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  1. Regards: I have the honour to announce here the release of a new patch, that I have created, that fixes all the bugs that existed in the English translation of Dragon Quest 1+2 for SNES, like the game freezing dialog in the inn of Beranule / Beran, the Prince of Cannock's cloning bug, or the endless dialog with a nun after defeating Hargon, near the end, as well as an untranslated variant of the DQ1 ending that was still in Japanese, when you complete the game by carrying the princess Laura in your arms; besides many other important bugs (like the one that cuts a dialog during the DQ1 final battle). The patch is here: http://crackowia.gq/dqust1n2.html It also restores the random name generation system for the princess of Moonbrook and the prince of Sumaltria / Cannock. Based on what name you choose for the hero, it will choose a name from a list of 8 options for the princess, and another for the prince. It has been restored to how it worked in the Japanese row ROM. They won't always be Rolando / Linda nor Kain / Maria anymore; there will be far more combinations and possibilities. I hope this is useful for the English speaking community.
    8 points
  2. Here is a sprite sheet for anyone wanting these sprites. I plan on submitting the 16 bit versions here in a day or two.
    8 points
  3. This is something I have not commented on until now, but I can no longer put it off as its becoming more and more relevant within the team. Recently, there have been some external tools developed that affect Dragon Quest X, such as changing the text displayed on screen to appear in a different language, and possibly other functions. I've been asked about them and their use, and I've seen a few disputes occur within the community regarding them. The time has come that I need to make my position on them known. As leader of the Den Team, it is my responsibility to promote and encourage a safe and rule abiding manor of playing Dragon Quest X that follows Square-Enix's Terms of Service. Tools that change or modify an MMORPG or its files are typically viewed as a big no-no by the companies. As it is my job to keep the team safe, the position I take is that I advocate playing Dragon Quest X as it is delivered by Square Enix and the way they intend. There is no other position I can take on this. I am a central figure in the Dragon Quest X community, Square-Enix is aware of me, as is much of the general community. I cannot in good faith take any other position other than to encourage usage of the game as intended by the company providing it. I cannot encourage any behavior that could potentially result in a ban from the Dragon Quest X service for any member of the team. I am not going to make a rule saying people on the team cannot use such tools. It is not my place to tell other people how how to manage their games. Even if I did try and impose any sort of rule like that, we all know it would not be followed and would only cause dissent within the team. Instead, I will say that anyone that uses any external tools does so at their own risk. Should Square-Enix decide to take action against someone running any kind of tool or add on to Dragon Quest X, it is between you and them and you will have to address it with them yourself. I'm imposing a few team rules regarding this, related to etiquette. -There is no requirement nor expectation for anyone on the Den Team to use any kind of external tool or program with Dragon Quest X. Be it a communication channel such as Discord or a tool or add on program, all of these are fan-created and are not formally associated with the team, even if team members participate in them or are involved in their creation. -Team members are not to be harassed for their personal decision to either use, or not use, such programs. Everyone's individual choice on this is to be respected. I will not tolerate harassment within the team on either side of this issue. What is most important is that we support ourselves as a community and look out for one another. Fighting about whether or not any of us are using add on tools is not going to benefit us, and will just make us look bad to ourselves and to others. Never forget that we speak not just for ourselves, but for the English Dragon Quest X community as a whole. It is no longer just me that is the face of the DQX community. It is all of us. Remember that, and make sure we put our best foot forward and show that we can come together even when we disagree on things. ~Cranberry
    7 points
  4. Hey, guys. I've been a long time lurker on this site but I finally decided to post what I've created for my favorite Dragon Quest/Warrior games! I've created 2 editors to edit monsters and skills for Dragon Warrior Monsters: Cobi's Journey/Tara's Adventure for the Gameboy Color! I'm not even sure how relevant this is anymore, but I decided to post it anyway. Here's some screenshots of the programs: And here are the changes I made to Slime in game: I hope that the few of you that still play this game enjoy this program as much as I enjoyed making it! I probably won't add any features unless something that is suggested is REALLY good, but if you encounter any bugs or anything, let me know on here and I'll do my best to fix them. These are the first releases of these programs so make sure you make a backup of your ROM. Make sure you read the included readme files before asking any questions about using the program! DWM2-Editors.zip
    7 points
  5. Hey guys, so some years back there was a topic asking who the cover artist for DWII was in NA. Nobody managed to figure it out, however years later I tracked down Chris Hopkins as the artist for DWIII and IV on NES and I did an interview with him. Well the only thing we had to go off of for DWII's cover art was a lone signature in the corner. Now @Dwaine seemed to think the signature was "kis" however it looks like we may have been looking at it the wrong way. This painting wasn't done by a Western Artist, but a Japanese one! The very same signature appears on the works of Kensuke Suzuki, a pen name for artist Hiroshi Kajiyama who did character designs for the Shining Force series. Thats the very same signature! It has to be him! Now I'm wondering if he did DWI as well, had no idea Enix got a Japanese artist to do this. Also I'm sad to say that Mr. Kajiyama passed away two years ago in July it looks like. I'm glad this mystery can be put to rest now at least.
