Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 07/09/2009 in all areas

  1. 9 points
    With work being so hectic this last summer and fall and the move of my domain to a new host, I just realized this morning that in October the Den has been up for 20 years. Funny how a hobby site has turned into such a long running establishment.
  2. 7 points
    *Mad scientist laughter* YES ! YES! *ahem* So I enjoyed playing DQ I-III on mobile. But it always bugged me that you had these nice official scripts stuck in an awful mobile port experience. Pining for the idea of a proper console experience with the official script, I looked for ways to find the script, but it looked pretty hopeless. I just came across aluigi's program quickbms and forum dedicated to extracting data from various games. He actually had a script made for DQII mobile. I guess someone asked for it a long time ago, and didn't really detail how to use the script. But I just figured it out and huge thanks to aluigi figured out that DQIII was slightly different in its compression and now have all three games ripped in both text and graphics. Sound might be a different story I'm afraid. Plans are already in motion to possibly port the script to the NES/SFC versions. dq123rip.7z
  3. 7 points
    Came up for auction, so I thew $25 at it just to see what would happen and it worked. I ended up with the domain http://dragon-quest.com/ Have it forwarding to the Main Den landing page
  4. 7 points
    This morning I caught this image of people enjoying DQ XI at Anime Expo. Everyone but this poor girl. I have dubbed her The Sad Dragon Quest Girl. From now on, she will be the face of American Dragon Quest disappointment. Here's just the face for a reaction image.
  5. 6 points
    Paced poorly? Yes. Quest flaggy? Absolutely. Bland? What? No. Seriously, there are some valid complaints out there about 7. Bland isn't one of them.
  6. 6 points
    Super Smash Bros. Ultimate director Masahiro Sakurai appeared on the launch livestream for Dragon Quest XI S: Echoes of an Elusive Age Definitive Edition today, and he and Dragon Quest creator Yuji Horii discussed how Hero got into Smash Bros., and more. Here are the highlights: It all started with Sakurai and Nintendo saying that they had a proposal, which turned out to be asking if they could add Hero to Super Smash Bros. Ultimate. The proposal itself was very detailed, and Sakurai and Nintendo spoke very passionately, saying “We want to use Hero.” There was some discussion about whether a monster could be better, but in the end they agreed upon it. From Sakurai’s side, he says that requests to add in a Dragon Quest representative have been around for a long time, but he felt it wasn’t possible. However, Nintendo approached Sakurai, saying it might be possible, and so he ended up doing the presentation proposal with the intent of working with Dragon Quest, although what from Dragon Quest would be worked out later on. If he was told ‘no’ to Hero and ‘yes’ to Slime or something like that, he’d do it, but Sakurai felt Hero was the best option. That said, he did know that there would be many hurdles to working on Hero. For example, Hero hasn’t been seen fighting other characters before. And they haven’t gotten voiced before too. Sakurai was quite convinced that he’d be rejected really quickly, but the agreement came surprisingly quickly. According to the Square Enix side, it was partially because of Sakurai’s passion, and partially because the ‘best of’ element in Super Smash Bros. Ultimate was quite similar to that of Dragon Quest XI S, which brings together many elements from across the series. From Yuji Horii’s point of view, while before there was a resistance towards seeing Hero fighting other characters and other Heroes, it’s slowly become less strict, seeing as there is the smartphone game Dragon Quest Rivals, and such. With Smash Bros. being such a popular series as well, Horii wanted Hero to join. Sakurai acknowledges that there are people who hate characters like Hero who add in random elements. However, in the first place, Super Smash Bros. is an unpredictable game where you have fun and move onto the next game anyways. One particular spell Sakurai had trouble with was differentiating the Frizz line of spells (neutral B) and Sizz/Sizzle (via Command Select). He had to look up how the spell functioned in the original games, and how Frizz would float out to hit the enemy, while Sizz would fly quickly and sear the enemy when it hit the enemy. Making the Yggdrasil’s Altar was indeed very troubling, to the point Sakurai thought of giving it up. Some other alternatives included the volcano. In the end, they decided upon the altar as it would show the world tree that symbolizes Dragon Quest XI. The world map as seen in the stage references the world map in the PlayStation 4 version, but otherwise is made entirely from scratch. image: https://www.siliconera.com/wordpress/wp-content/uploads/2019/09/horiisakurai2_thumb.png Originally, there were only two Heroes set to join Smash Ultimate, being Erdrick and Eleven. But Horii later said it would be fine to have four Heroes join. According to