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Showing content with the highest reputation since 04/19/2019 in all areas

  1. 3 points
    Hey, I've been making Dragon Quest quizzes on Sporcle for a while, and I thought that I could share them here if anyone was interested. Enjoy, I guess. https://www.sporcle.com/user/dragonquester/quizzes/
  2. 3 points
    Hello guys! So I have been working on a translation guide on how to play the mobile game 星のドラゴンクエスト/Hoshi no Dragon Quest/Dragon Quest of the Stars. Not only am i working on a guide but also have a Discord server where we can plan multiplayer quests, discuss about the game, where i post my guides, talk about the series as whole, etc. I welcome everyone to join. The main mission is to bring current players together and have newcomers join and help eachother on quests, using the multiplayer feature. Id like for fans to give this game a try if they haven't yet. It is not region locked or IP locked, you do have to either change your play stores region or download QooApp application to download the game since it may not be available to your country, but as far as opening the game and playing it requires no VPN or any sort of trick to playing it. https://discord.gg/GhaWysV I am also looking for people who would like to help with Translation and being Discord Mod. Message me for details if you have free spare time and would like to have a fun project to collaborate with, have ideas youd like to share, or just want to give to the DQ community in any way.
  3. 3 points
    I don't think Square Enix will actually remake Dragon Quest IX in the coming years because I think they would rather remake Dragon Quest I - III using Dragon Quest XI's engine or a similar graphical style. The reason for this is because earlier, I recall a topic saying that they wanted to remake Dragon Quest III in the previously mentioned style but then said that they'd first work on Dragon Quest XII which, if the last game is a sign, is still a good few years away. However, a Dragon Quest IX remake for switch does have excellent potential.
  4. 2 points
    It takes a lot of tweaking to get the classic DW font (or any font that the default text boxes weren't designed with) to work. It's a very involved process and requires going into the scripts for each text box and adjusting the pixel sizes of the text areas themselves. It's really silly. So the reason text get stretched is because there is more room allowed than there are characters, and vice versa when it gets smushed is because there are more characters than allowed space. It was a really grueling trial and error process I had to go through for both DWCs to make things look right and not fun at all.
  5. 2 points
    https://directory.libsyn.com/episode/index/id/9495674?fbclid=IwAR0_0slwzDlHGfXFqf0biIRLzrpTknZkMJrUrqi-4MfQd1flqipbyHEFcVQ I was a guest on the Puff Puff Hour podcast to talk about Dragon Quest IX multiplayer, and the DQ franchise in general. It was a ton of fun to record and it was my first podcast (outside of the SlimeTime one I did with Tesla a few years ago that never got produced.) Ultimately I just wanted to convey that DQIX local multiplayer is worth exploring and still holds up to this day. If you're able to find other players passionate enough about DQ to gather together and try it I strongly recommend it. #Absolutely
  6. 2 points
    First, all thanks should be directed to aerynb, who did the hard work of ripping the files in the first place. None of this would be possible without their breaking down the tech barrier. As for the thread title, I call this the first draft because while it's organized by character and chapter I have yet to add context for each line. About three more weeks or so to do a casual playthrough and get the information ought to be enough to properly set up the dialogue. Once I have that organized I'll edit the thread and replace the rough draft. I didn't want to leave anyone waiting for longer than I already have, so contextless word document is better than nothing for the time being. 4 party chat.zip 4 party chat.odt
  7. 2 points
    A blessed Easter and Eastertide to the forums!
