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Showing content with the highest reputation since 04/24/2019 in all areas

  1. 5 points
    Hello, hello! Once again, I'm playing through a Japanese DQ game and building a database of information about it. This time, I'm tackling Dragon Quest Monsters 2: Iru & Luca's Marvelous Mysterious Key on the 3DS. So far, the data I'm including are a comprehensive Monster List (including common and rare drops, scouting locations, breeding recipes, from which eggs they hatch, whether it must be traded, or WiFi gifts), Area-based monster lists, Egg hatching lists, Dream Egg hatching lists, the monsters owned by Other Countries' Masters, Monster Arena battle list, Mini Medal rewards, Costumes, and Scout Q challenges. This process is, of course, immense, as DQM2 on 3DS has 802 monsters in it; after about two weeks, I'm at 28.4% of that total (219 monsters). Also...my Japanese is rudimentary, at best. But, I managed to 100% DQ VII 3DS, DQ VIII 3DS, and DQ XI 3DS, so...I have faith I can complete this undertaking. At any rate, know that it's coming, and will hopefully be finished before DQ Builders 2 hits the shelves.
  2. 4 points
    I just picked up Dragon Warrior for the NES this week and was doing my first casual play-through. I thought it would be fun to try the game blind, rather than following a guide, but I encountered something that I am nearly certain is highly unusual. I was farming gold and exp (currently level 10), and I was farming enemies south of Rimuldar. Upon saving up 1500 gold I stopped in town to get the broadsword and then began farming gold for armor. After finishing a fight I noticed my controller was acting a little buggy, so I gently unplugged it and plugged it back in. When I plugged my controller into the console a text-box appeared on top of the over-world. It read: "Please wait, I wish to go with the on thy journey. May I travel as thy companion?" Another text-box appeared, giving me the options Yes and No. I thought: "How cool, I didn't know you had a companion in this game, I wonder how that impacts fighting." So I hit yes. The stranger replied "I'm so happy!" walked onto the same square I was on and half of my sprite merged with her sprite. Then the credits rolled. I was completely shocked to suddenly win the game in the middle of a field... I thought you were supposed to fight the "DragonLord" or something... I'm assuming I somehow caused a credits-warp and won far earlier than I ever was meant to, and being a fan of speed runs, I wanted to post this discovery so that someone who knows this game, or just a member of the community may be able to use it. I'm going to find out if I can recreate the event on my own, and will post more findings if I am able.
  3. 3 points
    Technically I graduated in January from my college in London. But the diploma took forever to arrive. So I did a whole phitoshoot today of the mail arriving/my graduation. Did the program online so I took some shots "around campus" in my favorite study spots.
  4. 3 points
    So the Switch version has managed to get my wife excited to play the game. Man, took long enough for me to convince her to play a Dragon Quest
  5. 2 points
    this was one of my fave monsters from the ol' Dragon Warrior Monsters!
  6. 2 points
    Hey guys. I noticed a really old topic here on the den where folks were trying to find out who the artist behind the Dragon Warrior NES cover art was. This info was elusive for a while, but I finally managed to track him down. His name is Chris Hopkins, he’s a painter from Washington who has done a lot of interesting work over the years. He did the theme art for three separate Super Bowls and the main poster for Indiana Jones and the Temple of Doom among many other projects. I talked to him about his work and the DQ games he did art for. He said in a previous conversation that he only did the art for DW3 and DW4, so we still don’t know who did the art for the first two games. He was given instructions by a Japanese man from Enix along with a translator and they gave him samples of Toriyama’s work to base his paintings off of. Please check my full interview with him out, I worked very hard on it.
