Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 06/06/2020 in Posts

  1. 3 points
  2. 3 points
    10/10 picture. You can get a lot of funny pictures in the 3DS version. Shame DQ11S’s camera mode feels so limiting by comparison.
  3. 3 points
    To start with, it’s a number higher. Second of all, they got rid of that pesky I Roman Numeral. Much more streamlined. And that’s just the title.
  4. 3 points
    Just another reference chart I made after replaying DWM2 and realizing I hated scrolling through TXT documents for details. Please let me know if you find any mistakes or inaccuracies, thanks! 😄
  5. 3 points
    Thanks, nice to have the first few minutes of the first episode video part in full size. The upgrade in animation quality, the enthusiasm of the staff, and the investment in making three games at once before the anime has even started gives me a lot of hope that we are in for a treat.
  6. 3 points
    https://docs.google.com/document/d/1DCPIGVulEi6MJBJPVqU7z5xYoiYLeFkLICjijxqo2Qc/edit?usp=sharing Hi everyone, I hope everyone is doing well during this entire crisis. I wanted to just post my remake idea for those that might be interested. As we all know, this may or may not happen but I figured it would be really great if it did happen. This is just my take on it, although everyone should expect a lot of spoilers whether from the Erdrick saga or outside of it. So viewer discussion is advised. With that being said, please let me know of any feedback as this is version 1 of the project. Thank you very much. Nomad Dragon/Luminary
  7. 3 points
    I’m gonna be quite honest. Considering the fact that Dragon Quest has stuck with a silent protagonist for so long, it’s kinda bizarre to me that they didn’t keep up with the trend of the last two games and have a fully customizable Hero in XI, especially when you realize how bland the actual character design for the Hero is. He looked like he was made with a character creator.
  8. 3 points
    I'll begin with the easiest aspect: physical appearance. In the entire game, I was only able to find four people with blue hair and blue eyes: Erik, his sister Mia, the Seer, and Morcant. Erik's hair is a frequently noted part of his appearance, notably in the Echo Chamber's rendition of Weaver's Peak, and when afflicted with Shypox. Now I'll look at the connections between these characters and the region of Sniflheim. During the course of the story, we find that Erik and his sister are orphans, with no known family beyond each other, and their Viking guardians/employers/masters. Beyond this, we know that they have lived in the Sniflheim region for most of their lives, having acquired the regional accent. It is possible, though not 100% certain, that they are native to this region. Morcant has strong ties to the Sniflheim region himself. Having been the original mage to seal away Krystalinda in the Witch's Tome, he is an important figure of legend there. Books relating to magical power that he wrote can be found in the nearby Royal Library, as well as his own personal study. According to Snorri, and a book in Snifleheim Palace, the kingdom was founded by scholars and intellectuals making use of the Royal Library. Morcant is revealed to be of noble birth, with sufficient wealth and power, it may be possible that Morcant's family are tied to the scholars that founded Sniflheim, and are also based in this region. Obviously, considering Morcant's fate, it is highly unlikely that Erik and Mia are his direct descendants, instead being connected to the family he left behind. Finally, I shall look at the role of these characters. The relationship between the modern allies of the Luminary and the four heroes of legend focuses on the roles that each person serves. The Luminary is treated as the reincarnation of Erdwin, his predecessor. Serena and Veronica are explicitly treated as the reincarnation of the sage Serenica, dividing her characteristics and powers between themselves. 'Eight' is an explicit successor to Drustan, having been born of the kingdom that he founded, and following in his footsteps as a powerful warrior (following the trial at the Kingsbarrow, I believe that Sylvando also embodies Drustan to an extent, reinventing the role with characteristic flair). As a powerful sorcerer who would later master the arts of Angri-La, as well as the spells that Morcant himself wrote and left in Sniflheim's library, Rab is the most overt candidate to fill the sorcerer's role in the modern age. However, much like Serenica and Drustan, I believe that Morcant's role is divided in the modern day between two people. Erik retains some of Morcant's physical qualities, and also fills his most important role. Erik was the Luminary's first, and most stalwart, companion. They spent the majority of the game together, beginning with the escape from Heliodor. I believe that the Seer instructed Erik to find the Red Orb, and follow the Luminary, in order to fulfil the role that he ultimately failed; to aid the Luminary in defeating the Dark One. Of course, these links may not necessarily be the strongest; a decent portion of this theory is based in speculation, though I'd like think that these small connections were an intentional way of deconstructing and reinventing the original four within the player's team. Please let me know what you think of these ideas, anything you might want to add, or theories of your own!
