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Shaviine

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About Shaviine

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    Avid Alchemist
  • Birthday 02/02/1992

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    chrlcrck

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    Springfield, Ohio
  1. Undead Undoer is a standard attack that does 50% more damage to zombie-type monsters. Demon Demeanor is the same, but works against demons.
  2. According to Japanese sites he is considered decent, on par with Nimzo if anything. Supposedly they should have the following for skills. S Rank • Kafrizz - MP efficient spell for quests, not very useful in arena because of how easily resisted it is. • ??? - Launches an attack on all enemies with a chance to confuse. Lots of potential for arena, probably the best thing about Baramos. SS Rank • Kaboom - Not really useful despite how cool looking it is. Wasteful in questing and most monsters in arena are resistant or immune to it. * Disruptive Pulse - Situational skill and you'
  3. Next upcoming monster in Tombola is Blue Fang, I'm starting to have low expectations for whatever you can get with mini medals. They've been recycling stuff for 2 months now...
  4. Now with less Gem Slime and Burning Breath reliance! Because monsters here have fairly high defense it is preferable to use spells. Single target spells such as Frizzle, Zammle and Zapple tend to be the most efficient in terms of MP cost, but are much slower than full party ones. Because of this Spooky Aura is a MUST HAVE with this strategy, once you stack it up twice on the enemy it can potentially double the damage your spells deal. Hargon and Orobas are the only monsters as of now capable of having this skill and are a must have on any team. Mental Claw works out just as well, but costs fa
  5. im 100% sure damage depends on stats because multifist do more damage when higher lv of monster (not like breath). Just question is do its depends on atk ? Or somehow both atk/wis From what I've tested, moves like Multifists, Feather Duster and Starfall are in their own damage category. Starfall itself seems to deal fixed damage, however Multifists and Feather Duster use the monster's attack.
  6. Just a heads up, they seem to have 'fixed' Forbearance crashing you in the arena as well. However, now the skill just doesn't work. Mercurial Thrust is in the same boat where it doesn't always go first. I think there might be a bug with prioritized moves that change turn order.
  7. My code is 41849651 if anybody wants to play against me.
  8. I run an alternate strategy because I don't have monsters with Burning Breath. All the enemies there aren't resistant and some are even weak to Poison skills. The damage over time it deals is massive (because it's a percent of their HP) and you can just guard each turn afterwards while the poison chips them down. Just a helpful tip in case you don't have Armful.
  9. Congrats Terry. You are on fire. There should be only Zoma left as boss monster. It should come out shortly. Wouldn't Baramos come before Zoma?
  10. It seems there's a coding error and all leader benefits are 10 times greater. If you have something with an AGI boost you're always guaranteed to go first now.
  11. Barbatos is a weak monster. You see him a lot in Ovolutionary road. It is the monster with the two hours who keeps spawning magic. They need to release better monsters. Technically he ovolves into one of the best magic user at SS rank. Sadly it hasn't been added yet.
  12. It's better to just physically attack or wipe the enemy out with full party damage. You can run monsters in arena that do healing, but that is only in case of emergencies, stuff like Hyperanemon, Archbashop or Wight Priest, since they act as damage dealers first and foremost. Ultrus is a great monster for arena (almost always heals last allowing you to get the most out of it, good HP/defense and comes with Kazing), but once you get an overabundance of attackers and skill spammers he's not really needed anymore.
  13. Spell criticals. I think they're still called critical hits in the game, but I'm so used to DQ9 terminology.
  14. Artful Dodger - Increases evasion based on the difference of AGI between the attacking monster and the defender. If the monster with Artful Dodger has 120+ more AGI than the attacking monster they have a 25% chance to dodge. If the monster with Artful Dodger has 200+ more AGI than the attacking monster they have a 50% chance to dodge (currently only possible if under the effects of Accelerate). Metal Body - Doubles MP consumption. Critical Massacre - Increases critical chance on attacks by ~10%. Desperado - Increases critical chance on attacks by 20% when at 1/4 HP (yellow health bar). Stac
  15. Feather Duster seems to do a lot less damage than Multifists, but hits 8 times (as opposed to 4) from what I've experienced in the arena. It misses a lot, I'm assuming because of high DEF, so it's probably best to pair it up with Kasap.
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