Jump to content

Chaoticprime

Denizens
  • Content Count

    425
  • Joined

  • Last visited

  • Days Won

    2

Chaoticprime last won the day on February 12 2012

Chaoticprime had the most liked content!

Community Reputation

7 Neutral

About Chaoticprime

  • Rank
    Sword Slinger
  • Birthday 11/19/1981

Previous Fields

  • Awards
    3392

Profile Information

  • Gender
    Male
  • Location
    Lenexa, KS
  • Interests
    Dragon Quest.
  • Tag City
    Kansas City
  • Tag State
    Kansas
  • Tag Zip
    66216
  1. I really, really dig the gameplay of Arc the Lad games. The SRPG style, but with dungeon-sized environments is just cool. I want to make a game with something similar, but make exploration the larger goal over clearing the map of enemies. I like the idea of having a thief scout ahead and search for traps, while the wizard illuminates the ceiling with a light spell and the fighter readies a bow for trouble. Arc the Lad was a shitty game, though, really. It had terribly imbalanced experience growth, and though I rarely say it, the story could have been better. Plus Arc looked like this fat kid I hated in high-school because he was neurotic and brusque.
  2. None of the Fire Emblem games have a particularly entertaining story. They are pretty much all, "Let's overthrow the usurper!" There is absolutely nothing wrong with that in any way--the games just focus on battle mechanics much more than telling a tale.
  3. STED: Starfield of Memorable Relics It's a solid game, but with poor exposition. Its sci-fi Dragon Quest where you $#!& $#!& up with robots.
  4. Hey, I thought I should find a use of all the many years' worth of pixel stuff my wife and I have made. I never took past projects with RPGMaker seriously, as there was no money in it, so they were all abandoned. My current project in RMXP is going to be for commercial distribution, but that is neither here nor there. Basically, here is a ton of free sprites, maptiles, etc that anyone and everyone is free to use. Many are not finished, many are very genre-specific, but they're good starting points, regardless. Give credit to Secret Arts Games if you use them; I expect no other compensation. http://s619.photobuc.../Misc%20Pixels/ There are maptiles I did not make mixed in on the same sheets with those I did. Ignore those.
  5. That is basically true. It is now days, at least. Pretty much every RPG for the NES, and most of them for the SNES, were just as hard. I am not talking about Final Fantasy or Dragon Quest--more like Mother, STED, or The 7th Saga.
  6. None of the FIre Emblem games are really hard, they just require different thinking than other games in the style. You have to group your character, rescue them when they're wounded, and save in-battle often.
  7. My name is that of the NPC who gives you the Earring Quest in the windmill village.
  8. Agreed. I am fortunate enough to have a permanent (if very small) part in the series' history. I won a contest to get my name in-game for X-Seed's US translation of Ys VII. I rule.
  9. You obviously have not played Final Fantasy X-2. Bad story, semi-bad voice acting (some people were given too many lines so they were incredibly annoying like Brother), bad mini games, bad soundtrack, and bad new game plus (done in such a stupid way no one can 100% the game without a guide next to them). The only thing remotely redeemable was the fighting system. Switching classes during battle was a good idea and I like class systems, but it can't help turn that game into something good. Also, out of all the Final Fantasies made, that one got a sequel. Not dissing 10, it's just that based on the ending, that game seemed to be the one that most definitely did not need a sequel. I like FF10 more than most people I know, but I don't think there are many people who would say X-2 is better than 10. If you do that's fine, but I would consider X-2 to be the worst JRPG I played and I'm sure I'm not the only one. By the way, at least for me, Tidus like Vaan gets less annoying as the game goes. Final Fantasy X is not even in the top 100 of bad RPG's I have played. I have played a LOT of games. Go play Obitus on the SNES or Times of Lore on the NES. The Faerie Tale Adventure on Genesis is horribly bad--though it looks funny when you attack because sword-fighting looks like your helicoptering your wang.
