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Showing content with the highest reputation since 11/21/2018 in all areas

  1. 6 points
    Super Smash Bros. Ultimate director Masahiro Sakurai appeared on the launch livestream for Dragon Quest XI S: Echoes of an Elusive Age Definitive Edition today, and he and Dragon Quest creator Yuji Horii discussed how Hero got into Smash Bros., and more. Here are the highlights: It all started with Sakurai and Nintendo saying that they had a proposal, which turned out to be asking if they could add Hero to Super Smash Bros. Ultimate. The proposal itself was very detailed, and Sakurai and Nintendo spoke very passionately, saying “We want to use Hero.” There was some discussion about whether a monster could be better, but in the end they agreed upon it. From Sakurai’s side, he says that requests to add in a Dragon Quest representative have been around for a long time, but he felt it wasn’t possible. However, Nintendo approached Sakurai, saying it might be possible, and so he ended up doing the presentation proposal with the intent of working with Dragon Quest, although what from Dragon Quest would be worked out later on. If he was told ‘no’ to Hero and ‘yes’ to Slime or something like that, he’d do it, but Sakurai felt Hero was the best option. That said, he did know that there would be many hurdles to working on Hero. For example, Hero hasn’t been seen fighting other characters before. And they haven’t gotten voiced before too. Sakurai was quite convinced that he’d be rejected really quickly, but the agreement came surprisingly quickly. According to the Square Enix side, it was partially because of Sakurai’s passion, and partially because the ‘best of’ element in Super Smash Bros. Ultimate was quite similar to that of Dragon Quest XI S, which brings together many elements from across the series. From Yuji Horii’s point of view, while before there was a resistance towards seeing Hero fighting other characters and other Heroes, it’s slowly become less strict, seeing as there is the smartphone game Dragon Quest Rivals, and such. With Smash Bros. being such a popular series as well, Horii wanted Hero to join. Sakurai acknowledges that there are people who hate characters like Hero who add in random elements. However, in the first place, Super Smash Bros. is an unpredictable game where you have fun and move onto the next game anyways. One particular spell Sakurai had trouble with was differentiating the Frizz line of spells (neutral B) and Sizz/Sizzle (via Command Select). He had to look up how the spell functioned in the original games, and how Frizz would float out to hit the enemy, while Sizz would fly quickly and sear the enemy when it hit the enemy. Making the Yggdrasil’s Altar was indeed very troubling, to the point Sakurai thought of giving it up. Some other alternatives included the volcano. In the end, they decided upon the altar as it would show the world tree that symbolizes Dragon Quest XI. The world map as seen in the stage references the world map in the PlayStation 4 version, but otherwise is made entirely from scratch. image: https://www.siliconera.com/wordpress/wp-content/uploads/2019/09/horiisakurai2_thumb.png Originally, there were only two Heroes set to join Smash Ultimate, being Erdrick and Eleven. But Horii later said it would be fine to have four Heroes join. According to Sakurai, he was ready to make eight different Heroes, but that wasn’t a realistic option. After Erdrick and Eleven, the hero of Dragon Quest VIII was decided as he was popular overseas. However, popularity wasn’t the only factor, as then the hero of Dragon Quest V would be included. But that Hero wasn’t known for using swords, but rather staffs. In the end, it came down to either the hero of Dragon Quest I or Dragon Quest IV, but as there wasn’t a unified image for Dragon Quest I’s main character across media, IV was decided upon. image: https://www.siliconera.com/wordpress/wp-content/uploads/2019/09/horiisakurai3_thumb.png Q & A part The two directors were asked about what sort of job being a game designer is. For Sakurai, he feels it’s all about bringing together that sort of “fun” which is usually intangible and subjective into a product. For Horii, it’s something from a more practical angle, as in game designer = game creator. Regarding the good or fun points of being a game designer in terms of the work itself, Sakurai finds it nice when he’s working on something alone, as he’s usually in the director role and talking to people. Instead, it’s more fun or interesting for him when he’s working on inputting data and the like, especially the moment there are successful results. For Horii, as an RPG creator he loves the part where he’s setting the stats and characteristics of battles. Are there any secret techniques to coming up with ideas? No, according to Sakurai. He’s the type to work under pressure, and he approaches his work not in an imaginative approach (like coming up with imaginary movesets beforehand) but rather, thinking more task-like such as, “Okay, what should be the moves, which also manage to have Dragon Quest characteristics?” For Horii, he’s the type to get a lot of