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Hopeful Death

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Everything posted by Hopeful Death

  1. It's great. I stopped in the middle of season 3 though because imo it was a decent step down from the previous two.
  2. It's not. It happens often early on because you only have 2 party members. Go ahead and take a 999 agility character up against a slime and watch how many turns in a round you'll get against it. Hint: It's one per character.
  3. I'm not sure where you guys are getting that from but every character is still limited to one action per 'round'. If you see a character go twice in a row it's just them going last on the former round and first on the next round.
  4. I think you could argue it actually plays a smaller role. In the original round-based format you had to select your actions ahead of time which means you had to plan around the agility stat. "This guy is slow so I better heal ahead of time" etc. Now that you get to choose your action immediately before the action is performed, that element of planning around your agility is basically gone now.
  5. Greig's name changed to Hendrik. Hero/Yuusha translated as Luminary(which is kind of weird since that was the translation used for the superstar/teen idol class in earlier games lol) Delcadar is Carnelia. Camus is Erik I wonder if there are any names NOT changed, heh.
  6. Listening to track 19 out of context on the OST before it plays in the game is a shame imo. Epic track right there
  7. So Sylvia and Rou are referred to as Sylvano and Rab on the OST. I wonder if that will be their official English names.
  8. Horii actually mentioned that Erdrick disappearing at the end of 3(no one ever saw him again) was meant to be sort of ambiguous, but he wrote it with the idea in mind that the player would assume that he actually went back to his own world, implying that's probably what he meant to happen. At first thought it does seem at odds with the idea of the DQ1 protag supposedly being a descendant of his, but I guess there are ways to get around it(the descendant being made before beating Zoma, the descendant originally descending from the upper world just like Edrick but don't ask how he got there, etc
  9. When you talk to her in 3 she says she's the one who created Alefgard(as in the land under the world of light) and she said that even in the original Famicom release of 3. The Wii 25th anniversary special edition came with developer notes that noted that the sudden stop at the end of the ocean is because "the world is still being created" so it's also logical to assume that Rubiss is the one who created the other areas around Alefgard after the end of 3. Presumably she's unrelated to the world of light.
  10. Given how 11 referenced and drew upon so many past DQ elements, I honestly expected Rubiss to pop up somehow but surprisingly there wasn't a single reference to her. Also in a sense I think you can consider her a goddess since she's the one who created Alefgard
  11. Though it didn't exist in the original version, I think the entire purpose of adding in Ortega's Helmet was meant to address this and imply that Erdrick's Helmet was Ortega's Helmet
  12. There is actually an RPGamer interview where Horii allegedly says it. Though the interview seems to have been conducted in English(at the least it was written in English with no Japanese source) and Horii isn't exactly fluent in English so it's a bit dubious imo. There is no Japanese source that lists such a thing. In fact, the Japanese DQ wiki goes out of its way to state they aren't twins, and in the novel version they are explicitly listed as being 2 years apart. Since there's nothing implying them to be twins other than that interview which was conducted over 25 years after the actual
  13. It's not even usable past the ~65% mark either
  14. I didn't have much of an impression of her from 6(other than her backstory but even that seemed to be worked more into Terry's personality than hers) so I didn't really have much of an opinion on her until I played DQM 3DS. Her relationship with Terry in the post-game with how she tries to hold his hand and be a good big sister to him was adorable and made me like her as a character
  15. Yeah there's some confusion there depending on what you're asking about. Are you talking about Goddess as in "What the modern localizations decided to translate kami-sama as" or are you talking about some specific goddess or what
  16. It was the English translation of VIII, yes. The localization style was generally solidified at that point and the games released afterwards followed in its footsteps
  17. Baramos's sleep resistance isn't changed but it's not a viable strategy in the original because one, he always gets 2 turns which means he gets 2 chances to wake up and generally he's not going to be out for more than one round. In addition, in the original the enemy can wake up and take an action in the same turn whereas in the remake, the turn they wake up is still a wasted turn. And two, though not quite as significant, is the addition of the sleep staff which lets everyone in the party try to use sleep. Depending on your party layout, you may only have 1 or 2 characters that can cast sleep
  18. To be fair, while Zoma is a durable SOB in the remakes, they lowered his attack power and there's actually a decent amount of equipment with ice resistance this time so it's at least easier to stay alive against him than in the original. Baramos also had his turns changed from 2x to 1-2x and sleep is actually a viable strategy against him unlike the original which can make him easier if it goes your way Their low HP made them easy to blitz in the original if you had the fire power(but the regen made them really hard if you didn't) while the remakes reduces their attack power and ups their
  19. Outside of turning a non-fighting class into a sage(since it's basically just a pure upgrade) 3's class changing is only really useful for taking on the optional boss. Most of the good spells that you'd want to learn in a magic class don't come until the 30s and if you're already in the 30s you can already just beat the game anyway.
  20. The ? panels were already touched upon in the magazine feature. You need to learn every single adjacent panel to it in order to unlock the ? panels. Considering the protagonist apparently only uses 2 weapon types, I would expect that to carry over to the others, but Sylvia is listed with daggers, one-handed swords, and whips. Maybe daggers upgrade to one-handed swords along the way like in 8. Or maybe Sylvia is just a versatile guy, who knows. Also interesting enough is that there are actually 4 categories to the hero's grid. The bottom is courage/hero, the left is one-handed swords, t
  21. 4's demon realm I believe is explicitly referred to as being underground so yes. 5's isn't. Probably no reason to assume they're the same place. While the localization gives both places a specific name(and the same name at that), they didn't have proper names in the original and were merely referred to as makai/demon realm.
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