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  1. 4 points
    Ending suck x100 now with that last spoiler. I hadn't heard that part yet. The day after I started the online petition for it, I read the spoilers and it immediately made me want to pull the plug. Without saying it here for all to see, yeah, that really sucks. It cheapens the whole Dragon Questness of the movie. If that's the entire message and plot, basically you just screwed with the most cinematical, cohesive, lovely story just to prove a point & send a message. If that's the point, do it via some other proprietary series. Bleh, sucks they licensed out the name for that.
  2. 3 points
    Forward There was a group of Japanese screeners who were so horrified by the ending, they leaked it. Ever since reading it, it's just cemented my disdain for the movie. They also ignored one little nugget as well, though probably because not as many Japanese gamers would take an issue with it, due to social stigma and constant repetition of it:
  3. 3 points
    No problem at all. Here you go: DQ1&2 DQ3 Hope that is what you were looking for.
  4. 2 points
    So Nintendo of Europe made an announcement today that the Dragon Quest XI S demo is available now! https://twitter.com/NintendoEurope/status/1164163127023456256 And now, Nintendo of America has announced that the Dragon Quest XI S demo is available to download at the Nintendo eShop. https://twitter.com/NintendoAmerica/status/1164175325783154688 And now if you excuse me, I'll be playing the Dragon Quest XI S demo. Feel free to give your impressions, screenshots, etc. of the Dragon Quest XI S demo.
  5. 2 points
    And here's 35+ minute gameplay footage of Dragon Quest XI S from Nintendo UK, featuring Yuji Horii and Hokuto Okamoto! And Nintendo of Europe has said that the Dragon Quest XI S demo is available now! https://twitter.com/NintendoEurope/status/1164163127023456256
  6. 2 points
    In the middle of getting my Dragon Quest tattoo. Will update with pictures later. Edit: woohoo!
  7. 2 points
    1-3 mobile ports are great, what are you talking about? Sent from my LG-H871 using Tapatalk
  8. 2 points
  9. 2 points
    Yeah it was a good time walking around, checking out the sights and chatting about DQ. Glad your concert went well and it didn't rain
  10. 2 points
    The iTunes/Apple Podcast application finally went through! https://podcasts.apple.com/us/podcast/dragon-quest-slime-time/id1476103087
  11. 2 points
    Both of these ideas are strange choices, particularly for the first DQ feature film, particularly when riding high on its high-fantasy legacy at the moment. DQ5 has reentered top ten sales figures in Japan in the wake of this film release. These two choices feel, to me, like pulling punches and not completely trusting the audience to love Dragon Quest simply and purely for being Dragon Quest. Personally, I think that’s someone’s miscalculation, and I hope they don’t do it again. Of course, I don’t actually know the reasoning and I haven’t seen it for myself, but that’s my hot take. Also, @Plattym3 and @ignasia, I’d say you’re both right. Consoles definitely went through a decline. I have no statistics and am not interested in the research, so everything I say is based on my lived experience, my friends, and the kids and adults I’ve taught: PS2 dominance was, I think, a point of pride to Japanese gamers. There was a real love and respect for Sony, like with Nintendo and Sega before them. Sega had faded, and it took Nintendo a while to establish that “old Nintendo feeling” with the DS/3DS. Xbox never really took off here (yes, understatement), but awareness of the console wars and trends toward handheld took some luster off PS3, I think. PS4 seems to have more momentum, in part I imagine because 3DS era has been in slowdown for a long time. And then there’s Switch. Switch is why I think you’re both right. I believe before Switch Japan was actually headed for death of consoles. Japanese gamers and the casual public have fully embraced mobile. Many still loved their 3DS, but I stopped seeing them out and about probably…three(?) years ago? Switch has not only filled that gap (though I basically never actually see people playing it in public), but (I feel) reinvigorated the entire industry. Switch feels like Famicom-era gaming. It had a freshness and fun vibe that transcends even the 3DS, I think. I hope they get on integrating 3DS-level social features and UI before the momentum fades! Also… everybody has Switch. I teach kids now, and literally all of them have it. I know several adults who have it or want it. Switch has a feel good factor that is definitely revitalizing interest and somehow making public gaming okay again, rather than public shaming. I think there may be more Switch playing on trains and in public again as the Lite and better-battery Switches release this autumn. I hope so. That’s the real test. I used to never get on a train and not see people on their 3DS/2DS/DS, with occasional Vita and PSP. It’s still all phones on the trains at the moment, but I do think that may be Switching.😉
  12. 2 points
    Whilst it's nice that Dragon Quest gets more exposure in the West due to Super Smash Bros Ultimate, there's still a long way to go before Dragon Quest becomes mainstream in the West.
