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Sykonee

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Everything posted by Sykonee

  1. For a guy who generally listens to electronic music, I sure seem to get a lot of metal-leaning music stuck in my head:
  2. If she's played and liked some FF, then DQIV should be a good starting point. She may even get a sense of deja-vu playing it.
  3. Ah, Japan, where Western genres go to not give a f'. At work, I often deal with a seafood distributor called Albion. Every time I see their name, I mentally hum "Ba-by-lon!". It's entirely this track's fault:
  4. A lot of people fell in love with the game way back when because it was their first exposure to a game of that sort. It thus inspired them to make fan pages, fan art, fan fics, fan clubs, fan forums, fan cosplay, fan- you get the idea. It pretty much launched a new level of fandom almost unseen in America, one that also took advantage of Web 1.0 to share their fandom abroad, essentially flooding the 'net with their enthusiasm for the game. I'm sure you've seen this happen with plenty of inexplicable, omnipresent fandoms over the years since (Pokemon, Digimon, WoW, Mass Effect, Neon Genesis EVA
  5. Usually first playthrough is all about following the story for me, bypassing most secrets, excessive grinding, and the like (can make for some very interesting Boss Battles this way). So, rather breezy then. Once I've gotten a feel for the game, know what to expect, how much I can dilly-dally with side-quests, I take my time meticulously exploring everything in any subsequent playthrough.
  6. Hah, things have changed a bit since this post. I've actually gained enough weight that I can feel jiggle physics on occasion. Also, that CD collection's now 1000+.
  7. In a funny way, I actually enjoyed that when I first played it. Keep in mind this was the first new DQ game we were playing in America since the 8-bit era, a significant gap of time. Wandering through that ruin that chronicled battles of old, with all the murals of foes familiar and gone, it was a bit rather like reminiscing of the first four games way back when. It also built up that anticipation for the first battle, anxious to finally dive into the old gaming habits that'd been absent for so long. Fighting a first group of Slimes never felt so epic!
  8. I dread to think what a Randomized Road To Rhone would entail. That dungeon was brutal enough with its false floors, looping hallways, Hork Basement, etc... Although, instead of encountering four Green Dragons over and over, maybe it'd be nothing but Big Rats.
  9. I dunno. Considering the massive amounts of censorship Nintendo used to do to Dragon Quest alone, I'm not surprised they'd still be up to such shenanigans even at this late stage. I'm honestly surprised they still kept the 'puff-puff' skill in for DQ9, since it's an 'attack' where you bury an opponent's face in one's bosom. Maybe DQ8 let that one well out the bag to not retain it. I'll be interested to see just how much of the breast gags are kept in with the new localization of DQ7. They sure didn't hold back in the original one since Sony probably didn't care one way or the other.
  10. Truth is, when Final Fantasy was really making a name for itself in the States, DQ was nowhere to be seen. The franchise totally bypassed the SNES era here, and only came to the PSX way late in its cycle. In the meanwhile, FF had IV, VI, VII, and VIII to endear itself to America, which it did in spades, diamonds, and hearts. It's only natural that DQ would lose out on all those fans in the process. Still, I wouldn't take it too hard. I mean, try getting a Final Fantasy fan to give the Ultima series a chance. Hoo...!
  11. Wow, I actually remember reading that DQV blurb while waiting in a grocery store line-up. I didn't have a SNES, but I knew as soon as that game came out, I was gonna' get one. And so I waited. And waited. And waited. And waited...
  12. Oh hey, this thread! He's from planet Jupiter.
  13. Kind of a Fighter or Paladin type of player myself, but every so often I like indulging in the neglected classes too. Shepherds reprazent, y0'!
  14. Still gotta' beat that game. Hell, think I still have to finish that ice cavern tunnel/dungeon at the beginning. SOOOOOooooooooo many PS1 RPGs I have to get back to...
  15. Wow, Thousand Arms. I actually did play this game way back when. Even 'owned' it (don't ask) for a while before having to pawn it off to eat (don't ask). I thought it was an interesting idea, and the cartoony game design was fun for a time when so many RPGs were serious business. Plus was curious what that whole dating sim aspect entailed. Was this the first instance of a Japanese dating sim on American shores? I know Sakura Wars had them too, but never saw it over here since that game was on the ill-fated Sega Saturn. Er, sorry, more of a reminisce post than a helpful one. Don't know if
  16. Decided to wait until the rest of the reviews were done before posting them here, otherwise this thread would get all too spammy for my liking. Thus: CD5, Flying and Sailing: http://emcritic.blogspot.ca/2015/12/koichi-sugiyama-symphonic-suite-dragon_23.html CD6: Everybody's De-Mon Fighting: http://emcritic.blogspot.ca/2015/12/koichi-sugiyama-symphonic-suite-dragon_24.html CD7: WE WON! VIC-TOR-Y!: http://emcritic.blogspot.ca/2015/12/koichi-sugiyama-symphonic-suite-dragon_25.html Dragon Quest 8: That extra cherry on the top of the project: http://emcritic.blogspot.ca/2015/12/koichi-sugiyam
  17. And another review is up. Just a machine, I is: http://emcritic.blogspot.ca/2015/12/koichi-sugiyama-symphonic-suite-dragon_22.html Also, that first review is now the second most viewed post at the blog for the past month, beating out more popular proper electronic artists like Chemical Brothers, Aphex Twin, Tiga, Faithless, and Eurythmics. Gee, how did that happen?
  18. Those are probably the same suites that were gathered for this box set, though it does say it's a 2009 release, whereas these ones are much older. If it's a re-recording of the DQ2 suites, that might be worth looking into. I'd assume the arrangements are about the same though. In the meanwhile, here's review #3: http://emcritic.blogspot.ca/2015/12/koichi-sugiyama-symphonic-suite-dragon_21.html
  19. Intentional or not, I quite liked that opening of the world mid-game. Reminded me of playing the original games a lot, where getting a ship meant you could explore so many different places at once (and often got your butt kicked in doing so!). After so many years of jRPGs forcing you down very linear paths, playing DQ6 on the DS was a refreshing change of pace.
  20. Never heard about that brand of root beer. I take it it's like Barqs, but with real bite.
  21. Cannot deny, had a good giggle over hearing those classic sound effects. Damn those never ending stairs, but good thing you didn't have to use the archaic 'Stairs' command each time.
  22. I think I petered out sometime in 2012. Somehow felt longer than that, but without any significant new DQ games around, I always feel burned out talking up the same old topics again and again. On the other hand, I haven't splurged on any systems since the DS, keeping me firmly out of the loop on most new games anyway. And I sure don't make things easier on myself, what with constantly buying new music all the time. I broke the 1,000 mark in my CD collection this year. Here's review number two, of CD2, towns and such: http://emcritic.blogspot.ca/2015/12/koichi-sugiyama-symphonic-sui
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