    7 points
  6. Oh, my god! Lol Thank you. By the way. Notice a new update of this pach has been released, in the aforementioned web and also in romhacking.net community, that adds some new features that might be of interest. v.1.03c - Item name "Statue of Evil" in inventory is unified to "Eye of Malroth", how it's mentioned in dialogs, to avoid confusions. - Consequently, final boss name Shidor passes to Malroth. - Interrupted message "Oh, [name], it seems you've died... in battle!", that appeared like "Oh, [name], it seems you've di... in battle!" fixed, and erased the code that made its first line pass quickly. - Added double "L" to "Firebal" spell name, that passes to "Fireball". - Removed unnecessary spaces after spell names in battle, when learning new spells. - An ENTER code added in the messages that appear after using the field spells Heal and HealMore, to avoid the name "Samantha" makes text window be overflown. - Remove unnecessary spaces at the end of some few item names, like Torch, Club, Lithograph. - Untranslated enemy name Meda (shortened version of Medama, "Eye Ball") changed to Eyeba. - Enemy name "Kiss Dragon" fixed to "Kith Dragon". - Typo "mirclae" fixed to "mircale" in "if you hold that statue over your head, it's said a miracle occurs." And also, some people said they became dizzy with the previous demoscening-style splash screen, or it was "obnoxious" (a new word that I've learnt, lol) so I've used this occassion to replace it by a milder one. The previous cracktro is now optional (by pressing select); I think it's beautiful, though, it kind of reminds me to Commodore 64 & Amiga days. I imagine that, now, there is not any possible spot left on this English fan localization of 2002, that I honestly consider it was a great job; it was a matter of intellectual honesty, for me, to get some few time to port to it the anti-game breaking bug fixes that I had already made for my Spanish translation of DQ1+2 from English to Spanish; so here it is. If someone here is Spanish speaker, by the way, he can also enjoy this in his mother tongue through this link: http://crackowia.gq/dqust1y2.html .
    6 points
  7. Events: --- Dragon Quest IV --- The heroes from IV emerged from a portal while searching for the Chosen Hero, finding that the three siblings have an aura much like the one they seek, before defeating Psaro and other Dragon Quest IV opponents and returning to their world to find the hero. Also Maia briefly wanted to open some kind of tourist attraction I think? --- Dragon Quest V --- Bishop Ladja appears on Brullia, along with Sancho and Papas who is searching for his missing son, before the three defeat Ladja and Sancho and Papas return to their world. Bianca, Nera, and Debora emerge in a similar fashion while searching for the hero (apparently now an adult), and trying to find a way back to their homeworld. After briefly meeting each, the three siblings must choose one of the three to travel with, who gives them a goodbye letter at the end of their adventures. You could also change their costume. --- Stargazer --- Torneko returns, seeking out treasure in mysterious tower dungeons. And yes, they totally drop allusions to Torneko's Mystery Dungeon in his dialogue. Alena, Kiryl, and Borya- primarily Borya- return to battle some monsters in a mysterious underwater dungeon, which Alena is eager to test her might against while the other two struggle to keep up with her (and she's ultimately disappointed that the three siblings defeat the monsters before she can find them). Also, Kiryl blushes about healing Alena's leg. Sancho returns too, apparently getting lost searching for Papas, exploring a tower and fighting a King Sanguini. --- Celestial Tournament --- A boss tournament, sometimes hosted by Morrie, where combatants fight for prizes. --- In the Footsteps of Erdrick --- Rubiss guides the three to relive some of the adventures of Erdrick and his descendants in order to prevent Zoma, the Dragonlord, and Malroth from attacking their planet Brullia, during which the three effectively relive the events of Dragon Quest III, I, and II by taking on the role of the main characters (although Cyril mouths off to the kings about barely giving their chosen heroes any gold, and Rubiss Kazaps him for being rude). Along the way they meet Princess Gwaelin (who can communicate through a glowing projection from the Gwaelin's Love device, very similar to how Gaius projects from the Questocrat's Chronicle; and then in II's events, they also interact with the Prince of Cannock (named "Caradoc") and Princess of Moonbrooke ("Pudding"). This event is permanently available. (There were also early event versions of I, II, and III, but those had no story scenes.) --- Dragon Quest VI --- The heroes of Dragon Quest VI, minus the main character, emerge with amnesia, and the three go with them to their world- maybe it was the dream world?- to battle monsters from DQVI, including Murdaw and finally Mortamor, before being able to return to their own world. --- The Heavenly Golden Dragon --- Dr. Agon meeting the three (once again trapped in a looping minecart track) and getting their help to battle Psaro, Nimzo, and Mortamor- regaling them with tales of past Zenithian heroes- in order to restore three pillars to lift a darkness from Zenithia when it appears in the sky over Brullia, where it turns out that his main body, the Golden Dragon, has been corrupted by an evil energy from Psaro, Nimzo, and Mortamor. The three restore Dr. Agon to his proper form and he thanks them, returning to Zenithia. --- Final Fantasy Opera Omnia crossover --- the moogle appears and befriends Cyril, helping the three siblings as they battle an invading army of "Mannekins" of characters featured in FFOO, including Warrior of Light, Yuna, Garland, Jecht, Cloud Strife, Sephiroth, Kefka, and monsters called the Planesgorger and the Blackened Will. Mog then returns to the world of Opera Omnia, reunited with the real Warrior of Light, Yuna, Cloud, and Jecht. (It was also possible to randomly obtain the equipment of those first three characters from the Lucky Chest- lot of people running around with Buster Swords afterwards.) --- Giga Portal 1 --- A "giga portal" opens in the sky over Brullia, and a girl with pink hair, introducing herself as the "Cosmocrat", emerges from the Questocrat's Chronicle (...which now has a red cover instead of blue, leading me to think this story was out of order for global). Defeat the monsters to save planet Brullia. --- Dragon Quest VII --- Islands from VII emerge on Brullia. The VII heroes work together with the three to defeat various monsters from VII in order to return the lands to their own world, saying farewell to Kiefer at one point and meeting Aishe (AKA Aira) afterwards. Eventually the three defeat Orgodemir, and the VII gang returns to their world. --- Giga Portal 2 --- An asteroid approaching Brullia covered in more monsters, led by one known as Astrea Xeylon, who has some degree of power over time; the pink haired Cosmocrat once again emerges, explaining that the asteroid's collision with Brullia will destroy not only Brullia, but the entire universe. Astrea Xeylon is not truly destroyed, but is sealed away. Joke's on us though, this was just before the cancellation... --- Stuff we won't get (AKA It's Not Coming) --- There have been many more events in Japan, including events for Dragon Quest VIII, IX, a permanent event connecting VII VIII and IX, as well as events for X, XI, Builders, DQM Joker 3, Dai no Daibouken, other FF crossovers, a Godzilla crossover(!), and more, but we're unlikely to get