  7. 2 points
    First, all thanks should be directed to aerynb, who did the hard work of ripping the files in the first place. None of this would be possible without their breaking down the tech barrier. As for the thread title, I call this the first draft because while it's organized by character and chapter I have yet to add context for each line. About three more weeks or so to do a casual playthrough and get the information ought to be enough to properly set up the dialogue. Once I have that organized I'll edit the thread and replace the rough draft. I didn't want to leave anyone waiting for longer than I already have, so contextless word document is better than nothing for the time being. 4 party chat.zip 4 party chat.odt
  8. 2 points
    Spyro 3’s progress has been the slowest of the three games for sure. I’ve reached Evening Lake (the third hub world) and have completed Bentley’s level. Man, I don’t remember if he was like this in the original, but Bentley’s little brother is a turd. Not gonna lie, it was fun smacking him with the club Bentley uses as a weapon. 😈 Anyway, I need to backtrack to a few levels now that I have several of the animal characters unlocked, namely ones that require Sgt. Byrd and Bentley. Gotta get those 100% ratings. I’ve platinumed the other two games in the trilogy, so what’s one more, right?! RIGHT?!?!?! (Actually getting trophies and whatnot in the games are pretty easy. Most of them are things you’d do normally anyway. A few oddball ones I had to look at the trophy lists for, but nothing ridiculous or totally out of the way.)
  9. 2 points
    I wrote up my last WP page explaining my solo quest up to the end fighting and defeating Zoma. My journey journal has ended. Please remember, this refers to the original American NES Dragon Warrior III. Thank you everyone. It feels good to give back to this board and share my experiences of this solo run that it might help someone and give new insight. https://mikeatventionsx.wordpress.com/2019/05/14/dragon-warrior-3-solo-journey-journal-2-defeating-zoma/
  10. 2 points
    I've got six different Japanese wikis up, right now, along with 22 Dragon's Den Monster List tabs open (at least one for each main-series game to make sure I get the name translations right), five Dragon's Den item pages up to make sure I get the right item name translations. I'll admit, I am the ABSOLUTE worst at capturing images for the monsters (primarily because I use Excel, and incorporating photos in that program on a Mac is like unanesthetized urethral surgery). But, I'm willing to work with you guys on that. 🙂 Which leads me to the next idea: we need a standalone Item Index, with the following information: 1.) Japanese name; 2.) English name; 3.) Image; 4.) Game appearance; 5.) Purchase price; 6.) Sale price; 7.) Harvest points; 8.) Drop data; 9.) Use; 10.) Alchemy recipes. That'll be my next contribution, perhaps. 🙂
  11. 2 points
    You're still doing the hard work, I just "massage" the data into the Den's database
  12. 2 points
    https://directory.libsyn.com/episode/index/id/9495674?fbclid=IwAR0_0slwzDlHGfXFqf0biIRLzrpTknZkMJrUrqi-4MfQd1flqipbyHEFcVQ I was a guest on the Puff Puff Hour podcast to talk about Dragon Quest IX multiplayer, and the DQ franchise in general. It was a ton of fun to record and it was my first podcast (outside of the SlimeTime one I did with Tesla a few years ago that never got produced.) Ultimately I just wanted to convey that DQIX local multiplayer is worth exploring and still holds up to this day. If you're able to find other players passionate enough about DQ to gather together and try it I strongly recommend it. #Absolutely
  13. 2 points
    I live just south of Baltimore and work in northeast DC so I could possibly hook you up. I haven't fired up the game in years but I believe I have all the DLC quests, as well as some of the busted maps like the Locker one and the one with an all MKS floor.
  14. 2 points
    I've been checking Dragon's Den out for awhile but never noticed that there are those who attempted solo runs like I have. If you like DW THAT much, I feel like we're siblings. I wrote up a WP page explaining my solo quest so far up to Baramos. (I'll get to Zoma later.) It's like a journey journal. Maybe something in my write-up can help others achieve Dragon Warrior/Quest III solo completion. Remember, this refers to the original American NES Dragon Warrior III. The SNES and GBC, although great, I prefer the original. https://mikeatventionsx.wordpress.com/2019/04/29/dragon-warrior-3-solo-journey-journal-defeating-baramos/
  15. 2 points
    I totally expected Mordegon to be a demon like most DQ villains, so when you find out he was actually human and Erdwin’s best friend I was a bit mindblown. I don’t really like Calasmos all that much though, but the foreshadowing leading up to Calasmos was brilliant. The game tricked you into thinking the “Dark One” was Mordegon when it actually wasn’t. The only hint is the painting in Arboria of Calasmos.