  10. I liked him as Liquid Snake and loved him as Leonardo from the old Ninja Turtles show. He was also apparently Simba in Kingdom Hearts 2 and that was fine. As for Vaan, I think that his "I'm Captain Basch!" segment was far worse than Tidus and Yuna laughing oddly. I think towards the end I disliked him less because he was talking less as the focus shifted more to Ashe and Balthier than him. Other than that, the voice acting was one of the things I liked about it. Haven't tried 13 yet so I don't know how good it is but it's probably as good as the other games. The only problem with XIII's voice-acting, is the stupid $#!& they're made to say.
  11. I have been reading the title as "Ys: Celceta Sea of Trees." Ys IV: Dawn of Ys, for the PC-Engine CD, was set in the country of Celceta. Ys IV: Mask of the Sun, for SFC, is a totally different game. Mask of the Sun is officially Ys IV, Dawn of Ys is non-canonical with the other games. Interestingly, neither Ys IV was developed by Falcom.
  12. You know where the term Weeaboo came from? Back in AD 2000 a movie came out called Kung Pow: Enter the Fist. This girl in the movie had her dialog badly voiced over in English, and she often cried out "weabooo hoo hoo." Anime apologists, to whom no English voice-acting was acceptable in a Japanese anything, complained that Kung Pow was offensive, as it was racist or something. The trend came about then start calling bad voice-acting, "weeaboo." This evolved, eventually, into a slang term for J-philes. My point is, that voice acting in games can be really bad--but if the game was originally Japanese, than the voice-acting will almost always be reviewed poorly by your contemporary J-phile weeaboos. I thought FFIV's voice-acting was dead-on, and professionally done. I can think of so very many more things to be upset about with a video game than its voice-acting. When I heard that FF10 would have voice acting, I wasn't sure about it since it was never in a Final Fantasy game before. I was OK with it after playing through the game. The only reason I brought it up was because if they do this game correctly, the only things that should drastically change is the graphics and the voice acting and some bugs. Those to me would be the only legitimate complaints about the game but there shouldn't be a huge problem if it's done correctly. I thought 12's voice acting was fine except for Vaan (thought he was just annoying to listen to) so they have a track record of doing voice acting well. If anyone played Kingdom Hearts, I thought Cloud's voice actor was fine and I liked both actors that played Sephiroth but I preferred the 2nd game's actor over the 1st. I actually saw clips of that movie very recently for the 1st time. I didn't see that female character but I did think the voice acting wasn't good from what I saw. Good information to know though. I believe I have heard that term, but didn't know where it came from. FFXII's voice acting was absolutely amazing. It helped that Alexander O. Smith, the localization expert on the game, voice-coached the voice actors personally. I think Vaan's voice made him sound like a $#!&$, but his voice-acting was magnificent. FFX's voice-acting was fantastic save for the major flaw of lines in the same dialog carrying different tones. This is indicative of separate instance recordings per actor, with little attention paid to the tone of each scene. The actors just showed up, read their lines, and left. Independently, I am sure all the acting sounded great, but when put together it came off awkward sounding at times. Unless the voice-acting is top-notch, I usually turn it off. I could not stand Tales of Symphonia, for instance. I $#!&ing hate Cam Clarke with a passion.
  13. Ys IV came out on Super Famicom, and another, different, Ys IV came out for the PC-Engine CD. I was under the impression that the Vita Ys is technically Ys VIII, and that the new PSP Ys was the remake of IV.
  14. You know where the term Weeaboo came from? Back in AD 2000 a movie came out called Kung Pow: Enter the Fist. This girl in the movie had her dialog badly voiced over in English, and she often cried out "weabooo hoo hoo." Anime apologists, to whom no English voice-acting was acceptable in a Japanese anything, complained that Kung Pow was offensive, as it was racist or something. The trend came about then start calling bad voice-acting, "weeaboo." This evolved, eventually, into a slang term for J-philes. My point is, that voice acting in games can be really bad--but if the game was originally Japanese, than the voice-acting will almost always be reviewed poorly by your contemporary J-phile weeaboos. I thought FFIV's voice-acting was dead-on, and professionally done. I can think of so very many more things to be upset about with a video game than its voice-acting.
×
×
  • Create New...