Sakurai, he was ready to make eight different Heroes, but that wasn’t a realistic option. After Erdrick and Eleven, the hero of Dragon Quest VIII was decided as he was popular overseas. However, popularity wasn’t the only factor, as then the hero of Dragon Quest V would be included. But that Hero wasn’t known for using swords, but rather staffs. In the end, it came down to either the hero of Dragon Quest I or Dragon Quest IV, but as there wasn’t a unified image for Dragon Quest I’s main character across media, IV was decided upon. image: https://www.siliconera.com/wordpress/wp-content/uploads/2019/09/horiisakurai3_thumb.png Q & A part The two directors were asked about what sort of job being a game designer is. For Sakurai, he feels it’s all about bringing together that sort of “fun” which is usually intangible and subjective into a product. For Horii, it’s something from a more practical angle, as in game designer = game creator. Regarding the good or fun points of being a game designer in terms of the work itself, Sakurai finds it nice when he’s working on something alone, as he’s usually in the director role and talking to people. Instead, it’s more fun or interesting for him when he’s working on inputting data and the like, especially the moment there are successful results. For Horii, as an RPG creator he loves the part where he’s setting the stats and characteristics of battles. Are there any secret techniques to coming up with ideas? No, according to Sakurai. He’s the type to work under pressure, and he approaches his work not in an imaginative approach (like coming up with imaginary movesets beforehand) but rather, thinking more task-like such as, “Okay, what should be the moves, which also manage to have Dragon Quest characteristics?” For Horii, he’s the type to get a lot of inspiration from other media, which transform into other ideas for his works. Sakurai is instead the type to get inspiration by playing many games, such as Dragon Quest Walk, The Legend of Zelda: Link’s Awakening, and Borderlands 3 for recent examples. How does he fit in so much game time? He plays games while doing other things like watching Netflix, or gaming while riding the aerobic bike. Are there any rules or policies they set for themselves as game creators? For Sakurai, while it’s quite an obvious one, it’s to think of what the players want. However, player opinions vary a lot. Overall, he tries to go for a wide range of players, but still keeping a certain amount of depth. For Horii, while it’s something similar, it also has to be fun to play for himself. How does Sakurai keep his work life and private life separate? The answer according to Sakurai is that he doesn’t think too much about it. It’s not that he thinks they are the one and the same for him, though. Sakurai has other hobbies like going driving, although he doesn’t want to make a driving game. For Horii, he’s more relaxed, until meetings where he sort of shifts into working mode. image: https://www.siliconera.com/wordpress/wp-content/uploads/2019/09/hero1_thumb.jpg Director Advice The two directors were finally asked if there is anything they’d like advice on from each other. Sakurai went first, and asked about a certain dilemma that’s bothering him. When making a game like Dragon Quest XI that has such a large volume of content, how do you outdo it or go one step beyond for the next game? According to Horii, it’s not really a dilemma, as he doesn’t worry too much about outdoing each game in content, but it’s when he adds in all the ideas, the game just ends up really large in scale. So he just focuses on adding in the ideas he has. For Sakurai, he’s uncertain what to do next if there is a next game in the series. He’s making the current one with the mindset that this is the last one, and he thinks that it might be impossible to top this one, both cost-wise and expectations-wise. image: https://www.siliconera.com/wordpress/wp-content/uploads/2019/09/horiisakurai4_thumb.png Horii had a more lighthearted question for Sakurai: Usually Sakurai is seen as a very reserved person, but does he ever take off that mask of stoicness, and what does he find fun? Sakurai laughed and said yes, he does, both privately and in his work. For example, in Kid Icarus Uprising, Pit and Palutena are always trading jokes, and that was all written by him as well. “I’m not that serious of a person!”, said Sakurai. Of course, as a game director, he puts on a stoic mask, and might say harsh things to his staff, but Sakurai thinks that if people were actually that serious, they wouldn’t be able to make fun games. He does acknowledge he has some trouble showing off that fun side of him though, and even demonstrated a big “Yatta!” on the stream. Super Smash Bros. Ultimate is available on Nintendo Switch. Dragon Quest XI S: Echoes of an Elusive Age Definitive Edition just released in Japan today for Nintendo Switch, and will release tomorrow in the West. I beat @Dakhil on posting something DQ news article related wise? What’s up with that? 😜
  7. 6 points
    Haha. And eight years later I see this. Over 22,000 subscribers strong now. More than half have joined in the past year.