  16. 2 points
    It takes a lot of tweaking to get the classic DW font (or any font that the default text boxes weren't designed with) to work. It's a very involved process and requires going into the scripts for each text box and adjusting the pixel sizes of the text areas themselves. It's really silly. So the reason text get stretched is because there is more room allowed than there are characters, and vice versa when it gets smushed is because there are more characters than allowed space. It was a really grueling trial and error process I had to go through for both DWCs to make things look right and not fun at all.
  17. 2 points
    Hey, I've been making Dragon Quest quizzes on Sporcle for a while, and I thought that I could share them here if anyone was interested. Enjoy, I guess. https://www.sporcle.com/user/dragonquester/quizzes/
  18. 1 point
    Ignore whatever I said earlier. Square Enix is indeed relaxing the Expansion Pack to the PlayStation 4 and I have updated the original post.
  19. 1 point
    You absolutely don't have to apologize. Heck, I can understand your point quite easily. The Joker thing... Yeah the more I think about it, the more far-fetched it feels to me too. Dumb move from me, I'll give you that. I've realized that trying to see connections between games when it's just cameo or easter eggs is not that smart. Like, I know there's a sword in FFXII that resembles Erdrick's sword but linking this game to the DQ lore... Yeah, I'll pass. Just like I doubt the classic characters appearing in IX are the actual characters, but more likely ways to obtains their garbs and clothes. Some of those things I've said were stuff I could gather from the auto-translated pages of the Japanese Wikia (https://wikiwiki.jp/dqdic3rd/ this one most of the time), and I might have understood them sideways, due to the rather approximate translation. About the sword, I was referring to this one: 王者のつるぎ (Kingsblade) from VII, which do bare a similar look (at least to me, the blade part specifically) to this one from III: おうじゃのけん (Swords of Kings) as both of them, in these respective games, boost the attack by +120. But then again, I can understand people not seeing any resemblance. It's not as striking as Ramia's Sword and Zenith Sword for example. Now, of course, I should assume that the canon of the DQ lore varies from people to people. Since the DQ universe hasn't been set in stones unlike the Zelda one, it can cause different point of views. If you take into account the games and just the games then the only games that are connected to each other would be XI, I, II, III, and Builder (and maybe CH since you visit II's world). However if you take into account books published by Enix and said to be the official past of some games like this one: https://ja.wikipedia.org/wiki/ドラゴンクエスト_精霊ルビス伝説 "Dragon Quest - Spirit Rubiss Legend" ('However, Enix at the time recognized this work as a positive history, and the history described in this work is considered to be the official setting of the Dragon Quest series."), and everything supervised by Yuji Hori, like Emblem of Roto (https://en.wikipedia.org/wiki/Dragon_Quest_Retsuden:_Roto_no_Monshō), its sequel and the third wheel, the manga adaptation of DQVII, then it becomes possible to make some links between different games. It'll always be speculation and theory at best tho since the canon can vary. Again, you absolutely don't have to apologize for speaking your mind. I should be the one apologizing for not being more cautious or precise in December when I posted my message.
  20. 1 point
    Manga adaptation I'm not familiar with, so I'll take your word for it. However if it does say that and Horii had actual input, I would dismiss it as it's not possible for that to be the case. 1) the creator of 2's world, Alefgard (which is both the name of the island and the whole world from what I can tell), is Rubiss. 2) the creator of 7's world, which has no given name, is God. There is nothing in the lore that would suggest anything else. 3) that doesn't mean that Kiefer's family did not somehow come from Alefgard and warp into 7's world sometime in the past. We already know Estard isn't nearly as old as most of the other kingdoms, as some do not recognize it. So that is possible, but nothing in the actual game suggests this, or even hints at it. What sword are you talking about in Dragon Quest VII? The only castles with Swords you can find in DQVII are Gracos', with the Rippled Rapier, which looks and functions nothing like Erdrick's Sword (though is has similar attack stats if we're comparing DQ2's Erdrick's Sword), the Kings Blade in Estard Castle, which looks and functions nothing like Erdrick's Sword (though it's the closest sword in DQ7 to Erdrick's Blade, and is FAR in excess of power even comparing Erdrick's Sword in DQ2 to the Thunder Sword in DQ2 and Kingsblade to Okeanos Sword), and the Okeanos Sword in Orgodemir's palace, the