inspiration from other media, which transform into other ideas for his works. Sakurai is instead the type to get inspiration by playing many games, such as Dragon Quest Walk, The Legend of Zelda: Link’s Awakening, and Borderlands 3 for recent examples. How does he fit in so much game time? He plays games while doing other things like watching Netflix, or gaming while riding the aerobic bike. Are there any rules or policies they set for themselves as game creators? For Sakurai, while it’s quite an obvious one, it’s to think of what the players want. However, player opinions vary a lot. Overall, he tries to go for a wide range of players, but still keeping a certain amount of depth. For Horii, while it’s something similar, it also has to be fun to play for himself. How does Sakurai keep his work life and private life separate? The answer according to Sakurai is that he doesn’t think too much about it. It’s not that he thinks they are the one and the same for him, though. Sakurai has other hobbies like going driving, although he doesn’t want to make a driving game. For Horii, he’s more relaxed, until meetings where he sort of shifts into working mode. image: https://www.siliconera.com/wordpress/wp-content/uploads/2019/09/hero1_thumb.jpg Director Advice The two directors were finally asked if there is anything they’d like advice on from each other. Sakurai went first, and asked about a certain dilemma that’s bothering him. When making a game like Dragon Quest XI that has such a large volume of content, how do you outdo it or go one step beyond for the next game? According to Horii, it’s not really a dilemma, as he doesn’t worry too much about outdoing each game in content, but it’s when he adds in all the ideas, the game just ends up really large in scale. So he just focuses on adding in the ideas he has. For Sakurai, he’s uncertain what to do next if there is a next game in the series. He’s making the current one with the mindset that this is the last one, and he thinks that it might be impossible to top this one, both cost-wise and expectations-wise. image: https://www.siliconera.com/wordpress/wp-content/uploads/2019/09/horiisakurai4_thumb.png Horii had a more lighthearted question for Sakurai: Usually Sakurai is seen as a very reserved person, but does he ever take off that mask of stoicness, and what does he find fun? Sakurai laughed and said yes, he does, both privately and in his work. For example, in Kid Icarus Uprising, Pit and Palutena are always trading jokes, and that was all written by him as well. “I’m not that serious of a person!”, said Sakurai. Of course, as a game director, he puts on a stoic mask, and might say harsh things to his staff, but Sakurai thinks that if people were actually that serious, they wouldn’t be able to make fun games. He does acknowledge he has some trouble showing off that fun side of him though, and even demonstrated a big “Yatta!” on the stream. Super Smash Bros. Ultimate is available on Nintendo Switch. Dragon Quest XI S: Echoes of an Elusive Age Definitive Edition just released in Japan today for Nintendo Switch, and will release tomorrow in the West. I beat @Dakhil on posting something DQ news article related wise? What’s up with that? 😜
  2. 5 points
    I found this tape on a retro shop called Beep in Akihabara. It was in the junk bin surprisingly and I picked it up for my Dragon Quest collection as soon as I saw it. Now it became a rarity part for my DQ collection. I also have an old VHS player but I have to get it fixed first to watch it. I think it contains a walkthru type gameplay video but I'm not sure. I just wanted to share it with you guys.
  3. 5 points
    There are certain game companies I don't support and it all comes down to how the heads of the company interact with people. I'm not talking about people like Kamiya, which is mostly done for persona and laughs. It's the ones that spew nastiness and insult fans on forums and Twitter. Not only does it hurt the product, it hurts the employees. Putting "my views are my own" or some jazz in a bio doesn't absolve you when you're the face of a company. That doesn't mean you can't be passionate or outspoken. There's a certain level of responsibility people seem to be missing. Arrogance and spite have replaced constructive dialogue. Sugiyama, however, doesn't act this way at all. If you want to know his views, you have to actively seek them out. As far as I know, he's never associated his views with the Dragon Quest brand. That's what people are doing lately. It would be like saying supporting DQ supports real estate fraud because of Toriyama being named in the Paradise Papers. Both are hugely successful independent creators that are contracted to work on this series. Now if Yuji Horii was going around and saying those things and insulting people, that'd be one thing! That's not the case. Horii has always been friendly with the producers and community managers positively representing the brand. Sugiayama's views, while sad and unfortunate, is a tangent, convenient way to mar the series. So many of the people who make this stand think they're being so progressive; so woke. It's all just empty rhetoric. It doesn't help anyone.
