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IvorEvilen

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About IvorEvilen

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    Sword Slinger
  • Birthday 08/01/1990

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    dnature12@hotmail.com
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  1. I respectfully disagree. F*ing Hellcloud required a long grind for me, so much so that I took a break from the game. He was the toughest boss in the game, even tougher than both rounds with the Demon Lord. I had to grind a little for the final Demon Lord battle, but not all that much. Hellcloud required at least eight hours of grinding. *triggered* Just over a month ago I was replaying through Dragon Warrior VII and my save file corrupted... last thing that I had done? Died to Hell Cloud. I was too tired to take another swing at it. I loaded it up the next day and it gave me the "corrupted" message ;_; If I remember right, I believe I was a level 22, but I'd have to check to confirm.
  2. No one ever said DQXI was announced. I'm just saying the people in charge knew of DQXI's existence well before they ever considered Dragon Quest Heroes for localization. This just seems like the most likely scenario. As a side note, I don't understand when people call Dragon Quest grind heavy. I haven't had to grind for the campaign in a Dragon Quest game since the nes days. Even Dragon Warrior IV is beatable without grinding, although it is hard as hell. The only exception would be Dragon Warrior VII if you prepared your party poorly, and even then it's only the final boss that you have to grind for. I get the impression that too many people "Attack/Heal" as their only strategy (or never take risks).
  3. I would like to note, if Dragon Quest Heroes really bombs, I don't see anymore Dragon Quest games here for a long time. It really is a critical title for SE and us. This isn't unusual, if a game bombs, why make a sequel? The problem is that SE is stupid for using Dragon Quest Heroes, a game that is not "really" a DQ game. But think who would make this decision? Someone who doesn't understand the intricacies of gameplay, and only thinks in the broader sense of a franchise. It's big business, and even if actual Dragon Quest games do well here, they look at the overall numbers.
  4. Not to be even more depressing, but where I work we internally have cancelled projects, but never make the information released to the public. This is in case 5 years down the line someone decides to revive the project. This is a common practice, because officially cancelling something already announced to the public looks bad and is way too final. With that said, I've always believed that DQVII will be released here. Moreso now with the announcement of Dragon Quest XI for 3DS. Think of it this way... why release Dragon Quest Heroes, a game that was not heavily asked for and only for the console with the smaller market share? Sure, it has way less text than DQVII, but when you consider the cost of voice actors among other things, the localization would still probably be more expensive, especially for a ps4 game that will be more expensive to market. They are testing the market (how many Dragon Quest fans own PS4's?) and building up hype for the even more expensive game to localize. They haven't released Dragon Quest games in how many years? Dropping Dragon Quest XI in the current market would be stupid. That is why I believe Dragon Quest VII will come, to serve the same purpose on the 3DS.
  5. But you have to remember that any company is in their rights to protect the integrity of their intellectual properties. They are not required to demonstrate damages to exert legal control over their IP, including any additions or alterations that could devalue the property in any perceptible way. All they would have to argue is that somebody is mucking around, half-assing their IP, and they'd be right - whether they're right or not. And there is NO legal 'gray area' about wholesale duplicating the translation of Dragon Warrior VII - that is flat-out illegal, just as surely as lifting the complete text from a book and putting it into another book, for ANY reason, other than by the owner of said text. Otherwise, what's to keep me from taking the entirety of a text of a novel or screenplay, duplicating it in it's entirety, and giving it away for free? All that said, no, I don't think a 15-year old translation text was the deciding factor in this order being issued, but a FRESH translation would fall closer to the definition of modding than lifting a copyrighted text. Nor do I believe the order was a knee-jerk response. There have been many fan works over the years that Square (or Enix) has turned a blind eye to, with several very high-profile exceptions - which, due to their high-profile nature, were almost begging to be targeted... the ones that come to mind were A) the Chrono debacle - where the guys tried to take the game to E3 for crying out loud, and B) the FF Type 0 fiasco, which SE was already working on translating and hadn't made the announcement yet. In both cases, allowing the fan works to continue WOULD have potentially impacted revenue and value of future products from the company, because the 'Chrono Break' thing was still floating around back then - imagine if there was one 'official' Chrono sequel, and one 'unofficial' Chrono sequel, and how that could have impacted the brand's financial success! My point is, Square Enix seems historically to get involved in this kind of stuff only when there's a danger of competition for future, or potential, official releases. There IS a reason this order was issued, other than simple IP protection, in my opinion. It's really up for the legal interpretation by a judge, but I don't think they would even have the platform to make a claim of protecting the integrity of their intellectual property. If the translators were say, buying copies of the game and then selling the patched versions for normal MSRB, then yes, you could make that argument (note, the resale is not marked up in this example, because profiting from a mod would be illegal). I know zero about applying a translation patch to a 3DS game, so I'm more picturing this from the point of view of a pc mod. The user has to apply the patch themselves, which means the player is fully away of the modification. The problem that Square Enix faces is that as a consumer product, there are limitations in regards to what they can and can't enforce in regards to IP protections. Although, I've never seen a case like this go to court, so there is zero legal precedent as far as I know. As for the use of the Dragon Warrior VII text, I do disagree with you, but only on the principle of a differing opinion on the situation. To be fair, I don't know enough about IP and copyright laws in regards to products that have been remade, like a game. I don't think IP laws apply to individual products at all, but rather to the content. There is the argument that an English translation was not the content purchased in the Japanese version, so a user would have no right to view the English translation from Dragon Warrior VII... and translation texts do have their own weird copyright protections, but I have no idea if they would apply in this situation. It's a ridiculous situation if you think about it though: company A claims copyright infringement on third-party B for infringing on property C by appropriating content for property D (both property of A), in spite of the fact that C is no longer commercially on the market and consumer E must purchase D from A to apply the free service provided by B, D being useless to E without B's service. AKA, negative damages. Even if it was infringement, I'm sure a judge would think the company insane, moreso if they didn't intend to release the game here at all.
  6. I find this whole situation interesting, because I'm sure a fan translation would qualify as modding. This is not an illegal act, even to distribute as a patch (side note, cease and desists do not imply a legal high ground). The length that some companies have gone to prevent the modification of their games is borderline insanity (outside of the obvious multiplayer games). Anyway, I think you made the right decision to stop. They went out of their way to ask you to, and this can really only be a good sign. I doubt it's because the original script was being used, although this does present a legal gray area. It's the same game, and it isn't modifying the content of the game text beyond changing the language it is in. Square does own the translation, but it would be impossible to claim damages. Further, not releasing the game and denying a translation for people who don't read their language can also be seen as xenophobic.
  7. Thanks so much guys! Almost halfway to my target, but I've got another eight days to go~ I'll keep you guys posted on what I find from the data, if you're interested.
  8. Yeah. I made a full set for the primary cast a long time ago... I never finished Saro or Doran though. I also made some for a few other characters, like the DQVI, DQVII, and DQVIII heroes.
  9. Well, you're welcome to still play any of the demos. The survey itself will redirect you to the links if you aren't eligible to participate.
  10. IvorEvilen