almost any of that stuff in global now. Supposedly there's plans to release a few more events in Global, but it was always pretty haphazard (overlapping events, then dry spells, occasionally having no free daily draws, etc) so in light of the news, our expectations are low. --- About Equipment --- The costumes of all the heroes were available in the above events (and permanent events). By gathering certain parts, you could also craft costumes of a Golem, an Imp with a big fork, or a Slime stack. Also, the Golden Dragon event gave us a Healie helper you could wear in an accessory slot, where Healie floated next to you and cast Heal occasionally. In scheduled Lucky Chest banners, players had a chance to randomly obtain the Erdrick equipment, Zenithian equipment, Sword of Kings & Light Armor (Dragon Quest III based), Ramias equipment (from Dragon Quest VI), a set of Rubiss equipment (including the Rubiss Sword from DQIII GBC, and Rubiss' staff with Kazap), a new set of Golden Dragon equipment (the boomerang is a tiny Golden Dragon!), and various other sets like the Archangel, Wargod, and Pirate equipment. There were also seasonal costumes like swimsuits, Halloween, Christmas, and recently Spring/Easter. Less useful equipment like Magic Armor or Steel Armor was often found for not-so-lucky rolls, but the game calls every single piece "RARE!" like it's supposed to be super amazing, which is goofy. There was usually a chance to pick up one piece of equipment for free each day- usually it was junk, but sometimes people got something cool, like a Zenithian Sword. There was no story explanation to any of the Lucky Chest stuff, but basically, it's what you tried to collect by playing enough of everything else (events, main story, etc) to gather gems, and thus be able to draw from the Lucky Chest. All chests were free to draw if you collected enough gems, but players were encouraged to pay real money in exchange for extra gems if they wanted to draw even more times (and sometimes there were "step up" options for better draw rates from paid gems). --- Closing thoughts --- I'd say the game's biggest strength is the multiplayer, and the costumes (sorta like DQIX). It's easy to dress up as your favorite characters once their event is out- a shame they didn't get to VIII and beyond. At least I got my II outfits, and more importantly I made some friends at the Dragon's Den Discord, which has been pretty great! Honestly that's better than the game itself. : ) Also, I occasionally saw Woodus in random multiplayer! Lately, some of us started playing the Japanese version. it's fun even though we can't reliably read what's going on- the game still makes enough sense to be able to play, and it's awesome to see all the content they've had over the years that won't be coming out here, almost like playing a sequel. So the adventure continues, sort of!
    6 points
  8. I have updated the forums to the latest version and had to purchase a new theme to go with it. If you have any suggestions for the "background" images for the forums let me know (I just left the ones that came with the theme for now). Clear your cache in your browser if you have any trouble to see if that helps.
    6 points
  9. Hi! in the introduction forum I have mentioned that I'm an artist (more like a hobbyist with a professional level but makes no money from it), and since I'm going to start making DQ fanart moving forward I felt like making a thread that I will continuously update whenever I make new art . Consider this thread as my art dump, or something along those lines, thank you for passing by! Also, I will feel free to take anyone's suggestion or comment as an idea to be drawn in the future, but this isn't a request thread . I didn't really know what to do first to introduce my art, so I made my DQoTS character aaand I was bored, made this slime on ms paint
    5 points
  10. I apologize if this is not the correct forum to post this but I just wanted to say hi to you all and thank you for maintaining such an awesome community. Like the title says, my best friend, my brother from another mother, died on a motorcycle accident on February 10 of 2021 and I've been devastated. I've always loved reading, video games, getting into manga and anime and rpg's have been my favorite genre since I was a kid. Unfortunately I never got into Dragon Quest (although I was well aware of the series, Dai anime etc) until recently that I popped DQ XI s into my Switch and began playing it. There's something about the game, the characters, the monsters that is so comforting, like going back home. I don't know, maybe I'm not making a lot of sense but the thing is that I'm getting into the DQ universe by collecting mangas, playing XI and watching the Dai anime remake at Crunchy Roll and I feel at peace. DQ has been the first thing that has enthralled me and kept my mind at peace since my buddy's death and for that I will always be grateful. I have a long journey ahead of me, but I plan to delve deep into DQ lore and play as much of the Mainline series as possible. Thank you again for this site!
    5 points
  11. Feels good to be posting on an old-school forum again. It's been an age since I was active on one. I used to spend a lot of time in ye olde Enix forums. Currently 150ish hours into my first playthrough of DQXIs with super strong enemies. Also playing DQVI for the first time when my wife isn't available to watch XI. She'd kill me if she missed any story stuff
    5 points
  12. Seems the site was under some sort of attack and I had to work with support to try to figure out what was going on and secure the site better. The site is now behind cloudflare CDN and firewall which is why the browser check comes up when accessing the site at first. I need to see if I can find a fix for tapatalk yet, and the news on the main page isn't working as I was using an RSS reader for that. I may just have to write my own code for that.
    5 points
  13. You can run over and instant kill enemies on horseback in DQ11 and most enemies who are weaker than you will run away as soon as they see you or will just ignore you. There are already ways to ignore and avoid battles, and with DQ11’s 3D mode having such large open areas and dungeons you can avoid monsters pretty easily anyway. 2D mode can be left as is since its supposed to replicate the old school DQ style, and in that case you have things like Holy Water and Holy Protection to help prevent encounters with weak monsters. I thought DQ11 handled avoiding/dealing with encounters fine in whatever version you play. I don’t see what else could be added or changed to make them go faster unless they add a speed up option like DQ8 3DS had.
    5 points
  14. I'm a rando artist from the Internet. I just came to the forum not so long ago with the goal of learning a bit more of the DQ universe. I was a huge fan of the Monster Joker series when I was a kid. And now I would like to draw a lot of the monsters of this franchise just to practice a bit. I love creature design and this is a good opportunity to practice. But since I'm kinda new on this I would like to know some good ones to start. I know some names but I played the Spanish version of the DQMJ2 so I don't know most of the original names and I want to search for good image references of this creatures (Or if anyone knows about artbooks of the games I'm also interested). I'll leave here a bunch of sketches I did (I'm busy most of the time so I didn't put much time of them). But I hope everyone can enjoy them! Hopefully I can finish them or make better ones to post. Thanks for reading.
