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  1. 6 points
    Super Smash Bros. Ultimate director Masahiro Sakurai appeared on the launch livestream for Dragon Quest XI S: Echoes of an Elusive Age Definitive Edition today, and he and Dragon Quest creator Yuji Horii discussed how Hero got into Smash Bros., and more. Here are the highlights: It all started with Sakurai and Nintendo saying that they had a proposal, which turned out to be asking if they could add Hero to Super Smash Bros. Ultimate. The proposal itself was very detailed, and Sakurai and Nintendo spoke very passionately, saying “We want to use Hero.” There was some discussion about whether a monster could be better, but in the end they agreed upon it. From Sakurai’s side, he says that requests to add in a Dragon Quest representative have been around for a long time, but he felt it wasn’t possible. However, Nintendo approached Sakurai, saying it might be possible, and so he ended up doing the presentation proposal with the intent of working with Dragon Quest, although what from Dragon Quest would be worked out later on. If he was told ‘no’ to Hero and ‘yes’ to Slime or something like that, he’d do it, but Sakurai felt Hero was the best option. That said, he did know that there would be many hurdles to working on Hero. For example, Hero hasn’t been seen fighting other characters before. And they haven’t gotten voiced before too. Sakurai was quite convinced that he’d be rejected really quickly, but the agreement came surprisingly quickly. According to the Square Enix side, it was partially because of Sakurai’s passion, and partially because the ‘best of’ element in Super Smash Bros. Ultimate was quite similar to that of Dragon Quest XI S, which brings together many elements from across the series. From Yuji Horii’s point of view, while before there was a resistance towards seeing Hero fighting other characters and other Heroes, it’s slowly become less strict, seeing as there is the smartphone game Dragon Quest Rivals, and such. With Smash Bros. being such a popular series as well, Horii wanted Hero to join. Sakurai acknowledges that there are people who hate characters like Hero who add in random elements. However, in the first place, Super Smash Bros. is an unpredictable game where you have fun and move onto the next game anyways. One particular spell Sakurai had trouble with was differentiating the Frizz line of spells (neutral B) and Sizz/Sizzle (via Command Select). He had to look up how the spell functioned in the original games, and how Frizz would float out to hit the enemy, while Sizz would fly quickly and sear the enemy when it hit the enemy. Making the Yggdrasil’s Altar was indeed very troubling, to the point Sakurai thought of giving it up. Some other alternatives included the volcano. In the end, they decided upon the altar as it would show the world tree that symbolizes Dragon Quest XI. The world map as seen in the stage references the world map in the PlayStation 4 version, but otherwise is made entirely from scratch. image: https://www.siliconera.com/wordpress/wp-content/uploads/2019/09/horiisakurai2_thumb.png Originally, there were only two Heroes set to join Smash Ultimate, being Erdrick and Eleven. But Horii later said it would be fine to have four Heroes join. According to Sakurai, he was ready to make eight different Heroes, but that wasn’t a realistic option. After Erdrick and Eleven, the hero of Dragon Quest VIII was decided as he was popular overseas. However, popularity wasn’t the only factor, as then the hero of Dragon Quest V would be included. But that Hero wasn’t known for using swords, but rather staffs. In the end, it came down to either the hero of Dragon Quest I or Dragon Quest IV, but as there wasn’t a unified image for Dragon Quest I’s main character across media, IV was decided upon. image: https://www.siliconera.com/wordpress/wp-content/uploads/2019/09/horiisakurai3_thumb.png Q & A part The two directors were asked about what sort of job being a game designer is. For Sakurai, he feels it’s all about bringing together that sort of “fun” which is usually intangible and subjective into a product. For Horii, it’s something from a more practical angle, as in game designer = game creator. Regarding the good or fun points of being a game designer in terms of the work itself, Sakurai finds it nice when he’s working on something alone, as he’s usually in the director role and talking to people. Instead, it’s more fun or interesting for him when he’s working on inputting data and the like, especially the moment there are successful results. For Horii, as an RPG creator he loves the part where he’s setting the stats and characteristics of battles. Are there any secret techniques to coming up with ideas? No, according to Sakurai. He’s the type to work under pressure, and he approaches his work not in an imaginative approach (like coming up with imaginary movesets beforehand) but rather, thinking more task-like such as, “Okay, what should be the moves, which also manage to have Dragon Quest characteristics?” For Horii, he’s the type to get a lot of inspiration from other media, which transform into other ideas for his works. Sakurai is instead the type to get inspiration by playing many games, such as Dragon Quest Walk, The Legend of Zelda: Link’s Awakening, and Borderlands 3 for recent examples. How does he fit in so much game time? He plays games while doing other things like watching Netflix, or gaming while riding the aerobic bike. Are there any rules or policies they set for themselves as game creators? For Sakurai, while it’s quite an obvious one, it’s to think of what the players want. However, player opinions vary a lot. Overall, he tries to go for a wide range of