  13. 2 points
    Oh god, makes me remember all these "what if X eastern property received a Hollywood adaptation" jokes. Bad move T_T
  14. 2 points
    If the Switch version weren't around the corner then I would say that they're allowed to spoil whatever they wish...its been a year, etc. But you're right, a lot of people have been holding off for this version. They should have had a spoiler section at the end of the podcast. That said, the DQ community is pretty insular, and I feel like Puff Puff Hour has been more of a "retrospective" look at the series. They're used to reviewing decades-old games...it's not every year we get a new DQ game. If you're new to the series then spoilers will abound for many of the games in DQ communities. Though I agree that, even though we're almost a year in since release, XI should be treated differently since the Definitive Edition has yet to be released. Sent from my LG-H871 using Tapatalk
  15. 2 points
    I only have DQM1 for the monsters games. Here it is.
  16. 1 point
    Nope. I was able to download it just fine without preordering the digital version.
  17. 1 point
    Well, I finally did it... I landed a huge new job. The pay difference is more than 15K, and I'm finally not on some kind of service desk/help desk/call queue. 6 years of struggling have hopefully paid off. I started the day after Labor Day.
  18. 1 point
    Unrelated but I should play VIII again...
  19. 1 point
    271 Evil Jessica 272 Captain Crow 273 Red Horn 274 Blue Fang 275 Empyrea 276 Gemon 277 Evil Sir Leopold 278 Marcello 279 Servant of Darkness 280 Statue of Hero 281 Statue of Yangus 282 Statue of Jessica 283 Statue of Angelo 284 Megalodon 285 Ruin 286 Rhapthorne (1st Form) 287 Rhapthorne (2nd Form) 288 Lord of the Dragovians 289 Vermilion Dragon 290 Emerald Dragon 291 Silver Dragon 293 Darksteel Dragon (Working on Getting an image) 294 Divine Dragon (Working on Getting an image) 295 Ultimate Dragon (Working on getting an image) 296 Phoenix 297 Knight Rider 298 Corpse Corporal 299 Great Keeper I have only a smattering of 300-End, I'll have to get home to look at my bestiary to see what's left, but this should cover nearly everything up to the 3DS Exclusive Bonus dungeon. @Woodus I noticed you have large gaps for images in the Monster List on the DQ8 3DS page, and I have Everything here now except for the Seasaur and a few of the Lord of the Dragovian Dragon Forms.
  20. 1 point
    Aahh I wanted to read the next part so badly! I wanted to read the novel adaptation of the Chapter 2 in the game. Well I hope you'll continue this one day… :')
  21. 1 point
    I’m happy to say that disc one sounds great from the soundtrack. I was afraid it was going to be damaged/scratch in my iTunes library when it played because it looked like there were some scuffs on the disc. Everything checked out for the soundtrack being official and I figured it would be fine, but still, glad all the music plays ok on disc 1. I like how they handled the music with different renditions on the race tracks. For example, on the Cloudtop Cruise track, it plays the regular version twice and then, in a third loop, you wind up hearing the rock version that plays in the storm cloud area of the track. Another example is the Music Park track, where on loop two it mixes in the piano, xylophone, marimba, and timpani drum sections at different parts. It’s really cool they did that.
  22. 1 point
  23. 1 point
    The only spoiler I can think is we said who the DQ3 hero is.
  24. 1 point
    Frankly I've been meaning to get a Dolphin Bar so I can play Wii games more easily. I just keep putting it off. Sent from my LG-H871 using Tapatalk
  25. 1 point
    It looks like the system is pretty good (apart from this guy ending up with a broken controller). I may just have to pre-order one.
  26. 1 point
    Damn that’s a funny way to end it. I’m morbidly curious to see how it played out. It seems so jarring. Also, what is the context to Iggy’s spoiler? The way it’s phrased, it sounds like they just slapped a message on the screen and ended the movie.
  27. 1 point
    Yeah, that makes sense. I've definitely drifted back and forth over the years, but those games hold some nostalgia for me, so I'm hoping to find time to buy and play them. If there is one I am looking forward to most, it's Baldur's Gate.
  28. 1 point
    Oh yeah. They're definitely RPGs, based on the DnD formula and world. I was just saying most of us are generally Japanese RPG players. It says, "JRPG" up there.