  8. 6 points
    They just announced it here: Prize is a Slime plushie and a poster signed by Yuji Horii. There was eight winners total. I think I’m the only Den member who won? Either way, REPRESENTING.
  9. 6 points
    I'm sorry that I just noticed this topic. #1 - I'm sorry, but no one here is going to be able to help. That's not me being a jerk, that's just the reality of it. I'm a teacher and have had some mild experience with this kind of thing before, but online help can make you feel better a bit, but there's nothing we're doing that's going to really help much. You need help IRL. Please, please, please, let someone at school know about this. Talk to a guidance counselor. Talk to a trusted teacher. There's going to have to be some sort of intervention (and I've got no idea what - family counseling, ...?) to make this in any way better. YOU need to be the one to start this as you're already showing signs of needing that attention. Get help. Get it today. Talk to someone you know today. Please.
  10. 6 points
    Short on time. Will expand later. As I've mentioned in the past, we as consumers have the right to vote with our wallet. Being a comic fan, there are certain creators I don't support, not necessarily solely because of their views, but how they treat others. A comic is different, though. It has a creative team of 1-6 people. Games can have hundreds. If people are truly offended by Sugiyama's views, if they don't want to support the game, that's their choice. Though I see many in the gaming press and punchlines like ResetEra using Sugiyama for shallow virtue signaling. This gives the series bad press it doesn't deserve. It cast so much of a shadow that Square Enix had to give a PR apology. Out of everyone working on the titles, Sugiyama is the least involved, and he's done less and less with every title. While I don't like his views, it's not fair to punish the hundreds of coders, modelers, and testers.
  11. 6 points
    1) Only in the West does anyone really care, and even then it's a very small, but often vocal minority that frankly I can't stand anymore, as they make a mockery of "liberalism," having neither the balls to look themselves in the mirror for their hypocrisy, nor any shred of integrity of their beliefs...thus they constantly devolve into ever smaller and smaller groups looking for more and more problems to solve or conspiracies in the walls out to get them...OMG...THE PAINT IS WHITE...IT'S WHITE PRIVILEGE...OH GOD HELP US...WAIT WE DON'T BELIEVE IN GOD...OH SCIENCE DAMN YOU WH...OH WE DON'T BELIEVE IN SCIENCE ANYMORE...OH SOCIAL JUSTICE TENANTS SAVE US FROM THE PAINT ON THE WALLS...PLEASE PLEASE PLEASE...OMG IT'S OPPRESSING ME...IT'S OPPRESSING ME *SOBBING...MORE SOBBING* I NEED MY SAFE SPACE NOW...*CURLS INTO A BALL* (liberalism requires absolute respect for free speech first and foremost, all other things follow after, so no true liberal in any sense of the word would care about Sugiyama's beliefs in terms of his work or anything he's related to, only his actions based on those beliefs as actions have real meaning and impact). I have no respect for the opinions or life of anyone who gives a hoot about Sugiyama's words. I care if he takes direct action, like advocates for Trans people to be put in concentration camps or denied basic rights. Other than that, as abhorrent as they are, they are words, and words mean only what you want them to. 2) Most civilians don't actually care, it's only those who indulge in identity politics, but that's due to forced indoctrination in schools since the 1970's, though in colleges since the 1950's. Though the original identity politics was at least about true equality. So I respect what I was taught, because it was just that white or black or gay or straight or whatever...who cares, let people be as they are. Self defense only if someone tries to force their political crap on you. Then just argue it out, unless they're idiots, in which case, walk away. If they physically need you to believe their world view...fight back. That was it. Plain and simple. Liberalism at its purest. Then it changed to Political Correctness and just devolved into the crap we see today. Mindless droning on with repetitious statements. Mass mobs where literally not one person is willing to talk or listen. People playing so hard into identity politics, now suddenly we're back to a point where we have to separate people again? For what purpose? For rights people already have that they claim they don't...oh, you mean special privileges from people where 80+% had nothing to do with your familial plight in the past, and most of whom have the same slavery bs in their history, but we just focus on one group? Whatever dude, get over yourself. Most don't want to defend someone like Sugiyama, but are forced to when dumbshits give a rats behind when someone has a stupid opinion but can't do anything specific about it because the whole of his/her country (or near enough) couldn't care less. 3) Japan doesn't care, as they take generally 1950's viewpoint on personal opinions versus work, which is the same way most liberal and conservatives in the US tend to think (except for those who actually care about identity politics). 