players, but still keeping a certain amount of depth. For Horii, while it’s something similar, it also has to be fun to play for himself. How does Sakurai keep his work life and private life separate? The answer according to Sakurai is that he doesn’t think too much about it. It’s not that he thinks they are the one and the same for him, though. Sakurai has other hobbies like going driving, although he doesn’t want to make a driving game. For Horii, he’s more relaxed, until meetings where he sort of shifts into working mode. image: https://www.siliconera.com/wordpress/wp-content/uploads/2019/09/hero1_thumb.jpg Director Advice The two directors were finally asked if there is anything they’d like advice on from each other. Sakurai went first, and asked about a certain dilemma that’s bothering him. When making a game like Dragon Quest XI that has such a large volume of content, how do you outdo it or go one step beyond for the next game? According to Horii, it’s not really a dilemma, as he doesn’t worry too much about outdoing each game in content, but it’s when he adds in all the ideas, the game just ends up really large in scale. So he just focuses on adding in the ideas he has. For Sakurai, he’s uncertain what to do next if there is a next game in the series. He’s making the current one with the mindset that this is the last one, and he thinks that it might be impossible to top this one, both cost-wise and expectations-wise. image: https://www.siliconera.com/wordpress/wp-content/uploads/2019/09/horiisakurai4_thumb.png Horii had a more lighthearted question for Sakurai: Usually Sakurai is seen as a very reserved person, but does he ever take off that mask of stoicness, and what does he find fun? Sakurai laughed and said yes, he does, both privately and in his work. For example, in Kid Icarus Uprising, Pit and Palutena are always trading jokes, and that was all written by him as well. “I’m not that serious of a person!”, said Sakurai. Of course, as a game director, he puts on a stoic mask, and might say harsh things to his staff, but Sakurai thinks that if people were actually that serious, they wouldn’t be able to make fun games. He does acknowledge he has some trouble showing off that fun side of him though, and even demonstrated a big “Yatta!” on the stream. Super Smash Bros. Ultimate is available on Nintendo Switch. Dragon Quest XI S: Echoes of an Elusive Age Definitive Edition just released in Japan today for Nintendo Switch, and will release tomorrow in the West. I beat @Dakhil on posting something DQ news article related wise? What’s up with that? 😜
  2. 5 points
    Hello, hello! Once again, I'm playing through a Japanese DQ game and building a database of information about it. This time, I'm tackling Dragon Quest Monsters 2: Iru & Luca's Marvelous Mysterious Key on the 3DS. So far, the data I'm including are a comprehensive Monster List (including common and rare drops, scouting locations, breeding recipes, from which eggs they hatch, whether it must be traded, or WiFi gifts), Area-based monster lists, Egg hatching lists, Dream Egg hatching lists, the monsters owned by Other Countries' Masters, Monster Arena battle list, Mini Medal rewards, Costumes, and Scout Q challenges. This process is, of course, immense, as DQM2 on 3DS has 802 monsters in it; after about two weeks, I'm at 28.4% of that total (219 monsters). Also...my Japanese is rudimentary, at best. But, I managed to 100% DQ VII 3DS, DQ VIII 3DS, and DQ XI 3DS, so...I have faith I can complete this undertaking. At any rate, know that it's coming, and will hopefully be finished before DQ Builders 2 hits the shelves.
  3. 5 points
    Five years ago I asked all over the internet for help to translate the Wii game Dragon Quest Monsters Battle Road Victory and I got really discouraged by the lack of response. I am a huge Dragon Quest fan, I collect all the games in North America and all those that came out in Japan. I even collected all the various controllers, special editions, collector's editions of games, all the various consoles that came out with a Dragon Quest theme, figures and other merch I find interesting. My entire living room is a Dragon Quest museum. I have been doing this since Dragon Warrior came out. Recently, I started playing Wii games again and I was very much frustrated by the fact that I couldn't play Battle Road Victory properly (I even have the special controller that came out for it by Hori). So I asked on the facebook group Dragon Questers for help with 2 or 3 screenshots of my previous translation work to see if I could even get ONE translator or some help and I did. In the last two weeks, I have translated most of the menus, all the information screens, the hint roll outs at the bottom of the screen, made progress in finding a way to translate the dialog of the RPG mode and even found a way to translated the trading card (Way too many for me translate, theres like 315) Below are some sample screenshots of the translated stuff, and trust me when I say the word sample. Theres a lot of work thats already been done. I am posting here because I think I saw years ago someone who had most of the cards translated, and if you are out there, I'm reaching out to you. I know how you feel, not getting the required help. I feel you. Join me and the others in finally getting this project done. Meddling with the files is a lot of work, but I can do it and I can translate some stuff with my limited japanese knowledge.
  4. 5 points
    Prologue + Chapter 1 up now: https://drive.google.com/drive/folders/1uoRF-HcDR3U3cR23OeEMhssLF4Jd5jGj
  5. 5 points
    Out of all the words I could use to describe the DQ community, toxic isn't one of them. There aren't enough of us yet for that to be a problem, I feel.