    5 points
  15. In my quest to import Japanese DQ games and scan their manuals, I discovered that there are two different versions of the original DQ Monsters in Japan! One is for the original Game Boy, and the other is for the Game Boy Color. Apparently, the game had released before the GBC system was actually available for purchase, and there was a second printing to emphasize GBC compatibility. I recently got both versions together to compare (each cost me $1 before shipping, lol), and here's a breakdown of my findings: Fronts of the boxes: Backs of the boxes: The other four faces of the boxes are all the same, even down to the UPC bar code, interestingly: Instruction manuals: Game cartridges and circuit boards. I also included the North American version for fun, but the discussion is mostly about the JP versions: That's all I have for today; I hope you found this interesting!
    5 points
  16. During the past half year of lockdown, I've gotten into importing Japanese games, including several boxed DQ games. Besides getting them for my DQ collection, I scanned most of their manuals and uploaded them to a dummy Google Drive folder (I don't want to put them on my Google account with my real name): https://drive.google.com/drive/folders/1EvblbX9BAQVFQlzUBwstvBMFDKvhx6b3?usp=sharing Right now, it has manual scans for DQ IV and VII on PS1, Slime Morimori/Rocket Slime 3 on 3DS, and Monsters 1, Cobi, and Tara on GBC. I had contributed a scan for Slime Morimori on GBA to here some time ago, but I noticed there was apparently dirt on the scanning area for that upload. I included a better-quality, rescanned version and the first version in the Drive folder for the sake of comparison. I'm also looking to, at some point, scan the manuals for Torneko no Daibouken on Super Famicom and a bunch of DS games: Monsters Joker 1 and 2, DQ V, DQ IX, and Itadaki Street DS. I also got DQ XI and Monsters 2 on 3DS, both of which have a manual "leaflet" instead of a booklet like Slime Morimori 3.
    5 points
  17. Saigan does good work. Some DQ YouTubers are real mush mouths, hard to listen to for too long.
    5 points
  18. For April 1st,@YangustheLegendaryBandit tried joking back and forth on DQ Slime Time Sidequest about things we always say & feel about stuff. We've gotten to know each other's favorites and pet peeves over the years. Was thinking maybe we could get to know y'alls. Here's the task, simply fill out the list below to help us know you a bit better: Favorite DQ game: Least favorite DQ game: Favorite DQ spin-off game: Least favorite DQ spin-off game: Favorite 1-off RPG: Favorite other RPG series: Least favorite 1-off RPG: Least favorite RPG series: Favorite DQ character(s): Least favorite DQ character(s): Favorite DQ monster(s): Least favorite DQ monster(s): Favorite other RPG character(s): Favorite other RPG monsters(s): Favorite color: Favorite pet(s): Favorite musical genre/artist(s): Favorite song(s): Favorite food(s): Favorite TV show(s): Favorite movie(s): Favorite sports team(s): Pet peeve(s):
    4 points
  19. Thank you to Bururian for the donation to the Dragon's Den. I always appreciate it.
    4 points
  20. Hello everyone. I am EverydaySlime. I am using a translator to assist in this. I see that there is a nice Dragon Quest community with Westerners and I am surprised to see many fan games here too! Did you know we have some in Japan too? I would like to share them with you. I would like to share my number one favorite K.Mix. https://retrogamehackers.net/dq3kmix-readme/ This modification is of Dragon Quest III. It adds many events and scenarios to the game. Scenarios like playing event with Ortega and having non Rudia Party members! The difficulty is raised as well so be ready.
    4 points
  21. Good evening folks! I've been working on my free time on the making of a French and English translation of Item Monogatari, a book of several short stories about items and their respective lore from DQI to III, initially realesed in 1989. The first chapter, "Sword of King" is done and completed (chapter 11 "Armour of Erdrick" is almost done) and I thought I might as well share it here, as I also shared it on Twitter. :'D Hope y'all like it! Chapter one features Rubiss too, should you want more of her after reading the first volume of the novel Seirei Rubiss Densetsu! Click me!
    4 points
  22. Long time no see on this thread, but the Dragon's Den server celebrated its first year on June 5th and i made a small illustration for it, depicting all the people that have shaped the server and are still kicking around . It all started for matchmaking on Dragon Quest Stars (R.I.P.), and became something amazing. this time, no dumps: i haven't made any fanart lately, been busy dealing with irl stuff, sorry. Dragon's Den Discord 1st Year Anniversary
    4 points
  23. Thanks a lot for the positive response! There are like 12 chapters iirc in the book, but despite starting with chapter 1, the one I'm working on now is the 11th. Since they don't really follow each other, I took the liberty of working on those whose item's story I was the most curious about. Chapter 11: Armor of Erdrick will then be the second chapter available. Then it'll be the one on the Mirror of Ra!
    4 points
  24. Those games would look nice with an HD 2D Octopath Traveler style look. It would be fun to watch your monsters following you around the overworld if they were given a bit more animation (and actual diagonal movement sprites) as you explored. Seems they are making this style of remake for Dragon Quest 1 and 2 as well (as Yuji Horii actually got the whistle blown at him for spilling the beans on that), so maybe when it comes down to it we’ll see an Erdrick Trilogy HD 2D release in one package.