  8. 2 points
    It was hard for me to take Calasmos all that seriously when he looked like a giant version of Cell from Dragon Ball Z with a goofy fat baby face. However, I do like the way his text is presented, and the brief moment in the final battle where you hear how his text sounds with that incredibly ominous deep sound to it was perfect for a villain. Honestly it made me wish we had the option for voices or text speech sounds because I would turn it to the latter just for that. Jaspar was okay. He’s a villain I hate because his boss battles were some of the more difficult ones in the game (might be just because I was playing with strong enemies, but who knows) and I did like his human design. I feel like they were going for an Angelo/Marcello story with him and Hendrik, but it didn’t quite hit the mark. Their confrontation with each other in ruined Helidor castle was a great cutscene though, along with the reveal of their past. I just got hope the Switch version goes into more detail on there past. Now Mordegon, honestly, is one of my favorite DQ villains. The big reveal of who he was and how he became the monster you know was unexpected, and actually seeing a DQ villain succeed in taking over the world was pretty unexpected. True, Orgodemir before him managed to fool the world, but Mordegon’s rule had such a huge impact on the entire world. With most DQ games, I always felt like while the big bads are powerful and a threat, they never do much to actually flaunt their powers and the worlds are usually pretty well off looking despite monsters running around. With Mordegon’s rule? Most of the world/landscape is torn up somehow, monsters have become much more violent, you see his forces decimate towns and see how the world has a more muted feel to it with the ever present brown sky during the daytime hours. Heck, him showing up to fend off the Lantern was pretty unexpected and demonstrated he was willing to go beyond his castle to actually do something if he wanted to, unlike say Nimzo or Mortamor who sit on their asses waiting for their minions to do their dirty work or how Baramos was such a “threat,” when Ortega went after him but didn’t do ANYTHING really evil and just waited for another hero to show up. So yeah. Calasmos and Jaspar were okay, Mordegon I really liked.
  9. 1 point
    Hello! New member here, saying hello! I have only ever beaten Dragon Warrior back when it was still new on the NES and then never went back to play any others thanks to becoming a Final Fantasy guy. I am currently in the process of correcting that thanks to iOS though. I am JUST about to fight the Dragonlord at the end of DQ1 as soon as I post this topic! Then it’s onto 2 amd down the line through to 6! I am very excited to finally give this series the attention it deserves.
  10. 1 point
    Hey, man, wouldn’t make much sense if I didn’t share the love. Share away!
  11. 1 point
    Got a review copy of the new Switch title, SteamWorld Quest. I absolutely loved it. Awesome battle system and the characters all had some serious issues to deal with under the sometimes silly & formulaic story. It was visually beautiful and just a really fun game I couldn't put down. Seriously, I bought a grip for my Switch because long nights spent playing this left with me aching hands in the morning! https://rpgamer.com/review/steamworld-quest-review/
  12. 1 point
    Thanks! I had a lot of fun. I'd consider doing a podcast again if anyone is interested.
  13. 1 point
    Aye. Both Matt and Dan were in the Den team. The AI we had hired though was not part of the team.
  14. 1 point
    I (RiamuCelestrian) sat in on the Twitch stream last night, during the total slog with the team against a giant purple dragon. It was intense and just wanted to say thanks for showing the battle. I don't get to see live battles as much. Besides Cranberry, was everyone who was in on the battle last night from The Den?
  15. 1 point
    I managed to finish Trails of Cold Steel. It was a fun ride (even though it technically took me over a year to actually finish the damn game), but I’m glad I stuck with the game as it just kept getting better and better. The ending makes me super curious what’s going to happen next in Cold Steel 2. I really liked the soundtrack for the game (though truth be told I’ve liked every Falcom soundtrack I’ve heard), the writing was actually pretty good as was the world and character building, gameplay was fun though on the easy side with some bosses being a surprisingly difficult challenge, and the rewards you can earn by going the extra mile in game were super rewarding, especially if you’re a bit of a completionist like me. Definitely glad I stuck it out with the game and finally completed a damn Trails of game. Definitely going to play Cold Steel 2 in the future and plan to finish up Trails in the Sky 1.