  6. 5 points
    Took me longer than I anticipated and pastebin messed with my formatting a little, but here are the first four chapters ready to read. Chapter 1 https://pastebin.com/GyTkcH6h Chapter 2 Alena https://pastebin.com/r82b2qza Kiryl https://pastebin.com/aT37enxT Borya https://pastebin.com/v15urfzX Chapter 3 https://pastebin.com/1NZ1AvXC Chapter 4 Meena https://pastebin.com/SjxYtmUB Maya https://pastebin.com/Xu72WE4f Oojam https://pastebin.com/myYdhvNL Can't give any ETA's for chapter five, but I will be chipping away at it when I am able. If any lines are missing, let me know along with the context and I'll add them back into the main document.
  7. 5 points
    For once, Pokemon could work in their favor instead of against them: “Hey, you know how you’re all mad a large chunk of the Pokémon roster is being cut...buy DQM:J3!”
  8. 5 points
    I found this tape on a retro shop called Beep in Akihabara. It was in the junk bin surprisingly and I picked it up for my Dragon Quest collection as soon as I saw it. Now it became a rarity part for my DQ collection. I also have an old VHS player but I have to get it fixed first to watch it. I think it contains a walkthru type gameplay video but I'm not sure. I just wanted to share it with you guys.
  9. 5 points
    Saw this on the foursome channel. Perfectly sums up why I stick with the DQ fans.
  10. 5 points
  11. 4 points
    Heyo! Heh, long time no see! So I made a DQ doodle and thought I'd share. It had a cuss in it, but I made it decent, don't worry. Be lucky (PS-I've never uploaded a file onto here, I hope it works)
  12. 4 points
    The Unofficial Dragon Quest Roleplaying System The Unofficial Dragon Quest Roleplaying System is a tabletop RPG that aims to allow players to intimately revisit the worlds of their favorite adventures from the Dragon Quest video game series. Combining staple gameplay mechanics, locales, and monsters with well-proven conventions of dice-and-paper role-playing, above all else the game intends to combine the charm and style of Dragon Quest with the realism-to-fantasy that made successful Dungeons & Dragons so immersive. Below, I discuss what I consider my image for the game and future goals so that you may contribute your thoughts and ideas to the project. The Universe Dragon Quest has taken players on dozens of adventures through hundreds of cities, ruins, forests, caves and even subaquatic civilizations. In fact, the franchise has spanned multiple universes, and then within those universes themselves Dragon Quest games have spanned multiple worlds and then further within them multiple realms! These universes and worlds and realms viewed as a whole create what we call "The Dragon Quest Multiverse". Alefgard of the Erdrick Trilogy, and Zenithia, and the Almighty, the Dracovians, and the Celestrians are all recognized as existing simultaneously within the bounds of The Unofficial Dragon Quest Roleplaying System. However, not all of them -- nor any of them -- need to exist within any world that hosts the player's adventure. Every campaign inhabits its own independent universe inside of The Dragon Quest Multiverse, which runs by its own rules and is governed by its own laws, forces and deities and which is only connected to the rest of The Multiverse by raw chance and the mutual existence of themes, creatures and people shared only by the thread of fate. Thus, players are free to ignore or incorporate any lore from the Dragon Quest series that suits their game world and their narrative choice! The Player Character Player characters will be given a name and a a title for flavor. A section will be provided for players to freely describe hair color and style, eye color, height, weight, and their costume (the outfit the character wears inexplicable despite the equipment they carry with them). Their stats, skills and spells are defined by their Vocations. Vocations are catch-all terms which determine how characters grow stronger as they level up, what weapons they can use, what skill trees they have access to and what spells they learn. The capabilities of a character are determined by their stats. These are: Strength: the character's ability to deal damage with physical attacks. Resilience: the character's ability to sustain physical damage Agility: how fast the character can move, how likely they are to dodge Magical Might: the character's ability to deal damage with magic. Magical Mending: efficiency of healing spells Deftness: the character's ability to deal damage with ranged attacks, critical hit chance and when they act in combat. The Vocation System: All Vocations featured in the Dragon Quest series will appear in The Unofficial Dragon Quest Roleplaying System, and then some! The system present will be a reconciliation of the systems of Dragon Quest VI and VII, and that of Dragon Quests III and IX. Every player character will begin with a single Vocation. Whenever you level up, a die will be rolled to determine how many skill points you earn; these will be allocated to one of five skill trees determined by the player character's Vocation. These make the character more proficient when wielding certain weapons and allow them to gain access to new special abilities using a milestone-like format. Whenever 150 skill points are allocated, the