  4. 4 points
    Hit mute. 1. On the game if you're so offended. 2. On the people who do that. Don't need to read so much negatively in life.
  5. 3 points
    Restless Armours have been referred to as the ghosts of knights who haven't moved on. As for slime knights, Rocket Slime says the rider is just a toy.
  6. 3 points
    I guess we’re going to ignore how Nintendo has had several minutes of gameplay/cutscenes of the game in each Nintendo Direct they’ve had the last few months, including the one just a few days ago...
  7. 3 points
    The worst part of the Dream World in VI is that it was mostly the same map and that made it so that I sometimes couldn’t even remember which world I was even in. And with how obtuse your next objective is, you’ve found yourself in a situation where you have to travel around two identical maps trying to figure out what to do next.
  8. 3 points
    If you're living in the U.S. and you haven't pre-ordered Dragon Quest XI S and you're subscribed to Amazon Prime, you can pre-order Dragon Quest XI S at Amazon for $49.94 (and since I've got the link from Dragon's Den, you'll be supporting Dragon's Den as well, so you have double the reason of pre-ordering Dragon Quest XI S)! I don't know how long that price will last, so you better pre-order Dragon Quest XI S from Amazon soon!
  9. 3 points
    Full WiFi multiplayer, not just local would be nice
  10. 3 points
    I’m from the Midwest and I thought it was hilarious whenever Sylvando called the hero honey or darling.
  11. 2 points
    It was great being on the podcast! It was funny to make an appearance after being mentioned a few times in past episodes. Thanks for having me on!
  12. 2 points
    A while ago, some dedicated fans used Google My Maps to make a map showing real-world places in Terranigma. This inspired me to do something similar with Dragon Quest III. So...here it is, or at least what I've done so far. https://www.google.com/maps/d/edit?mid=1iR34saV4YL-xHYH9mLtJNqA94lPAdcvh&ll=43.04208693582048%2C7.068989106250001&z=6 Any comments, suggestions, or corrections are welcome.
  13. 2 points
    Reddit? [emoji23][emoji23][emoji23][emoji23][emoji23][emoji23][emoji23][emoji23][emoji23][emoji23][emoji23][emoji23][emoji23][emoji23][emoji23][emoji23][emoji23][emoji23][emoji23][emoji23][emoji23][emoji23][emoji23][emoji23][emoji23][emoji23][emoji23][emoji23][emoji23][emoji23][emoji23][emoji23][emoji2961][emoji23][emoji23][emoji23][emoji23][emoji23][emoji23][emoji23][emoji23][emoji23][emoji2961][emoji2961][emoji2961][emoji2961][emoji23][emoji23][emoji23][emoji23][emoji23][emoji23][emoji23][emoji23][emoji1787][emoji1787][emoji1787][emoji1787][emoji1787][emoji1787][emoji1787][emoji1787][emoji1787][emoji1787][emoji1787][emoji1787][emoji1787][emoji1787][emoji1787][emoji1787][emoji1787][emoji1787][emoji849][emoji23][emoji23][emoji2961][emoji1787][emoji2961][emoji23][emoji2961][emoji1787][emoji2961][emoji23][emoji2961][emoji1787][emoji2961][emoji23][emoji2961][emoji1787][emoji2961][emoji23][emoji2961][emoji1787][emoji2961][emoji23][emoji2961][emoji1787][emoji2961][emoji23]
  14. 2 points
    Yeah, I’m glad Falcom does that for NG+. When I started a NG+ for Cold Steel 1 on my PS4 to see the first few chapters on the system (long story short, transferred my Vita save file to my PS4) I was surprised to see the point system allowed me to pick and choose. I did most everything I could while playing, so the only things I couldn’t access were a few things, but I was able to get my levels and equipment/items over for a Nightmare run. It was also great to see by playing fully through Cold Steel 1 I was able to get a number of bonuses when I transferred the complete data to Cold Steel 2 once I started it up. A game that ACTUALLY rewards you for playing through the previous entry and doing the side activities? Why don’t more series try to do that?!
  15. 2 points
    You just had to bring up the Bianca vs. Nera thing in Dragon Quest Heroes, didn’t you @Liamland? 🤣
  16. 2 points
    I played the heck out of 3D on the PS4. I will gain on the Switch, however, my first playthrough will be 2D, with full Draconian Settings (should make the beginning very very very painful).