  29. 1 point
    Thanks. Fixed it. Just narratively, it’s such a feeling of achievement to make that happen. I hope they do it! I hope you’re right, and if it happens, I hope the male options feel just as celebratory as the wedding options. It would solve a criticism I’ve seen a lot, that there isn’t enough variety in the music. Also, this game is shaping up to be an intro to the series for a lot of players over the past couple of years. Exposure to past games is smart business sense. I think it could happen, but they’re heavily advertising VIII and only VIII. It would be an incredible surprise if they do it, definite hype bomb. Amazing! I’m so happy to hear this! The Medal Academy is already dear to me because my LE Switch preorder bonus includes a room key holder from the school! Can’t win ‘em all. Expectations appropriately tempered. I live in Japan, but I’m satisfied with the Definitive Edition. I’d only care about the 3D if it looked like the Switch/PS4/PC version. I hadn’t thought of it til you posted, but yeah, maybe I can use 2D to go to any little islands I can’t get to in 3D. Though I’d like to see everything in 3D. This game world is crazy beautiful! I figured. I’ll not expect this. This was perhaps the most important to me. Thank you for confirming this! Fun! I’ll be on the lookout! Do you mean the Companion’s Compendium that came with the “Edition of Light”? No one is selling it separately, so it’s not worth it to me. Also, I’d expect the Japanese artbook to be Definitive anyway. I’ve already got the packaging from the Japanese PS4/3DS Dual Pack. The Cloth Map is also being sold separately here, though it says “Map of Dragon Quest XI” instead of “Map of Erdrea”. It’s annoying, but not a dealbreaker. Plus there’s the gorgeous faux leather Switch case. I’m kind of putting together my own LE. Yeah, maybe. I might just try to make it myself. You’re in Japan, too? Cool. I’ve never even seen photos of it, so I thought they hadn’t made it at all yet. I’ll keep an eye out. I’m not exactly complaining or whining. I just really do think “in the zone” is better. But it’s true, Horii-san approved it, so I can just accept it. EDIT: I also want those cool Slime hapi and yukata from the 2019 Summer Matsuri as in-game wearables in multiple colors! And the aloha shirts! They could make quick cash by just selling me outfits and poses as DLC forever. That’s how excited I am for Photo Mode with this cast! I want all the fun seasonal content that DQX and DQB get! Like Santa hats with Slime pom poms or clips or something. I doubt this is happening, but Photo Mode is new for the series, right? So maybe? They could have all of my money… And some kind of weather-altering charms/spells or something, so I can make it rainy/snowy/foggy/misty/sunny etc, any time, anywhere. Even if it only works in Photo Mode. Oh! Maybe a Cowbell that changes the weather depending how many times you hit it! That would seem to integrate well with two existing game elements. That would be awesome! Imagine if we could make a small garden and grow Seeds! I feel certain this would’ve been announced if it had any chance of happening. And a Photo Album in-game! Bonus points for “only limit is your memory card and saved to card”. More bonus points for sharing online! Extra bonus points if in addition to being accessible from your menu any time, it’s also an item you can pick up
  30. 1 point
    I’m starting a play through of II mobile (to better make sure I can reference and compare versions for my hack more directly) and at the beginning, of COURSE, there’s the random name choices for the Prince and Princess. I realize, “Oh yeah! Those names should be in my rip.” I even went as far as to look up the Japanese version. Prince: For reference according to wiki And according to my mobile rip (Japanese on the left, English on the right) ランド (Rand) / Randolph カイン/Kain アーサー /Arthur コナン (Conan)/Conrad クッキー (Cookie, his Fortune Street Special name)/Caradoc トンヌラ (Tonnura)/Thomas すけさん (Sukesan)/Sigurd パウロ (Paulo?)/Paul And for the Princess アイリン/Eileen マリア/Maria セティア (Setia)/Fleurette (both names reference the same character from Dragon Quest Swords) ユーイ (Yui?)/Isolde プリン (Purin/Flan/Pudding, her Fortune Street name)/Peronel レナレナ (Lenalena? Renarena? I get stuff from DQX when I look her up)/Ginny リンダ (Linda)/Lynda サマンサ (Samantha)/Elaine Anyway, thought you might like to see these. The mobile was much closer to the Japanese than Dragon Warrior II was, but even the Japanese version has a few curve balls. Also, the previously thought NES exclusive item, Dragon Potion IS in the game. At least it’s listed in the game data. It’s called Rebirth Stone.
