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Red Dragon

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Red Dragon last won the day on October 11

Red Dragon had the most liked content!

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151 Excellent

About Red Dragon

  • Rank
    Rhone Ranger
  • Birthday 01/28/1974

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  • Awards
  • Games Owned
    Dragon Warrior I (NES)
    Dragon Warrior II (NES)
    Dragon Warrior III (NES)
    Dragon Warrior IV (NES)
    Dragon Warrior VII (PSX)
    Dragon Quest VIII (PS2)
    Dragon Quest IX (DS)
    Dragon Quest XI (N3DS/PS4)
    Dragon Quest IV (DS)
    Dragon Quest V (DS)
    Dragon Quest VI (DS)
    Dragon Quest IV (Android/iOS)

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  • Location
    2 hours from the bridge
  • Interests
    Work, family, Sports, Fishing, Hunting, The Great Outdoors

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  1. I purchased both DQ Heroes 1 and 2 at the same time on a sale. I'm in the middle of Heroes 2 right now and finished the main story of 1. I consider DQ Heroes 1 more of an action game (with some RPG elements) than an RPG and Heroes 2 seems like more of an action RPG (more freedom of movement). I never played Dynasty Warriors which is what this game is often compared to. DQ Heroes 1 is a mission based game which reminds me a little of Mass Effect's HQ and transport mixed with a DQ atmosphere. Your HQ has the normal DQ shops (except orbs replace armor), Priestess, Mini Medal, alchemy pot (not nearly as good as DQ8), Monster Suppressor (new), Patty's Place (choosing party), mail, and the most important - quest counter. The quest counter is where you get your side missions. Those range from the very easy to the very difficult. I finished the story missions in Heroes 1 and am stuck at one pre-postgame (still active) quest which I'll go back to after finishing Heroes 2. Graphics - B+ - It's similar to the DQ8 an DQ11 style of graphics. Story and Atmosphere - A - This is where Heroes shines. If you played the DQ series from 4-8, you'll recognize the cameos of the characters. In Heroes 1, you have Yangus, Jessica, Terry, Alena, Kiryl/Christo, and Maya/Mara. One other playable character as well I won't spoil as he's also an optional boss. I think Healix is almost like Healie as well. That's not including the original characters from this game. The monsters are also the real stars of these games as well as any DQ game. The game has story missions, side quest missions, challenges, boss refights for treasure, and areas for grinding to get items/goals for sidequests or just leveling up. Length - B - Solid length. The main game isn't that long, but the quests and missions bring new challenges. Money can be a bit of a challenge as well if you don't sell a lot of equipment. There are a lot of characters and it is expensive to buy for all of them. Difficulty B-. The main story is too easy. I'm a former weekend warrior at best on action games and I normally have to get in gear before breezing through the bad guys. That aside, some of those optional mission quests are no joke and difficult requiring more than basic tactics (ie - kill everyone and put up good monster medals like golems and killing machines by the barrier to assist). Usually missions are one of two types. A. Kill the enemies B. Also protect the person/barrier. Luckily this isn't as bad outside of one case as those annoying Grand Theft Auto/Scarface The World is Yours escort missions where the idiot that needs to be protected goes out and runs into the path of silver batboons (or whatever they are called now). Combat and Play Control (PC) - B - Mostly straightforward. AI isn't terrible for allies, but could be better. It's not that hard to switch control of characters. Beginnings and Endings - B - Normal DQ style. Bugs - B - No crashes. Sometimes my controller froze however which required me to take out and insert the controller again to get it going. That's a nightmare in the wrong spot. Price - B - I paid $50 for both DQ1 and 2 on expanded editions. Overall - B - It's a good spinoff. I hesitate to compare it to the main series as it's not the same type of game. If you liked DQ4-8 characters, it is worth a look.
  2. This should be a straight forward mission. 10 sabrecats from anywhere. Unless it is a computer problem.