4) Assuming SE should care, because it's supposed to be some modern age where we now have "right think" and "wrong think," not positions one can make their mind on, they still can't do anything and their hands are tied because Sugiyama owns the musical rights through his company Sugiyama Kobo. This means if they part ways, and if SE wants to release any Dragon Quest from that point forward, they would require a new composer, and would require remaking every composition from scratch, and not one of them can sound like the original music. The only things we would have access to are the already released copies of games and any CD the company Sugiyama Kobo decides to release. All digital versions would be scrapped and changed before rerelease to the new revisions. So essentially if SE did cut ties, they would be totally #$*!ed. They have to wait for him to retire and that's that. Any action to the contrary would kill the series in Japan. I don't think for one second the Japanese people would appreciate having someone condemned who is well respected (for their work), and I don't think for one second they would be happy replaying older DQ releases with new music, or new DQ releases with music that doesn't sound remotely like Dragon Quest so as to avoid a potential theft lawsuit from Sugiyama Kobo, which would likely happen even after his death, due to bad blood after having ties cut. Sugiyama isn't even an SE employee anyway, so even if they wanted to directly impact his life to quell things, they couldn't. 5) Square Enix owes the LGBTQ community nothing. Literally nothing. Sugiyama is Sugiyama, SE is SE. In capitulating and somehow doing something to "make amends" they become complacent and inherit guilt by default. They essentially claim ownership of his own words and opinions. Nevermind any concept would be giving into a certain entitlement culture. What's next, a son says he didn't like his mom's baking so she gets compensation? Are we only supposed to say things now that make people feel better about themselves? How far does that go? We've already seen where PC culture has headed in the West, and NONE, not ONE SINGLE DROP is remotely good. Not even a shred. It is evil, because it forces everyone into a sense of worry that anything they might say is somehow going to be taken the wrong way. So we start this same bs in Japan? No thank you. I want the culture dead gone and buried, because it doesn't belong. You don't get to demand compensation when someone says words you don't like. If this were a common practice, no one would be able to own anything, you'd be paying out the ass each month, and any payment gotten would be given out the next second. Nevermind it opens up the door for anyone to find anything hurtful or "hate" speech or a "hate crime" or "offensive." Here's a protip on life for those who don't get it. Offense is taken, not given. Everyone in this world will eventually meet someone who will be offended by the very fact you exist. That you wake up in the morning and take a breath of fresh air. That you make coffee. Offense for waving. Back in the 90's we learned to grow a backbone. Ok, so someone doesn't like me...whoopdie doo. They said something I find offensive...ok, maybe I'll throw some words back out, maybe I'll argue the point to convince them otherwise, or maybe I'll just not give a #$*! and walk away. Or hell, maybe I'll throw them the bird and walk away. Lots of other options.
  12. 6 points
    Our product manager played the game all the way through, barely touching sidequests, and his file is 95 hours. Mine is close to 200, but I also know I left it running a lot, so I'd estimate somewhere around 150-175 hours to platinum the game. There is SO MUCH content and even platinum trophy status didn't do EVERYTHING. Also, the "post game" is the least optional post game ever if you want a complete story. It's not a bonus. It's like a sequel built into the game.
  13. 5 points
    Dragon Warrior VII is contender for the absolute best game of all time, tied with Crash Bandicoot 2: Cortex Strikes Back and Dragon Quest X ONLINE: Rise of the Five Races
  14. 5 points
    Hello, hello! Once again, I'm playing through a Japanese DQ game and building a database of information about it. This time, I'm tackling Dragon Quest Monsters 2: Iru & Luca's Marvelous Mysterious Key on the 3DS. So far, the data I'm including are a comprehensive Monster List (including common and rare drops, scouting locations, breeding recipes, from which eggs they hatch, whether it must be traded, or WiFi gifts), Area-based monster lists, Egg hatching lists, Dream Egg hatching lists, the monsters owned by Other Countries' Masters, Monster Arena battle list, Mini Medal rewards, Costumes, and Scout Q challenges. This process is, of course, immense, as DQM2 on 3DS has 802 monsters in it; after about two weeks, I'm at 28.4% of that total (219 monsters). Also...my Japanese is rudimentary, at best. But, I managed to 100% DQ VII 3DS, DQ VIII 3DS, and DQ XI 3DS, so...I have faith I can complete this undertaking. At any rate, know that it's coming, and will hopefully be finished before DQ Builders 2 hits the shelves.