  9. 2 points
    Oh @Plattym3, I made something for you. Warning DQXI Post-game spoilers
  10. 2 points
  11. 2 points
    In my experience, it can be a variable. I’ve gotten some things slightly over a month, other things in two weeks. But like Platty said, it’s almost pointless to try and answer this question because 2020 is a mess in general in regards to shipping, overseas shipping especially.
  12. 2 points
    This is not a message I was looking forward to writing, but it's one that is required at this point. There's been problems with the Team Chat, and till now they were relatively minor. But it's been a growing issue, enough that I've received numerous complaints about it. Initially I was giving verbal reminders to people, but the issues have only grown and frankly the chat is becoming uncomfortably toxic. It was one thing when we had people accidentally dropping story spoilers, but now I'm seeing racist comments, insulting other team members, and outright harassment. This needs to stop immediately. Nobody likes an overbearing moderator, I am not someone that wants to throw her weight around. But my patience with these issues has worn thin and if I have to get heavy handed, then I will. I can, will, and have, started issuing suspensions from the team for these issues. As standard practice I will usually give a warning before I issue a suspension, but if the behavior is blatant enough, at my discretion I can skip the warning and go straight to a suspension. We've had pretty lax rules to this point, I figured a lot of it was common sense stuff. But I have always said that you needed to treat people with respect on the team: -Be respectful of other Team Members: The goal of this team is to be a welcoming place for other players. While this team is certainly not limited to English players, it is the main entry point for pretty much the whole English community on this game. As such, it is very important that we be respectful and tolerant, not just because it's the right thing to do, but because we are guests on a foreign game that mandates a certain level of respect and politeness from it's customers. Us miss-behaving and not following this most basic of rules can put everyone at risk. -No racist, inappropriate, derogatory, or harassing messages in Team Chat: This is pretty much tied into being respectful. We've had cases of racist remarks being used, and harassment or "trolling" of other players. I'll just lay this out. I don't like bullies, and I have little tolerance for them. Start bullying other team members, you won't last long. If you have a personal issue with someone on the team, do your best to solve it outside of team chat. If you need a mediator, you can reach out to me and I can work with both of you to try and settle the issue. But don't start going after someone in team chat. I will say I've seen racist comments in the chat before. I will not tolerate this. Anyone of any skin color and any heritage is allowed in the team as long as they are able to treat others with respect. If certain types of people or heritages are an issue for you, than I'm going to be blunt. This isn't the team for you and you should depart. I won't budge on this one. On a side note, I sometimes see this term used and people don't realize it's history. But being this is a Japanese game I feel it's important to make people aware of it. Please do not shorten Japanese to "Jap". While not everyone is offended by it, it does have a history of being used as a racial slur and to this day there are some people that are really bothered by it. Please use "JP" instead as the abbreviation. This is a non-offensive term to everyone. -Suspensions Suspensions are issued at my discretion. When you are suspended, you are removed from the team. This does not have to be permanent. Contact me with your character name and ID and I can inform you how long the suspension is for and you can be re-added when the suspension period is served. I may add to this later if I think of more. I really do not want to become that moderator that has to start cracking the whip. Nobody wants to be here under tight supervision and having their every move watched. I do not want to have to start running monitoring services on the team chat so please take this message to heart and help me nip this in the bud before it becomes worse. Nobody likes an oppressive moderator, but I do have to start tightening my fist on these growing issues. The toxicity level of the chat is growing at an alarming rate and I can't allow it.
