Not sure if this is the proper section to voice this or not (if it's not, tell me where to move it) but I've been planning on writing a novelization adapting the story of Dragon Quest IV. If my avatar didn't already indicate it, it is my favorite game of the series.
I'm no stranger to writing--I've been writing for 20 years now just for fun and have a 5 ft. stack of various manuscript pages (I print everything I write out).
I've written adaptations of Dragon Quest I, II and III over a decade ago, so I'm no stranger to adapting some of the games in this series into book form.
The best book I've ever written has to be my adaptation of Dragon Quest I. I had a lot of fun with that one. During the course of my writing for that one, I surprised myself by realizing (in my canon) that the Dragonlord had reason for what he was doing. I realized that he was bullied as a child for being part dragon. Alefgard, in its post-Zoma days, had grown complacent and somewhat bigoted toward monster kind. They never gave the Dragonlord a chance. The citizens ostracized him from society. In despair, he fled to Charlock castle where he would bide his time for the day he would bring Alefgard to its knees.
This story involved the main hero being someone who was ALSO bullied in society who learned he was the secret progeny of Erdrick.
It was quite an emotional book that saw the hero somewhat empathizing with the dragonlord, the two coming to a form of understanding, and the hero ultimately dismissing the dragonlord's war on Alefgard. He tries to appeal to the dragonlord by telling him that there is still good in Alefgard--that people can grow and change. The dragonlord succumbs to his hatred in the fight, however, forcing the hero to defeat him. Before dying, the Dragonlord had a moment of clarity and thanked the hero for "setting me free" before dying.
It wasn't my intention to make him sympathetic. I didn't set out to write him that way. The thing about writing is that the arc can sometimes twist you in strange directions. It's best to go with the flow. If you defy the arc, it can lead to a sloppy mess of a story. In the end, I wound up not only adapting the first game into a book--I had added my own signature to it, turning it into a surprisingly emotional adventure.
Two men treated poorly by the society of Alefgard with both going in different directions.
I featured a happy ending, however--the spirit of the Dragonlord (Whom I named Dracolord in the book) appeared before the hero (before the hero set sail with Gwaelin) and informed him that he'd found peace in the afterlife and thanked him for freeing him from the dark clutches before he had died.
It was a story of redemption, self-reflection, reflection on society and true anti-bullying message without feeling preachy in any of those terms.
LOL! I know--it's making a mountain out of a mole hill. I mean--it's a little 8-bit archaic RPG with almost no story and wafer-thin characters. I sure fleshed it out, LOL!