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8 NeutralAbout Riffmaster
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Professional version announced
Riffmaster replied to Psi Rockin Beta's topic in Dragon Quest Monsters Joker 3
Man that's insane AI7 lol.. BTW, how much stats are added to fused monsters? And do they gain new skills or something with it? -
Professional version announced
Riffmaster replied to Psi Rockin Beta's topic in Dragon Quest Monsters Joker 3
Holy... AI5 LOL Btw, what did you do with your 2 King Leos? Looks like you fused em in battle? And how's the performance of Citra on your end? -
Professional version announced
Riffmaster replied to Psi Rockin Beta's topic in Dragon Quest Monsters Joker 3
Ah, are you getting rendering errors too? I'm getting some black triangles on the main character's character creation. -
Professional version announced
Riffmaster replied to Psi Rockin Beta's topic in Dragon Quest Monsters Joker 3
Heya, what version of Citra are you using? Can you share please? Thanks -
I can only recall (some) of the mechanics in DQM2 3DS, but: More skillsets. Abides by the max number skillsets allowed by size. S = 3, M = 4, G = 5 and SG = 6. More traits, although there are some combination of traits that can yield negative traits/effects. Ability to hit entire enemy group if the size is G and Super G. More HP and MP.
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What changes will happen if you reduce a monster's size?
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Yeah. We need DQ7 and 8 to do quite well (among other things) outside of Japan to even get the slightest of chance that Nintendo will localize this.
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I'm very sad Diamond Slime and DarkDream is out Although, I'm very happy there are many variation of gold slimes.
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They'll probably release a Professional version of this later, like DQMJ2.
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Can I play this using my old 3ds xl. I used that to play DQM2 3DS.
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I wanna ride a Metal Star, like I have control of the Death Star. Or Sky Dragon, ala Dragon Ball! But on a side note, what's up with the graphics? Those black lines are kinda out of place..
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Here's hoping its not a crappy port. This gen's consoles' achitecture are much closer to PCs that last gen's.