  17. 2 points
    May I ask why you favor DQ2 and like DQ3 the least? Just curious. My list is: BEST: IV III I II WORST.
  18. 2 points
    Look what I saw at Nintendo of America's Twitter. The question is, who does Dragon Quest belong to?
  19. 2 points
    Who doesn't enjoy a well-written, densely informational treatise on Dragon Quest material? I am a fan.
  20. 2 points
    If you want to build a detailed world, that's a requirement (even on PC...look at shooters with seemless worlds, and sandbox games, they have very minimal distinction between "different" environments within the same map, so still usually cut to cutscenes, then load up brand new environments when it's needed as it's a lot to work out the details for vastly different forms of trees/foliage/rocks/dirt/grass/etc). 8 uses techniques where the models are very simplistic, and repetitive. It's why all areas use the same sand/grass tiles/trees (3 sizes)/foliage. It allows for a lot more to be loaded, and to use low-grade models worked in a way where it doesn't appear they're very low-grade until you get up close to them, and cleverly designed hillsides and curves in the landscape, on top of having very few monsters on the landscape. If you look at other games with highly detailed models, actual textures on the PS2, detailed foliage, detailed rocks, distinct types of flora and fauna, distinct types of trees, distinct types of environments, a lack of repeated tile patterns, and instead a fully uniquely developed ground specific to each area, they're closed off to subsections. FF10, FF12, both require being split into sections due to the level of detail (and 12 has monsters that appear on the world map). WRPG's have more pop-in with more details, even on higher end-systems, because they're writing and dumping constantly from RAM, but that's a difficult technique to get right and assure a solid 30+ or 60+ FPS. DQ11's world has a LOT...and I mean a LOT of detail, and a lot of distinct environs. This would not be possible with DQ8's style of world map. They would have to cut down on almost half the detail, then work out tricks to dump distinct environments, and make transitional write/dump sections, and rehash the same flora and fauna with little variance between them (they couldn't create individual trees as appear in DQ11...yeah, each and every tree is individual in the PS4/PC, but they're not in the Switch due to RAM and processor limitations while maintaining 30FPS). While back on the PS2, DQ8's world worked, because is still looked superior to a PSX game, and it still looked quite good, and because of the method of modeling made trees and tiles look similar to cell-shading, without using cell-shading, it fit. However in DQ11 it would look terrible due to the textures and level of detail present on the character models. It just wouldn't fit, and would seem like a cheap quality world map with high-grade models. It would likely feel off and ugly, and avoid the thing I adore about DQ11's world...the distinct environs, their detail, and the sheer volume of work put into each part of the world. There's a lot of love in DQ11's world design that never shows up in DQ8's design. It doesn't really seem bland, but after a lot of running around DQ8 over and over again, having the exact same trees everywhere, same foliage everywhere, same grass tiles everywhere, same hill tiles everywhere, same mountain tiles everywhere, same sand tiles everywhere...it works but it's boring and ugly. DQ11 feels more alive, feels like a real world to me, and so if I have to handle having transitions between sections to make that a reality, I'm happy to do so. FF12 was annoying for this as well, but wow did I love the unique environs and appreciate the amount of work that went into each section of the game. It just feels more like an actual world rather than a cookie-cutter carbon copy. Maybe with the PS5 we might finally see seemless worlds with high levels of detail. Or maybe the DQ team picks up some tricks from the Western game designers, and comes up with a nice compromise for transitional sections where we're still moving through the world as previous sections are dumped and new sections are written into RAM. However even with Western game designs, the world environs are more like DQ8...just more variety in terms of foliage, trees, rocks, etc, but nothing truly...distinct or unique, just a greater range of models. Morrowind doesn't count, as the distinct environs aren't that distinct. It's why Oblivion looks the same EVERYWHERE. Same with Skyrim, same with Witcher 1, 2, and 3, same with Dragon's Dogma, and the list goes on and on and on. So I guess it would be nice to see Western developers use their tricks of the trade, and aim for more distinct environs and learn to transitional sections with fixed models that load up front as the previous are dumped. ==== I mean I get why you like. It does feel less stifling having that seemless transition, but it is a give and take. So I would say, instead of looking at it from the perspective of what you wish was present, look at it from the perspective of what you get out of it. What it allows for, and the amount of work put into assuring each section is distinct in shape, size, hill formations, rock formations, tree sizes and forms, etc. That might help drive home an appreciation for it, and make the experience more enjoyable.