  13. 2 points
    I only own two Amiibo-related items, and one is a pack. I has my 8-bit Link, going to eventually get 8-bit Marios to go with him... I'm also eventually gonna grab a Link's Awakening Link. I absolutely LOVED the art style of that game, it just felt so... clean. And I have a pack of Amiibo cards for my copy of Breath of the Wild. $25, compared to buying 20+ amiibos. Sorry Nintendur, but ya'll should've done more reprints.
  14. 2 points
    First and foremost.. I want to thank all the newer players. You guys are really motivating for me. Seeing this team get bigger and bigger makes me feel better when I log on and see how active the team is becoming. Not going to get into what happened recently, but I just wanted to take this opportunity to motivate some of you to keep pressing on with DQX. This isn't really going to be a guide or a walkthrough.. more of a motivational speech from someone with several years of experience on the game and a lifelong fan of the franchise. I will refrain from spoiling any of the story going forward, hence why I can't really provide any emphasis on certain things later in the thread. Why am I making this thread? Simple. I want to get through to you newer players that there is a light at the end of the tunnel. You will be AS POWERFUL as MKVarana's battlemaster AI in the tavern or as durable as my AI priest someday! 😜 I've been there! I remember hating the game at first because I couldn't get through it without AI party members one-shotting every boss in V1 and V2. But believe me.. you will get there someday. Now, I know Ashes already has a more formal pinned thread similar to what you are about to read. This thread is not intended to be a beginners guide or anything like that. Please keep this in mind going forward. Don't give up. No matter how intimating the game gets, just don't give up! When I first started playing, I didn't realize how vast this game is and WAS even back in 2014. Whether it be making your way from offline mode (if you chose to do it) to the end of version 5.2, taking on clearing those TEDIOUS 5 episode job quests, fishing (yikes) upgrading your inventory bag quests (double yikes) world tuning quests (barf) Monster battle road or even *gulp* Mysterious Tower *GAGS*................. that's not even half of the stuff you can do..... just don't let it overwhelm you! Don't look at that stuff as chores. It's just stuff you need to do to build your character. I know what you might be thinking: "Remina. The main story just gives you exp and doesn't give you gear or much gold!" Doing the main story from A-Z is probably the most IMPORTANT thing you can do to get the max potential out of your character! One of the biggest advantages in DQX is unlocking every map in the game. That opens up all the side content. Don't ever forget that! That's all I will say on that matter. Here is another important thing. The language barrier. This is not a game breaker. Just use google translate on your smartphone. When you see an unfamiliar menu or can't quite figure out a quest.. just scan the screen on real time translate mode. It's that easy. It's not as good with reading dialogue, but static messages and generic text is easy to translate. I wouldn't recommend trying to talk with japanese players through this, though. OK, I know I said this was not supposed to be a guide, but the google translate part is essential to being able to really have fun playing. It kept me from quitting for good at one point. Don't let the 19 jobs you have to level up to 114 scare you off either, not to mention the 19 jobs that also require training mode stamps! Level grinding is not something you should worry about until around version 3ish. I'm sure most of you know about Metal Labyrinth or Metal King coins by now. But.... there is another way. Unfortunately... I don't feel comfortable going into detail as it will spoil the main story. Just know, that there is a normal monster you can grind that gives around 70k exp (with genki and food) and it is very easy to kill. It is a definite way to reach 114 in every job without losing your sanity. This is one thing that always worried me starting out. I was worried I would never be able to just fight one mob over and over to max out every job. Fear not, though. It is possible.. but very late in the game! GOLD. GOLD. GOLD!! This is a universal struggle in just about every MMO. There is a way to become rich, several actually. I'm not going to go into detail about that