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  1. 3 points
    Hey everyone, I've had this magazine for a long time, but I've never seen scans of it anywhere, so I thought I'd share it here. This was the cover story for the November 2005 copy of Play Magazine. It even has an interview with Yuji Horii in it. Enjoy!
  2. 3 points
    I would like to know a bit about the history of the den and what led him to make it, though that may have already been answered elsewhere. Sent from my LG-H871 using Tapatalk
  3. 3 points
  4. 3 points
    Forward There was a group of Japanese screeners who were so horrified by the ending, they leaked it. Ever since reading it, it's just cemented my disdain for the movie. They also ignored one little nugget as well, though probably because not as many Japanese gamers would take an issue with it, due to social stigma and constant repetition of it:
  5. 3 points
    No problem at all. Here you go: DQ1&2 DQ3 Hope that is what you were looking for.
  6. 2 points
    So Nintendo of Europe made an announcement today that the Dragon Quest XI S demo is available now! https://twitter.com/NintendoEurope/status/1164163127023456256 And now, Nintendo of America has announced that the Dragon Quest XI S demo is available to download at the Nintendo eShop. https://twitter.com/NintendoAmerica/status/1164175325783154688 And now if you excuse me, I'll be playing the Dragon Quest XI S demo. Feel free to give your impressions, screenshots, etc. of the Dragon Quest XI S demo.
  7. 2 points
    2D looks so beautiful, and like so many early DQ games, so so so much better at night time!
  8. 2 points
    And here's 35+ minute gameplay footage of Dragon Quest XI S from Nintendo UK, featuring Yuji Horii and Hokuto Okamoto! And Nintendo of Europe has said that the Dragon Quest XI S demo is available now! https://twitter.com/NintendoEurope/status/1164163127023456256
  9. 2 points
    In the middle of getting my Dragon Quest tattoo. Will update with pictures later. Edit: woohoo!
  10. 2 points
    1-3 mobile ports are great, what are you talking about? Sent from my LG-H871 using Tapatalk
  11. 2 points
    Yeah it was a good time walking around, checking out the sights and chatting about DQ. Glad your concert went well and it didn't rain
  12. 2 points
    The iTunes/Apple Podcast application finally went through! https://podcasts.apple.com/us/podcast/dragon-quest-slime-time/id1476103087
  13. 2 points
    Oh god, makes me remember all these "what if X eastern property received a Hollywood adaptation" jokes. Bad move T_T
  14. 2 points
    If the Switch version weren't around the corner then I would say that they're allowed to spoil whatever they wish...its been a year, etc. But you're right, a lot of people have been holding off for this version. They should have had a spoiler section at the end of the podcast. That said, the DQ community is pretty insular, and I feel like Puff Puff Hour has been more of a "retrospective" look at the series. They're used to reviewing decades-old games...it's not every year we get a new DQ game. If you're new to the series then spoilers will abound for many of the games in DQ communities. Though I agree that, even though we're almost a year in since release, XI should be treated differently since the Definitive Edition has yet to be released. Sent from my LG-H871 using Tapatalk
  15. 2 points
    I only have DQM1 for the monsters games. Here it is.
  16. 1 point
    I thought I heard the sound of the Hallelujah chorus going off in someone's head.
  17. 1 point
  18. 1 point
    I hope it's something more meaningful. Hell, there wasn't even a cutscene in the original one, was there? I felt I picked that to happen and suddenly it was true, zero interaction.
  19. 1 point
    Not an RPG but Superbeat Xonic is on sale for $0.89. I’ve played it on Vita and it’s a pretty good rhythm game, so give it a look: https://www.nintendo.com/games/detail/superbeat-xonic-switch/
  20. 1 point
    Its been fun, but get it on sale if you can. I enjoy Tag Battle fighters. Tatsunoko vs Capcom: Ultimate All-Stars was the first more traditional fighting game I got into, and got me to try more fighting games. Found others that I really enjoy like Street Fighter III: Third Strike and Guilty Gear. But tag games like TvsC, Tekken Tag Tournament 2, and now Blazblue Cross have been the ones I have the most fun with, both by myself and with friends. I’m also a big fan of the King of Fighters series. It’s been a great series to play and watch over the years.
  21. 1 point
    OH REALLY?! Is it a new Spirit or one of the ones already in the game that came with the DQ DLC? Also, I can confirm you can download the DQ11 Switch DLC. It contains the two special vests of EXP and Gold, the Trodain outfit for the hero, Erik’s Wolf costume (it’s the one from the manga starring him FYI), the Boar costume for Veronica, and 5 seeds of skill. It shows up as a separate icon on my Switch home screen for the full game and says “You must have the software in order to play,” when clicking it, so it must not be accessible in the demo.
