn't put any other NPC sprites in the dungeon. And she can only use the palette of the dungeon, so no white or peach. She's basically a wall as far as the game is concerned.
  21. You're very welcome. I really need to buckle down and get some more game scripts done. With the text dumps from all the versions it shouldn't be problematic, just time consuming. Good job sticking with the script inserts. Can't wait to see how it looks!
  22. Real. You face him so many times, it's easy to lose track. There's the prologue when he turns you to stone and sends you to the Dream World. Then the fight in the Dream World when the Queen tags along and you use Ra's Mirror. Then the one in the Real World again is like 3 fights. He tries to banish you again and all it does is bring the party to full health. Then there's an actual fight with him and some sidekicks. THEN there's like an actual, knockdown, drag out, let's get serious BATTLE. The one that everyone on every message forum everywhere hates and asks about. The key of course is the fire claw, but it's also good gear from the Port Haven casino I think. I try not to exploit casinos too much in DQ games, but this is semi-necessary, which is kinda good. Makes casinos relevant instead of immoral centers of greed.
  23. I can find it. Might already have it bookmarked. Love it! I decided to try something different for my current playthrough and sell all my seeds instead of using them. When I got to Murdaw (the dreaded second/third (fourth?) battle, I was afraid I'd shot myself in the foot for not using the agility or HP seeds. Turns out all I needed was to go back and get gear from the casino, a few yggdrasil leaves, and a few magic waters. Phew!
  24. I did a short little check. My hero is close to leveling up near Alltrades, so I change to a warrior, level up and write down the increases from the level up window. Then reset, change to a mage, level up then write down the increases from the level up window. They don't match but if level up increases are random for the mobile that would make sense. I also reset and leveled up without a class and the increases were slightly different again. But it's nice to know you can't harm a character too much by, say, making him a mage, then deciding against it; the "apparent" loss of strength or HP "reappears" when you leave the mage vocation, for example. Follow up question: Seeds first made an appearance in DW3, but because of stat caps the seeds could actually harm your growth long-term. Are there similar stat caps in this game (dq6) and can seeds similarly stunt your growth?
  25. These questions are for any version, I guess. Are stat gains on level up constant or random? Can they be affected by the class you are in when you level up? For example, you know Terry is going to get +4 max HP when he levels up next. If you make him a Warrior (a class that increases max HP when you change), could being a Warrior increase the max HP stat even more when he levels up? Edit: found my question on GameFAQs but I don't understand the answer that was given. @ignasia Is this you? https://gamefaqs.gamespot.com/boards/942424-dragon-quest-vi-realms-of-revelation/76743970
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