  31. 1 point
    To celebrate the upcoming Legend of the Ancient Dragon expansion, I thought I'd post this topic detailing everything I know about DQX's story. Beware of spoilers. So, our story takes place in the world of Astoltia, known for its 6 main areas: Ogreed, Eltona, Dwachakka, Puku Land, the Wena Islands, and Rendashia. We start off as a random Human (we'll call him/her X) living in Etene, a small village in Rendashia. One day, the village is attacked by a strange guy with a scythe who calls himself Hades Nelgel. Wanting to get rid of a prophecied "heaven-sent child," the jerk burns down the village, kills everyone (including X), and seals Rendashia in a dark barrier. However, thanks to the power of a magic flower X had at the time, (s)he is brought back to life in the body of a random corpse that just recently died. (The Ogre froze to death. The Weddie was killed in a sword fight that was supposed to be a friendly spar. The Elf.....misfired a death spell? Someone correct that for me. The Puklipo......woke up in his/her coffin in a carriage. I'm pretty sure the dialogue did some explaining, but I can't read Japanese. The Dwarf........I don't know. I can't find the intro scene for Dwarves anywhere.) After some adventuring, X meets a sage who claims that he can help, but only after X gathers 6 sacred emblems. X does so, but is constantly tortured by visions of Hades Nelgel taunting him/her from afar. When the sage fails to break through the barrier, he tries to find help from a gal named Furukka, but she's a failure in whatever she does. Desperate, the sage pulls X from his/her body, which results in him/her meeting the corpse's original owner. X learns that the only thing that can penetrate Hades Nelgel's barrier is the Ark of the Heavens, a sacred vessel that was last seen 500 years ago. X travels back in time, witnesses some political problems between the Ogres and Humans, and despite defeating a demon named Razban, is unable to foil his ultimate plan (bringing Hades Nelgel to life). X finally makes it past the barrier, and climbs to Hades Nelgel's throne room, but doesn't account for the final trick up his sleeve. However, the trap fails, and the two finally battle square off, mano a mano. X wins and manages to escape, but Hades Nelgel's barrier remains intact. Using a magic compass, X makes it through the barrier into Rendashia, where (s)he has to find a "sleeping hero" who should, in theory, be able to ultimately destroy the barrier. On the way, X meets an (amnesiac?) girl who is trying to head to the kingdom of Gran Zedora. However, the road is blocked off to anyone who doesn't have 3 sacred butterflies, compliments of Princess Anlucea. X rounds up the butterflies, and meets the princess, who is actually an imposter, with the girl from earlier being the real Anlucea. The rest is mostly my guessing, but..........Anlucea turns out to be the "sleeping hero," and helps you defeat Hades Nelgel's boss, Great Satan Madesagora. If you have stuff to add here, don't be shy to post.
  32. 1 point
    Just listened to it last night, good job
  33. 1 point
    I dreamtrain have a dream. There's all sorts of mods out there rebalancing abilities and difficulty out there, such as FFT, the reloaded patches for Golden Sun 1 and 2, and there's one out there for DQV that lets you recruit more monsters, I'd love to one day see the same for Dragon Quest 6 and my objective here would be to see what the community that actually likes this game thinks, pool ideas and see how much interest there is in this happening, maybe we could crowdsource this eventually. First off something that would kick up the game as if you were playing under the Stronger Monsters Draconian Quest where major bosses can get up to 3 turns, are a bit more likely to use desperate attacks and get around 20% increase in stats (Exact value not confirmed), and grant them some new skills so they normally wouldn't have to keep you on your toes. Since you don't have any skills in the first third before Dharma/Alltrades, perhaps include a soft buff (not in stats, but get extra options for damage and mitigation) so you don't feel like you're doing Rhone with only boring plain auto attacks, I haven't really thought through this part of the game yet, let me know your thoughts if you disagree and would actually like it that way for that portion of the game. Secondly, a rebalance of the jobs so that everything feels useful and you feel a bit more encouraged to try the other classes and have more options to deal damage aside Focus Strength/Knuckle Sandwich on bosses (if its possible to tweak the resistances table for this), the point of a difficulty increase is not so that for bosses you have no choice but to do a turtle formation on bosses just doing 80 damage total each turn while you try to survive. I'm really against difficulty by inconveniencing, I think that's boring, if I want to hit like a wet noodle I'll turn to II or V, I really feel you should feel strong while fighting back the stronger monsters, and I feel XI achieved that with the draconian quests: in some turns you had to regroup because of the onslaught of damage and conditions, but when you could deal damage it was meaningful because of the selection of options you have, thats what I would like to achieve with a difficulty mod. At the same time I would recommend removing the free pass you get with just Boulder Tossing everything with gladiators at no cost. Also, as I'm not sure how much is feasible to edit the existing game, the scope would lie in using the existing abilities available in VI, but if it was possible to code in a few custom-mades that behaves like skills from IX and XI to grant diversity to the options available that would be great (in which case it would be worth to grant these new skills to enemies also so they hit keep you on your toes). Another thing I think would be worth editing, is the Whack resistance many abilities have that essentially makes them useless in most scenarios. I'll start with what I think is the class that requires the most rework: Ranger and its sub-classes, this path offers a lot of out of battle utility that I think would require further editing of the game out of combat so you feel they have an actual impact, but more on that later. The first thing this class needs is a lower battle requirement to unlock, lowered from a total of 435 down to 315 (In comparison the much stronger Gladiator requires 350 between Warrior and Martial Artist, and Sage needs 340 between Mage and Priest), this alone makes it somewhat more competitive with the other classes for it to be a path for Hero, some tweaks would also be added so that it's not an absolute chore to progress this class and the end result of this class path is to be a jack of all trades being a secondary damage dealer in comparison to the Gladiator and being a decent backup healer second to the Sage (mirroring the healing support Ranger gets in IX). Thief Monster Master Merchant Ranger So that is it for now, really open for suggestions so long as they make sense, enhance the gameplay in a fair way and aren't made up skills/classes that don't exist outside the world of Dragon Quest.