  22. 1 point
    Nope. I was able to download it just fine without preordering the digital version.
  23. 1 point
    Let's begin with 15+ minutes gameplay footage of 2D mode in Dragon Quest XI S courtesy of GameXplain at gamescom 2019.
  24. 1 point
    I beat Minish Cap a few days ago so I started up Fantasy Life. Slowly slogging through getting all the licenses then I'll proceed with the actual game. I wish they gave them to you at all once and you could level them as you like and chat with the masters when you needed to get further information about more advanced things.
  25. 1 point
    I got absolutely destroyed. I survived the pools but ended up getting knocked out by two really good players. One of the players that knocked me out is room mates with one of the best Smash players in the state. I didn't stand a chance lol On the bright side, he did compliment me for my King K. Rool play. So at least I had that going for me.
  26. 1 point
    I found this on Twitter and I think it's goopendously fabulous.
  27. 1 point
    Thanks for all of this, Ignasia! That google doc alone will be tons and tons of help!
  28. 1 point
    From my understanding it’s the same for the mobile versions of I and II. They are based on phone ports too. I liked played III on my phone, but it lacking a lot of the features from the Super Nintendo and GBC versions makes it a bit hard for me to return to the mobile version. I do like the new localization script, though.
  29. 1 point
    III doesn't have the monster animations, which prevents it from being the definitive version. It's based off of an old phone port that couldn't handle it then, but since the animations were present in the GBC version, for them to not have gone back and added in those sprites is cheap and lazy.
  30. 1 point
    ^ I second your choices for the guys.
  31. 1 point
    The only spoiler I can think is we said who the DQ3 hero is.
  32. 1 point
    Frankly I've been meaning to get a Dolphin Bar so I can play Wii games more easily. I just keep putting it off. Sent from my LG-H871 using Tapatalk
  33. 1 point
    Hey guys I just started a few days ago on PS4. If anyone wants to add me on PSN my name is RotoDew and my dqx ID is MM 744 293. Cranberry, Nawaria, Project Coe and Saigancats videoes have helped me out a bunch. I hope people on here add me because this has been a game I've been wanting to play since it was first announced on WII.
  34. 1 point
    I’d listen to it on YouTube at well.
  35. 1 point
    To celebrate the upcoming Legend of the Ancient Dragon expansion, I thought I'd post this topic detailing everything I know about DQX's story. Beware of spoilers. So, our story takes place in the world of Astoltia, known for its 6 main areas: Ogreed, Eltona, Dwachakka, Puku Land, the Wena Islands, and Rendashia. We start off as a random Human (we'll call him/her X) living in Etene, a small village in Rendashia. One day, the village is attacked by a strange guy with a scythe who calls himself Hades Nelgel. Wanting to get rid of a prophecied "heaven-sent child," the jerk burns down the village, kills everyone (including X), and seals Rendashia in a dark barrier. However, thanks to the power of a magic flower X had at the time, (s)he is brought back to life in the body of a random corpse that just recently died. (The Ogre froze to death. The Weddie was killed in a sword fight that was supposed to be a friendly spar. The Elf.....misfired a death spell? Someone correct that for me. The Puklipo......woke up in his/her coffin in a carriage. I'm pretty sure the dialogue did some explaining, but I can't read Japanese. The Dwarf........I don't know. I can't find the intro scene for Dwarves anywhere.) After some adventuring, X meets a sage who claims that he can help, but only after X gathers 6 sacred emblems. X does so, but is constantly tortured by visions of Hades Nelgel taunting him/her from afar. When the sage fails to break through the barrier, he tries to find help from a gal named Furukka, but she's a failure in whatever she does. Desperate, the sage pulls X from his/her body, which results in him/her meeting the corpse's original owner. X learns that the only thing that can penetrate Hades Nelgel's barrier is the Ark of the Heavens, a sacred vessel that was last seen 500 years ago. X travels back in time, witnesses some political problems between the Ogres and Humans, and despite defeating a demon named Razban, is unable to foil his ultimate plan (bringing Hades Nelgel to life). X finally makes it past the barrier, and climbs to Hades Nelgel's throne room, but doesn't account for the final trick up his sleeve. However, the trap fails, and the two finally battle square off, mano a mano. X wins and manages to escape, but Hades Nelgel's barrier remains intact. Using a magic compass, X makes it through the barrier into Rendashia, where (s)he has to find a "sleeping hero" who should, in theory, be able to ultimately destroy the barrier. On the way, X meets an (amnesiac?) girl who is trying to head to the kingdom of Gran Zedora. However, the road is blocked off to anyone who doesn't have 3 sacred butterflies, compliments of Princess Anlucea. X rounds up the butterflies, and meets the princess, who is actually an imposter, with the girl from earlier being the real Anlucea. The rest is mostly my guessing, but..........Anlucea turns out to be the "sleeping hero," and helps you defeat Hades Nelgel's boss, Great Satan Madesagora. If you have stuff to add here, don't be shy to post.
