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About Antiyonder

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  1. That was the case since the first remake for the Super Famicom.
  2. To be fair even with say Mario All-Stars (the original SNES and Wii port), the Super Mario Advance series on the GBA or even that Mega Man Powered Up game, you still get distributions of them in their original 8 Bit glory. But yeah I can't say that it's necessarily a bad move at this point to go for the polished releases when you consider that a main reason the game didn't take off is because the first four games were released later than their Japanese Version, by which time other RPGs learning from early DQ flaws were released (i.e. having to walk onto stairs and open a menu choosing stair as opposed to just walking on a staircase). And while I can understand reservations for III and VIII, not really seeing a problem for the other installments. I is about the same as the GBC and V even added that Monster Magnet item through app update. The rest for the most part is better than the previous US releases: II: Okay, reduced intro a minus, but gameplay wise I don't see how it's that different than the GBC release (aside from a Crest being relocated to Tantegal from Rendarak Cave), plus Zoom having the same function as later games helps remove unnecessary tediousness. IV: Party Chat included, especially with 7-8 companions, plus the temporary party characters and being able to complete the Pioneer Town sooner with earlier access to some top gear. VI: Okay this I understand too going from the SFC version, but if you enjoyed the DS Version, I'd say it's easily much better. Mainly because you don't have to compromise on grinding prior to Murdaw (which I'm still not sure if that was an oversight with the SFC/DS Version or an intended jerk move:-)), Terry is better leveled and has some more classes mastered and you can get the Gospel Ring sooner due to the Mercury recruitment requirement being changed. And yeah VIII aside, yeah we even got some symphonic music which wasn't a deal breaker to me, but not really something I consider from ports considered cheap.
  3. Honestly I'd like the to see him included too, but I'm guessing he might count more as a property of DiC. That said though, I'd double the narm charm and add Segata Sanshiro.
  4. Favorites of mine too, but additionally for me Dragon Quest and Mega Man cross paths again since the Captain N cartoon. Which is bad mind you but it's still an old favorite to me and a guilty pleasure. Funny that both also have had a main line release, both being the 11th installment and for the Switch as well (even if this port of DQ XI is't out yet).
  5. Well some I'd like to see for interaction sake is: 1. Kiefer and Aishe if only for the fun of taking characters who not only never met in their game and see how they'd play off each other. 2. Morrie and Sylvando: Just seems like there'd be a lot of fun exchanges between these two.
  6. I plan to have all of them for back up playing and because it's my way to support the DQ franchise. That said, yeah IV has the party chat, and VI incidentally has some tweaks to it. One is that the level caps are altered a bit for vocation grinding which I find handy as you can grind just a bit more before fighting Murdaw, and I believe Terry joins at a higher level that both the DS and SFC versions.
  7. Yeah got the 4th game and will get the rest in time along with the guides available. Especially since it has arguably the best gameplay version of the Zenithian Trilogy, plus I hear that II on the mobile actually lets you level up the companions a bit more for toughening them up a bit. Well for number IV I definitely get some annoyance in boarding the ship as it seems you need to press harder, so I'm not denying or rebuking that gripe. Though compared to say a platformer like Mega Man (though that could be my reaction skills being slow), I guess I just don't see the awkwardness to be liability for a turnbased RPG like Dragon Quest. But not much else I can say for or against here. Not being able to afford it, yeah I'd definitely withhold spending if expenses for necessities are tight or another hobby catches your eye. Regarding number 1, I kind of look at number 4 as a reason to double dip if money or phone space isn't an issue. I mean as sucky as it is, being a fan of a niche does arguably mean having to help the franchise a little bit to show the higher ups that taking a risk on it might not be a liability to them. Still in the spirit of fairness, I can appreciate not buying every version of each game, I would at least say that II, IV and VI are something to consider as they actually make some changes from GBC/DS Versions such as: II- Allowing you to level up your companions to Level 50, thus allowing them to be a little stronger than previous versions. IV- Readding the party chat which the DS release lacked in the US, plus being able to complete the bonus town before the Post-Game. VI- Adjusting the level caps a bit, which helps so you can level up a bit more for a major boss fight early on without worrying too much about overshooting. And if nothing else, if you have any friends or family interested in classic games (or remade classics), including RPG, you could always give them some gift money for the sake of trying any available games.
  8. Won't be pre-ordering it yet, but definitely going to take care of it before the year end as I have the occasional interest in such books, plus it's arguably an easy opportunity to support the franchise on this side of the world (USA). Would like imput though through a post or PM if there are other US products being made beyond the game though. At any rate I have all of the Zenitihian trilogy games for the DS, VII and VIII on the 3DS and IV on the mobile. And yeah I'm going to get more of the mobile games in time, plus the 99 cent companion guides for IV and VIII for that reason.
  9. Yeah III is the first time you're jailed, but the guards don't think to remove any keys and until to take the steps to progress the story, the "king" will still just throw you in jail rather than just ordering an execution which he did for someone bad mouthing him. I'll see what I can do for the Dragon Quest Memes page on Facebook. Pretty much this though I'm mixed on a particular bit:
  10. Agreed. As for whether it makes the game cheap? Even if that's true, you still have to play through it the hard way to get the option. That said, the most I can think of that I'd want to exploit at the moment would be to keep the Rubiss Sword on the GBC port of III. By the time you got it, you're pretty much done with the particular file anyway, and being able to start with it means being able to make actual use of it.
  11. Not a parent, but speaking as one who enjoy before my time even when I was a kid and teen, I think often times the kids not liking old things are averted if you introduce them to old things along with the new when they are fairly young. Going with other interests for an example, I'd consume a lot of Pre-80s (born in 82) cartoons like Looney Tunes, Scooby Doo, the early Jetsons, Flintstones as well as sitcoms like The Brady Bunch, Bewitched and Mister Ed (especially Mr. Ed). For a slightly more relevant example, I even got some DS carts awhile back that had a collection of Atari 2600 and Intellivison games. Additionally, several of my nieces and nephews who grew up last decade found the Super Nintendo to be fun to play despite the likes of N64, GameCube, PlayStation, Wii and XBox.
  12. After I take care of some other wikia edits, I'm going to be playing through the second Bonus Dungeon in Dragon Quest III for the GBC, create an article for it, and make a list of the random monsters & the treasures you obtain. I will also make time to produce an article for DQ IV's Immigrant Town.
  13. I mean, I know that you won't be able to recruit Hardie unless you drop Fido off, but can the Chapter be finished with him in your group or does something happen that forces you to return him to Lakanaba?
  14. Using the directional arrows certainly is good, though I prefer the top floor where all 8 characters get experience at one.
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