    Reia Cubed Screenshots

    Screenshots from my game... participate in my research study to play it: https://purdue.qualtrics.com/SE/?SID=SV_8wynA5CVBjyAivr
  11. Oh, thanks for that. For some reason the text was appearing black on my end, so I changed it to white... not really sure how that happened in the first place. The deadline is the 20th (for now). I am having issues scheduling my defense, so I'd rather be done with everything sooner, as opposed to later. Note: The game can't be played on mobile.
  12. Hello everyone, it's been a longtime since I posted (I still actually visit the forums daily, old habit I guess). Anyway, I wasn't really sure where to post this, but I need help! I am in the process of completing my master's thesis, but I don't have enough participants in my research study. The game I am using for my research is a game I have been working on for nearly two years now, that has heavy influences from Dragon Quest and Final Fantasy. Originally it was a project to create Dragon Warrior IV in 3D (and some of those art assets have yet to be replaced, so it does have a similar feel). Due to IRB, I have to forward the following (follow the link in this quote): Thank you so much! --- I decided to attach some screenshots to entice everyone
  13. i second that, FFIV basically is one of the best ff from all ff series while DQIV is a good one, but not the best one from all... its a matter of opinion of every people duh... ... I think you misread my statement...
  14. The worst Final Fantasy versus the best Dragon Quest? Pssh, easy choice.
  15. At the end of the day, if someone believes Final Fantasy VII is the best game ever, it is still a matter of opinion. You can rant about it all you want, but if a game has stuck with them as long as FFVII has, there must be a good reason, whether it be the story, the music, the gameplay, or the combination. It's hard to argue a matter of opinion, because it is your own perception of the game that makes you dislike it. Now I understand that some games simply are better than others and that nostalgia can be blinding, and it's okay to get mad if people don't try other games simply because it isn't Final Fantasy VII, I'd throw you a bone, but if someone strictly likes FFVII more, is it really fair to get mad at them? Rather than complain that people like a game that they really enjoyed, you could perhaps discuss what the game does and does not do well, and then compare it to other games similar in style, rather than make broad and rhetorical remarks that really say nothing and come across more as whining. Final Fantasy VII has an intriguing story, complete with plot twists and deep characters. It was the series first dabbling in a present-day style setting, as opposed to the past games medieval and steampunk setting. It returned the cast size to a more manageable number, post Final Fantasy VI's mistake of stretching itself too thin, which allowed each character to be important and have their own moments of development throughout the plot that felt more organic. It also managed to have a very strong sense of story progression, whilst providing enough distractions to not be overly linear. The game was always exciting, working in action scenes like snowboarding and motorcyle chases into the gameplay, rather than leaving them strictly cutscenes. The game also managed to stay continually fresh in environments and quests. The battle system wasn't broken, and it wasn't difficult requiring needless grinding. It encouraged exploration and curiousity with new power-ups and extra plot scenes, not just at the end of the game, but throughout. The music, which is my personal favorite soundtrack from the series, perfectly matches the atmosphere of the game. The characters were often relatable and managed to not be cliche. As an aside, Cloud was not emo until Advent Children (which apparently is due to some plot thing, but I don't care for that movie anyway). It's annoying fanboys who seem to always portray him that way, but it is most likely a reflection of their own insecurities. Squall is emo, but in his defense, considering his childhood and the people around him, he is a very believable, and relatable character as well. As a second aside, Final Fantasy VII qualifies as a fantasy for several reasons. One, fantasy is a sub genre of science fiction, and the alternate world that has lifeblood that people use to make electricity, plus the inclusion of an outerspace parasite instantly slips the game into the science fiction genre. The inclusion of elements that are more mystical, such as the more spiritual elements of the world being alive, magic widely used, and spirits such as the summons, not to the mention the breaking of the realism typically expected in general science fiction in regards to physics and the wild attacks employed by the characters. Final Fantasy VII also takes inspiration from both mythology and folklore, which would place it into the very abstract sub genre, or to clarify modern fantasy. Second, the "Fantasy" in the title may not even refer to the genre in and of itself either. The definition of fantasy: "imagination, especially when extravagant and unrestrained", clearly applies to the story and gameplay of Final Fantasy VII. It's also my favorite game ever... :B
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