  36. 1 point
    I dreamtrain have a dream. There's all sorts of mods out there rebalancing abilities and difficulty out there, such as FFT, the reloaded patches for Golden Sun 1 and 2, and there's one out there for DQV that lets you recruit more monsters, I'd love to one day see the same for Dragon Quest 6 and my objective here would be to see what the community that actually likes this game thinks, pool ideas and see how much interest there is in this happening, maybe we could crowdsource this eventually. First off something that would kick up the game as if you were playing under the Stronger Monsters Draconian Quest where major bosses can get up to 3 turns, are a bit more likely to use desperate attacks and get around 20% increase in stats (Exact value not confirmed), and grant them some new skills so they normally wouldn't have to keep you on your toes. Since you don't have any skills in the first third before Dharma/Alltrades, perhaps include a soft buff (not in stats, but get extra options for damage and mitigation) so you don't feel like you're doing Rhone with only boring plain auto attacks, I haven't really thought through this part of the game yet, let me know your thoughts if you disagree and would actually like it that way for that portion of the game. Secondly, a rebalance of the jobs so that everything feels useful and you feel a bit more encouraged to try the other classes and have more options to deal damage aside Focus Strength/Knuckle Sandwich on bosses (if its possible to tweak the resistances table for this), the point of a difficulty increase is not so that for bosses you have no choice but to do a turtle formation on bosses just doing 80 damage total each turn while you try to survive. I'm really against difficulty by inconveniencing, I think that's boring, if I want to hit like a wet noodle I'll turn to II or V, I really feel you should feel strong while fighting back the stronger monsters, and I feel XI achieved that with the draconian quests: in some turns you had to regroup because of the onslaught of damage and conditions, but when you could deal damage it was meaningful because of the selection of options you have, thats what I would like to achieve with a difficulty mod. At the same time I would recommend removing the free pass you get with just Boulder Tossing everything with gladiators at no cost. Also, as I'm not sure how much is feasible to edit the existing game, the scope would lie in using the existing abilities available in VI, but if it was possible to code in a few custom-mades that behaves like skills from IX and XI to grant diversity to the options available that would be great (in which case it would be worth to grant these new skills to enemies also so they hit keep you on your toes). Another thing I think would be worth editing, is the Whack resistance many abilities have that essentially makes them useless in most scenarios. I'll start with what I think is the class that requires the most rework: Ranger and its sub-classes, this path offers a lot of out of battle utility that I think would require further editing of the game out of combat so you feel they have an actual impact, but more on that later. The first thing this class needs is a lower battle requirement to unlock, lowered from a total of 435 down to 315 (In comparison the much stronger Gladiator requires 350 between Warrior and Martial Artist, and Sage needs 340 between Mage and Priest), this alone makes it somewhat more competitive with the other classes for it to be a path for Hero, some tweaks would also be added so that it's not an absolute chore to progress this class and the end result of this class path is to be a jack of all trades being a secondary damage dealer in comparison to the Gladiator and being a decent backup healer second to the Sage (mirroring the healing support Ranger gets in IX). Thief Monster Master Merchant Ranger So that is it for now, really open for suggestions so long as they make sense, enhance the gameplay in a fair way and aren't made up skills/classes that don't exist outside the world of Dragon Quest.
  37. 1 point
    They just announced it here: Prize is a Slime plushie and a poster signed by Yuji Horii. There was eight winners total. I think I’m the only Den member who won? Either way, REPRESENTING.
  38. 1 point
    Or maybe he’s just trying to give us some useful info. 😛
  39. 1 point
    People crying "greed" are funny. How new are they to JRPG's? Did they somehow missed: Persona 3 -> Persona 3 FES -> Persona 3 Portable Persona 4 -> Persona 4 Golden Trails of Cold Steel -> Trails of Cold Steel Kai Final Fantasy XV WINDOWS EDITION? JRPG industry runs on reusing assets and re-releasing on another platforms.