either, as they are spoilers to the story. Again, this isn't a guide. Just me assuring you that it isn't hopeless. Anyway, there are several free ways to get rich. Some are incredibly easy.. actually I'll just say this one. Farm glitter spots on the V5 maps if you can go there. Some of the drops are very valuable. I won't reveal the harder alternative, but it is on version 5 after clearing most of the main 5.0 story. There is also a way to just buy yourself to getting rich through the app lotto on the DQX companion app for smartphone. Don't think I will elaborate much on that either, so you don't waste your money. It's very expensive! In conclusion... I wanted to make this thread so badly for a long time. I'm sorry for not elaborating on a lot of stuff I mentioned. I don't want to ruin the experience for you and tell you about all the great shortcuts or spoil the story. I used to think that this game was too overwhelming and that I would never learn how to make gold or level up fast enough. But please trust me! You will someday if you stick with it. There are lot of great guides out there and from pinned topics in the den forum. Do yourselves a favor and look them up! Finally... I want to make one final thing clear. I am not 100% maxed out myself. I may be a veteran and appear pretty strong from my AI.. but I still have stuff I need to perfect too. Is that a good thing? I think so. The game never gets old for me. One last little word of advice: the most valuable thing we have on this game is each other, on the Den team. Don't ever be afraid to ask for help in team chat. That is the most valuable word of advice I can offer you. Dragon Den team forever! Thank you very much for taking the time to read this whole thing or even part of it. Fear not, if you ever want me to elaborate on the stuff I concealed above, I will be happy to answer any questions about them through a PM or privately in game. I just don't want to ruin the game for you if you are not very far. Just want you to have hope! -レミーナ (Remina) PS - I must repeat for the 1000th time that this wasn't a guide. I only listed certain key things that will help most players/motivate them to keep playing. Just wanted to spread something positive! Oh.. Happy 4th of July!
  15. 2 points
    You've got to be pretty careful with some of those fireworks
  16. 2 points
  17. 2 points
    My understanding is that the save corruption is caused by particular (but unknown) actions. I had been playing with only save states until the point in the game when you need to reload your save file, so I don't know when the corruption occurred for me. It seems to be rather rare, though; I've only seen three other people who have had this issue. That being said, if you could upload your working save file I'd be very thankful.
  18. 2 points
    I posted the question to Twitter and thanks to @Bururian for the Bianca Letter
  19. 2 points
    I think that is just how some people make arguments these days. Not just with gaming, but with anything. Instead of encouraging outside views and changes of perspective, there is a lot more heel-digging, relentless defending, and generalization. But oh well. All we are is dust in the wind, anyhow.
  20. 2 points
    Thanks to Álvaro on Twitter (@Flash3g) for finding the DQM Joker 2 Save Data Editor and sending it to me. I have uploaded it to the Den and have an info page about it here: https://www.woodus.com/den/games/dqm5ds/save_data_editor.php If using with DeSmuME take note of the import method to specify the data type as "Manual EEPROM 512kbit"
  21. 2 points
    It and the other status ailments are useful in the mobile and Switch versions of the game. My guess is from the Super Famicom version onwards they realized they needed to improve on the effectiveness of ailments. I don’t know how useful they are in the original version of II, but I would guess since it was only the second game at the time the use of Surround, Sleep, and so forth may have been a bit more limited. I’ve found whenever I replay DQ games I try and use stuff I never used much before, and from there found stuff like ailments being really helpful. DQ is one of the few RPG series where ailments are actually useful to use on everything, kind of like in Etrian Odyssey. Can’t tell you how many times stuff like Dazzle and Snooze helped me out in Dragon Quest XI with stronger enemies on. It’s why Rab is one of my favorite characters from that game thanks to his versatile spell and ability sets.