strongest sword in the game, but it too is not relatable to Erdrick's Sword at all (it's special function is nothing like Erdrick's Sword in any appearance except maybe the FF12 easter egg Wyvern Hero's Blade). Looking through all the different weapons, nothing either looks like Erdrick's Sword, nor functions like ANY version of the weapon from 1, 2, or 3. Also...what place are you referring to with the name "Melyor", as I can't find any reference to that, nor place it. I'm assuming a transliteration. My point being there is no reference in DQ7 to DQ2 at all. Horii himself stated DQ7 is a stand alone world, and the context of the world of 7 has nothing in common with 1~3. There's no Rubiss either. There is a Sea King, which correlates somewhat to DQ6's Poseidon, but not directly, even in function. Rubiss is in DQ6 however, and the remakes of DQ3 have Zenithia, though in that sense it's implied Zenith is a spiritual overseer and thus it's castle is present in all worlds. Rubiss' function in DQ6 is more of an overseer than a Creator/God-like figure. It's never implied by her that she is the creator, only a spirit that lives underwater that needed to awaken the Hero so Murdaw could be defeated and the Hero was the only one with the power. ---- What are you basing Joker being tied into 7? That wouldn't fit at all. Hell, even Caravan Heart and the original DQM suggest the monster's worlds are distinct worlds tied into the mainline worlds. Your usage of descriptions makes no sense. They're talking about the DQ historical context, and that would also include the other bosses present, such as Psaro. You're cherry picking what bosses you want tied in together to force a narrative that you want. That's fine, but it's not accurate, as ALL the bosses present in the Joker series make the same bloody references to their history and actions in their own original respective games. The point being we ignore that as it has no context or meaning in lieu of Joker's world itself and any direct connection to that world or interconnectivity in a literal sense between DQ worlds, as we would be ignoring any and all context, any and all statements made prior by Horii, such as 11 is connected to 1~3, but nothing was or has ever been even hinted at that 7 is...let alone 4~6 being connected, and his statements made when creating 7 and after 7's release that 7 was a stand alone world, and the same with 8, with the hints in 8 that the only connection between 3 and 8 is Ramia and Ramia outright indicates she came from a DIFFERENT WORLD, and the Ragnar + Torneko semi-easter egg implying they're from a completely different world, and the start of Monsters 1, 2, and even Caravan Heart indicating a COMPLETELY DIFFERENT WORLD. 8's ties into 3 are based on a similar theme. Ramia is able to traverse worlds and connect to worlds. This was first presented in DQ3, where the underworld is tied into the overworld through Zoma's ripping a hole between them, and once he's defeated, there is no connection, meaning it was not a literal underworld, but only served as such due to magic. That Alefgard is indeed its own world, its own universe, with its own sun and moon, and was only sealed off from its normal course due to Zoma taking over. So worlds are tied by magic and portals, but they are separate worlds. The easter eggs do exist to indicate there are portals between worlds, and some people know how to access them, such as Mori and his ability to communicate with Torneko and Ragnar, and that both of them have been back and forth. Then with the Heroes games, and again the Monsters series. There really isn't much more than that between worlds. 1~3+11+Builders 1+2 is one world. 4+5 is one world, 6 is spiritually connected to 4+5, 7 is its own world, 8 is its own world, 9 is its own world. Joker 1+2 is its own world, Joker 3 is its own world, Monsters 1+2+Caravan is its own world, Heroes 1 is its own world, Heroes 2 is its own world. All worlds are interconnected dimensionally, and many have their own dark-world, where it's distinct depending on the world: 1) 3's dark world is not a true dark world, it was forced into that position by Zoma's power 2) 4 and 5's dark world is a literal underworld, with a literal physical presence, though in 5 it takes on some distinct form in terms of taking its own space almost like an alternative universe, and yet it's physical. 3) 6's dark world is a subspace of reality created in Morty's mind and manifested into reality due to his power, and thus it changes on his whim, and cannot exist without him. 4) 7's dark world is like 4 and 5's in that it's a literal real underground world that is dug out of the dirt, and like 5, also has subspacial special properties, and there are alternative dimensions as per the post game dungeons. 5) 8's dark world is a mirror world that is a physical place, but is a dimensional world on the other side of a coin, existing on top of the normal world, only everything is literally black and white. Totally new and cool concept. 