  40. 1 point
    Made a boatload of pasta sauce yesterday (2 gallons). Had an extra Mason jar for beer!
  41. 1 point
    Link is in my signature. Tesla set one up a while back
  42. 1 point
    How on earth would the 3DS version be a rival to the Switch version? The Switch version is going to be based on the PS4 version (I HIGHLY doubt with how long it’s been under wraps it’s going to just be an upscaled 3DS version), and the 3DS version has a lot of different content compared to the console version. But this is Square Enix. They only self published 4 games on the 3DS during the last 7 years after all. They just don’t have faith in the handheld, unlike the DS before it where they gave it a lot of support.
  43. 1 point
    I won't post it as a spoiler, but just note that at some point in (Woodus is correct) Act 3 where those same items taken in that particular snapshot are copied from Act 1. So essentially, you're playing along in Act 3, and after certain very particular events, quite a few people have found certain items that were one-time are suddenly doubled. The most notable one being Belle's Bow, which almost everyone would have on Jade in Act 1. This led to discovering that the game takes a snapshot of all items at that certain point in Act 1, and without spoiling things, this event is called-back during a critical event in Act 3, and in the process of this those same snapshotted items are carried over again into the present day of the game, and end up in your inventory. I don't know the details of the relationship or significance of these events or what unfolds or how it unfolds, so anyone who does don't talk to me like I do. I haven't spoiled that aspect for myself, but it's gameplay related so I had to know and pursue the research.
  44. 1 point
    It’s extremely frustrating not seeing Final Fantasy 8 or Dragon Quest 7 along side their brethren on my iPhone and iPad lol. I ordered a 2DS XL on Friday (I got the Pikachu one because it looks awesome lol 😂) and it will be in on Tuesday, according to Amazon. I’ve been 3DS-less for about a year now which is why I haven’t played it. I gave my New 3DS XL to my step-stone last summer along with my Pokémon games (I kept DQ 7 and 8 and my Zelda games though lol) because his got stolen and he was upset about it. I had hoped that DQ 7 mobile would be a year or a year and a half after the 3DS release so I didn’t rush out and buy a replacement 3DS. I’ve been replaying DQ 6 on my iPad and I said “Damnit I want to play the DQ 7 remake already.” So I went to Amazon to look at 3DS models and saw the Pikachu 2DS XL and said “Okay I’m buying that one.” I will probably get halfway through the 3DS version and SE will release the mobile version lol.
  45. 1 point
    Hi, everyone! Here's the Dragon Quest X Online Config Executable translated to English. I actually came up with this project for personal use but the more progress I've made during the process, I really felt like this is something I should share. The DOWNLOAD LINK and INSTRUCTIONS come after my RAMBLINGS below: First and foremost, I know that there's a perfectly good reason to be suspicious with this, I'll mention below the programs needed if ever you decide to create your own translation instead of downloading and using the ones I worked on. I'm actually surprised when Woodus pinned this almost as soon as I posted it! I guess that he already ran it through different anti-virus programs and made sure this isn't a Mimic. Even though I might sound a lot more suspicious by saying so (because I might appear persuasive), I'm still going ahead and inform you that this is virus/malware-free and it definitely doesn't have a built-in key logger of sorts. I don't have any knowledge whatsoever about developing viruses, etc. I've scanned it with a free version of Avast and Malware Bytes before uploading and scanned the Mediafire download as well just to make sure. It's still clean! I'm just another DQ fan who simply has good Googling skills. All I did was hex edit certain files in the executable where the Japanese texts are stored and recompiled it. How tos for hex editing isn't that too hard to Google. If ever you don't trust Mediafire (I read what was probably a conspiracy theory about Mediafire tweaking unprotected files), please let me know of a better alternative to upload it to. I've been studying Japanese almost daily for more than 6 months now. I just started Intermediate Japanese grammar last month but I've put it on hold because I no longer have lots of free time. My Japanese is still that of a Kindergarten student though! I worked on this project around the last week of December until the first week of January (about 2 weeks), losing sleep over it. At first I thought that undertaking this project wouldn't be that hard because the things needed to be translated aren't that many judging by the things we can see in the Config at first glance. There were times that I felt like pulling my hair but in the end, I think it's all worth it! I tried translating all the Japanese texts I could find in the executable and I believe I've translated about 90 - 95%. There are some that I couldn't find in the menus itself. I guess those text only come up as prompts that pop up on a particular occasion (errors, etc.) and some texts for debugging, which I mostly left alone. I'd really appreciate your feedback! Commments, questions and suggestions are more than welcome! And if you could point out typos (other than the one you can see in the screenshot above. Lol!), grammatical mistakes (English isn't my native