  15. 5 points
    Five years ago I asked all over the internet for help to translate the Wii game Dragon Quest Monsters Battle Road Victory and I got really discouraged by the lack of response. I am a huge Dragon Quest fan, I collect all the games in North America and all those that came out in Japan. I even collected all the various controllers, special editions, collector's editions of games, all the various consoles that came out with a Dragon Quest theme, figures and other merch I find interesting. My entire living room is a Dragon Quest museum. I have been doing this since Dragon Warrior came out. Recently, I started playing Wii games again and I was very much frustrated by the fact that I couldn't play Battle Road Victory properly (I even have the special controller that came out for it by Hori). So I asked on the facebook group Dragon Questers for help with 2 or 3 screenshots of my previous translation work to see if I could even get ONE translator or some help and I did. In the last two weeks, I have translated most of the menus, all the information screens, the hint roll outs at the bottom of the screen, made progress in finding a way to translate the dialog of the RPG mode and even found a way to translated the trading card (Way too many for me translate, theres like 315) Below are some sample screenshots of the translated stuff, and trust me when I say the word sample. Theres a lot of work thats already been done. I am posting here because I think I saw years ago someone who had most of the cards translated, and if you are out there, I'm reaching out to you. I know how you feel, not getting the required help. I feel you. Join me and the others in finally getting this project done. Meddling with the files is a lot of work, but I can do it and I can translate some stuff with my limited japanese knowledge.
  16. 5 points
    Prologue + Chapter 1 up now: https://drive.google.com/drive/folders/1uoRF-HcDR3U3cR23OeEMhssLF4Jd5jGj
  17. 5 points
    Out of all the words I could use to describe the DQ community, toxic isn't one of them. There aren't enough of us yet for that to be a problem, I feel.
  18. 5 points
    Took me longer than I anticipated and pastebin messed with my formatting a little, but here are the first four chapters ready to read. Chapter 1 https://pastebin.com/GyTkcH6h Chapter 2 Alena https://pastebin.com/r82b2qza Kiryl https://pastebin.com/aT37enxT Borya https://pastebin.com/v15urfzX Chapter 3 https://pastebin.com/1NZ1AvXC Chapter 4 Meena https://pastebin.com/SjxYtmUB Maya https://pastebin.com/Xu72WE4f Oojam https://pastebin.com/myYdhvNL Can't give any ETA's for chapter five, but I will be chipping away at it when I am able. If any lines are missing, let me know along with the context and I'll add them back into the main document.
  19. 5 points
    For once, Pokemon could work in their favor instead of against them: “Hey, you know how you’re all mad a large chunk of the Pokémon roster is being cut...buy DQM:J3!”
  20. 5 points
    I found this tape on a retro shop called Beep in Akihabara. It was in the junk bin surprisingly and I picked it up for my Dragon Quest collection as soon as I saw it. Now it became a rarity part for my DQ collection. I also have an old VHS player but I have to get it fixed first to watch it. I think it contains a walkthru type gameplay video but I'm not sure. I just wanted to share it with you guys.
  21. 5 points
    Saw this on the foursome channel. Perfectly sums up why I stick with the DQ fans.
  22. 5 points
  23. 5 points
    There are certain game companies I don't support and it all comes down to how the heads of the company interact with people. I'm not talking about people like Kamiya, which is mostly done for persona and laughs. It's the ones that spew nastiness and insult fans on forums and Twitter. Not only does it hurt the product, it hurts the employees. Putting "my views are my own" or some jazz in a bio doesn't absolve you when you're the face of a company. That doesn't mean you can't be passionate or outspoken. There's a certain level of responsibility people seem to be missing. Arrogance and spite have replaced constructive dialogue. Sugiyama, however, doesn't act this way at all. If you want to know his views, you have to actively seek them out. As far as I know, he's never associated his views with the Dragon Quest brand. That's what people are doing lately. It would be like saying supporting DQ supports real estate fraud because of Toriyama being named in the Paradise Papers. Both are hugely successful independent creators that are contracted to work on this series. Now if Yuji Horii was going around and saying those things and insulting people, that'd be one thing! That's not the case. Horii has always been friendly with the producers and community managers positively representing the brand. Sugiayama's views, while sad and unfortunate, is a tangent, convenient way to mar the series. So many of the people who make this stand think they're being so progressive; so woke. It's all just empty rhetoric. It doesn't help anyone.