  16. 1 point
    A while back I posted a line-in rip of Dragon Quest II's Android/iOS soundtrack. I'm finally following through on my pledge to provide the same for Dragon Quest III. My efforts were delayed by life distractions, a tablet that died mid-way through my first playthrough, and of course the release of Dragon Quest XI Unfortunately, some major songs were left out of this version's soundtrack: Prologue -- 'Small Shrine' is used in its place during the game's opening Distant Memories -- the Ortega prologue is skipped in this version, and the song isn't used during a key scene in Zoma's Castle Rolling Dice -- no Pachisi, no 'Rolling Dice' Memories of Love 2 -- sound effects are used instead of this jingle The Archfiend's Castle -- this was the most disappointing elimination to me; the game just reuses 'Dungeon' as you explore Zoma's Castle Dungeon of Alefgard -- reuses the DQIII Dungeon theme, rather than the DQII Dungeon theme Despite these omissions, I hope you enjoy! mega.nz Dragon Quest III (Android/iOS) Soundtrack 320 kbps 01 - DQ03 - Overture.mp3 3,866 KB 02 - DQ03 - Intermezzo.mp3 2,367 KB 03 - DQ03 - Town.mp3 5,687 KB 04 - DQ03 - Town (Night).mp3 3,324 KB 05 - DQ03 - Castle ~ Rondo.mp3 9,672 KB 06 - DQ03 - Castle (Night).mp3 4,613 KB 07 - DQ03 - Adventure.mp3 6,883 KB 08 - DQ03 - Battle.mp3 3,051 KB 09 - DQ03 - Requiem.mp3 6,706 KB 10 - DQ03 - Dungeon.mp3 7,191 KB 11 - DQ03 - Village.mp3 9,008 KB 12 - DQ03 - Village (Night).mp3 6,742 KB 13 - DQ03 - Tower.mp3 6,312 KB 14 - DQ03 - Small Shrine.mp3 6,371 KB 15 - DQ03 - Boogie-Woogie.mp3 6,098 KB 16 - DQ03 - Sleeping Village.mp3 4,339 KB 17 - DQ03 - Wake Up Powder.mp3 461 KB 18 - DQ03 - Pyramid.mp3 5,238 KB 19 - DQ03 - Sailing.mp3 5,687 KB 20 - DQ03 - Jipang.mp3 4,652 KB 21 - DQ03 - The Palace of Himiko.mp3 3,160 KB 22 - DQ03 - The Phantom Ship.mp3 4,459 KB 23 - DQ03 - The Song of Sadness.mp3 371 KB 24 - DQ03 - Memories of Love 1.mp3 438 KB 25 - DQ03 - The Reverie of Phoenix 1.mp3 604 KB 26 - DQ03 - The Reverie of Phoenix 2.mp3 1,421 KB 27 - DQ03 - Heavenly Flight.mp3 8,138 KB 28 - DQ03 - Grueling Fight.mp3 11,567 KB 29 - DQ03 - Unknown World.mp3 3,434 KB 30 - DQ03 - Tantegel Castle.mp3 12,208 KB 31 - DQ03 - Fairy Flute.mp3 518 KB 32 - DQ03 - Rainbow Bridge.mp3 429 KB 33 - DQ03 - Hero's Challenge.mp3 4,766 KB 34 - DQ03 - The Light Returns.mp3 463 KB 35 - DQ03 - Into the Legend.mp3 7,146 KB 36 - DQ03 - Victory.mp3 120 KB 37 - DQ03 - Levelup.mp3 122 KB 38 - DQ03 - Resurrection.mp3 219 KB 39 - DQ03 - Inn.mp3 166 KB 40 - DQ03 - Save.mp3 248 KB 41 - DQ03 - Important Item.mp3 98 KB 42 - DQ03 - Six Orbs.mp3 563 KB
  17. 1 point
    Full online and local wi-fi capabilities, natch. This game was the start of the MMO era. On that note, special online servers dedicated to specifically Massively Multiplayer gameplay would be more than appropriate. They've been running DQX for years, they could easily pull it off. More in-depth exploration of the lore. Zenus and Styrmling are in need of character resolution they never got in the original. I'd refine the character party system; the requisite party members being wholly unimportant to the story is silly and wrecks the immersion whenever the game dances around it. A solution that comes to mind include providing character recruitment quests during the main game for plot-significant characters and locals (Ivor, Erinn, Wallace, etc.) with expanded backstory quests in the postgame.