6) 9's doesn't have a dark world, much like 1, 2, and 11 does not. However 11 does have a series of testing grounds that function similarly to a dark world, that were crafted by the good guys as a permanent testing place. However this wouldn't carry into the Erdrick trilogy. I'm sorry I'm getting pissy, but I get really pet peevy when people start making #$*! up whole cloth to fit what they want. I get hints and drawing conclusions based on subtle nuance, but that's different. I get getting #$*! wrong at times because I do that a lot, but in this case, no. I mean if you want to write fan fiction and claim it as your own creation to connect storylines together, sure, knock yourself out. This however is gross misrepresentation of the story and that drives me up the bloody wall nuts. So not asking to excuse my behaviour, just saying for me it's like someone taking a fork to a chalk board over and over and over and over again. So for me, this is a tame approach. So I apologize for being a total dick in my presentation. ===== @NeoDevilbane a few things 1) Yes 11 is a prequel to 3's storyline. This was stated in Japan and the initial interviews in the US/EU prior to the game's release in both territories. It's not exactly a secret. Just don't ask how, and play the game to find out. The how is the biggest reveal. 2) 4 and 5's world are directly connected. However they're thousands of years apart. They both have Esturk as their original big bad. They both have the secret of evolution as the core basis for growth. They both have distinct landmarks. Zenithia tower + Zenith castle + Zenith Dragon. Zenith tower is in the same physical location in both games...roughly, with the center island in 5 being substantially larger than in 4. The underworld access dungeon in 4 leading to the lowest point is replaced by the tallest mountain in the world, leading to the highest point, but in 5, like with 4, it's a place of abject evil, and a direct link to the dark lord in 5 in a physical sense, so that is an interesting link and one has to wonder what happened...maybe Zenith Dragon filled in the dungeon then pilled on as much dirt as possible to seal off the physical access route, thus 5's only access to the underworld is a portal. There are three other direct linking elements. OH, right, the nature of the Zenithian equipment. Their form, design, and function. Much like Erdrick's equipment they look similar (only DQ2 has some odd changes like how weak Erdrick's equipment is). 6 however, is not directly connected to either 4 or 5. It does take place in the past, and they both have Zenithia, only the translators intentionally distinguish it by calling 4+5 Zenithia, due to the Zenith Dragon, and that Zenithia in 4 and 5 are PHYSICAL presences that imply a single castle in a single continuous world, and Cloudsgate whenever King Zenith is running the roost, and it's a purely Spiritual castle that interconnects all realms. 6's hero equipment is also distinct from 4 and 5. The Zenithian Equipment looks like a redesign but lacks the same functionality. Such equipment wouldn't change form and design for 4, then remain identical for some odd reason for several thousands of years. That just makes no sense. Especially when the connection to Cloudsgate Castle is a spiritual portal to the Spiritual realm, not a check at the top of the tower for the inhabitants (see: Zenith Dragon) to assure the hero is worthy by gaining all the Zenithian Equipment. 6's world is also metaphysical in nature, and the bad guy is metaphysical in nature, being a natural demon lord, rather than a being who uses a physical process to perfect himself. Even his world in 6 is purely of his mind. The connection to 6 from 4+5 is that 6's world is free of blight, and Zenithia's Dragon's birth heralds a new dawn of a split in the castle's nature from a pure spiritual overseer that links between worlds (as seen in 3), to a physical castle that oversees a single world. The disappearance of the castle from 6's world even after the birth of the dragon implies the castle emerges physically in a completely different realm. The nature of this meaning that 6 in terms of time is prior to 4 and 5, but in terms of relationship, are only spiritually connected. The reason for this is Yuji Horii indicated he wanted to move away from trilogies when making 4~6, so made the links tenuous compared to 1~3 which are direct. When he made 7 however, he wanted to completely split off from that format, so 7 was made a standalone world. There are easter eggs though. Oh right, there is one prophecy in 6 that alludes to the world of 4+5, and the remake of 6 has a special village where you can tie-in later on with characters from 4 or 5 by choosing to make that village like those future scenarios. So the remake does emphasize the connectivity, but again, it's spiritual more than literal physical.