language), please let me know about it here and I'll work on it as soon as I have lots of free time again. In most cases, I wasn't/am not able to fit grammatically correct descriptions in the Tool Tips so they end up sounding like Engrish. If you need clarifications about the options, feel free to ask it here. See NOTES section below for more details about the way I translated stuff. ========================================================================================================= HOW I DID IT: Thanks to Google for leading me to the following two main tools necessary for translating it: - Resource Hacker which lets me view, extract and replace most of the contents of an executable file (DQXConfig.exe). http://www.angusj.com/resourcehacker/ * Just open DQXConfig.exe with it. *The Japanese options we see in the Config can be found in the files in the first folder "ETP"; 193:1041 and 247:1041. *Just Right-Click each file and choose "Save "." resource..." then choose your preferred location to save it in. I chose to name it using the same numbers to help me remember what file I'm working on and it'd be less confusing to recompile it. *You then just need to open those files in the hex editor below. No other hex editor can display the Japanese characters correctly. - wxMEdit, a hex editor, and probably the only one that lets us view the Japanese characters in certain files in the executable. When you open either file (193:1041 or 247:1041) from the ETP folder as instructed above, all Japanese text will show up as garbled symbols and letters. To display the Japanese text correctly, simply click View > Encoding > Unicode > [uTF-8] Unicode 8 bit https://wxmedit.github.io/ I also shouldn't forget to mention the following as well; - GIMP for editing a couple of images with Japanese texts on it. - Capture2Text, a small "OCR" application that lets me capture Japanese texts in simple fonts and... - Free Online OCR (www.newocr.com) for Japanese texts in different fonts found in images. - Google Translate, Bing Translator, and Babylon for the translation. *Google Translate offered the translations that makes sense most of the time more than Bing Translator did. ​Babylon was just a last resort when the first two could only offer unintelligible translations though it more crappy translations than the first two did. - Jisho.org, to help me make sure about the translations and a good way to find Kanji characters that the OCR fail to accurately capture. ======================================================================================================== DOWNLOAD: http://www.mediafire.com/file/2o4c3f1dfxbbfam/Dragon_Quest_X_Online_Config_-_Translated.rar ======================================================================================================== INSTRUCTIONS: I'm not supposed to release it today because I still have some tests to do but I just read earlier in the Questions and Answers topic that someone's friend is having a bit of trouble about the Chat Settings so I felt like I should share this today to help out. - Go to where the game files are installed ( I used a custom installation directory for mine but I think the default is; C:\User\Games\SquareEnix\DRAGON QUEST X\ ) There should be two folders in the DRAGON QUEST X folder: Boot and Game ​- Open the Game folder and you'd see your game's original DQXConfig.exe there along with DQXGame and DQXOffline. There's no need to touch those other two files. Right-click on a blank area to make a New Folder and name it "Backup". It's better to be safe. I am not liable for any inconvenience caused by having to download and reinstall due to corrupted/missing files. - You can then either move the original DQXConfig.exe file to the Backup Folder we just made or just copy and paste it in there instead. ​ - ​Extract the edited DQXConfig file to the Game folder. If you still have the original .exe there because you chose to copy and paste a backup of it instead of moving it, simply overwrite it with the edited one when prompted. Update: If you're using an updated Avast just like I do, it might scan it first because it is an Unknown file and eventually tell you that it will submit it to their end for further testing and cracking. It might take a while. Back when I was working on it, Avast didn't have the "submit" feature yet and all it did was scan it, finds out that it's actually clean, and then launches the Config without any other hassle. *Now I am required to right-click and check the file's Properties to let it Open as Admin. I'm not sure if Avast modifies it to stop me from launching it without Admin permissions. Update 2: Avast's behavior I mentioned above only occurs if you run it from a different folder/location. If you overwrite the actual executable with it in the Game Folder, it doesn't occur. ​Additional Info: - You can actually extract it anywhere you like, the Desktop for example, but I don't think the changes you make in the Config will actually be applied to the game. Also, the Recommended Settings button won't work. It will fail and tell you to reinstall the game. - The Key Presets and the GamePad Presets will be blank if you don't extract it to the correct directory. - Saving the changes you make will make the app crash. So I guess the purpose of using this outside the correct directory is for simulation purposes only. But then, accessing some of the settings and features of the Config app will sometimes make it crash. ​ - You can't open both the edited and the original Config app at the same time. (An error along the lines of "another