  34. 1 point
    The other day on the DataHoarder subreddit, somebody posted an archive of around 90 GB of video game commercials dating backing to the 80s through to modern consoles. I looked through them and pulled out only the DQ ads as I thought someone here might want them. They aren't all very good quality, many of them having been captured from VHS and then compressed digitally, but for many of them I imagine they're the only copies in existence. There are Japanese as well as international commercials. Many of them, like some of the EU DQIX commercials I had never seen before. Here's an upload if somebody wants them, or if @Woodus wants them for the site. They're organized by game system in different directories. Around 180 video files at about 1.5 GB total zipped. https://www.mediafire.com/file/ucc8u3wx1wizd3p/DQ_Commercials.7z/file
  35. 1 point
    Unfortunately, many people who bought Dragon Quest XI on the PlayStation 4 and/or PC are very angry at Square Enix (and presumably Nintendo as well) since the new features that Dragon Quest XI S is getting (switching between 3D and 2D mode, switching between English and Japanese dub, etc.) is likely to be exclusive to the Nintendo Switch version and may not come over to the PlayStation 4 and/or the PC version. And many people are demanding that Square Enix put a DLC patch (even it requires payment) that brings the new features of Dragon Quest XI S to the PlayStation 4 and/or the PC version; I'm guessing that many people would want that DLC patch to be released on the day Dragon Quest XI S is released.
  36. 1 point
    Speaking of Joker 2 Monster Guide Book. It's one of my greatest gaming mysteries what happened to it. I bought it shortly after moving in with my wife. It was freaking bright yellow. It got lost 1/2 way through the game. Thought we'd find it when we moved 2.5 years later. Nope. Last I saw it, it was next to the bed. Goner.
  37. 1 point
    Made a boatload of pasta sauce yesterday (2 gallons). Had an extra Mason jar for beer!
  38. 1 point
    How on earth would the 3DS version be a rival to the Switch version? The Switch version is going to be based on the PS4 version (I HIGHLY doubt with how long it’s been under wraps it’s going to just be an upscaled 3DS version), and the 3DS version has a lot of different content compared to the console version. But this is Square Enix. They only self published 4 games on the 3DS during the last 7 years after all. They just don’t have faith in the handheld, unlike the DS before it where they gave it a lot of support.
  39. 1 point
    Hopefully it doesn't have to come to that, but a lot of people are having far more problems with SE with the CE codes than I did for Amazon, and Gamestop purchasers are reporting for GS. Amazon took some time, but after four contacts they sent me the necessary codes. A few are still waiting though. Gamestop seems to be the same, but SE seems to be universally difficult. Apparently the only non issue is Steam, then PSN took a few days for some people. My biggest issue is that I live in New Mexico. Amazon's warehouse with my copy is in a suburb of Phoenix. There's a direct route from Phoenix to Albuquerque where I now live. Rather than send it there (and my potentially getting a copy on the 4th or 5th, as it was initially sent out on the 3rd), they flew it to Kansas City, Missouri. It's been sitting in Kansas City since Tuesday. No movement at all. One person on GameFAQs who works for Amazon and is a developer for their transport logic scripts attempted to explain to me how this is actually saving Amazon money and not Amazon simply assuring that 5~8 business days will actually be within 5~8 business days, and this is somehow far more cost effective for transport by some metric I haven't enough knowledge to see and understand without being part of his team. Can't explain why because that breaks protocol and whatever confidentiality agreements he signed, but c'mon, that's utter horsecrap. This is way more costly for them given major distribution routes directly from Phoenix and Albuquerque, as I've gotten quite a few packages from the same warehouses as that's the closest to me. Sometimes my packages get sent right away, but never games. Never ever games. Calling does nothing, but maybe I might take your post as a bit of advice, as talking to Indians in India to get service in the US is insulting.