  21. 1 point
    Penguin Random House Publisher Services announced a multi-year sales and distribution agreement with Square Enix to introduce a new line of English-language manga, novels, and art books starting fall of 2019. Hope this means we will see some more Dragon Quest manga, etc! Full Press Release below:
  22. 1 point
    New recipe time! This time I made homemade punch courtesy of my grandma’s recipe. It’s always a refreshing drink for the hot weather, and since summer is around the corner I figured today would be a good day to give it a try and make it.
  23. 1 point
  24. 1 point
    Thanks to Cameron C on facebook for codes for Dragon Quest Monsters 2 3DS and Slime Mori Mori 3. The DQM2 3DS codes are located at: https://www.woodus.com/den/games/dqm23ds/codes.php They are translated by Google Translate, so take the English with a big grain of salt ;). The Slime Mori Mori 3 code are at: https://www.woodus.com/den/games/slimedq3/codes.php And the last code needs to be tested as it might be a DLC code.
  25. 1 point
    I have had a lifelong fascination with Birds of Prey.
  26. 1 point
    Just a quick NSFW heads up on the source material pages [emoji12]. Those Japanese Hentai ads don't always go over well at work.
  27. 1 point
    I did.....in the far off future. 🤪
  28. 1 point
    Wow that was some battle, thanks for writing that up.
  29. 1 point
    Nice. I still have hope in the fan translation being done on the next couple years. Hope so, I loved these games 15 years ago!
  30. 1 point
    Applied to a Costco job and I have a guy on the inside so here's to hoping. I think I'm going to get a property management license
  31. 1 point
    Still Chugging away with DQ XI as my primary game. Nearing the 50 hour mark and I have absolutely no complaints. I'm not sure if I've praised it yet, but I am very impressed with the number of save points in the game. It's nice knowing that I'll never have to go more than 45 mins to an hour without coming across a spot I can save the game, in case I need to go do something else. While it's a minor detail, to me, it's huge. I've also picked Etrian Odyssey Untold back up, and have been playing it, mostly on-the-go. I was able to pick right back up where I left off and It's just as much fun as I remember it.
  32. 1 point
    LoZ: ALttP in DQB2. Very impressive.
  33. 1 point
    A little over 210 hours to complete my first run through the game. Pure enjoyment all the way through. Still short a few accolades for the casino ( pure luck ) and horse racing ( bloody hard! ) and a few other random ones. One thing I particularly enjoyed was how the most useful battle party rotated throughout the game, bringing almost everyone into the main party as they attained skills or weapons that made them invaluable. Will certainly be playing this one again in the future, and will likely finish off those missing accolades in my current game eventually. I enjoyed this one enough to possibly have the definitive version sell me a Switch when it comes out.
  34. 1 point
    Yeah that's definitely a credits warp. I've never seen or heard of a credits warp in a Dragon Quest/Warrior game before, that's a pretty cool find! It might make for really fast speedruns if it's possible to do it again. I wonder if it's the location that was significant or the fact that you plugged in your controller again, or both?
  35. 1 point
    I’ve started playing Ys VIII: Lacrimosa of Dana again on my Vita. After all the reading in Trails of Cold Steel I kind of need something a bit more action heavy, so going back to the Ys series seemed like a good idea. I’m not huge on action RPGs, but after playing Ys: Memories of Celceta I liked the simple arcade style approach Falcom goes for. Anyway, after loading up my save file I noticed something. The character who had recently joined Adol’s party, a gun toting mercenary for hire named Hummel, sounded familiar. Lo and behold, he’s voiced by Sean Chiplock, the same man who voiced Rean Schwarzer in Cold Steel! Kind of funny I noticed that since Hummel’s voice is a lot deeper than Rean’s, but a few of his lines got me curious and after looking it up I was surprised I was right. Also, he was apparently the replacement voice for Navarre in Shin Megami Tensei IV: Apocalypse. I thought Liam O’Brien was pretty good as Navarre in SMT4, and while I missed him voicing the stuck up snob in Apocalypse, Sean Chiplock was a damn good replacement.
  36. 1 point
    Like a month ago but I’ve been playing Corpse Party and Pokemon Let’s Go Eevee, two very similar games with similar themes.