  18. 1 point
    I’ve been trying to think of what to say for this topic, so I’ll just go with this: All I want from a DQ9 remake is a game I enjoy from start to finish. I’ve never straight up quit a DQ game before, but something about DQ9 just rubs me the wrong way. Even when I first started playing it, it just didn’t really click with me, which is hard to believe for a DQ game! It’s the only mainline game I haven’t beaten (aside from DQ10 for obvious reasons), but I hope a remake would get me invested enough to at least finish the main game. I jokingly pick on DQ9 at this point, but I honestly hope at some point if a remake happens I’ll get it and enjoy it.
  19. 1 point
    I feel like Joker 3 played with this idea with Fondeww, but they also misstepped elsewhere.
  20. 1 point
    Welcome to the forums! Watch your step, don't fall off the thread, and you'll do fine. Never be sorry for that! We're happy to have you! (My favorite monster is the Metal Star, which is an obscure Metal King Slime-Death Star hybrid from the 3DS remake of DQMonsters 2).
  21. 1 point
    These two arrived in the mail this week. Got both directly from Amazon for a good price for new copies, and surprisingly the version of Cold Steel 1 ended up being the special edition one. That was a nice surprise. I have to laugh how most of my physical Vita library is now Falcom games. I’m not complaining since I’ve enjoyed everything I’ve played from them, but it’s just kind of funny.
  22. 1 point
    I found a new copy for a great price so I couldn’t resist.
  23. 1 point
    (not the topics subject, but if they were to remake DQ1, given the fact that it has only one character, I wouldn't mind it being an action RPG. Having a 1:1 world and castle and town, kinda like in DQXI, roaming through the map (which would of course be smaller than XI) and all. It would feel maybe more... Convincing. Also, I wouldn't mind the game having less color/sunlight. I mean, Lordragon has stolen the Sphere of Light, which is basically Alefgard's sun. It'd give the game a more defined purpose, to bring the light back. And it'd be much "spookier" at night. Cause an actual day/night cycle, or just the game being always close to night would be great too. II being played as a Kingdom Hearts, or DQ Heroes wouldn't be a bad choice either. Having the other two prince and princess as supportive characters would be neat. A good IA could make the game pretty fun imo. And having a world map akin to XI too!)
  24. 1 point
    I just remembered that the size system became a thing in Joker 2 where monsters could take up multiple spots in the party. I liked this feature but many did not as I think it was very unbalanced and damaged the competitive aspect of the game. Personally, I'd like to see it return but I wouldn't be surprised if it didn't. Also in Joker 3/Monsters 2 3DS (I think), you were able to alter the size of your monsters, so that may be the solution that is used in this game. Yeah, the recolours in Joker 3 was a real let down. I don't mind the odd recolour here and there like in Joker 1 and 2 but I'd like to see a lot more variety. The skillsets used in the GBC games are fun to use and I think that not having set learnsets is a good idea and can make the game very interesting (a prompt to breed more monsters as well). However, I'd also like to keep stat boosters (Attack Boost etc.), so maybe they could put stat boosters into a seperate system than the learnsets.
