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Darth Nokturnus

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Posts posted by Darth Nokturnus


  1. I just started playing this game and when I get to the point where I have to tap "venture forth," I can't do anything.  I tap the button and it reacts like it can detect a response but it doesn't do anything.  Has this happened to anyone else and is there anything I can do to fix it?  I'm playing the english version on an S5.


  2. Yes, price does generally indicate quality.  There's a fairly wide variety that a key can give for a specific price though.  I don't know what all factors play into there, but I think the strength of your monsters plays a role.  Other than that I can't say, other than that I have played through the arena with one set of monsters to get keys and got a very wide variety so I doubt family plays much of a role.  However, the key is determined when you receive it, not when you appraise it, so if you are using save states, you should place them before you get the key.


  3. Well I learned heal at level 10 on both of them so I guess that's the requirement.  It's also kind of nice to have the same monsters throughout the whole game, mostly.  I don't have to worry about getting heal back every time I breed/fuse and they probably won't leave my team.  I should make sure the one that used the healer heart gets healus though.


  4. After seeing this topic earlier I decided to start a new game of Caravan Heart too.  It's been awhile since I last played it so I want to make sure I understand the mechanics correctly.  I think that monsters that are fused learn the moves of the hearts used in the synthesis, right?  The reason I ask is that I have two monsters that should learn heal and neither of them have learned it by level 9.  If anyone knows what level they should learn it or if I did something wrong I would appreciate it.


  5. Sounds good to me, but I don't think we will have to worry about having to up it again in 2 weeks.

     

    DQM2: Cobi & Tara +4

    DQM: Terry -8

     
    Dragon Quest
    93 HP - DQM: Terry
    198 HP - DQM2: Cobi & Tara


  6. DQM: Cobi & Tara +2

    Slime Mori Mori 2: Rocket Slime -4
     
    Dragon Quest
    143 HP - DQM: Terry
    169 HP - DQM: Cobi & Tara
    33 HP - DQM: Joker
    42 HP - DQM: Super Light
    08 HP - Slime Mori Mori 2: Rocket Slime


  7. DQM2: Cobi & Tara +2

    Slime Mori Mori 2: Rocket Slime -4

     

    Dragon Quest
    145 HP - DQM: Terry
    169 HP - DQM2: Cobi & Tara
    33 HP - DQM: Joker
    42 HP - DQM: Super Light
    16 HP - Slime Mori Mori 2: Rocket Slime


  8. DQM2: Cobi & Tara +2

    Slime Mori Mori 2: Rocket Slime -4
     
    Dragon Quest
    143 HP - DQM: Terry
    173 HP - DQM2: Cobi & Tara
    35 HP - DQM: Joker
    40 HP - DQM: Super Light
    24 HP - Slime Mori Mori 2: Rocket Slime

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