    4 points
  25. As far as the announcements went, I felt like this: Erasers: Meh, it’s mobile. DQ10: That was just not handled well at all. Way to raise our hopes up for nothing. DQ10 Offline: Looks promising and I bet we get this one. Totally fine with that. DQ3 HD 2D: Best announcement of the whole thing. Definitely the most exciting especially since this was the first mainline game I played along with DQ4. DQ Treasures: Meh. I need more information. DQ12: The Dark Souls of DQ Games. Not surprised they had few details, but I’m interested in the comments on the “Meaning of life” story and the combat changes. So overall, I’m pretty satisfied with 50% of the stuff shown. I went in with zero expectations and got some cool new reveals for mainline games. Definitely can’t wait for the DQ3 HD 2D remake since it’s going for the Octopath Traveler style.
    4 points
  26. Good early morning! I'm sharing my DWIV Journey Journal with video links to my Solo Challenge showing my battles defeating Esturk, the barrier bosses and Necrosaro. It was NOT easy, yet I know a few of you on here has successfully completed this challenge. I'm glad to join in your ranks! Maybe some things I wrote will help others who'd want to undertake and complete this challenge. https://supersommerville.wordpress.com/2021/05/26/dragon-warrior-iv-nes-solo-challenge/
    4 points
  27. It says I've been a member of The Den since 2011, which, I guess is true. Although I've been reading the forums for 20+ years. I'm maybe not the best member, I tend to fade in and out every couple of months or so, but I always come back. The community on here is way chill and I appreciate it greatly. I recently went back to an old forum I haven't used in awhile and started going through another one for a new interest, I gotta say, just in design and effort, @woodus is killing it. I also am on Reddit often and I do like it but sometimes the flow of info is too broad and it's impossible to search. Another plus for old school forums. That's about it. Kinda random I guess, but maybe the expectation of big DQ things to come with the 35th anniversary video has me thinking nostalgically. Also with the thin times we've had to endure with DQ in the past, the promise of phat content is exciting. Thank you.
    4 points
  28. Thank you and glad you enjoy the forums, guess that means it is money well spent And all the members who visit make the place what it is
    4 points
  29. Thank you to @Hirunoshi for the update to the Dragon Quest Rivals Translation documents. Latest update is in the document for the Expansion Pack for True Set 3 - https://www.woodus.com/den/gallery/graphics/dqrivals/pdf/Dragon Quest Rivals Ace - True Set 3 Expansion Pack Full Translation.pdf But info also changed in the documents: Basic, Set 8, 9, 10 and True Set 1 and 3
    4 points
  30. I am trying to play thru the as much of the main story as I can again on Bluestacks and record videos of it all as well for posterity
    4 points
  31. Thank you! That's definitely what I was going for when I first started... oh my, that's about two years ago, time sure flies I'm really glad I have the opportunity to share it with the DQ community. Rivals may be ending soon, but the memories will remain as long as everything the game offered to the players is well preserved! Unfortunately that's a bit tricky with the dubbing work, but at least all the artworks (and heck I love what they did with the artstyle) will be available to anyone
    4 points
  32. Hi! I started playing near the beginning last year, so I remember a lot. I've attempted to spitball my own summary from memory... I'm sure there's a better way to summarize it than this, so take this with a grain(truckload) of salt (it might have errors), just a rough first approximation. Maybe other players can correct me on some of the details? Also, I'll admit I didn't find the story in this game as well-polished / well-paced as that of a mainline Dragon Quest game. Also also, this came out SUPER DUPER LONG, so I totally understand if it's too long and you don't read it / just skim! TL;DR is very understandable. In my defense, the game isn't very succinct either. But with all that said, from what I can recall, here's how it goes: --- 1. Innish Isle (Introduction): --- A warrior clad in red and gold Flame Dragon Armor battles a wicked entity, with the help of three youths, siblings. The warrior shields them from a powerful blast, trying to tell them something, but- Next thing they know, the three wash ashore on Innish Isle, along with a mysterious blue book. There they are discovered by a flying pink creature known as a Squirril, named Cyril. The three have lost their memories, experiencing only brief flashes of their battle alongside the man in the red Flame Dragon armor. They do not remember what the blue book is, but it seems to be locked, and to shake mysteriously. Cyril leads them to visit a wise man, and after a brief quest they manage to unlock the book. A glowing projection of a muscular elderly man arises from the book, introducing himself as Gaius the Questocrat, who is said to have saved this planet, Brullia, on various past adventures- and he claims to be the three siblings' grandfather. He is unable to fully physically manifest, and seems to be trapped in the book- the Questocrat's Chronicle-, or perhaps a ghost (though he claims he isn't dead), and is unwilling to reveal exactly how he came to be in this state. Gaius and Cyril quickly begin to bicker and banter about topics ranging from Gaius' legitimacy as a hero, to what the three sibings should do next, where to go, and so on. Cyrus and Gaius also both exhibit a bit if a dirty-minded streak, though more so Gaius. There's a lot of comedy and banter between these two throughout the game, and Cyril is basically scared of everything but tries to help the three siblings on their journey regardless. The siblings defeat a green dragon and other monsters who have taken over a lighthouse, enable ships to safely sail from Innish Isle to the nearby mainland, the continent of Batraccia. --- 2. Batraccia: --- Here my memories begin to get fuzzier with the details of the adventure. At some point, Gaius reveals that an evil entity, the dark lord Dothradeth- the very same from the three siblings' vague memory- is to be revived by a wicked squirril, Fenril, and a cult that he leads. Thus the three siblings must find out what became of their father, Atomos- presumably the warrior in the red Flame Dragon armor- and try to prevent the resurrection of Dothradeth. First the three siblings need the help of a horse to navigate the large landscape of Batraccia, so they obtain a saddle that gains a particular horse's trust. They then seek the help of Batraccia's king, whose crown has been stolen by the thief, Robbin 'ood (Kandar in Japan), defeating him and being begged for mercy (he won't take no for an answer, of course- but thou must). Soon after, they must clear monsters away from trees to help a race of elves. Their