  25. 1 point
    Honestly as of now I'm fine with any of the games (that potentially need it) being remade, but would prefer a IX remake or a I - III remake, mainly IX. As for what I want for a IX remake... ~ More post game content. Got bored after beating the main story and ended up deleting my save file to replay the main game because the post game is just so...boring unless you have the DLC quests (I never could get them), and even then it still would be pretty boring. ~ Bringing the casino back. I for one love giving my characters Metal king swords and Gringham whips during the earlier (ish) portions of the game and brutally destroying everything in my path (cough cough what I did in DQ4, DQ5, and DQ6 cough). ~ I'd rather they just allow you to do the DLC quests from the start of post game instead of having you download it, but that's just because I'm still salty about DQ9's DLC. ~ Online and local multiplayer. ~ Giving weapons like the whip and boomerang and spells more use. I'll have you know that the whip and boomerang weapons were some of my favorites but I'm disappointed by the lack of usage for them and how useless they are at times. ~ Allowing you to recruit previous DQ characters as post content honestly sounds really epic, imo. ~ Idk, but I've always felt like they could've given at least a few more options when customizing characters? That might just be me, though. ~ Better graphic designs for NPCs in general. It's always irked me that NPCs have this generic, boring, and plain 2d sprites while your playable characters and *important* NPCs get 3d sprites (and even then some/most of them revert into a 2d sprite after their story is done). As much as I like both styles, there needs to be more consistency. ~ Might just be me, but I honestly wish they had a few more classes from previous games. Although I wouldn't mind a DQ3 remake either, but I'd rather a IX remake. DQ3 is still on my 'to play list'
  26. 1 point
    Ah i see. I do plan on translating the story once I've fully covered the the game mechanics and such, which im close to getting done. Its a pretty long story now having 2 worlds. The first world is a whopping 390 quests, and 182 subquests. The second world is now at 202 quests and 104 subquests 😵 Not counting the Loto and Zenithian perma-event quests, and limited events that pop up... Iol it's alot for just me who is doing this. But I do hope that either we do get this game in english one day or once I get to translate the story that you possibly come back and are able to enjoy the game Yeah the Star God limited event is awesome, finally mixing some scifi into the DQ theme. It's refreshing to see the series being experimented like so!
  27. 1 point
    I used to play it and Monster Parade, but not understanding the story was too much of a pain for me. It's a shame cause the going from one planet to the moon, and having intergalactic ennemies was really cool and unique in the DQ universe. I still hope that, one day, we'll get it somewhere else in English. The gatcha system can work in fully payed games, like the new Super DB Heroes. So finger crossed! (monster parade would work just fine on Switch imo!)
  28. 1 point
    Cool, if you want me to host any of you guides let me know
  29. 1 point
    So...New Year’s resolution was to do a new recipe each week. Stuff happened in February that discouraged me from continuing after making two new recipes (both of which aren’t worth mentioning, they were basically appetizers that were meh) and last month I was focused on trying to find a new job I didn’t think about the recipe stuff. Today, I broke that and tried a new recipe. I don’t know if I can keep up with a new recipe each week, but I’ll do what I can. With that, here’s the new one I tried: It seems like an odd combo of stuff (particularly the cream of mushroom, honey, and horseradish) but man, it was GOOD. I cubed my potatoes rather small and had the soup cook for about 5 hours, and it was done and plenty hot. The mixture of ingredients was really unique, creating a great combination of flavors. Whenever I make this one again I’m going to substitute chicken for the turkey sausage, as I thought the sausage was the weakest part of the recipe. Still good, but it wasn’t quite as flavorful as everything else. Definitely going to make this one again in the future.
  30. 1 point
    I've never run across one myself, but I was under the impression that Dragon Potions were one-time use. @Woodus sure, if I find it.
  31. 1 point
    Here are where my fonts are located, I pulled down the Fontstruct ones I made as well. So I have the DW1 from CorelDRAW and Fontstruct and the Nimzo from CorelDRAW and Fontstruct. https://www.woodus.com/den/fanfics/display.php?cls=font @Erdrick The Hero if you find yours can I add it to the list? Found this as well on FontStruct, font from DQ IV, V, VI DS https://fontstruct.com/fontstructions/show/1490249/dragon-quest-ds Which I added to my font list page above.