  22. 2 points
    I mean, he isn't wrong. Though I would clarify that it improves on almost everything IX did and isn't necessarily just *better*. For the life of me, I can't understand why someone would get so upset and so much dislike a game that they haven't played. It's perfectly okay to say it's not your cup of tea. It's not okay to say it objectively sucks unless you've played it. I got not beef with people who don't want to play it, but hoping that it won't come out in English so that others can't play it is...bizarre man.
  23. 2 points
    The game shouldn't be soloable if it's multiplayer? So you shouldn't be able to play at all when all your friends are offline? The game is soloable *because* you can rent offline players as NPC party members. If the game was offline-only that wouldn't be a possibility. Lol I'm serious though. All the clunky multiplayer mechanics that felt forced in IX have been improved and actually work very well in an MMO environment.
  24. 2 points
    Yu Miyake once mused about an offline, single-player version of DQ10 for the western market… I imagine it was just an idle thought, a pipe dream, and not something that Square-Enix has actively pursued and developed, but it seems marginally more likely than the MMO coming here.
  25. 2 points
    I've managed to beat the Champion's Time on Bronze, Silver, and Gold Cups, but on Easy. Now, I have Platinum and Black Cups to go. Oh boy. Here's some footage of me beating the Champion's Time during the Gold Cup on Easy (especially if you want to get the accolade associated with beating the Champion's Time during the Gold Cup).
  26. 2 points
    Iggy, have you *played* X? Some of your points seem pretty far off. Most of X is easier than XI without Draconian Quest settings. There are some difficult bosses and some very challenging "bonus" stuff, but as far as the story goes it's soooo easy. It's a bit of a time sink but it's worthy of your time. Imagine DQXI but you can party up with others kind of like IX, and your turns in battle are determined by an invisible timer rather than a set order. DQX isn't a typical MMO. For all the people here who absolutely love VIII, IX and XI I can't for the life of me understand why they completely dismiss X. It doesn't feel like an MMO at all. It's just like any other DQ game but other people exist. You don't even have to interact with others if you don't want. You *can* grind for god-tier equipment, but it's not necessary unless you've already done all the story content and are just going after the extra strong bosses. Especially if you do play with other people, because usually there will be *someone* in your party who is massively OP.
  27. 2 points
    DQ10 for the West? Pipe dream. Gamstat is an amazing site. Really opened my eyes, as I was wondering why the US sales for the PS4 edition hadn't hit 500k for DQ11. There are more DQ11 sales between the Switch, PS4, and the PC version than DQ's 8, and even 9 in the US. It's actually LOWER in Europe by a sizeable margin. DQ has been in decline in Europe ever since DQ8. Slow and steady decline, with a core and very loyal fanbase, but no perpetual growth for some reason (it's been bombing in the UK, even the Action games, but then the UK seems desperate to play anything that isn't swords and sorcery). However, the bulk of new sales? Taiwan, Hong Kong, and South Korea. Yeah, all the DQ Heroes marketing in those three areas paid off big time over time. Dragon Quest Builders 1, 2, Heroes 2, and Dragon Quest 11 have all grown there. Oh, they've grown in the US, just by VERY slight margins in comparison, for all the effort put into it. So NA sales: DQ8 - 430k (one print run, took years to sell through, opening month didn't break 80k) DQ9 - 500~600k (opening month broke 128k) DQ11 PS4 - 390k (338k specific to the US, 408k if we count C/S America) DQ11 PC - some unknown % of 200k+ (it's in the 200~500k range now, but it's only been there a short while, and growth was objectively slow, with a few massive sales pushing it over the 200k hurdle). Steam is mostly a "rest of the world" market (https://store.steampowered.com/stats/content/) , though