character is considered to be a Master of their vocation. Whenever a player visits an Alltrades Abbey, they may change their vocation. When they do, their level is reset to 1, and all of their stats are equal to the value of their previous Vocation's stats halved, rounded up. This character can use any spells they've ever learned if the new Vocation has it in their spell-list. Furthermore, all Vocations use the same skill tree for a particular weapon, and any progress made in a skill tree in one Vocation will be carried over into any other Vocation that uses the same weapon. The Vocation is negligible if the character has become an Omnivocational Master of their particular weapon (100 skill points in that weapon's tree), allowing them to use the weapon as any other Vocation. Should the player become a Master of two Vocations, they have a chance of gaining access to an Intermediate Vocation, which shares qualities of the two child Vocations! An Intermediate Vocation can cast all Spells learned by the child Vocations, and will learn new ones. They, however, may not necessarily share all skill trees with their child vocations! What Else? This isn't a lot of progress, but it's a start. Unfortunately, though, making a tabletop RPG is a time-consuming process, and can take months if not years of balancing and designing. Even now, there's a lot of things I'm not 100% sure about in making this game. Included below are some goals I have for finishing the game and turning it into something playable, fair and fun. Combat -- I don't know if I'll use a traditional Dragon Quest-like turn-based JRPG format or a hex-based tactical TTRPG format. Growth -- Converting the stat growth, and determining base stats, from a video game to a TTRPG is a behemoth challenge to undertake. This also includes scaling everything to the players' growth. Out-of-Combat Skills -- I don't know how I'll determine how good a character is at tasks outside of combat. Spells -- Should I create new spells to provide more D&D-like functionality or fully retain Dragon Quest's simplistic charm? Magic Items -- How would I handle magic items on a functional level? Rolls -- Do I want to use a d20 format that utilizes all the dice or do I want to use a d100 system to replicate chances by percent? And even now, I'm probably forgetting hundreds of things I need to keep in mind for creating this game. This thread is simply to call attention to the project, and get everyone on board with what is intended as the greatest intimation of players to the world of Dragon Quest!
  13. 4 points
    So I came across this website. I guess other people like me exists? I'm a family man, I have a career, Basically your average busy married 30 year old with kids... but there is something about me I don't really discuss much with people. I play dragon quest, like a lot of it. I have my whole life. And never really talked about it with other people until now. Once upon a time I was a 9 year old kid who randomly chose Dragon Quest Monsters for GBC from a shelf at EBX without really knowing much about it. It started a now 20 year journey of me and the dragon quest franchise. I have gone through many phases in life. I became a "normie" mid 2000s teenager playing Halo and Madden and heavily involved in sports, but I kept playing Dragon quest and other JRPGs when I was home alone at night. and I have never stopped. Its funny DQM got me into this, because previously I had pokemon and FF7 but never really picked up the JRPG bug until DQM. But no matter what stage in life I have been at I have never stopped my ritual of JRPG before bed. Its like I treat them as books. But yea here I am, your average man walking around in a shirt and tie every day in business meetings. Holding it inside me that I have played most Dragon quest games. You know I just never felt the urge to ask the people next to me watching football at a bar if they play Dragon Quest, like nintendo, or anything like that. Its refreshing that I am not alone, glad I found this site.
  14. 4 points
    Hey all, this is a fairly straight forward thread. Here I provide you with any and all pre-made guides, helpful hints and wiki's being worked on outside of what will eventually be collected and housed on this site for Builders 2. Have fun! Google Doc: https://docs.google.com/spreadsheets/d/1I7YipHxPNTNkqES5GctiWtZgavvM_RFadCo08rh01QM/edit#gid=856630209 Beginners Guides: https://www.polygon.com/guides/2019/7/12/20690979/dragon-quest-builders-2-beginners-multiplayer-townspeople-changes-improvements-switch https://gameranx.com/features/id/176756/article/dragon-quest-builders-2-10-tips-tricks-to-help-you-become-a-master-builder-beginners-guide/ Large Compendium Guides: https://docs.google.com/spreadsheets/d/1I7YipHxPNTNkqES5GctiWtZgavvM_RFadCo08rh01QM/htmlview?sle=true# https://twinfinite.net/2019/07/dragon-quest-builders-2-guide-wiki-tips-tricks-guides-more/ https://www.gamepur.com/guide/41738-dragon-quest-builders-2-room-recipes-all.html Note that gamepur is up here because it's bloody strange, just pick any article, scroll down, and it connects first to all related articles, in this case anything labeled with the same game name. Keep scrolling past and it goes to other games. So there's no point in linking individual pages as it just continuously loads