adventures around Batraccia involve a great deal of backtracking, and they obtain a set of red warrior garments (very similar to the IX warrior's) along the way- which one of the three siblings were wearing during their memory of their fight alongside Atomos. Ultimately they msut battle against Marquis De Leon (AKA Keeleon), who seeks to pressure a queen into an unwanted marriage with him. They defeat him and restore peace to Batraccia, or so it seems, setting off to continue their quest. (This is also where the introductory content of the game ended, I think, before further updates.) --- Interlude - Sidequests: --- As you progressed in the main story, there were a lot of optional sidequests you could do (or go back and do later), where you did favors for NPCs. Of note, there was a recurring NPC with an afro named Cuthbert who often spoke of a hoard of treasure- which he calls "dosh" and repeatedly says a catchphrase, "sieze your dream"- who would generally lead you on fool's errands where you found something good, but never the gold he kept talking about, but he was always excited to keep looking anyway. --- 3. Tundrica: --- Next the three (and Cyril and Gaius) venture to the frozen land of Tundrica, where an immortal Ice Queen who's said to control the weather to keep it within liveable degrees has suddenly abdicated the throne on what seems to be a suicidal quest. It seems Gaius had an unresolved romantic relationship with this queen, and a long history of romances that abruptly ended with him leaving to pursue more adventures. I can't recall the full story, but essentially the ice queen has been tricked by a usurper, the monster Barbatos(? One of those big bull demon guys) who has taken the form of a girl to trick the ice queen's new fiancee. The Ice Queen believes her fiancee has fallen for this usurper, but he is unerringly loyal and simply forced into a bad situation. The three siblings' adventures clarify this misunderstanding, they defeat Barbatos(?), and the ice queen resumes ruling, presumably marrying her fiancee. She also remarks on being long since over Gaius, to his relief. --- 4. Mahrad: --- Next the three must venture to Mahrad, a land of mages, where they seek the help of Gaius' old adventuring partner, the Supreme sage Griff. However, Griff has recently gon missing, and they meet a girl who knwos about Griff, Paula, who is also suffering from amnesia much like the three. She follows them on their journeys through Mahrad, trying to discover what has happened to Griff and to recall her past. The three learn of a powerful forbidden elixer, the Lahdan Elixer which utilizes powers from a long-lost Lahdan civilization who are said to have once explored the stars; the elixer has been concocted nad stolen. After more adventures they learn that Supreme Sage Griff himself has stolent he elixer and consumed it, driving him mad. I'm pretty sure there was a dramatic reason for this, and also that Paula is his daughter, but sadly I can't quite recall how exactly this went either. However, Griff soon dies, and Paula learns that she is in fact from another continent, in the land of Jungal. She also thinks that perhaps the three siblings are her own sibling, and that Gaius has lied to them about being their grandfather. The three must choose, and Gaius' feelings will be hurt if they say they believe Paula's story rather than his, but he will still help them on their adventures nevertheless. Along the way the three are also given the pieces of a purple mage costume with a pointy hat, which one of the three had worn in their battle alongside Atomos. Gaius also reveals (I think it's at this point?) that his true body is on the Moon, and he is trapped tehre, only able to communicate through the Questocrat's Chronicle. He tells them they need to seek out the godbird, Empyrea, in order to reach the moon if they wish to rescue him, and they agree despite any misgivings about him truly being their grandfather. --- 4. Jungal: --- Paula splits off to seek more answers about her past, as the three help a young boy named Pek(?) who has become seperated from his parents and lost. They must also cure a curse which prevents Pek from being able to speak. However, Pek is a fairly resilient child, and has gone off adventuring on his own before- he wanted to see the godbird, Empyrea, who is said to reveal herself only to those honest and pure of heart. However, Pek becomes wracked with guilt that he lied to someone about having seen Empyrea, believing this will prevent him from ever seeing Empyrea. After some further adventures, the three bring Pek to his home village. There they meet a man who introduces himself as their own father, Atomos. Gaius is skeptical, but the three are happy to see their father and do not trust Gaius (at least in the version I played- the earlier choice about whether to believe his story or Paula's may affect these scenes), going so far as to close the book on him. However, the three and Pek soon find a reason it would be wise to battle some nearby mosnters, and plan to set out. Atomos pleads with them not to go, and to set their adventuring days behind them and enjoy a peaceful life in town, but they insist and embark. Upon returning, the three find that the town is in ruins, the children missing and the adults mortally wounded. "Atomos" reveals that he is not, in fact, the real Atomos, and not their father, and lied to them because a monster, Cobrara, had threatened the town if they did not keep the three there to prevent them from furthering their quest. The man is, in fact, Pek's father, and apologizes as he passes away. Pek is heartbroken and once again wracked with guilt, but follows the three as they save the other children from the ruined villiage. Pek swears to rebuild with the others. The three then defeat the monster directly behind the ambush, Cobrara, but he is part of Dothradeth's larger cult, and one of many who sacrifices himself to ensure the resurrection of Dothradeth (sort of like Hargon sacrificing himself to Malroth with his last breath, but involving many more cultists). The three do meet Empyrea along the way, and must briefly battle her, but they learn that she has been injured by Dothradeth's cultists and cannot fly to the moon without healing. Thus they must obtain a relic called the Stellar Memory from the land of Savalua... --- 5. Savalua: --- Gaius believes this land to be peaceful and prosperous from his prior adventures, but soon learns that the land has been torn in half by a conflict between the Sister- Queen Koral- and Brother- King Yaharulei(?) who were left to rule the land by their father. Much of this land is a desert, and Queen Koral wishes to use the Stellar Memory to restore the land. However, her Brother disagreed, and the land seems to face imminent war. Queen Koral insists on accompanying the three in an attempt to reach out to Yaharulei and come to an agreement. They embark on a very long set of adventures involving sphinxes roaming the desert, several