  21. 2 points
    It's always been mainstream in Japan. The thought of it being Japan-mainstream here in America is great. As long as the DQ creators never go the Final Fantasy route with this series then I'll be happy to continue buying their content.
  22. 2 points
    This guy in question pops in occasionally and asks random marketing and advertising questions related to Dragon Quest. How well is the marketing, what are some ways they can improve. Sometimes hyper specific stuff like this topic. But that’s the maximum amount of his engagement here, so he’s often questioned on what his intentions are. We generally don’t tell people to leave unless they’re being aggressive or harassing others. And I’ve only ever seen trolls outright banned. As long as you’re polite and respectful you’re welcome here.
  23. 2 points
    Good. I'm glad the game doesn't have this feature. You deserve to suffer.
  24. 2 points
    Damn, He did a great job with the game. Sad to see him go but he needed it. I can see why he would feel burned out after Builders 2. It's a super massive game. Each island is a short game in itself. He really outdid himself on the game and deserves the rest. If Square Enix wants it made, they'll get it made. He was the director for two of them. That does not mean the series dies with him.
  25. 2 points
    I guess I could nitpick that since it's titled as review that it should have a division between general review and spoiler review within the podcast itself. That said, again it's hard to find fault here since they are by definition a retrospective podcast. Perhaps they shouldn't be classifying their episodes as reviews however. Sent from my LG-H871 using Tapatalk
  26. 2 points
    I'm a fan of Shesez and I admit I was a bit disappointed by his critique. He technically gets all of his points correct. DQ is overlooked because of the Seinfeld syndrome (it did these things first so well that it isn't given any praise for doing it at all). But his whole tone regarding it seemed a little more negative that one would hope. Sent from my LG-H871 using Tapatalk
  27. 2 points
    Just got the last trophy, and finally platinumed Builders 2! I’m still planning on finishing the builderpedia, tablet challenges, etc, so I still have plenty of stuff left to do in the game.
  28. 2 points
    Quick, now someone go to PAX West this month and smash a PC/Switch/PS4 since we haven't gotten Dragon Quest X, Mori Mori 3, Joker 3, etc
  29. 2 points
    I barely realize there are contests! Had pre purchased DQXIS months ago and I wasn't aware that I could get the award. Here's a meta-contest idea : When you guys have many contests at the same time; add an additional contest for "promoting the other contests to elegible people by telling them". Or maybe something a bit more simple, "Game Cleared Year 20XX" yearly contests where you have to clear a DQ game with a specific name and idk record the last moments of the game with your phone or something like that. Setting a specific contest name for the MC would sort of prevent cheating right? It does take a while to beat most DQ games but well, it was just an idea.
  30. 2 points
    https://gematsu.com/2019/07/dragon-quest-xi-s-japanese-version-goes-gold
  31. 2 points
  32. 2 points
  33. 2 points
    DQVII is my favorite, but I also loved the story and the partychat/characters. It didn't drag as much as most games of that length. DQXI is closest to DQVIII although I think slightly smaller. It's still a good game.
  34. 2 points
    Oof I made more of the Dragon Quest characters as dragons (specifically the dragon tribes in Wings of Fire) Auster / Arus as a NightWing because simply, I liked the design though it could fit Kiefer as a SkyWing-IceWing hybrid because I honestly couldn't choose between the two, and it sort of fits? Idk And Gabo / Ruff as a RainWing-MudWing hybrid because simply, I couldn't fit him into just one category I might draw some more of these for more practice drawing dragons, though I think I'll eventually do some digital art of them as humans
  35. 2 points
    Although @DQ11_PR didn't post this Tweet, @DQ11_PR did retweet it. https://twitter.com/V_Jump/status/1143106175312908288 And here are some screenshots from the V-Jump link.