all of their pages in one stroke. Since there are a range of articles it counts as a mini Compendium. Walkthrough/Island Specific Guides: https://www.vg247.com/2019/07/12/dragon-quest-builders-2-furrowfield-shrine-locations-and-solutions/ General Tips and Tricks: https://www.rgj.com/story/life/2019/07/12/dragon-quest-builders-2-guide-hearts-galore-and-essential-tips-technobubble/1720011001/ https://www.gamesradar.com/dragon-quest-builders-2-tips/ https://www.vg247.com/2019/07/15/dragon-quest-builders-2-explorers-shores-guide/ https://www.usgamer.net/articles/02-07-2019-dragon-quest-builders-2-fast-travel https://www.usgamer.net/articles/01-07-2019-dragon-quest-builders-2-hammer https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-gain-xp-and-level-up-faster/ https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-change-your-appearance/ https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-open-locks/ https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-access-photo-mode/ https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-run/ https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-cook-food-and-basic-recipes/ https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-get-five-types-of-seeds/ I HIGHLY recommend checking out BenXC's channel. He's insanely knowledgeable about the Builders games, and quite masterful. Some really useful tips, and he's more than willing to share bugs to take advantage of: BenXC Other useful channels, general playlists: Murad Zero Gaming with Abyss Room/Material/Set Building: https://www.vg247.com/2019/07/11/dragon-quest-builders-2-room-and-set-recipe-guide/ https://www.gameshedge.com/dragon-quest-builders-2-room-recipes/ https://www.gameshedge.com/dragon-quest-builders-2-set-recipes/ https://www.usgamer.net/articles/03-07-2019-dragon-quest-builders-2-materials https://www.usgamer.net/articles/03-07-2019-dragon-quest-builders-2-recipes https://www.usgamer.net/articles/03-07-2019-dragon-quest-builders-2-spoilspores https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-get-zenithium/ https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-get-diamonds/ https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-find-gold/ https://www.gameskinny.com/5whju/how-to-find-flurry-feathers-in-dragon-quest-builders-2 Base Building: https://www.usgamer.net/articles/02-07-2019-dragon-quest-builders-2-base-level https://www.usgamer.net/articles/03-07-2019-dragon-quest-builders-2-water https://attackofthefanboy.com/guides/dragon-quest-builders-2-what-hearts-do/ https://www.gameskinny.com/jjxt1/how-to-build-a-restaurant-in-dragon-quest-builders-2 Farming: https://www.usgamer.net/articles/02-07-2019-dragon-quest-builders-2-soil https://gameranx.com/features/id/176808/article/dragon-quest-builders-2-everything-you-need-to-know-about-farming-special-seeds-faster-growing-more/ https://attackofthefanboy.com/guides/dragon-quest-builders-how-to-make-field-bigger/ https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-grow-and-harvest-wheat/ Sidequests (Mini Medals): https://www.gameshedge.com/dragon-quest-builders-2-puzzles-guide/ https://www.rgj.com/story/life/2019/07/11/dragon-quest-builders-2-puzzle-guide-and-mini-medal-locations-technobubble/1699888001/ https://www.gameskinny.com/4kss6/complete-dragon-quest-builders-2-mini-medal-rewards-guide https://www.gameskinny.com/tbvf2/dragon-quest-builders-2-puzzles-guide-solutions-and-locations Multiplayer: https://www.vg247.com/2019/07/15/dragon-quest-builders-2-multiplayer-split-screen-play-online/ https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-upload-your-island/ https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-upload-and-share-photos-online/ https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-play-with-friends-in-multiplayer/ Full Guides/Wikis in Progress: https://video-game-guide-walkthrough.supersoluce.com/solution/dragon-quest-builders-2-guide/furrowfield/ https://www.reddit.com/r/DQBuilders/wiki/index https://dragon-quest.org/wiki/Dragon_Quest_Builders_2 https://dragonquest.fandom.com/wiki/Dragon_Quest_Builders_2 Youtube Video: https://www.youtube.com/watch?v=cOoX8tv6JR8 https://www.youtube.com/watch?v=Z_tXprzcU4M https://www.youtube.com/watch?v=F1a56Pywsd4 https://www.youtube.com/watch?v=GWTBYPocmL8 https://www.youtube.com/watch?v=8rzhpb-jb1o https://www.youtube.com/watch?v=i-fNnK5bSdw https://www.youtube.com/watch?v=vh-URs47OU4 https://www.youtube.com/watch?v=-d5pxDLtBXU https://www.youtube.com/watch?v=yQed-6V5TVo https://www.youtube.com/watch?v=0zniEzXgz9w https://www.youtube.com/watch?v=y1_ouH8dpGQ https://www.youtube.com/watch?v=dKtn6KZTvZw https://www.youtube.com/watch?v=Gv0toHt7_nM https://www.youtube.com/watch?v=eIaEe2lajlk https://www.youtube.com/watch?v=A37AcDI3j7c https://www.youtube.com/watch?v=0r8j7SsFyuo https://www.youtube.com/watch?v=7Px8S-q1Ll0 https://www.youtube.com/watch?v=bJW97rpkKpY https://www.youtube.com/watch?v=WHxFX3cXy8M https://www.youtube.com/watch?v=0s4kl-WKpBk https://www.youtube.com/watch?v=B998xYtzt6c https://www.youtube.com/watch?v=-Mk1fxUOI5Y https://www.youtube.com/watch?v=dObcj-Xfm98 https://www.youtube.com/watch?v=0XTqTBf1jtQ https://www.youtube.com/watch?v=Xo8kumHpHP0 https://www.youtube.com/watch?v=ADhcWDQbzrk https://www.youtube.com/watch?v=Lvz4UN2LKuI https://www.youtube.com/watch?v=dz1tyPrauFk https://www.youtube.com/watch?v=ahGlG3UQyoM https://www.youtube.com/watch?v=DU8wn0ScZr4 https://www.youtube.com/watch?v=cRPa9gszydU https://www.youtube.com/watch?v=8WOs25SE4wY https://www.youtube.com/watch?v=O1omHlZhOR4