instance already running") - IMPORTANT: Whenever the game gets a new update, the edited DQXConfig executable will be overwritten with a new one. So far, I saw no big changes between the one I've edited and the current DQXConfig version. If I'm not mistaken, the version I've edited is about 2 - 3 updates behind but it still works with the latest updates the game received. KEEP IN MIND THAT WHENEVER THE GAME GETS AN UPDATE, always copy the update DQXConfig.exe and overwrite the one in the Backup folder you make. So this way, you'll have an updated Backup of the executable. If ever SE completely changes the game's Config app (new buttons, tabs, options, etc.) then I doubt this will work with the game anymore. Please let me know here so I could also attempt to translate it. ======================================================================================================== Notes: - Please note though that I tend to be OCD-ish at times. I left some of the Japanese words and English terms they used intact and even chose to keep some of the Japanese symbols such as "※", which will displayed as a "?" if your system's region isn't set to Japan, just to stay true to the original. Kinda like how I miss some of the original Japanese spell names, etc. Example; "Button Guides", which refer to the button icons the game uses to represent GamePad buttons in the game. But I may eventually change it if there's a demand for it. - Some of the Tool Tips might be too vague. I asked one of my Japanese Language Exchange partner and he told me that the Japanese explanations aren't that clear as well. - I decided to use the closest English words for most of the Japanese terminologies for now, such as "Direction Key", which I later found out, seemed to refer to the D-Pad on controllers instead of the ones on the keyboard. And also - ​I've also translated even the Japanese texts in all images, not just the Dragon Quest X Config Dracky banner. - About the Mouse Settings dropdown box items, they appear in a separate file and I actually translated those as well but for some inexplicable reason, it still appears in Japanese! I tried opening the .exe itself in the hex editor and I coudn't find those untranslated Japanese text anymore. I really can't find out why this is so so I just gave up on it and left it at that. It's possible that its getting those text values from someplace else (another file outside the Config executable). - There were some cases though where there's only one appropriate English word to translate it to according to the context but I couldn't fit in so I had to cut it short instead, such as "Sense" for "Sensitivity". - This is Version 1. In the second, and most likely the final version, I'll try polish the translation and resize the dialogue boxes/pop-up prompts to make the texts fit better. RAMBLINGS continued: - Google Translate seemed to have improved a lot since I last tried using it to translate Itadaki Street for the PSP (which I didn't complete after the hard drive where I had the project saved failed). Probably 2/3rds (60 - 75%) of the translations were spot on compared to Bing's translations. - I get the feeling that the translations Google Translate offered were probably "contributions" made by other users, which suggests that I'm not the first person to attempt translating the Config App. Anyway, since most of the time, I didn't have enough space to copy the exact translations, I lazily substituted some of the words with a synonym with the least number of letters just to make the words/sentences fit. If ever I decide to tackle pointer tweaking in the hex editor, I might come up with version 3 which should let me fit longer texts. ============================================================================================================ If you have any issues with it, let me know and I'll try to help you a.s.a.p. EDIT: Polished this post to make it more organized. Included a few details for those who want to translate their own DQXConfig executable.
  46. 1 point
    They do fit the bill as the perfect bickering couple haha. Add Maribel in the mix and everyone would want to bang their heads on walls.
  47. 1 point
    Holy cow, that's all so awesome! I especially loved the trying to board the boat with a coffin comment!
  48. 1 point
    In fairness, Dragon Quest itself has always been iffy on worldbuilding and flavor (there was next to no flavor text in a mainline DQ game until VIII); this thread is in no small part an attempt to fix that. (It irks me, for example, that one of the bigger cosmic problems of IX goes decidedly unresolved even if you obtain 100% completion).
  49. 1 point
    That's cause sites like these are made by goddamn competitive battlers.These never appreciate the world flavor >< I mean, as far as I've seen, that site has no monster pics to begin with! Only endless text and numbers...
  50. 1 point
    I visited a used game store and they had a ton of Nintendo Power magazines. Most of them were from 2000 or newer, but they had one issue, from May/June 1989, and it had a two page preview spread of Dragon Warrior for the NES. I can't remember if I included this when I found a bunch of the DW stuff before that Nintendo Power repository went down last year, but I scanned the 2-page spread for people to see, since it's been nearly a year since that anyways. I love the western spin on the art. Toriyama's style would have been just fine, but Trying to catch the D&D players for this series in the west, I understand.
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