  24. 5 points
    Did a little interview with a local magazine. Check it out!
  25. 5 points
  26. 5 points
    I've been gone from the den for a long time, and I think it's time I should come back and explain myself. Here's why: I've been extremely stressed by everyday things for the past few months, and school wasn't really helping. So far the whole year I've lost all my friends and been bullied. My depression came back (I think last year) and it got so bad that I eventually started cutting. This continued for about 5-7 weeks, until I finally told my social worker about my cutting and suicidal thoughts on the 15th of December. I had to go to the E.R and was there for the rest of the day. I'm still recovering, and i'm much better now. During that time I was stressed, I was still active on the den and said some pretty bad things. (Well extremely bad according to me) And I've also made some pretty pointless topics. So if you see anything rude or thoughtless from me, I hope you can forgive me for this. I'll try to be more thoughtful of others on the den from now on when I'm here. Sincerely, Dark Ember
  27. 4 points
    Surprised nobody mentioned Yakuza: Like a Dragon. The main hero actually says he likes Dragon Quest and the game makes numerous little jokes / references towards Dragon Quest. Very excited and very happy that they will be having turn-based combat in this new Yakuza installment. Sega is just the best it has ever been right now... I'd even say that they have all the means of going back to console making business.
  28. 4 points
    Oh, they already are. Lately more and more people seem to view masks as more of a safety blanket. Wearing a mask, but the nose is still exposed. Wearing a mask, yet sipping from a Starbucks cup. Yesterday I was headed to Target and a lady just walked into the middle of the road as she was putting on her mask and gloves. That may protect you from Corona, but not CAR-ona!
  29. 4 points
    The Unofficial Dragon Quest Roleplaying System The Unofficial Dragon Quest Roleplaying System is a tabletop RPG that aims to allow players to intimately revisit the worlds of their favorite adventures from the Dragon Quest video game series. Combining staple gameplay mechanics, locales, and monsters with well-proven conventions of dice-and-paper role-playing, above all else the game intends to combine the charm and style of Dragon Quest with the realism-to-fantasy that made successful Dungeons & Dragons so immersive. Below, I discuss what I consider my image for the game and future goals so that you may contribute your thoughts and ideas to the project. The Universe Dragon Quest has taken players on dozens of adventures through hundreds of cities, ruins, forests, caves and even subaquatic civilizations. In fact, the franchise has spanned multiple universes, and then within those universes themselves Dragon Quest games have spanned multiple worlds and then further within them multiple realms! These universes and worlds and realms viewed as a whole create what we call "The Dragon Quest Multiverse". Alefgard of the Erdrick Trilogy, and Zenithia, and the Almighty, the Dracovians, and the Celestrians are all recognized as existing simultaneously within the bounds of The Unofficial Dragon Quest Roleplaying System. However, not all of them -- nor any of them -- need to exist within any world that hosts the player's adventure. Every campaign inhabits its own independent universe inside of The Dragon Quest Multiverse, which runs by its own rules and is governed by its own laws, forces and deities and which is only connected to the rest of The Multiverse by raw chance and the mutual existence of themes, creatures and people shared only by the thread of fate. Thus, players are free to ignore or incorporate any lore from the Dragon Quest series that suits their game world and their narrative choice! The Player Character Player characters will be given a name and a a title for flavor. A section will be provided for players to freely describe hair color and style, eye color, height, weight, and their costume (the outfit the character wears inexplicable despite the equipment they carry with them). Their stats, skills and spells are defined by their Vocations. Vocations are catch-all terms which determine how characters grow stronger as they level up, what weapons they can use, what skill trees they have access to and what spells they learn. The capabilities of a character are determined by their stats. These are: Strength: the character's ability to deal damage with physical attacks. Resilience: the character's ability to sustain physical damage Agility: how fast the character can move, how likely they are to dodge Magical Might: the character's ability to deal damage with magic. Magical Mending: efficiency of healing spells Deftness: the character's ability to deal damage with ranged attacks, critical hit chance