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Everything posted by jamiras843

  1. Also that puts the ending after beating calasmos into question too. Sent from my SM-G960U using Tapatalk
  2. Here is mine with 11 too. Kill two rot ravens with one skull. Sent from my SM-G960U using Tapatalk
  3. I feel dumb. I thought they'd be sold like in the ps4 version lol thanks! Sent from my SM-G960U using Tapatalk
  4. Hey where can I get them? I downloaded the dlc but they aren't at the shop I remember. Sent from my SM-G960U using Tapatalk
  5. I call bullshit since the slimes just merged at the bottom while Erik attacks on the top one. Plus I dont see Erik at all at the bottom. Guess the switch version sucked so bad graphic wise it dropped him completely. Sent from my SM-G960U using Tapatalk
  6. That looks good guess capture will have to be the way it's done Sent from my SM-G960U using Tapatalk
  7. Havent tried yet. May try screenshots from the switch. Think that would work? Anyone know if it can be data mined? Sent from my SM-G960U using Tapatalk
  8. Hey! Question about the trilogy on the switch. Anyone think itd be possible to rip the monster sprites? Sent from my SM-G960U using Tapatalk
  9. No I have not yet noticed the camera issues but I'm only in heliodor. Also I generally play docked mode and dont own a switch lite so cant compare them. Overall still happy about the port since it has some extra features. My spouse said I was silly for wanting it again. Sent from my SM-G960U using Tapatalk
  10. I dont normally do this but the difference between the two console versions are jarring when compared to each other. While playing I thought the fuzziness was caused by not having my glasses but I loaded up the ps4 version right quick to check and my eyes are fine. Needless to say I am happy to have ot on the switch but the graphics are lacking. Glad the soundtrack and extra modes and bosses make up for it. Also noticed when going in a building from outside the sudden light change was jarring. I dont remember this on the ps4 version. In the photos it is the same area just slightly diff
  11. Lol why should it be mandatory? It's like having the credits in the middle of the movie. I thought it was silly honestly. Sent from my SM-G960U using Tapatalk
  12. Eagerly waiting lol. Anyway I'm down to help. I'm still working on stuff myself but just keeping it to myself. You need to hirey up! Sent from my SM-G960U using Tapatalk
  13. Ohh ok didnt know this was a thing! Thanks!
  14. So no one brought this up but it looks like there is a scene from DQV lumped in with revisiting old worlds or something along those lines. Any ideas on whether this would be story driven or just fan service. Also it shows it in 2D mode as opposed to 3D. Think it might be regulated to just that mode or will we get to see past worlds in fully realized 3D?
  15. You guys are too kind! Haha. Belated thanks.
  16. I'm ready to play this from a non-testing point!
  17. Hey guys, haven't been active much due to a lot of traveling, work, military etc. Been all over the past few months mainly Wisconsin, Germany, New Hampshire, now actually back to Wisconsin for the week. Germany was definitely pretty cool. Cheap booze aplenty, it's a shame I don't like beer but I did try absinthe. Don't recommend drinking a whole bottle in one sitting. Anyhow I'm back and will be lurking again in the fan game forums if needed.
  18. Yeah that's what I mean by auto tiles. You did a lot better job than I with them. I haven't played the GBC game for three like I said I've been using the SNES graphics too
  19. The thing about DW3 tile sets is you can't have them used as autotiles. The way autotiles from the maker compile make a weird choppy version. What has to be done for a perfect tile system is to have it as a separate overlay sheet, of course this means there is a lot more room for error since each part has to be manually done and it's a bit more time consuming. Though maybe it's just more noticable with the SNES version or DS games. As for the demo a few notes: * You can enter the well without Ava * If a character dies and you leave the well prior to finishing the events the town acts
  20. Are you using auto tiles for the forests? If so your'e running into the same problem I was (Well it looks that way), where the trees show up oddly in the overworld. I also planned on a DW3 set but I won't if you are.
  21. Honestly I was surprised that I didn't include a day night script. I made one for a game and it's very similar to the poison/ curse script or the radiant scripts. I am very interested in your additions, I personally thought that eventing a church was easy, but for the sake of simplicity for an open source game I thought it best for the KISS method (keep it simple stupid).
  22. Jamiras cast Kazing! Topic returned to life! On a serious not playing with the open source lead me to see a lot of errors and things I missed out with. There will be an small update with some additional features prior to the NES style launch. After that there will be some major additions to both so stay tuned.
  23. *applauds* So I am officially back if you need some fixes! I can get my hands a little dirty I guess.
  24. Yeah soory, havent been around, got pulled for another training that took 3 weeks. That's always fun.
  25. Adol did something like this, I don't have access to my old files at the moment so maybe if you could get a hold of him...
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