Jump to content

NecroMalroth

Denizens
  • Content Count

    130
  • Joined

  • Last visited

Community Reputation

9 Neutral

About NecroMalroth

  • Rank
    Avid Alchemist

Previous Fields

  • Awards
    2746

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Oh wow, somebody did a thread revive. Alas, I do not have good news. I eventually got around to trying the thumb drive on a different computer... Nothing. Nada. Zip. Zilch. The game is gone. Gone gone. I'm sorry to hear you ran into bugs playing the demo. If I had a way to fix the bugs, I would. Alas, like I said, everything's gone.
  2. Heya folks! So I finally got myself a PS4 last month, and of course the first (and so far only) game I have for it is DQXI. I just finished up the post-game by defeating Calasmos, and I have questions concerning the ramifications of the true ending. Question the First DQXI's world is Erdrea. Assuming that I'm understanding the true ending correctly, Erdrea and the initial world of DQIII (the one that looks a lot like Earth) are one and the same, with DQXI being a prequel to DQIII. So far, so good (minus the radically different geography, but hey, we've been dealing with that since the Zenithian trilogy). Yggdragon bestows upon the Luminary the title of Erdrick, in what I assume is supposed to be the first such instance. We've known since DQIII that "Erdrick" was actually a title and that others have held the title before. Now, the hero of DQIII ("The" Erdrick) is given the title by the King of Alefgard. But Alefgard isn't on Erdrea. It's on Torland. (Yeah, as far as I know "Torland" was only used in the NES English instruction manual for DQII, but I need to call this planet something.) So I found myself wondering how the King of Alefgard knew of the title. We know "The" Erdrick wasn't the only person to fall from Erdrea down to Torland. So did Ortega, Kandar, and the blacksmith from Jipang. So I have to ask... Is Torland entirely populated by people who fell from Erdrea (or descendants thereof)? Otherwise, how would the King of Alefgard know enough about Erdrean culture to have heard of the title? Question the Second Yggdragon not-so-subtly hints that she's going to turn evil someday, and we cut to the hero of DQI looking at Charlock from a distance. Now, I presume that Yggdragon and Dragonlord are not actually one and the same due to the fact that Yggdragon is female and Dragonlord is male. However... is Yggdragon the Dragon Queen from DQIII? I know there's been the theory that Dragonlord hatched from the egg the Dragon Queen left behind when she died. The Dragon Queen's castle is surrounded by a circular range of mountains which might be interpreted as the crater that Yggdrasil floated over. And one could pick up an Yggdrasil leaf practically right next door to that same mountain range.
  3. Sorry it took so long to get back to this, folks. Before anyone asks, I have not yet had the opportunity to try my thumb drive on a different PC. So, the "secrets" of the game... *Takes deep breath* Part I was the demo. Again, go play it if you haven't. Part II would have been the Moonbrooke Region. You would have tracked Prince Victor, Maeve, and Raegan to the "Northern" Road to Rhone (a new cave linking Moonbrooke and Rhone, which while referencing the original Road to Rhone from Dragon Warrior II, would not have been anywhere near as frustrating). However, the cave has been sealed by order of the Queen of Moonbrooke, who is a much older Princess of Moonbrooke. She agrees to give you permission to use the cave, but only after extracting one of her best warriors from the still-cursed Moonbrooke Castle. This warrior being Diane. While in Moonbrooke Castle, you would have met Decimus, another bad guy. He would have used a recolored Ragnar sprite. Decimus is the kind of guy who fancies himself a great warrior and general, but is in reality nothing more than a brute. You extract Diane and return her to the Queen. The Queen, sensing that your quest is of more importance than you realize, assigns Diane to help you. *Cue Dragon Quest new party member jingle* Part III would have been the Rhone Region. Rhone has been taken over by the dwarves, so Rhone Castle is actually your base of operations here. It was fun to redesign the castle to actually serve in that capacity. While in Rhone, you learn that Victor, Maeve, and Raegan have broken into a nearby mine (a new dungeon) for some unknown purpose. You go through the cave after them and finally catch up with them on the bottom floor. This is where I was going to hit you with a bunch of big reveals all at once, and you'd see the true stakes of the game: 1. What's at the bottom of the mine? Well, Hargon wasn't a complete idiot. Summoning a god of destruction whose only dialogue is "Raaaarrrrrrrggggghhh!" or whatever without some insurance is kinda dumb. Turns out Hargon had a weapon capable of killing a god. If Malroth ever turned him, he'd use it. And the weapon was hidden at the bottom of this cave, which later became a mine for the dwarves. 2. Why do Maeve and Raegan need the weapon? To kill Rubiss. They are of the opinion (perhaps correctly, perhaps incorrectly) that the line of Erdrick is only ever successful because of Rubiss' blessing. Kill Rubiss, no more blessing. 