  15. 4 points
    Hmm. I see there's a disagreement in the Den and I'm not participating in it. Let's fix that with a controlled shock. *Smarty Pants Hat On* Let's Define a Term: An adaptation, in this usage of the word, is when a story is fitted from one medium to another, in this case transferring DQV from video game to cinema. What makes an adaptation good or bad depends on how well the story survives the translation (hence "faithful adaptation" is a compliment), which is a separate question from how good the actual story is -- counter-intuitively this means you can have a bad adaptation of a good story, a good adaptation of a bad story, or even a bad adaptation of a bad story that still makes a good final product because it improved/fixed the original bad story (note: this is very, very rare). So for Your Story to be a good adaptation, it would have to do a good job translating the DQV story to cinema. I argue, given that Your Story deliberately subverts the DQV story in order to make it a vehicle for its Teachable Moment about The Value of Playing Video Games, reducing the DQV story to a mere example of "someone's beloved video game", and given that as a mere example DQV is therefore irrelevant to the "true" story (because the example game could be anything: DQIII, DQVIII, Final Fantasy Whichever), that Your Story is not a good adaptation of DQV. To the storytellers, presenting DQV is not an end in itself, which is what every sane and honorable person would think, but a means to the end of lecturing the audience about The Value of Playing Video Games. The audience already knows The Value of Playing Video Games, it came to see a damned video game movie. I don't think an RPG adaptation would be necessarily disjointed -- I laid out an rough plan for boiling DQV to its bare essentials earlier in the thread -- but I do agree that it would be better served by a series. Each Dragon Quest game has enough material for at least a single cour's worth of anime, and after the first game three or four cours' worth if you know what you're doing. That could work, but you'd have to spin character value from basically nothing. DQ1 has only two major characters with any personality, Princess Laura and the dragonlord, and both of them are essentially plot devices.
  16. 4 points
    On my way home I spotted three big dogs. They'd gotten out of their yard and were going on a grand adventure. Didn't want them to get lost or hurt, so I corralled them at a park and loaded them into my car. They were very friendly and happy dogs. Luckily they all had collars with their name and address. They didn't live too far away and the owner was very happy to get them back. Although, they were very muddy buddies and I spent my lunch hour shampooing my car seats.
  17. 4 points
    Probably shouldn't be putting out so many family photos out there, you never know who has an axe to grind.
  18. 4 points
    So I was doing some digging on the summoning mechanics from the middle Dragon Quest games (VI, VII, Monsters 1 & 2) and via Google Image Search I discovered some neat moderately hi-res art from the DraQue Seal Collection which had been sold previously on Mercari, specifically of Terry? and Bazhoul. What I find interesting is that this version of Bazhoul is younger than the other art of him from the old V-Jump scan featured on Dragon-Quest.org. They've got other DQ merch there, but I haven't really dug through it.
  19. 4 points
    The World Tree's Hoe, and Her Blight, Below.
  20. 4 points
    Netflix has a page dedicated to Dragon Quest: Your Story. Now it's time to play the waiting game and see how bad it actually is once it releases on Netflix.
  21. 4 points
    Welcome! Only thing I can say about these forums is that topics are merely suggestions around here. So expect a lot of threads to derail into something unrelated on a daily basis.
  22. 4 points
    I already did the questionnaire thanks to the announcement topic for it. https://www.woodus.com/forums/topic/39567-famitsu-dragon-quest-survey/
  23. 4 points
    I hope you all don't mind a little shameless self promotion, but I finally got around to begin editing my first play through of DQ11 when I was able to snag an early copy back on Sept 2nd 2018. Don't worry, since this is a long ass game, I won't reply to the chain every time a new video is posted. But if you're curious about the play through, all videos will be located in the spoilers section below. And if you like what you see, feel free to like, comment, and subscribe! (sorry... Had to... )
  24. 4 points
    Hey everyone, I've had this magazine for a long time, but I've never seen scans of it anywhere, so I thought I'd share it here. This was the cover story for the November 2005 copy of Play Magazine. It even has an interview with Yuji Horii in it. Enjoy!
  25. 4 points
    There ya go. That's why. Also, you did not say that until now.
  26. 4 points
    https://nintendosoup.com/dragon-quest-xi-s-developers-we-have-finally-fulfilled-our-promise-to-satoru-iwata/ Thank you, Satoru Iwata.