  40. 1 point
    It’s extremely frustrating not seeing Final Fantasy 8 or Dragon Quest 7 along side their brethren on my iPhone and iPad lol. I ordered a 2DS XL on Friday (I got the Pikachu one because it looks awesome lol 😂) and it will be in on Tuesday, according to Amazon. I’ve been 3DS-less for about a year now which is why I haven’t played it. I gave my New 3DS XL to my step-stone last summer along with my Pokémon games (I kept DQ 7 and 8 and my Zelda games though lol) because his got stolen and he was upset about it. I had hoped that DQ 7 mobile would be a year or a year and a half after the 3DS release so I didn’t rush out and buy a replacement 3DS. I’ve been replaying DQ 6 on my iPad and I said “Damnit I want to play the DQ 7 remake already.” So I went to Amazon to look at 3DS models and saw the Pikachu 2DS XL and said “Okay I’m buying that one.” I will probably get halfway through the 3DS version and SE will release the mobile version lol.
  41. 1 point
    Thank you very much! I had quite a surprise on my un-birthday. On DQX, they threw a surprise party for me. I was in town with the usual group, when suddenly a huge number of Japanese players surrounded me and started singing Happy Birthday. Mimas was there as well. I'd like to share the card that Meimei, a player in Japan, mailed to me!
  42. 1 point
    Hi, everyone! Here's the Dragon Quest X Online Config Executable translated to English. I actually came up with this project for personal use but the more progress I've made during the process, I really felt like this is something I should share. The DOWNLOAD LINK and INSTRUCTIONS come after my RAMBLINGS below: First and foremost, I know that there's a perfectly good reason to be suspicious with this, I'll mention below the programs needed if ever you decide to create your own translation instead of downloading and using the ones I worked on. I'm actually surprised when Woodus pinned this almost as soon as I posted it! I guess that he already ran it through different anti-virus programs and made sure this isn't a Mimic. Even though I might sound a lot more suspicious by saying so (because I might appear persuasive), I'm still going ahead and inform you that this is virus/malware-free and it definitely doesn't have a built-in key logger of sorts. I don't have any knowledge whatsoever about developing viruses, etc. I've scanned it with a free version of Avast and Malware Bytes before uploading and scanned the Mediafire download as well just to make sure. It's still clean! I'm just another DQ fan who simply has good Googling skills. All I did was hex edit certain files in the executable where the Japanese texts are stored and recompiled it. How tos for hex editing isn't that too hard to Google. If ever you don't trust Mediafire (I read what was probably a conspiracy theory about Mediafire tweaking unprotected files), please let me know of a better alternative to upload it to. I've been studying Japanese almost daily for more than 6 months now. I just started Intermediate Japanese grammar last month but I've put it on hold because I no longer have lots of free time. My Japanese is still that of a Kindergarten student though! I worked on this project around the last week of December until the first week of January (about 2 weeks), losing sleep over it. At first I thought that undertaking this project wouldn't be that hard because the things needed to be translated aren't that many judging by the things we can see in the Config at first glance. There were times that I felt like pulling my hair but in the end, I think it's all worth it! I tried translating all the Japanese texts I could find in the executable and I believe I've translated about 90 - 95%. There are some that I couldn't find in the menus itself. I guess those text only come up as prompts that pop up on a particular occasion (errors, etc.) and some texts for debugging, which I mostly left alone. I'd really appreciate your feedback! Commments, questions and suggestions are more than welcome! And if you could point out typos (other than the one you can see in the screenshot above. Lol!), grammatical mistakes (English isn't my native language), please let me know about it here and I'll work on it as soon as I have lots of free time again. In most cases, I wasn't/am not able to fit grammatically correct descriptions in the Tool Tips so they end up sounding like Engrish. If you need clarifications about the options, feel free to ask it here. See NOTES section below for more details about the way I translated stuff. ========================================================================================================= HOW I DID IT: Thanks to Google for leading me to the following two main tools necessary for translating it: - Resource Hacker which lets me view, extract and replace most of the contents of an executable file (DQXConfig.exe). http://www.angusj.com/resourcehacker/ * Just open DQXConfig.exe with it. *The Japanese options we see in the Config can be found in the files in the first folder "ETP"; 193:1041 and 247:1041. *Just Right-Click each file and choose "Save "." resource..." then choose your preferred location to save it in. I chose to name it using the same numbers to help me remember what file I'm working on and it'd be less confusing to recompile it. *You then just need to open those files in the hex editor below. No other hex