and when they act in combat. The Vocation System: All Vocations featured in the Dragon Quest series will appear in The Unofficial Dragon Quest Roleplaying System, and then some! The system present will be a reconciliation of the systems of Dragon Quest VI and VII, and that of Dragon Quests III and IX. Every player character will begin with a single Vocation. Whenever you level up, a die will be rolled to determine how many skill points you earn; these will be allocated to one of five skill trees determined by the player character's Vocation. These make the character more proficient when wielding certain weapons and allow them to gain access to new special abilities using a milestone-like format. Whenever 150 skill points are allocated, the character is considered to be a Master of their vocation. Whenever a player visits an Alltrades Abbey, they may change their vocation. When they do, their level is reset to 1, and all of their stats are equal to the value of their previous Vocation's stats halved, rounded up. This character can use any spells they've ever learned if the new Vocation has it in their spell-list. Furthermore, all Vocations use the same skill tree for a particular weapon, and any progress made in a skill tree in one Vocation will be carried over into any other Vocation that uses the same weapon. The Vocation is negligible if the character has become an Omnivocational Master of their particular weapon (100 skill points in that weapon's tree), allowing them to use the weapon as any other Vocation. Should the player become a Master of two Vocations, they have a chance of gaining access to an Intermediate Vocation, which shares qualities of the two child Vocations! An Intermediate Vocation can cast all Spells learned by the child Vocations, and will learn new ones. They, however, may not necessarily share all skill trees with their child vocations! What Else? This isn't a lot of progress, but it's a start. Unfortunately, though, making a tabletop RPG is a time-consuming process, and can take months if not years of balancing and designing. Even now, there's a lot of things I'm not 100% sure about in making this game. Included below are some goals I have for finishing the game and turning it into something playable, fair and fun. Combat -- I don't know if I'll use a traditional Dragon Quest-like turn-based JRPG format or a hex-based tactical TTRPG format. Growth -- Converting the stat growth, and determining base stats, from a video game to a TTRPG is a behemoth challenge to undertake. This also includes scaling everything to the players' growth. Out-of-Combat Skills -- I don't know how I'll determine how good a character is at tasks outside of combat. Spells -- Should I create new spells to provide more D&D-like functionality or fully retain Dragon Quest's simplistic charm? Magic Items -- How would I handle magic items on a functional level? Rolls -- Do I want to use a d20 format that utilizes all the dice or do I want to use a d100 system to replicate chances by percent? And even now, I'm probably forgetting hundreds of things I need to keep in mind for creating this game. This thread is simply to call attention to the project, and get everyone on board with what is intended as the greatest intimation of players to the world of Dragon Quest!
  30. 4 points
    So I came across this website. I guess other people like me exists? I'm a family man, I have a career, Basically your average busy married 30 year old with kids... but there is something about me I don't really discuss much with people. I play dragon quest, like a lot of it. I have my whole life. And never really talked about it with other people until now. Once upon a time I was a 9 year old kid who randomly chose Dragon Quest Monsters for GBC from a shelf at EBX without really knowing much about it. It started a now 20 year journey of me and the dragon quest franchise. I have gone through many phases in life. I became a "normie" mid 2000s teenager playing Halo and Madden and heavily involved in sports, but I kept playing Dragon quest and other JRPGs when I was home alone at night. and I have never stopped. Its funny DQM got me into this, because previously I had pokemon and FF7 but never really picked up the JRPG bug until DQM. But no matter what stage in life I have been at I have never stopped my ritual of JRPG before bed. Its like I treat them as books. But yea here I am, your average man walking around in a shirt and tie every day in business meetings. Holding it inside me that I have played most Dragon quest games. You know I just never felt the urge to ask the people next to me watching football at a bar if they play Dragon Quest, like nintendo, or anything like that. Its refreshing that I am not alone, glad I found this site.
  31. 4 points
    Probably shouldn't be putting out so many family photos out there, you never know who has an axe to grind.