  36. 2 points
    Forbes did a review: https://www.forbes.com/sites/olliebarder/2019/06/10/bring-arts-erik-and-erdrick-toy-review-past-and-present-dragon-quest-characters-brought-to-life/#6b66ab377873
  37. 2 points
    I've been checking Dragon's Den out for awhile but never noticed that there are those who attempted solo runs like I have. If you like DW THAT much, I feel like we're siblings. I wrote up a WP page explaining my solo quest so far up to Baramos. (I'll get to Zoma later.) It's like a journey journal. Maybe something in my write-up can help others achieve Dragon Warrior/Quest III solo completion. Remember, this refers to the original American NES Dragon Warrior III. The SNES and GBC, although great, I prefer the original. https://mikeatventionsx.wordpress.com/2019/04/29/dragon-warrior-3-solo-journey-journal-defeating-baramos/
  38. 2 points
    I don’t know, DQ8 does have some funny moments with the protagonist just off to the side. Specifically the bar fight scene in Simpleton where he just stands there awestruck while bottles and other whatnot objects going flying in front of him. But I get what you mean though.
  39. 2 points
    I got a new job. I’ll be starting at the end of this month so I can finish my two weeks at my current job. I’ve been looking for new work since my current job has been stingy on hours, so I’m glad my search has finally ended in success.
  40. 2 points
    This doesn't bode well in my eyes... I was hoping a success in China would convince SE that a broader worldwide release would be worth it.
  41. 2 points
    I actually have a Beta SP of a Dragon Quest VIII commercial that ran on MTV in 2005. I worked there at the time and when the commercial came in I know we typically junked tapes after they were digitized, so I asked the video team to return the tape to me when it was complete. I don't have a Beta SP player or a means to record the footage, though. At this point the tape is just some random DQ swag in my collection.
  42. 2 points
    Releasing the rom files would definitely be a benefit to the community.
  43. 2 points
    Thanks to a tip from a certain member of the slime family @Plattym3 RPGamer has bestowed Dragon Quest XI with their Game of the Year award! https://rpgamer.com/2018-awards/game-of-the-year/ And subsequently best Turn-Based RPG https://rpgamer.com/2018-awards/best-turn-based-rpg
  44. 2 points
    Another update! Someone who knows what they're doing is finally stepping in, and I am hoping to get this actually off the ground!! Hopefully this will be up and going! I'll try to update with some videos and things
  45. 2 points
    Made a boatload of pasta sauce yesterday (2 gallons). Had an extra Mason jar for beer!
  46. 2 points
  47. 2 points
    One of the things that made Stan Lee so great is that he well represented both sides of a creative personality. Creators like Kirby and especially Ditko were introverted. Without Stan's enthusiasm and casual writing style, the books never would've caught on the way they did. He was a fun, witty, and welcoming personality. He was always excited about Marvel and wanted you to be just as excited as him. It's such a stark contrast to the Marvel of today.
  48. 2 points
    I was laughing when I was reading posts where they were saying that he was a bigot which I think they need to look the word up. To me I could care less what his personal views/opinions are.
  49. 2 points
    The Manga adaptation of DQVII claims that it is set in a far future of DQII. Kiefer being the descendant of DQII's Prince of Midenhall. The game also hints that since you can find a sword reaaally similar to Erdrick's sword (having the same stats too) in Melyor's Castle. If I recall correctly -which may not be the case-, in DQVIII the God Bird, Empyrea, says that she is known as Ramia in another world. Ramia being the God Bird that hatches in DQIII. Then again, the God Bird design changes from games to its remakes, making it rather difficult to know for sure what's canon. Like, the GBC remake of DQIII depicts Ramia as a peacock-like bird, while any other representation of her depicts her as she appears in DQVIII (and the Battle Road series game). I'd even say that the Joker series is happening in a far future of DQVII (since, as aforementioned, it'd happen centuries after DQII). Description of some monsters, like Atlas ("Once opposed a certain trio of warriors while in the service of Hargon"), Dargonlord ("This monarch spoken in ancient lore was once bested by the legendary dragon warrior") or Orgodemir ("In ages past, he sought to become a god") makes it sounds as if those games (DQI, II, III, and VII) happened ages ago, but in this world. There are even pieces of evidence as to why the Joker series is not happening in a far future of the Zenith trilogy with the description of the Alabast Dragon: "This regal deity is known as the Zenith dragon on another plane of existence"). Plus, the "Tachyon Sphere" if I recall, if very similar in its design to the sphere of light's seen in DQIII and I. Tho of course, it could simply easter eggs of nodes to previous games.
  50. 2 points
    I just got my team back together in act 2, doing some side-questing now. I just got the metal slime recipes from that bard in Arboria so I'm working on making new weapons and armor. As for my earlier prediction involving Veronica:
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