Okay the battle with Zoma took at around 15ish turns. Zoma was pretty much alternating between whitefire and bigbang the entire fight, though he'd occasionally cast one 2 or 3 times in a row. I had to Alternate charge/cautious plans on my Slime and Picky to get them to defend some of the time and keep the party alive. Overall a good fight, and the extra max hp from being +13 instead of +8 on my monsters made all the difference. I'll update this post later with news of further gates once i try them. There are 3 gates left to do, not counting the one you need an AR code to access. The gates of d