3. And why do Maeve and Raegan have it out for the line of Erdrick? Here's where the true meaning of the game's title comes into play. Out-of-universe, Apocrypha refers to the fact that this is a fangame, and thus not official. In-universe? We, as players, were introduced to the legend of Erdrick in Dragon Warrior I and Dragon Warrior II. However, we then got to play as Erdrick in Dragon Warrior III... and things didn't quite line up. Depending on whether you played as male or female, the legends might have even gotten Erdrick's sex wrong. But what always intrigued me was that "Erdrick" was not a name. It was a title. In fact, there was an entire Order of Erdrick. So what happened to the rest of the Order? True, a bunch probably died trying to fight Zoma, but there may have been some survivors. And even if there weren't, there would have been widows, widowers, orphans, etc. But... as time went on, and the legend of "Erdrick" began to take its final shape, those people got shoved to the side, and even persecuted. "Your dad wasn't Erdrick! What do you mean there was more than one? You liar!" And so on. So they went either went underground or left Alefgard all-together. Yup, Maeve, Raegan, and Decimus are the current descendants of the rest of the Order of Erdrick. And they're resentful. Very resentful. 4. So how does Prince Victor fit into all this? After all, your job for a while at this point has merely been to catch up to him and drag him home. Turns out Osterfair (as least in my version of things) was founded by the remnants of the Order. However, this particular group recognized that their resentment was poisoning them, and so they willingly forgot their past. Hence the line by the journal's guardians: We protect the present from the past. Maeve and Raegan, seeking more allies in their quest for revenge, hoped to get Victor (and Osterfair itself) on their side by revealing this past. But Victor, while something of an elitist, is still basically a good guy and not an idiot. He knew the sisters were up to no good, and so pretended to go along with things until he could find out everything they were up to. So, long story short, the Order gets the weapon and Victor joins the party. However, the Order has to summon Rubiss first before they can kill her. And what do you need to summon Rubiss? Yup, the Crests. Thus begins the next phase of the game: Trying to beat the Order to the Crests. And wow this post is getting superlong. I think I'll stop here for now. There's more. Lots more. But I'll get to it some other time.
  4. Well, this project may very well have just died. Went to go work on it, maybe gather up some stuff for a status update for you all... and the thumb drive its been stored on is not working. I've not completely given up hope. It may just be that a recent update on my computer has rendered the thumb drive incompatible. I'll know more once I get my hands on another PC to try the thumb drive on. Regardless, I've been toying with the idea of revealing the plot of the game to you all, since even if the project isn't doomed, it's been taking forever. Maybe some of you might find my ideas not-completely-worthless and find some small amount of inspiration in them. Anyone interested?
  5. Downloaded the new version this morning, and beat the game shortly thereafter. I forgot to mention this yesterday, but the game will occasionally not let me use a Warp Wing on Dragon Isle. It will give me a message saying it can't be used while inside, while I am clearly outside. One last thought: The food mechanic. I'm guessing this is a holdover from Destiny of an Emperor, but honestly, I never had to worry about food. Not even close. I think I bought a small amount of food once at the beginning of the game, but I needn't have bothered. I would suggest either upping the food usage to make it necessary to worry about, or doing away with the mechanic altogether. Really enjoyed the game. Well done.
  6. Continuing to play through. Still overall having a great time, but running into some serious problems. When first reaching Garinham, the defenders refer to the town's founder as "Garenham". This is the only typo in this respect, though. All other references to the town's founder correctly refer to him as "Garin". There is a set of stairs in the Grave of Garinham that does not work properly. Third floor, I think, north side. (I'm counting the "town" as the first floor.) Loved reading all the graves down there, by the way. Not sure if this is a typo or not, but the Golem is always referred to as "Golm". Could be you gave him that as a proper name, but not sure. Running into a massive problem post-Cantlin. Definitely needed to upgrade my weapons to deal with the tougher enemies, so I bought some Giga Steel weapons. The Giga Steel claws seem to be working fine, but the Giga Steel staves seem to be causing zero damage. In fact, the only time they seem to cause damage is when they get a critical hit, but even then they only hit for about 20 damage. This is occurring for both Dragonlord and Da'at.