for games like DQ11 and requirements, this is mostly a US/EU/Taiwan/HK/South Korea game, so assuming similar ratios, it's about 80~90k US. DQ11 Switch - hard to day, if the ratios are identical to the PS4, somewhere around 200~220k given the Japanese numbers, and total Switch sales being around 900k~1m (almost certainly over 1m now). DQ11 Total NA potential sales: 390 + 85 + 210 = 685k (could be as high as 700, could even be higher at 750k or as low as 625k). By comparison EU sales: DQ8 - 712k DQ9 - 400~500k (could be an even split, but due to opening bell numbers, it's likely more in the US favour, so probably 550 and 450k) DQ11 PS4 - 267k (all of Europe, including the UK, not just Western Europe) DQ11 PC - if ratios persist, then 50~60k. DQ11 Switch - if ratios persist, then 130~150k. DQ11 Total EU potential sales: 267 + 55 + 140 = 462k While that's good, and very promising for the US, it's not great overall. Probably not enough to guarantee DQ10 at this point. There will most likely need to be more growth. Here's Heroes 1, 2, and Builders 1, and 2 PS4: Heroes 1 - 200k NA , 171k EU Heroes 2 - 72k NA , 56k EU Builders 1 - 187k NA , 148k EU Builders 2 - 75k NA , 52k EU Builders 2 Steam (100k+) - if ratio's persist between NA, rest of world, etc. then 30k NA and 21k EU Builders 2 Switch (1.1m back in August, so possibly 1.3m WW across all systems by now...1.2~1.3 - .58 - .1 = 520~620k) - if ratio's persist, 67~80k NA, 47~56k EU Builders 2 total potential sales - 172~185k NA , 120~129k EU ================== We're essentially going to need DQ12. It's good SE has a very realistic viewpoint on DQ11, especially given revenue margins, and likely profits were never higher. Spin-off's are overall selling better (especially in the US), though seeing sad declines despite quality jumps (DQB1 -> DQB2), however, DQB1 has seen higher sales jumps since DQB2, as with DQH getting a jump with DQH2's release, and both original games, especially on Playstation 4, had insane price drops of the original games, as low as $3 at points, though usually hovering between $8~15. Assuming DQ12 sees growth that is. We might...MIGHT get lucky if SE sees an opportunity with SEA, and the burgeoning hard growth in Taiwan, Hong Kong, and South Korea. You can release games in all of those regions in English, as it's very commonly spoken as a second language (trade-business requirement). Especially SEA, Taiwan, and Hong Kong. South Korea might require Korean, and it's always smarter to release Cantonese and Mandarin language editions, but most SEA releases are done in English as there are too many languages to consider. So there might be consideration for the US by proxy.
  28. 2 points
  29. 2 points
    I’m more of a glasses guy and red hair doesn’t go well with glasses. Besides, we know that Maribel dyes her hair because old hag witches usually have gray hair.
  30. 2 points
    I'm annoyed DQVII assumes I'd be friends with Maribel.
  31. 2 points
    This is actually great advice, I think.
  32. 2 points
    Launch of an investigation for a potential organization of a Dragon Quest International Fan Fest which would be launched if soon in 2021 on the occasion of the 35th anniversary of the saga. Your opinion matters a lot. https://docs.google.com/forms/d/12cVIwARKE4JRGd7RFw4ouPEJirqpvuM9JmJET4iA628/ Investigate international in order to be able to have a general opinion of all the West. We will come back to a report in a few days.
  33. 2 points
    And he played the best MMO.[mention=6859]Plattym3[/mention] Don't even bother with any others. It'll all be downhill from here. Oh and glad to hear everything went okay with the baby!
  34. 2 points
    Thanks so much to AustNerevar and Austin from DQFM for subbing in for me, while I was supporting my wife giving birth to our daughter. And much thanks to Platty for putting this surprise all together. Lily is healthy and both mom and baby are back home now. I'm off work starting tomorrow, but I don't have a ton of free time, so I plan on catching up on these episodes piece-meal. Loving hearing all the DQX love so far. Platty, you took the plunge and played an MMO!