editor can display the Japanese characters correctly. - wxMEdit, a hex editor, and probably the only one that lets us view the Japanese characters in certain files in the executable. When you open either file (193:1041 or 247:1041) from the ETP folder as instructed above, all Japanese text will show up as garbled symbols and letters. To display the Japanese text correctly, simply click View > Encoding > Unicode > [uTF-8] Unicode 8 bit https://wxmedit.github.io/ I also shouldn't forget to mention the following as well; - GIMP for editing a couple of images with Japanese texts on it. - Capture2Text, a small "OCR" application that lets me capture Japanese texts in simple fonts and... - Free Online OCR (www.newocr.com) for Japanese texts in different fonts found in images. - Google Translate, Bing Translator, and Babylon for the translation. *Google Translate offered the translations that makes sense most of the time more than Bing Translator did. ​Babylon was just a last resort when the first two could only offer unintelligible translations though it more crappy translations than the first two did. - Jisho.org, to help me make sure about the translations and a good way to find Kanji characters that the OCR fail to accurately capture. ======================================================================================================== DOWNLOAD: http://www.mediafire.com/file/2o4c3f1dfxbbfam/Dragon_Quest_X_Online_Config_-_Translated.rar ======================================================================================================== INSTRUCTIONS: I'm not supposed to release it today because I still have some tests to do but I just read earlier in the Questions and Answers topic that someone's friend is having a bit of trouble about the Chat Settings so I felt like I should share this today to help out. - Go to where the game files are installed ( I used a custom installation directory for mine but I think the default is; C:\User\Games\SquareEnix\DRAGON QUEST X\ ) There should be two folders in the DRAGON QUEST X folder: Boot and Game ​- Open the Game folder and you'd see your game's original DQXConfig.exe there along with DQXGame and DQXOffline. There's no need to touch those other two files. Right-click on a blank area to make a New Folder and name it "Backup". It's better to be safe. I am not liable for any inconvenience caused by having to download and reinstall due to corrupted/missing files. - You can then either move the original DQXConfig.exe file to the Backup Folder we just made or just copy and paste it in there instead. ​ - ​Extract the edited DQXConfig file to the Game folder. If you still have the original .exe there because you chose to copy and paste a backup of it instead of moving it, simply overwrite it with the edited one when prompted. Update: If you're using an updated Avast just like I do, it might scan it first because it is an Unknown file and eventually tell you that it will submit it to their end for further testing and cracking. It might take a while. Back when I was working on it, Avast didn't have the "submit" feature yet and all it did was scan it, finds out that it's actually clean, and then launches the Config without any other hassle. *Now I am required to right-click and check the file's Properties to let it Open as Admin. I'm not sure if Avast modifies it to stop me from launching it without Admin permissions. Update 2: Avast's behavior I mentioned above only occurs if you run it from a different folder/location. If you overwrite the actual executable with it in the Game Folder, it doesn't occur. ​Additional Info: - You can actually extract it anywhere you like, the Desktop for example, but I don't think the changes you make in the Config will actually be applied to the game. Also, the Recommended Settings button won't work. It will fail and tell you to reinstall the game. - The Key Presets and the GamePad Presets will be blank if you don't extract it to the correct directory. - Saving the changes you make will make the app crash. So I guess the purpose of using this outside the correct directory is for simulation purposes only. But then, accessing some of the settings and features of the Config app will sometimes make it crash. ​ - You can't open both the edited and the original Config app at the same time. (An error along the lines of "another instance already running") - IMPORTANT: Whenever the game gets a new update, the edited DQXConfig executable will be overwritten with a new one. So far, I saw no big changes between the one I've edited and the current DQXConfig version. If I'm not mistaken, the version I've edited is about 2 - 3 updates behind but it still works with the latest updates the game received. KEEP IN MIND THAT WHENEVER THE GAME GETS AN UPDATE, always copy the update DQXConfig.exe and overwrite the one in the Backup folder you make. So this way, you'll have an updated Backup of the executable. If ever SE completely changes the game's Config app (new buttons, tabs, options, etc.) then I doubt this will work with the game anymore. Please let me know here so I could also attempt to translate it. ======================================================================================================== Notes: - Please note though that I tend to be OCD-ish at times. I left some of the Japanese words and English terms they used intact and even chose to keep some