pyramids, and more cultists of Dothradeth who, once defeated, also sacrifice themselves to help ensure his resurrection. It becomes clear that Dothradeth's resurrection is imminent, and Savalua is not in immediate grave danger- Queen Koral agrees to wait before using the STellar Memory, as the three set off into the cultists' territory. They meet an escaped former cultist, who tells them that the three siblings were themselves once cultists- a story which they, Cyril, and Gaius are all hesitant to believe. Nevertheless she is kind and helps them, explaining that Paula was captured and taken to Darkstar Castle. She helps other cultists flee as the three head off for the castle. I'm a bit murky on the order of these events, but, Gaius also begins to act very strangely- his eyes glow red, and he seems temporarily possessed by Dothradeth. This wears off, but is a troubling occurence. Further complicating matters, Cyril protests at one point that they were supposed to be rescuing Gaius on the Moon, but with Dothradeth's resurrection imminent, Gaius tells them to forget about that and focus on the more urgent threat. Reaching Darkstar Castle, the three encounter Atomos himself, clad in the same red Flame Dragon Armor. However, he is not able to fully control himself, as he is possessed by Dothradeth to finalize his resurrection. Using what time he has to speak as himself, Atomos explains that he was indeed an unwilling member of Dothradeth's cult, along with his three children and his late wife. Atomos wanted to flee and get the children to safety, but ultimately discovered that he was the only one who had a chance to seal Dothadeth away, and battled him alongside his children, shortly before they lost their memories. Now the seal is broken, and Dothradeth emerges from his body. The three must fight him themselves, even knowing this may kill Atomos; they defeat Dothradeth for now, but he is not destroyed, and Atomos vanishes sealing him away once more. Afterwards, the three find Queen Koral once again, and soon locate her brother, who has made some sort of pact to turn into a monster. The three attempt to cure him, but the initial attempt fails, and they wind up battling him, but he is ultimately cured and makes amends with his sister, who, along with some advice from Gaius about what their father would've wanted, agree to rule the land together once more as equals. They also agree to give the Stellar Memory to the three in order to heal Empyrea, resolving to restore Savalua through other cultivation. Back in Jungal, the three use the Stellar Memory to heal Empyrea, but learn that a grave catastrophe is soon to befall the Moon. Gaius tells them not to go because the risk is too grave, and instead they ultimately agree to investigate what this calamity will be, seeking out an astronomer who may be able to tell them more. --- To be continued? --- ...and that's the part of the game I'm up to. It goes a little further than that before the end of season 1, and as I understand it you go to the moon in season 2 as well as another planet (and then a third planet in Season 3). Maybe someone else can fill in the gaps a bit better on this stuff? I'll let you know what happens in a followup post if I can get more of the story played through in time. Anyway, good luck with your project, and I hope you can find more detailed/accurate information! Maybe someone can record the story segments from the game before it goes down? I searched for something like that on youtube, but it was just a playhthrough of the early chapters ending at Batraccia, and included the gameplay portions. If you want to see that, it's at: https://www.youtube.com/playlist?list=PLybcln_bMY1CiCc32AH-H-95GcjrY9YRs (It should also be noted that these early chapters don't really showcase the gameplay at it's best, since it doesn't really start to get complex until later chapters and during special events.) I think the post is too long because it's giving me an error, so I'm going to double post with the rest, where I explain the events story- hope that's okay!
    4 points
  33. Not exactly OLD, but mid-2000s is close enough. It's a portable writing device. Sure you can use a laptop, but with how distracting the internet is at just a click away sometimes it's better for actual productivity to haul this thing around. Sent from my SM-G965U using Tapatalk
    4 points
  34. Hey Dragon Quest lovers, I'm glad to share with you my first Walkthrough video about Dragon Quest 3! https://www.youtube.com/watch?v=KvtK27wN5Pg I've used some tips from Dragon's Den and I gave you a credits at the end of the video. Anyway, it was a pleasure to make it and hope you'll like it. PS: The illustration of the video thumbnail has been done by myself. It's a repro from the original Nes cover. Cheers,
    4 points
  35. Hey, fam! I finally join many of you who have attempted to finish DW/DQ 2... and the few of you who have completed it! It's an honor to share the YouTube link below for video proof. https://youtu.be/6RZy5dTMBFs Also, I wrote a journal of my solo journey. Kinda my thing to do! It may help others who want to complete the game solo too. https://supersommerville.wordpress.com/2021/01/25/dragon-warrior-ii-nes-solo-challenge/ I had to get another WordPress account, some carrying over everything I wrote to the new account and updating my links is work.
    4 points
  36. new dump! i'll add captions along with a title to spice the read a little! DQotS Gadabout Doodle doodle of my DQotS character reaffirming and proud of being a gadabout main. People around love the drops, and it's fun to make your battles luck based. (Based off the lovely DQIII manual art) Think of Thy Platty Children This one is an inside joke within the Den's discord, because for context Bluestar encountered 3 platinum king jewels in DQIX at once and it shows the dark side of her. Deathstar Emote And i coloured it, became an emote (our first custom one!!!) Hopefully i can make more custom emotes, and inside jokes as well. TOO MANY MEDICINAL HERBS Don't you love it when you reach the maximum of 99 or 999 medicinal herbs, because the game drops it like candy? And then there's a pop-up that says you can't pick up anymore because you have reached the maximum? Where do our heroes even store all of those... (character depicted is my DQotS character) Alena Doodle i did this Alena doodle because we started to make a cult of alena in the Discord server for a short while and this was my contribution, some Tsvarena hats have been made...
    4 points
  37. Got a big crew together for yet another Sidequest! Thanks to @AustNerevar, @Pendy, @YangustheLegendaryBandit, @Bururian, and @Brother Jaybird for talking about so many cool games last night!
    4 points
  38. Thank you for all of the messages and support! I really appreciate the comments! I'm chipping away at the story mode text a bit more but have a much better idea of the layout of the ROM. I'll share some screenshots and hopefully an early beta soon too!