  37. 1 point
    I've not successfully gotten the drivers to work on a 64 bit machine, though according to the Amazon reviews it can be done by setting the PC to accept unsigned drivers. As AustNerevar mentioned there is a potential security risk. I've not had any problems using the same drivers on an older 32 bit laptop running Windows 7, however. I was talking with someone in Germany a month or two ago about doing a DQIX mail-and-tag project, but it was too cost-prohibitive because international return shipping from the US is ridiculously expensive. As an alternative, he/she ended up getting an NDS Adaptor and taking it to the library where they had older computers and was able to get it to work there. It's not ideal, but it's worth a shot if nothing else works.
  38. 1 point
    I preferred Dig 1 and 2 myself. Right now I'm going inbetween Diablo 3 and BotW. I have some other stuff on the Switch but those are taking it for me.
  39. 1 point
    Got a review copy of the new Switch title, SteamWorld Quest. I absolutely loved it. Awesome battle system and the characters all had some serious issues to deal with under the sometimes silly & formulaic story. It was visually beautiful and just a really fun game I couldn't put down. Seriously, I bought a grip for my Switch because long nights spent playing this left with me aching hands in the morning! https://rpgamer.com/review/steamworld-quest-review/
  40. 1 point
    Aye. Both Matt and Dan were in the Den team. The AI we had hired though was not part of the team.
  41. 1 point
    I (RiamuCelestrian) sat in on the Twitch stream last night, during the total slog with the team against a giant purple dragon. It was intense and just wanted to say thanks for showing the battle. I don't get to see live battles as much. Besides Cranberry, was everyone who was in on the battle last night from The Den?
  42. 1 point
    I’ve been trying to think of what to say for this topic, so I’ll just go with this: All I want from a DQ9 remake is a game I enjoy from start to finish. I’ve never straight up quit a DQ game before, but something about DQ9 just rubs me the wrong way. Even when I first started playing it, it just didn’t really click with me, which is hard to believe for a DQ game! It’s the only mainline game I haven’t beaten (aside from DQ10 for obvious reasons), but I hope a remake would get me invested enough to at least finish the main game. I jokingly pick on DQ9 at this point, but I honestly hope at some point if a remake happens I’ll get it and enjoy it.
  43. 1 point
    Perhaps instead of "Travel Scrolls", you could use Dragon Potions/Rebirth Stones from II? (Although the item is dummied out in the mobile remake, our own Choppasmith has discovered that the Dragon Potion item is listed in DQII Android/iOS as "Rebirth Stone" - so we have a modern official localization for it!)
  44. 1 point
    Doh, just realized it has been 3 years since I looked at this (dang time flies). Thanks to @Jimmu_Dudeski for updating the Dragon Warrior 2 GBC Breeding info based on the Jimeous info. I have cleared out the database of the info I had and imported the data that was gathered. Here is the link for Beast, use the navbar at the top to select the other families. https://www.woodus.com/den/games/dwm2gbc/breeding-details.php?fam=beast
  45. 1 point
    Ahh, it was a 5th member, OK, I thought the names got mixed up, I did see Bilche on the deck so I knew that character existed. And no worries on the end of demo message Great work!
  46. 1 point
    Looks good so far, I like the appearance choice as well, as well as the appearance of the Trode and Stella. The helpers when you die is a nice touch too. Nice having the bank in there, and impressive work on the Slots and babblejack. One thing I did notice, during battles on the ship, a "Bilshe" was attacking from my party, but there wasn't a Bilshe in my group.
  47. 1 point
    Hey @foxfirenelli, since you don't seem keen on using the old Dragon Warrior NES font, I thought I might share this with you: https://fontzone.net/font-details/garrick-bold Garrick Bold is the font used in Dragon Quest XI and maybe even VIII (not sure but it's not in front of me).
  48. 1 point
    I'm hunting Guardians tonight, and well... I'm knocking them so hard it puts them on their heads.
  49. 1 point
    They do fit the bill as the perfect bickering couple haha. Add Maribel in the mix and everyone would want to bang their heads on walls.
  50. 1 point
    Holy cow, that's all so awesome! I especially loved the trying to board the boat with a coffin comment!
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