  27. 4 points
    Well, it was 2D Mode. It invokes the era of no voices in RPGs. Back in our day we didn’t have no fancy voice actin’! We made up voices in our head and we liked it that way, carnsarnit! Ahem...sorry, not sure what happened there. I actually like that we can turn voices off entirely in 3D mode and it replaces it with the classic DQ speech sound effects for when characters talk. I was really surprised by that in the demo and honestly I’m thinking of playing 3D mode at some point without the voices since the PS4 version didn’t offer that. Edit: Ok, what is with the 3D to 2D mode (and vice versa) switching? Why the hell are you forced to go back to a specific point of the game instead of it being a seamless transition from one to the other? The 3DS version let you go back and forth no problem, so why on earth did they change that in the Switch version? BUNCH OF BULL #$*!, BY COR BLIMEY! Seriously though, that’s a dumb decision.
  28. 4 points
  29. 4 points
    As many of you know Slime Mori Mori 3 / Rocket Slime 3 got fan translated this year on August 1st. It's the Beta, but really it's 100% translated, they just threw it out there for fans to finish bug checks. Recently I put down an offer on a Japanese copy of the game and an ebay seller and I worked something out... So, now I've got the game up and running and let me tell you, the game is as fun as the other two. Granted, I'm only about an hour into it, but damn it's addicting. I'm going to use this thread to document my time with the game and be a somewhat walkthrough of sorts. So far here's what I've done: 1. The game opens with you on a ship. You learn the standard stretch and launch yourself attack. 2. You land at the castle town and need to gather wood to fix the ship. This provides an introduction how to hit items up into the air and collect them. 3. When you go to the castle, stuff goes down with Don Clawleon again and he steals some Rainbow orbs. Of course the king needs YOU to go get them. 4. You hop on your boat and steer it towards Flat Desert, where the first orb has turned a Sphinx into a big bad guy. 5. You land at a pretty sparse desert town and it's time for the first dungeony area. You make your way through just like the other games, hitting things up into the air, catching them and throwing them on empty train cars that take them back to town. 6. You and each train car can hold up to 3 items at a time. There are tons of treasure chests around, and you can catch both the treasure chest and what's inside. 7. Enemies can be collected and sent back, or you can kill them outright, although that takes quite a few hits, but gets you money. Once I sent some back, I found those enemies started populating the town, not sure if it was a certain number that triggered that, but really some I'd only sent a could back and one was there. Some had quests for me to do like bring them a flower and such. That netted me item rewards. 8. Searching around enough I found a Seed of Life that raised my life bar from 4 slimes to 5 slimes. 9. Rockets shot me around from level to level around the first area. Occasionally I accidentally hit stuff into the cannons and they got shot around too. 10. Following some Platypunks, I eventually got to the Sphinx boss. Had to hit jewels a bunch of times on his front paws without getting hit too much. Despite me having medical herbs (which I currently have no idea how to use), I didn't use them but won. Not too hard a first boss fight. 11. Getting back to town I heard that someone saw an orb headed north out of town, so I guess that's where I'm headed now. 12. No ship battles yet, which are supposed to be this iteration of the tank battles from Mori Mori 1 (the one we got as Rocket Slime), but it may happen soon as I'm headed out to sea now.
  30. 4 points
    In Dragon Quest VIII, when you return to Trodain. It’s absolute misery walking through that place. A once flourishing kingdom reduced to rubble, with the cursed citizenry frozen in place as a grim reminder that people lived there when it fell. Add to all that the fact that it’s in such a state of disrepair and ruin that it’s become home to monsters that you must fight adds to the sting.
  31. 4 points
    Are we still on the “Smash made Dragon Quest mainstream,” nonsense? Because a series getting repped in Smash =/= making it mainstream.
  32. 4 points
    I know I'm not all that interesting, but ouch.
  33. 4 points
    Ending suck x100 now with that last spoiler. I hadn't heard that part yet. The day after I started the online petition for it, I read the spoilers and it immediately made me want to pull the plug. Without saying it here for all to see, yeah, that really sucks. It cheapens the whole Dragon Questness of the movie. If that's the entire message and plot, basically you just screwed with the most cinematical, cohesive, lovely story just to prove a point & send a message. If that's the point, do it via some other proprietary series. Bleh, sucks they licensed out the name for that.
  34. 4 points
    https://www.siliconera.com/2019/07/11/dragon-quest-ix-creators-talk-possibilities-of-a-remake-or-sequel-for-switch-or-smartphones/
  35. 4 points
    So Sakurai was talking about the Hero (and Banjo Kazooie) in the latest issue of Famitsu, which you can read about below.