  35. 2 points
    1 - looks kind of goofy with the super chibi model, but it's the easiest way to play. It does suck that stats are fixed, but then they were with the mobile version. The NES/SNES/GBC/Wii versions all had a series of fixed stat growths based on the numerical value of the name. Some were outright horrible, one was great in every category, and the rest were either more MP or more HP, with varying degrees of Agility+Natural Defense, or Strength, where you'd get the high's of A+D and low of S, or vice versa. Now it's a fixed stat, the most balanced stat growth, not the optimal, which works. It's MUCH faster getting to cap, and thus a very smooth ride, with very little grinding. So for that reason I'd say it's a A+ version. 2 - it's based on the mobile version, meaning it's the best version. Mobile doesn't fix the Cannock bug (make sure to get that leaf of the world tree to him when he takes sick), but it does three things that change the nature of the game to make it much more approachable and balanced: More levels for Cannock and Moonbrooke to match Middenhall's level cap. This means they'll actually gain levels faster, and so get to spells a bit earlier. Stat growth is jacked up, especially for Cannock. They're MUCH stronger, ala DQ4's DS/Mobile remake (not quite on that scale, but it's a noticeable increase in general stats). The game enforces finding the crests, and really pushes for it. I don't recall if it has a tracker of sorts, but it does have several instances that remind players they need to get them, and more NPC dialogue related to the main quest. 3 - it's a good version. It's not the best (my favourite is split between GBC and SFC). It's probably the most balanced, as you'll speed through levels at a faster pace than previous games. Seed farming is a little easier because of it. There are no monster animations in battle, so that's a bummer. There're no pachisi tracks, which sucks as the SFC/GBC tracks were some of the best in the series history (not overtly brokenly stupid hard and RNG unfriendly like DQ5's final two). I've gotten used to the models now, but they're not my favourite. The chibi-style really stands out here as well, less so in 2 for some reason...but it's easy to get used to. Just interesting that characters now have larger models than NPC's, which really stands out in this version. The colour palette being so bright is one of my least favourite things in the modern conventions (thank god DQ7 3DS's past was dark), and this really stands out in Alefgard in this version (the mobile used SNES graphics, so it looks better). However, it's the most accessible. By far, as it requires the least grinding of any version. So you can just coast through, no problem.
  36. 2 points
    So I recently purchased this DQX artbook that released in January and while it is too monstrously large for me to scan the entire thing (this would also mean having to unbind it) I did take a small handful of hi res scans of some interesting pages in case anyone wants to see them. I did the best I could without actually damaging the book. Some of this art is really beautiful, I wish I could include more of it. It's just a time consuming process to scan, straighten, and crop everything.
  37. 2 points
    Alright guys! Ready to collect 34 Mini Medals and 6 Dreamscapes in one 28 minute video!?
  38. 2 points
    I am indeed actually. Once the concept finishes, it will be posted somewhere in the forum!
  39. 2 points
    Thank you so much. Currently working on a DQ3 remake concept and I figured I added lore from all this. So this would help out tremendously!
  40. 2 points
  41. 2 points
    Popping back in to say that I'm currently playing DQ6, and I had a good guffaw at the skeleton in chains named "undentured servant".
  42. 2 points
    This is how I did it for DQotS I installed DQotS onto the BlueStacks emulator, copied the program's files to my computer via FTP and then used AssetStudio to scan the files and extract items - https://github.com/Perfare/AssetStudio/releases There might be an easier way to copy files from bluestacks to the local PC but I didn't have any luck when I tried. Is there something specific you are looking for, I may already have it extracted.
  43. 2 points
    What's funny is there are a couple long comments from "big DQ fans" that literally have no clue. I replied to them and in general explaining it. Hell, if not for pouring through it all recently, I'd not know. FYI, up to almost 40% of the 347 chapters read! I passed the 1/3 mark yesterday. To be fair, there is no prior context that could have made you get that “strash” was “strong slash” unless that was what they referred to it as in the Dai manga, and you’d have to be a part of the top like 5% of Dragon Quest fandom to be so thirsty for new content that you’d seek out a manga from the 1990s that never got an official release in English. Speaking of manga, the real question is whether you ever finished Prison School.