  3. I always did okay until he got to tension, than I got "cut aboved to hell." I eventually got him with: Hero, Alena or Aurora (can't remember), Yangus, Jessica (and the hustle spell helped immensely). I controlled Yangus and put super defense on, occassionally moved to use healstones and check tension levels of others, and put the defense back on while letting the AI beat him up until he got supertension. Once the tension was up, I put close eye on health and tension while using Yangus's defense. I then used the limit breaks to attack Psaro whenever possible. I used two tensions (both attacking on tension and the coup de grace) and was going for a third with Jessica when the spell attack did him in. It took me about 8-9 times to beat him. So far it is the 2nd hardest mission I've done behind quest 98's protect the weak barrier. I haven't gone after Zoma yet.
  4. I'm stuck here going 0 for 8 or 9 on this quest. I'm almost done with the main story missions but would like to get my quests done first. I think this is the last one. The barricade always gets run over. The Spellcaster in the middle is there with mixed success. My main hero is level 55, Aurora is around 50, and I have a somewhat underleveled (mid 40s). Bianca and Nera which are required. I usually get to the massive mawlkeeper spawns and the gate gets overwhelmed. I tried a few things. Setting up a ton of monsters by the barricade. Putting up Monsters near a mawpoint. Luring those machines to the area next to the spellcaster on the ground (where I also have monsters). I get one-twoed by those f'ing killing machines (damage,knocked over), moose enmies (sleep/frozen) and gargoyles (stopspell, whoose knocking me over losing time). and those axes. Another time, granite titans or whatever those statues are now called did my barricade in.
  5. Maribel (at least in PSX version) is hilarious in the party chat 😂. "Dave, why is your face all red? What the hell were you doing in there you jerk!"
  6. Write in DQ II (NES because the Prince always dies) followed by write in DQ IX (boring) . I voted VI by default, but it wasn't that bad. It wasn't that memorable however. I'm shocked V had the lead in the polls just because of the monsters and customization.
  7. I have DQ XI for PC and it ran well. Is the Heroes series good and what kind of a spin off is it? It's currently on sale at Steam for 50% off and I'm debating whether I should take the splurge or not even though I won't have time to play it probably until the winter.
  8. It's been routine here. Working. Feeling like an old man considering I have a soon to be 2nd grader while I'm in my mid 40s. I did finish Pillars of Eternity II. Good game. Would have been great outside of the horrible level cap.
  9. Bought Pillars of Eternity II with the DLCs and Civilization VI expansion of gathering storm. PoEII was very good outside of that damn level cap. 1 DLC expansion was enough as well.
  10. I recommend reading the 1st game review first, and playing the first game first. Graphics - B+ - It's similar to PoE1, but slightly better. Slightly above average RPG graphics. Story and Atmosphere - A- - Equal to the original. Not quite Ultima VII or Dragon's Age or DQIV level, but it is very good. There is some customization with backgrounds which isn't the easiest to do in a direct sequel. Your HQ(s) here unlike the original is a ship. You lose your castle for reasons you see early on and are on a ship. There are ship combats as well, which take some time and money/resources to master. A few old timers are back, along with new party members. Some things carry over, but not everything does. I like the rivalries and navigating the factions. Like in real life, you can't please everybody. There is a way however to say "screw you all, I'm doing it my way" which I found satisfying. Length - C+ - Slightly longer than the first. It starts to drag a little at the end, but generally kept my interest until the end. The last 10 hours or so really dragged. I blame the damn level cap. I tend to be a completionist, but it's not worth doing if I don't gain levels from it. 3 DLC's are included. I recommend 1, if that. 3 are too many, and the level caps ruin one of them, maybe 2. Difficulty A- - Adjustable. You can play on easy mode or almost impossible. The sequel is easier than the first game outside of possibly the ship combats. There are also indicators about difficulty spikes. I think the Titan in the desert is one of the toughest battles, although less so once you level up and take the right team with you. Money is scarce early, but becomes easy to get later. Ship upgrades are going to be your biggest cost until about 2/3 in. Galleons are a must. Combat and Play Control (PC) - B - Easy for me to work with for the most part. I like the turn based addition tot his game. The downgrade is the damn level cap. I was about 3/4 done when I maxed out with everybody including the DLC specific folks. Beginnings and Endings - B - Nothing special, but nothing with a real sour taste in my mouth. Bugs - B+ - I had one hiccup crash at sea. Price - C+ - The game and both of the expansions/DLC were under $35. DLC wasn't IMO worth it. It would be if the level cap was reasonable. Overall - B - It's a good game. I prefer it to the original, but at the same time it makes the original better.