  32. 4 points
    So I was doing some digging on the summoning mechanics from the middle Dragon Quest games (VI, VII, Monsters 1 & 2) and via Google Image Search I discovered some neat moderately hi-res art from the DraQue Seal Collection which had been sold previously on Mercari, specifically of Terry? and Bazhoul. What I find interesting is that this version of Bazhoul is younger than the other art of him from the old V-Jump scan featured on Dragon-Quest.org. They've got other DQ merch there, but I haven't really dug through it.
  33. 4 points
    The World Tree's Hoe, and Her Blight, Below.
  34. 4 points
    Hey everyone, I've had this magazine for a long time, but I've never seen scans of it anywhere, so I thought I'd share it here. This was the cover story for the November 2005 copy of Play Magazine. It even has an interview with Yuji Horii in it. Enjoy!
  35. 4 points
    There ya go. That's why. Also, you did not say that until now.
  36. 4 points
    https://nintendosoup.com/dragon-quest-xi-s-developers-we-have-finally-fulfilled-our-promise-to-satoru-iwata/ Thank you, Satoru Iwata.
  37. 4 points
    In Dragon Quest VIII, when you return to Trodain. It’s absolute misery walking through that place. A once flourishing kingdom reduced to rubble, with the cursed citizenry frozen in place as a grim reminder that people lived there when it fell. Add to all that the fact that it’s in such a state of disrepair and ruin that it’s become home to monsters that you must fight adds to the sting.
  38. 4 points
    Are we still on the “Smash made Dragon Quest mainstream,” nonsense? Because a series getting repped in Smash =/= making it mainstream.
  39. 4 points
    I know I'm not all that interesting, but ouch.
  40. 4 points
    Our dreams came true and it's better than we could have hoped for.
  41. 4 points
    Today, 33 years ago the first Dragon Quest was released! This series is still going on strong with 3 new Dragon Quest games being released later this year, Dragon Quest Monsters (with Mia and Erik), Dragon Quest Xi S, and a new mobile game (and DQBII for overseas).
  42. 4 points
    I don't think Square Enix will actually remake Dragon Quest IX in the coming years because I think they would rather remake Dragon Quest I - III using Dragon Quest XI's engine or a similar graphical style. The reason for this is because earlier, I recall a topic saying that they wanted to remake Dragon Quest III in the previously mentioned style but then said that they'd first work on Dragon Quest XII which, if the last game is a sign, is still a good few years away. However, a Dragon Quest IX remake for switch does have excellent potential.
  43. 4 points
    this dj-druin is mad! are the beats too fresh??
  44. 4 points
    OK, that's enough. We've had thoughtful discussion on the topic, but this is what it always comes down to. And I'm sick of it. The Dragon Quest series has gone through so much to get to where it is today. Now you can't have a mainstream topic about it without shitposts like this. "DQ supports homophobia." No, it doesn't, and if you want to wish for his death, feel free to chant that all you want on ResetEra. I'm done seeing it here. Discussion is fine, but I'm going to start deleting ignorant and spiteful comments.
  45. 4 points
    Hit mute. 1. On the game if you're so offended. 2. On the people who do that. Don't need to read so much negatively in life.
  46. 4 points
    I dunno if anyone’s made this point but some day, probably several decades from now, but some day nonetheless, the servers for X will go down. And then as far as I’m aware that game will be basically unplayable. One less game you won’t be able to legally or officially play anymore. An offline version would help to preserve that.
  47. 4 points
    I created a new forum that will bring in the tweets from the @DragonQuest twitter feed, maybe that will help with news if people don't have twitter. https://www.woodus.com/forums/index.php?/forum/134-dragonquest-twitter/
  48. 4 points
    As a non-american, I am more worried about his other #$*!ry, such as denial of war crimes, or the copyright bullshit he's pulling with music.
  49. 4 points
    36 more days to go! This Saturday was one year since they announced it was coming to the US. I remember that day well as I was waiting to take my wife in for a C section for our second little girl. She turned one this weekend. I can't wait to play this game, but I will also associate this game with my little Bronze Bear, and it will be that much more awesome!
  50. 4 points
    I'll be on the new episode of COPS tomorrow night on the Paramount Network (Formerly known as Spike). Check your local listings! If you go to cops.com, you can see the preview for my episode (the newest one). I'm the guy with the glasses from Stockton PD. Figured you guys might want to see what I look like in real life lol
×
×
  • Create New...