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About Arek

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    Avid Alchemist
  • Birthday 02/19/1985

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  1. If they fix the World Leaf bug in DW2 for SNES I'll gladly play it. That's the only thing that keeps me from playing the snes version of 2 is the crash in the inn whent he Prince gets ill. I personally like my old DW spell names . That's why I chose the Dragon Warrior Flavor of the DQ5 translation lol.
  2. Japanses players use encoutner manipulation. Also for grinding not sure if its the same in the SNES version, but in the GBA version you can manipulate the Green Dragon for experience. As as long as you don't save the Pricness you can get experience from him (he respawns). (probably easier than Metal Slime hunting for comparable experience). On the NES version I would say you can most likely take advantage of the armor knight that protects Erdricks Armor. I haven't actually sat down and made a route. I'll see what I can dig up on Nico-Nico. (I honestly know very little Japanese, but Google Translate does a decent job of the wiki I linked to atleast find some of the players names which makes searching Nico-Nico a bit easier not to mention gives the times. I actually stumbled across this site when I was learning to speedrun FFV since the American speedruns were lacking then. DQ1 is about movement and what battles to fight. Due to encounter manipulation don't be surprised if there are no encounters throughout most of the game. I know The Golem is fought very early on for a big portion of experience. I think it requires some luck and some crits but very doable early on. Also apparently there is some manipulation with the Mountain Cave to get the item that sells for 10k . I think cursed necklace or cursed ring can't quite remember. But its all about clean movement and only fighting the battles you need to fight.
  3. I'm just barely older than the original Dragon Quest, I'm a few years older than the American Dragon Warrior.
  4. Chapter 1: I usually picked the well at first (especially int he DS remake since moles seemed to drop strength seeds like candy). But yea defintiely the tower's healing room was a good grind spot. Chapter 2: As you mentioned Metal Slimes. Pretty sure there's no limit on Metal Slimes. I think I got to around level 20 on them once. Chapter 3: Really I don't grind much otuside of the early armor gridning. Typically I make sure to get a Sword of Malice in Taloon's original shop, then just horde them when I finally own my shop. The wife seems to sell them for quite a bti amkign the 60K needed in no time. Chapter 4: Tbh I found the enemies north of the castle to be fine. This is by far my favorite chapter. Not to mention I think the music here is better in the NES version. If only there were metal babbles here, Mara's Poison Needle would love the early grinding. Chapter 5: Early game I go to the cave of the sivler statue usually since typically I'll leave a broad sword and half-plate for the Hero and Nara and Mara should be high enough to keep the Hero alive. Then I proceed to the faith symbol cave. I think early on though The Lighthouse is a good grinding spot as metals are pretty common. Then well there are the metal babbles in the shrine south of Endor. Late game you have the Metal babbles and Metal Kings in the demon world. For early gold the Clay Doll type enemies near Aktemto give good money.
  5. The Japanese players actually typically play these in a marathon setting of doing 1-2-3 Back to back to back. I use to know a site that was around the Japanese speed running coimmunity, but DQ games have been spedrun. I think on the SFC version for DQ1 one of the times. Looks like 1:19:56 is the current fastest compeltion. Here's a Japanese site that has their fastest completions for a variety of games. http://www40.atwiki.jp/niconamarta Not sure how up to date it is. But it should give you some benchmarks. Also Nico-nico video might be a good palce to check for DQ speedruns.
  6. Max Shields on everyone, have one character hold onto the shield scroll which allows them to negate critical hits. Since you're making a Paladin I would suggest giving him the shield scroll and have him cover the party with forbearance. If you're also going for the Sage's mastery skill then hit hard until you chip away at his HP (I think about 3500-3600 to be on the safe side) then channel anger with your sage and have your main character egg on your sage. Have your sage use Zam until dead. Which will complete the level 40 quest for the sage class. Just general attacks that help with dealing damage/ keeping the party healthy. Falcon Slash with Uber Falcon Blade: Strikes four times in one turn. Fan Dango: Can strike 3-5 Times. Good damage dealing attack. Multithrust: Strikes 3-5 times. Double Up: Self Oomph that cuts defense a little. Kabuff: Ups your party's defense Multiheal/Hustle Dance/Sage's Stone: Useful for recovering the party's health after Atlas' Crackerwackle attack. Sap/Boss/Big Boss Sheild: All can reduce Atlas' defense.
  7. Opoona which is a very decent Wii RPG.
  8. Well currently I am playing a lot of Wii games. Mostly DQ: Swords and Fire Emblem, but also De Blob and Super Mario Galaxy. And for quick kicks I bust out GHIII. On the DS I'm playing Final Fantasy IV. Then on the PC lately I've been playing Colonization. Out of the games I've been playing I'm most disappointed with colonization, it's almost nothing like the original. Just my distractions from reading and writing essays lol.
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