  32. 1 point
    The original I did with CorelDraw, the remade one I did was with FontStruct as well
  33. 1 point
    Perhaps instead of "Travel Scrolls", you could use Dragon Potions/Rebirth Stones from II? (Although the item is dummied out in the mobile remake, our own Choppasmith has discovered that the Dragon Potion item is listed in DQII Android/iOS as "Rebirth Stone" - so we have a modern official localization for it!)
  34. 1 point
    ...I actually haven't had a chance to try the latest demo, unfortunately. Internet here is total crap so I haven't been able to download it. I saw the screenshots, though. I have my own recreation of the NES font somewhere that should be visually identical to Woodus' (I think he made the other one floating around), but was very likely created by a different piece of software as his (I used the website, FontStruct). If I can find it/redownload it, I can send it to you for you to try out if you'd prefer it over Garrick Bold.
  35. 1 point
    Doh, just realized it has been 3 years since I looked at this (dang time flies). Thanks to @Jimmu_Dudeski for updating the Dragon Warrior 2 GBC Breeding info based on the Jimeous info. I have cleared out the database of the info I had and imported the data that was gathered. Here is the link for Beast, use the navbar at the top to select the other families. https://www.woodus.com/den/games/dwm2gbc/breeding-details.php?fam=beast
  36. 1 point
    Ack! Literally setting a reminder to myself to download and play this demo this weekend! Super stoked!
  37. 1 point
    Ahh, it was a 5th member, OK, I thought the names got mixed up, I did see Bilche on the deck so I knew that character existed. And no worries on the end of demo message Great work!
  38. 1 point
    So I assume the end of the demo is when you meet Burr and Princess and cannot access any of the castles, etc? I liked the type changing monsters in the tower of Garuda (spelling). I definitely enjoyed playing thru it, cannot wait until you release more of it.
  39. 1 point
    Looks good so far, I like the appearance choice as well, as well as the appearance of the Trode and Stella. The helpers when you die is a nice touch too. Nice having the bank in there, and impressive work on the Slots and babblejack. One thing I did notice, during battles on the ship, a "Bilshe" was attacking from my party, but there wasn't a Bilshe in my group.
  40. 1 point
    Full WiFi multiplayer, not just local would be nice
  41. 1 point
    this dj-druin is mad! are the beats too fresh??
  42. 1 point
    Hey @foxfirenelli, since you don't seem keen on using the old Dragon Warrior NES font, I thought I might share this with you: https://fontzone.net/font-details/garrick-bold Garrick Bold is the font used in Dragon Quest XI and maybe even VIII (not sure but it's not in front of me).
  43. 1 point
    Played a little bit of the demo today, really enjoying it so far! You've nailed the Dragon Quest feel - the NPC interactions are charming, and the music makes me feel very nostalgic. I really like some of the new stuff you added as well, like the ability to pick your character's appearance, the type of relationship with your teammate and being able to save on the world map. Seeing Trode and Stella was also a nice surprise. I'll let you know if I run into any problems, but so far so good!
  44. 1 point
    Subreddit is strong and good but as long as Reddit has this abhorrent downvote/upvote system it dilutes any kind of discussion to popularity contests.
  45. 1 point
    Sorry to kick up an old thread - apparently I have not been on the forum in months... I started working for Square Enix a little over a year ago. Started just on DQ, and now I work on almost all of the Japanese titles.
  46. 1 point
    They do fit the bill as the perfect bickering couple haha. Add Maribel in the mix and everyone would want to bang their heads on walls.
  47. 1 point
    Trode and Stella bickering is an amazing idea. Keep it up!
  48. 1 point
    Looks incredible! I highly enjoyed the demo and I can't wait to see more.
  49. 1 point
    Holy cow, that's all so awesome! I especially loved the trying to board the boat with a coffin comment!
  50. 1 point
    There is http://dqm23ds.ffsky.cn/montou.htm or http://dqm3d.ffsky.cn/monsters.htm.
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