  7. Haven't played through the whole thing yet, but here's my spoiler-free thoughts so far. 1) Hey, Adol from Dragon's Den is Sjmorgan from rpgmaker.net! Did not know that before. 2) I'm really enjoying the game's sense of humor. I love the dynamic between the Dragonlord and Da'at; very funny. 3) Great job adapting Charlock and the Swamp Cave into "towns". The locations of shops felt very natural while still maintaining the look and feel of the original dungeons. 4) Overall, good balance in battles. The opening battles on Dragon Isle feel like they take a bit too long, even with upgraded equipment, but I think this might be more of a nitpick on my part. 5) Quite a few typos at the beginning, but this seems to get a lot better once leaving Charlock. I admit, though, I got a huge belly laugh seeing the town of Cantlin referred to as "Caitlin". I'm looking forward to playing through the rest of it.
  8. So I was reading the opening crawl to the NES version of Dragon Warrior II, and noticed something interesting: But everything that I've read states that Princess Gwaelin and the Dragon Warrior I Hero only had three kids, who became the first individual monarchs of Midenhall, Cannock, and Moonbrooke. Was there a fourth kid that continued the royal line in Alefgard? If not, who became monarch of Alefgard after Gwaelin and the Hero died? Did Gwaelin (or even Lorik) have any siblings the throne would have gone to?
  9. Heya folks. Got another status update for you. First, if you haven't noticed, I actually managed to release the demo. Yes, really. You can find the download link in my signature. I haven't gotten much feedback on the demo yet, so if you've played it and have some thoughts as to what you like (or don't like), please let me know. Other things I've gotten done recently that aren't apparent in the demo, or I've finished since the demo's release: The city of Ithilnelle is now properly populated. The Northern Road to Rhone is pretty much done. This will be the third dungeon in the game, and is meant to evoke memories of the original Road to Rhone from Dragon Warrior II, minus the insane length and difficulty. Lots of mapping is done, including the Beran region. It occurs to me that there's not really much to do there in Dragon Warrior II except for having the travel door to Rhone, so I'm definitely going to put some interesting stuff there. The trickiest part, as always, is going into the scripts to change the various menus and such to be more like the NES Dragon Warrior games. It took a while yesterday, but the save file screen now looks pretty much like it does in the NES games. It no longer shows the character sprites or time stamps like the default RPG Maker XP save file screen, and it now shows the name you've chosen for the main hero. I've also done a bit more work on getting the cursor in the menus to not be stretched out so often. I think that, for the moment, the plan is to release a second demo once I finish the Moonbrooke region and get some more work done on changing the menus. Given how long it took to get the first demo out, I'm not even going to try estimating a release date.
  10. Yes, it's true. It's really really true. After nine years, I managed to complete enough of Dragon Warrior: Apocrypha to release a demo. (At this rate, I might get the whole game finished before I die. Maybe.) Dragon Warrior: Apocrypha Demo Be sure to download and install the Dragon font as well, which MPerry was kind enough to provide so very long ago. And yeah, I know, there's a long way to go in getting this to be an authentic Dragon Warrior experience. I'll get there. Eventually. Maybe. In the meantime, I hope you enjoy.
  11. Okay, so I've been working on this for several hours now, and... I think I actually just finished up the plot scripting for the demo. There's one or two things I still want to fix before releasing it, and the menus are still mostly RPGMXP default, but it's... playable. And it occurs to me that, after all these years, I haven't given any thought to how I would actually get the demo out to people once I was actually done with it. Is there anywhere that would host such a file for free?
  12. Heya folks. Yeah, I know, it's been a while again. Shortly after my last update, there was an unexpected death in the family, and it pretty much killed my urge to work on this project for quite some time. I've gotten a tiny bit of work done on this lately, though. Yeah, I know, yet another "this project's not dead, I swear" post. Gonna work on it a bit today while watching Saigancat's DW4 marathon. Hopefully it won't be more than another year until the next update.
  13. So, we're airing our unpopular opinions, huh? Okay. *Takes deep breath* Dragon Quest V is one of my least favorite games in the series. I don't think it's a bad game. I don't hate it. But a lot of people seem to think its one of the best in the series, while I... well... don't. (Hey, if you love it, more power to you. Just my personal opinion.)
  14. Adol was wonderful enough to preview this project after his Legacy of Aiden stream last night. I'm not gonna give away any spoilers, but I will say this: If the rest of the game is half as awesome as what I got to see, this is going to be one great fangame. Keep it up, Adol!
  15. Didn't find out about the stream until it was about halfway over, but I really enjoyed what I was there for. Looks like a really fun game, I'll need to get around to playing it myself soon. Also, I still say the Metal Babble Oar sounds like the best weapon ever. Just saying.
×
×
  • Create New...