    4 points
  39. DQ already has a pretty easy to understand and use UI. Can’t get much simpler than how DQ handles that.
    4 points
  40. I've recently stumbled upon a website, https://w.atwiki.jp/dq_binary, that lists the locations of several bits of data in the 8-bit and 16-bit versions of classic games, with the example below being a part of the RAM data for 5 run through a quick yandex translation. I hope this information advances Dragon Quest hacking as much as possible. 7e0300: sprite data 7e2000-7e2a9f: range to be included in the save data 7e2019-7e201b: gold on hand 7e201d: party number 7E201E:horse-drawn carriages 7E201F:how many people outside the carriage? 7e203a-7e203b: deposited gold (*1000) 7E203C-7E203E: casino coins 7e2040-7e218f: party character data(2Ah*8) 7E2190 -: event flags 7e2332-7e2879: deposited Monster data(1AH*) 7e294a-7e29e9: bar character data(20h*5) 7e3000 -: people's data(20h*X, 00-07:operation character or vehicle, 08-1f: town people) 7E3020: x-coordinate 7E3040: x-coordinate higher 7E3080: Y coordinate 7E30A0: upper y coordinate 7e31e0:character orientation(+10:right, +20:left, +40:down, +80: up, lower 4bit is the next orientation) 7E36E0: reaction number when talking 7E3700: top response number when talking 7E3200: character sequence number (starting from 00) 7E3220:character graphic number 7E34E0: Sprite size 7E3500: Sprite size 7e4000-7e4fff: for graphics 7E5000-7E5FFF:for graphics 7e8000-7e005f: character address Group 7E8060 -: character graphic number group 7efc00 -: map data
    4 points
  41. Kinda outta the blue a new opportunity presented itself right at the end of November and I'm pretty excited! I'm a new co-host of a decade-long RPG podcast! As you may know, I've been writing reviews for RPGamer.com for about 2.5 years now and podcasting on the podcast RPG Backtrack just as long. I met the host in the Turn-based RPG Facebook group Yangus & I made shortly after making it 3 years ago. A guy named Phil messaged me asking if it was OK to shill his podcast and I said of course. We got to talking and found out he's from around Disney, where I live now, and we chatted gaming and such for months before he suggested I join RPGamer and get involved. The first podcast he was doing after I joined was DQ7, so I had to go on and defend that game's honor from the haters (more ehhhh-ers)! Since then I've been on the vast majority of episodes. 2020 has been rough on the hosts of the podcast & Phil has recently gotten super into streaming so he called me and asked if another Podcaster and I would be willing to take over the show and make it more regular event (as it only got 5 or 6 episodes in 11 months this year). We enthusiastically said yes and recorded our first episode on Trails in the Sky 3 (which I just beat Sunday) last night. I'm pretty much 2nd chair on the show, definitely not playing as many games as Kelley or Mike, my cohosts, but much like on Slime Time, I do all the post production which I find fun! This doesn't mean Slime Time Prime or Sidequest is going anywhere, heck, got one of each coming up in the next 7 days too! Just more fun nights talking games with a lot of people!
    4 points
  42. I just registered to this forums to keep track of this I LOVE the game and am searching for a translation for it every few years.. seems like my dream is coming a bit reachable ;_;?
    4 points
  43. I have never been able to get into Minecraft because of the lack of clear goals, but the Builders games are some of my favorites ever. There's an incredible mix of creative exploration and building while still having enough structure to keep me close to the main path. The writing for the story in both games is also phenomenal. I highly recommend!
    4 points
  44. I wrote a HUGE something for RPGamer. Had a lot of help with the formatting, but did 90% of the copy. I feel like every day for a month I kept adding another game and another game and another game... https://rpgamer.com/2020/10/the-dragon-quest-series-where-to-start/
    4 points
  45. And I have returned with the 16 bit tile sets. Also no thanks or reference required if any are used. Maybe just check out the game when I finally announce it.
    4 points
  46. https://anchor.fm/dqslimetime/episodes/Episode-023---Samantha--Dragon-Quest-Everything-ejpa44 We were pleased to have our very own Denizen @Michi on the Dragon Quest Slime Time podcast. Check out the interview as she talks about fandom, working at Square Enix, DQ cosplay, working with Yuji Horii, and more. This podcast also features our resident Slime Time artist, @Dwaine. YT version pending.
    4 points
  47. Hello everyone. I made a Chart containing all the monsters of the series that I could find with model/name. I mainly used info from the Fandom Wiki and this website (and some others that I found on the web). It list all the monsters Splash art and Name) and in which game they appear in. I don't know if you can do something with it, but I think it's worth sharing (That's a lot of info), so if you want to use it (for a Mega Page or something), please do so. It sadly doesn't list every monsters in existence cause some that are in non translated Jap versions of games (like DQMJ3, Super light or Stars) that i just can't access/know about them. I would have loved to add some option like knowing the rate of apparition of one through the series (Slime that appears in all Games, She-Slime in all but 4, etc..) or the percentage that each game added in the series or posses (40 monsters in DQ1/2463 monsters in the entire series = 1.62%, etc...), but sadly I'm limited by the technology of my time. I counted all the version of a game into one range (like DQ11 3DS, PS4, PC and Switch all in one). https://docs.google.com/spreadsheets/d/1WT6mmtoUf6w-nP0-LteUJNbJuIuUBm5GvPqH5nmQOZ8/edit?usp=sharing Here's the link of the Chart if you want to look at it.
    4 points
  48. Dragon Quest did sneaky things like this. One of my favorite memories as a child was figuring out how to get to Garin's tomb from Garinham. The NES graphics were very well done and you couldn't immediately tell there was a hole in the wall. I started at the far end and kept trying to walk up until all of a sudden I was outside. It was pretty exhilarating to my 12 year-old self. I have a feeling I had a small booklet walkthrough for Dragon Warrior 2 so I don't think I figured out that Rhone (Rendarak) Shrine sneakiness on my own.
    4 points
  49. Also, give BenXC a try, if you want to see some really cool Dragon Quest Builders builds, including his entire rendering of the Zelda: Link to the Past map. We interviewed him recently on the Dragon Quest Slime Time podcast.
    4 points
  50. I feel sorry for those who will have to buy this all over again but I can say this much: It's a must-buy for any fan of this game who missed out on the Switch version
    4 points
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