  11. Mudow (Mudo) is one of the toughest bosses I've ever battled. Hellcloud is the other.
  12. DQVII is my favorite, but I also loved the story and the partychat/characters. It didn't drag as much as most games of that length. DQXI is closest to DQVIII although I think slightly smaller. It's still a good game.
  13. Paradox Interactive has two of my favorite games, so when they had an RPG out, I gave it a shot. I had some Baldur's Gate type of vibes from this game once I started playing it. I started the Baldur's Gate games, but did not finish them. Graphics - B- - It's your average RPG graphics. It gets the job done. It doesn't stick out or catch my eye. Story and Atmosphere - A- - Not quite Ultima VII or Dragon's Age or DQIV level, but it is very good. There is some customization with backgrounds and you start off as someone off for a better life. Customization of attributes do matter. Some things you can't do without passing an attribute check. Events happen quickly and you become a Watcher that can read souls while at the same time are trying to figure out what happened to you. I won't spoil more than that. You travel to towns, recruit story companions on your team, hire companions if necessary (they aren't story members, just fighters you customize), and go on both sidequest and main quests. Fairly early into the game, you come across an old abandoned castle. If you do what needs to be done, that castle then becomes your HQ Suikoden style. Unlike Suikoden, you then upgrade the castle as needed to bring shops in, security, and prestige to get new missions. There's scripted parts that happen too. They often lead to injuries. If you are knocked out in battle or get dinged in a scripted event, you get an injury. Camping (you have up to 6 camping supplies at a time) or staying at an inn/castle heals injuries. Length - A - With the expansions this game and the sidequests get to a good 70 hours or so. It starts to drag a little at the end, but generally kept my interest. Difficulty A- - Adjustable. You can play on easy mode or almost impossible. Early in the game is more difficult with weak equipment and less people. It's a six person active party, and you will definitely need all spots filled when you go to the HQ abandoned castle or to Lord Raeric's castle. (11 total join, I think I had 4 join me before abandoned Castle HQ with one joining at the castle. I had a hired fighter as well in my party there) Once you start getting "exceptional" level equipment, more spells (fireball, neurotic lance, summoned creatures), more special attacks (knockdown) and "soulbound" equipment, things get easier although if you go places you shouldn't go early, you will learn real quickly. Side quests are more difficult than the main quest by and large. The castle basement levels post HQ are extremely tough the further you go (you're not supposed to finish the end parts until near the end of the game - take it part at a time). Some of the bounties are difficult at lower levels (the monks were my toughest fight). The mercs and the wizard sidequest is tough anytime with the wizard and his crew extremely tough boss. The eyeless quest in the expansion (toughest non-bosses in the game). As expected in RPGS, the toughest fight is not the final boss. It's the fight at the bottom of your castle and the fight in one cave in what was thought to be a routine sidequest. You don't have to fight them, however depending on the circumstances. You could talk your way out of one of those fights with the right attributes. Combat and Play Control (PC) - B - Easy for me to work with for the most part. I prefer turned based to real time since I like to control everything, but for real time it's good. One 1/2 grade demerit goes to the absurdly low level cap of 16. That really pissed me off. One real nice feature however is that you can (for a cost) retrain your characters from level 1. That's nice when you need to change a character's role as someone enters the party. Beginnings and Endings - B - The beginning is vague as is the midgame background. Eventually things start to make some sense at the end and tie the main quest and expansions together. Bugs - B+ - I think I had one freeze and that's it. Price - B - The game and both of the expansions/DLC were under $35. Overall - B - It's a good game. I'm currently playing the sequel which I so far prefer to the original, but at the same time it makes the original better. I highly recommend playing this game before playing Pillars of Eternity II. II is a true direct immediate sequel and it will spoil much of the first game, much more than Dragon Age games and even more than Mass Effect games (which also has some direct spoilers).
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