of the Japanese symbols such as "※", which will displayed as a "?" if your system's region isn't set to Japan, just to stay true to the original. Kinda like how I miss some of the original Japanese spell names, etc. Example; "Button Guides", which refer to the button icons the game uses to represent GamePad buttons in the game. But I may eventually change it if there's a demand for it. - Some of the Tool Tips might be too vague. I asked one of my Japanese Language Exchange partner and he told me that the Japanese explanations aren't that clear as well. - I decided to use the closest English words for most of the Japanese terminologies for now, such as "Direction Key", which I later found out, seemed to refer to the D-Pad on controllers instead of the ones on the keyboard. And also - ​I've also translated even the Japanese texts in all images, not just the Dragon Quest X Config Dracky banner. - About the Mouse Settings dropdown box items, they appear in a separate file and I actually translated those as well but for some inexplicable reason, it still appears in Japanese! I tried opening the .exe itself in the hex editor and I coudn't find those untranslated Japanese text anymore. I really can't find out why this is so so I just gave up on it and left it at that. It's possible that its getting those text values from someplace else (another file outside the Config executable). - There were some cases though where there's only one appropriate English word to translate it to according to the context but I couldn't fit in so I had to cut it short instead, such as "Sense" for "Sensitivity". - This is Version 1. In the second, and most likely the final version, I'll try polish the translation and resize the dialogue boxes/pop-up prompts to make the texts fit better. RAMBLINGS continued: - Google Translate seemed to have improved a lot since I last tried using it to translate Itadaki Street for the PSP (which I didn't complete after the hard drive where I had the project saved failed). Probably 2/3rds (60 - 75%) of the translations were spot on compared to Bing's translations. - I get the feeling that the translations Google Translate offered were probably "contributions" made by other users, which suggests that I'm not the first person to attempt translating the Config App. Anyway, since most of the time, I didn't have enough space to copy the exact translations, I lazily substituted some of the words with a synonym with the least number of letters just to make the words/sentences fit. If ever I decide to tackle pointer tweaking in the hex editor, I might come up with version 3 which should let me fit longer texts. ============================================================================================================ If you have any issues with it, let me know and I'll try to help you a.s.a.p. EDIT: Polished this post to make it more organized. Included a few details for those who want to translate their own DQXConfig executable.
  43. 1 point
    That will get you versions 1 through 3. Version 4 will have to be purchased separately if you want the Version 4 content. There is no all in one that includes Version 4 yet (It'll probably come in a few years). The disk might have more than one installer on it. You may have to run a few installers to get everything. There is going to be a product registration code which should be inside the game box. If you don't buy Version 4, you can still play versions 1 - 3. Some content such as the 100 level cap will require version 4 even if you aren't on the Version 4 story yet.
  44. 1 point
    Trode and Stella bickering is an amazing idea. Keep it up!
  45. 1 point
    Looks incredible! I highly enjoyed the demo and I can't wait to see more.
  46. 1 point
    Well the problem is that we cannot do what Pokemon is doing and make them duel families. That would be fun to think about Rigor Mortex is Material + Boss Leonyx is Beast + Boss Nokturnus is Devil + Boss Atlas is Beast + Devil Orligon is Material + Dragon
  47. 1 point
    In fairness, Dragon Quest itself has always been iffy on worldbuilding and flavor (there was next to no flavor text in a mainline DQ game until VIII); this thread is in no small part an attempt to fix that. (It irks me, for example, that one of the bigger cosmic problems of IX goes decidedly unresolved even if you obtain 100% completion).
  48. 1 point
    I visited a used game store and they had a ton of Nintendo Power magazines. Most of them were from 2000 or newer, but they had one issue, from May/June 1989, and it had a two page preview spread of Dragon Warrior for the NES. I can't remember if I included this when I found a bunch of the DW stuff before that Nintendo Power repository went down last year, but I scanned the 2-page spread for people to see, since it's been nearly a year since that anyways. I love the western spin on the art. Toriyama's style would have been just fine, but Trying to catch the D&D players for this series in the west, I understand.
  49. 1 point
    Pretty sure it's Katsuya Tenada. Yeah, despite how weird some of his interpretations were (FFIV being a prime example), he did some great work. https://www.kotaku.com/5905598/nintendo-power-sure-had-some-amazing-artwork-inside/
  50. 1 point
    There is http://dqm23ds.ffsky.cn/montou.htm or http://dqm3d.ffsky.cn/monsters.htm.
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