  44. 2 points
    Since we haven't watched TV news for a decade, our young kids have no clue what's going on in the world right now. They know there's some sickness that's mainly keeping us at home, but that's it. Thanks to the aforementioned sickness I have free access to a kids' book database of 10,000 books, so we've decided to read as many books starring minorities this month before that app goes away at the end of June. Of course then this morning I was watching the end of a certain series that ends with a gay male wedding. My oldest was yelling about the kissing (to be fair he sees all kisses coming in all movies and runs away screaming [emoji12]) guys and it was a great teachable moment. Made sure to explain that love is love, period. Then pointed out that their Aunt Kathy and Aunt Marie are married to each other. And then pulled the magnet off the fridge to show the save the date to our male friends' wedding to each other later this year. They took it well and were more annoyed by which grandparents would be watching them when we went to the wedding! [emoji1787]
  45. 2 points
    I swear one of these days I'm gonna make a thread detailing why all of guys are #$*!ing wrong about II, VI, and IX. It's gonna be epic ftw.
  46. 1 point
    they finally mandated masks at work. Now I won't be the only one!
  47. 1 point
  48. 1 point
    Trumpeter was my brick wall. Matador was tough but I got through it after making use of the Cathedral of Shadows and haven’t had many problems with him on replays since I knew what to expect. Doesn’t mean he’s easy every time, but it helps.
  49. 1 point
    I had no idea Switch emulation was here yet. It usually takes years before emulators can catch up to current gen consoles. Definitely cool, from a technical standpoint at the least.
  50. 1 point
    I'm not claiming localization is just translation. But I'll defend any official attempt to bring multiple languages in line with each other. It makes it easier to discuss internationally. Plus, translators who focus on sticking to the source material are less likely to needlessly censor things. I'm not asking for nudity, but really, how is "what the hell" any worse than "what in Nadiria"? One is how people actually talk in the real world, so you better get used to it, and the other is censorship. Or heck, even the concept of a god vs a goddess. In a series where God is canonically male and already had been revealed to be so before they started using the new localization style? I'm sure I've said this before, but I just love the way Dragon Warrior VII's script was written. It's got a couple typographical, spelling, and grammar errors, but for all its faults it still comes out as professional product to be taken seriously as well as fun game with a genuinely interesting high-stakes adventure story. While to some extent I've come to adore the modern DQ localization style (DQ8 and DQ11 are the best examples, I still demand they redo IX, its localization was horrible to read - but X is much more important), Dragon Warrior VII's lack of constant puns (and its somewhat more literal translation style) allow the script to focus more on the plot. The darker and more serious elements of the story, when played straight like this, give the game a tone I just really, really, love. It's like reading an amazing book. Whether or not it was Mr. Horii's intention, the original localization we got for DWVII tells a story with a deep-rooted message about god, religion, humanity, and our role in the world as people. What that message is, I'll let you decide for yourself. As with all art, what you get out of it is subjective. But I could see people hundreds of years from now studying it like the works of Homer and other great storytellers of the past. Dragon Warrior VII is the only video game that has ever given me this kind of impression. This is the reason I really got into Dragon Quest, but to this day I'm still hungry for more of that. Not even it's remake comes close. Anyway, the whole reason I brought up DWVII is to point out another thing I love about it's localization: they had totally normal english names, like Kiefer, Maribel, Hank, Patrick, and Matilda, to name a few, right next to definitely-foreign names like Soto, Flower, Gabo, Aira, Swift, or Hadid. But they didn't feel the need to cheese up the foreign characters' dialogue for the sake of, I dunno, "variety", I guess? Everybody just talks like people.
×
×
  • Create New...