  36. 4 points
    I just picked up Dragon Warrior for the NES this week and was doing my first casual play-through. I thought it would be fun to try the game blind, rather than following a guide, but I encountered something that I am nearly certain is highly unusual. I was farming gold and exp (currently level 10), and I was farming enemies south of Rimuldar. Upon saving up 1500 gold I stopped in town to get the broadsword and then began farming gold for armor. After finishing a fight I noticed my controller was acting a little buggy, so I gently unplugged it and plugged it back in. When I plugged my controller into the console a text-box appeared on top of the over-world. It read: "Please wait, I wish to go with the on thy journey. May I travel as thy companion?" Another text-box appeared, giving me the options Yes and No. I thought: "How cool, I didn't know you had a companion in this game, I wonder how that impacts fighting." So I hit yes. The stranger replied "I'm so happy!" walked onto the same square I was on and half of my sprite merged with her sprite. Then the credits rolled. I was completely shocked to suddenly win the game in the middle of a field... I thought you were supposed to fight the "DragonLord" or something... I'm assuming I somehow caused a credits-warp and won far earlier than I ever was meant to, and being a fan of speed runs, I wanted to post this discovery so that someone who knows this game, or just a member of the community may be able to use it. I'm going to find out if I can recreate the event on my own, and will post more findings if I am able.
  37. 4 points
    Our dreams came true and it's better than we could have hoped for.
  38. 4 points
    Today, 33 years ago the first Dragon Quest was released! This series is still going on strong with 3 new Dragon Quest games being released later this year, Dragon Quest Monsters (with Mia and Erik), Dragon Quest Xi S, and a new mobile game (and DQBII for overseas).
  39. 4 points
    First, all thanks should be directed to aerynb, who did the hard work of ripping the files in the first place. None of this would be possible without their breaking down the tech barrier. As for the thread title, I call this the first draft because while it's organized by character and chapter I have yet to add context for each line. About three more weeks or so to do a casual playthrough and get the information ought to be enough to properly set up the dialogue. Once I have that organized I'll edit the thread and replace the rough draft. I didn't want to leave anyone waiting for longer than I already have, so contextless word document is better than nothing for the time being. 4 party chat.zip 4 party chat.odt
  40. 4 points
    I don't think Square Enix will actually remake Dragon Quest IX in the coming years because I think they would rather remake Dragon Quest I - III using Dragon Quest XI's engine or a similar graphical style. The reason for this is because earlier, I recall a topic saying that they wanted to remake Dragon Quest III in the previously mentioned style but then said that they'd first work on Dragon Quest XII which, if the last game is a sign, is still a good few years away. However, a Dragon Quest IX remake for switch does have excellent potential.
  41. 4 points
    this dj-druin is mad! are the beats too fresh??
  42. 3 points
    A celebration that can occur only once every 4 years! It's Cranberry's Birthday Party! 2/29 at 06:00 AM Pacific Time 23:00 Japanese Time. Location: Cranberry's in game DQX house! ガタラ住宅村 水没遺跡地区 7424丁目 4番地 Invitation to the team to attend! It is not necessary to bring a gift. The party will feature both Japanese and English players. To help everyone enjoy the party, アートゼンテさん and テンコさん are available to help with language translations. Hope to see you there!
  43. 3 points
    So the FM guys didn't hate it. BJ was ambivalent toward it, and Austin liked the ending. I'm seeing that more and more, that many westerner DQ fans support the ending more than Japanese audience did. I am still sticking with the mindset that if they were going to write that type of ending that there's a better way they could have done it. At the end of the day if you got something positive from watching the movie then it did it's job. I liked it for the most part. It was full of laughs. I just happen to be one of those people who think they should have stuck with the story, instead of build up an hour and a half of plot only to reveal a giant red herring.
  44. 3 points
    Oh, I know why I missed it. I was watching it with portuguese subs. It said "candy" hahaha. Whoever did the translation had no idea.
  45. 3 points
    Different definitions of interesting at play. I think Stella's entertaining enough, but there's not much actually going on there once you get past "Navi with snark". The game's refusal to commit to a backstory doesn't help.
  46. 3 points
    Just started my game of DQ11S last night. REALLY late to the party, but I tend to buy a huge glut of games. My backlog is embarassing. I will devote as much of myself to this as I can for the next month or so. Wish me luck! Also glad to be back!
  47. 3 points
    Your best bet would be to network with translators by sending out emails. Lots of translators take commissions but be prepared for a hefty fee due to the size of the volume. Bakamanga updates would be a good directory to start with, and then it's just a matter of finding the next available person.
  48. 3 points
    Hi, I'm the guy who made the original topic/guide. Got a tip from someone that this thread existed and I thought I'd stop by. Basically, all you need to do is change the DNS in the DS wifi settings to either 172.104.88.237 or 164.132.44.106. The annoying thing is that as you may know, the DS doesn't support most modern networks. I have 5 different ways of getting around this, and some of them work for different people. 1. Tether an older router to your main router and connect your DS to it 2. Make an open hotspot on an Android Phone 3. Use the Nintendo Wifi USB connector with a virtual machine 4. Set your main network to open or create an open guest network 5. Go around to various public places until you find an open network with no login page I already went into more detail about this in the thread at Gamefaqs, but if you guys have questions or want more detail here then I can help out. Either way, it always makes me glad to see interest in this game.
  49. 3 points
    We need more variety of slimes. Like this.
  50. 3 points
    So the Switch version has managed to get my wife excited to play the game. Man, took long enough for me to convince her to play a Dragon Quest
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