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Showing content with the highest reputation since 07/09/2009 in Posts

  1. With work being so hectic this last summer and fall and the move of my domain to a new host, I just realized this morning that in October the Den has been up for 20 years. Funny how a hobby site has turned into such a long running establishment.
    9 points
  2. Regards: I have the honour to announce here the release of a new patch, that I have created, that fixes all the bugs that existed in the English translation of Dragon Quest 1+2 for SNES, like the game freezing dialog in the inn of Beranule / Beran, the Prince of Cannock's cloning bug, or the endless dialog with a nun after defeating Hargon, near the end, as well as an untranslated variant of the DQ1 ending that was still in Japanese, when you complete the game by carrying the princess Laura in your arms; besides many other important bugs (like the one that cuts a dialog during the DQ1 final battle). The patch is here: http://crackowia.gq/dqust1n2.html It also restores the random name generation system for the princess of Moonbrook and the prince of Sumaltria / Cannock. Based on what name you choose for the hero, it will choose a name from a list of 8 options for the princess, and another for the prince. It has been restored to how it worked in the Japanese row ROM. They won't always be Rolando / Linda nor Kain / Maria anymore; there will be far more combinations and possibilities. I hope this is useful for the English speaking community.
    8 points
  3. Here is a sprite sheet for anyone wanting these sprites. I plan on submitting the 16 bit versions here in a day or two.
    8 points
  4. This is something I have not commented on until now, but I can no longer put it off as its becoming more and more relevant within the team. Recently, there have been some external tools developed that affect Dragon Quest X, such as changing the text displayed on screen to appear in a different language, and possibly other functions. I've been asked about them and their use, and I've seen a few disputes occur within the community regarding them. The time has come that I need to make my position on them known. As leader of the Den Team, it is my responsibility to promote and encourage a safe and rule abiding manor of playing Dragon Quest X that follows Square-Enix's Terms of Service. Tools that change or modify an MMORPG or its files are typically viewed as a big no-no by the companies. As it is my job to keep the team safe, the position I take is that I advocate playing Dragon Quest X as it is delivered by Square Enix and the way they intend. There is no other position I can take on this. I am a central figure in the Dragon Quest X community, Square-Enix is aware of me, as is much of the general community. I cannot in good faith take any other position other than to encourage usage of the game as intended by the company providing it. I cannot encourage any behavior that could potentially result in a ban from the Dragon Quest X service for any member of the team. I am not going to make a rule saying people on the team cannot use such tools. It is not my place to tell other people how how to manage their games. Even if I did try and impose any sort of rule like that, we all know it would not be followed and would only cause dissent within the team. Instead, I will say that anyone that uses any external tools does so at their own risk. Should Square-Enix decide to take action against someone running any kind of tool or add on to Dragon Quest X, it is between you and them and you will have to address it with them yourself. I'm imposing a few team rules regarding this, related to etiquette. -There is no requirement nor expectation for anyone on the Den Team to use any kind of external tool or program with Dragon Quest X. Be it a communication channel such as Discord or a tool or add on program, all of these are fan-created and are not formally associated with the team, even if team members participate in them or are involved in their creation. -Team members are not to be harassed for their personal decision to either use, or not use, such programs. Everyone's individual choice on this is to be respected. I will not tolerate harassment within the team on either side of this issue. What is most important is that we support ourselves as a community and look out for one another. Fighting about whether or not any of us are using add on tools is not going to benefit us, and will just make us look bad to ourselves and to others. Never forget that we speak not just for ourselves, but for the English Dragon Quest X community as a whole. It is no longer just me that is the face of the DQX community. It is all of us. Remember that, and make sure we put our best foot forward and show that we can come together even when we disagree on things. ~Cranberry
    7 points
  5. Hey, guys. I've been a long time lurker on this site but I finally decided to post what I've created for my favorite Dragon Quest/Warrior games! I've created 2 editors to edit monsters and skills for Dragon Warrior Monsters: Cobi's Journey/Tara's Adventure for the Gameboy Color! I'm not even sure how relevant this is anymore, but I decided to post it anyway. Here's some screenshots of the programs: And here are the changes I made to Slime in game: I hope that the few of you that still play this game enjoy this program as much as I enjoyed making it! I probably won't add any features unless something that is suggested is REALLY good, but if you encounter any bugs or anything, let me know on here and I'll do my best to fix them. These are the first releases of these programs so make sure you make a backup of your ROM. Make sure you read the included readme files before asking any questions about using the program! DWM2-Editors.zip
    7 points
  6. Hey guys, so some years back there was a topic asking who the cover artist for DWII was in NA. Nobody managed to figure it out, however years later I tracked down Chris Hopkins as the artist for DWIII and IV on NES and I did an interview with him. Well the only thing we had to go off of for DWII's cover art was a lone signature in the corner. Now @Dwaine seemed to think the signature was "kis" however it looks like we may have been looking at it the wrong way. This painting wasn't done by a Western Artist, but a Japanese one! The very same signature appears on the works of Kensuke Suzuki, a pen name for artist Hiroshi Kajiyama who did character designs for the Shining Force series. Thats the very same signature! It has to be him! Now I'm wondering if he did DWI as well, had no idea Enix got a Japanese artist to do this. Also I'm sad to say that Mr. Kajiyama passed away two years ago in July it looks like. I'm glad this mystery can be put to rest now at least.
    7 points
  7. *Mad scientist laughter* YES ! YES! *ahem* So I enjoyed playing DQ I-III on mobile. But it always bugged me that you had these nice official scripts stuck in an awful mobile port experience. Pining for the idea of a proper console experience with the official script, I looked for ways to find the script, but it looked pretty hopeless. I just came across aluigi's program quickbms and forum dedicated to extracting data from various games. He actually had a script made for DQII mobile. I guess someone asked for it a long time ago, and didn't really detail how to use the script. But I just figured it out and huge thanks to aluigi figured out that DQIII was slightly different in its compression and now have all three games ripped in both text and graphics. Sound might be a different story I'm afraid. Plans are already in motion to possibly port the script to the NES/SFC versions. dq123rip.7z
    7 points
  8. Came up for auction, so I thew $25 at it just to see what would happen and it worked. I ended up with the domain http://dragon-quest.com/ Have it forwarding to the Main Den landing page
    7 points
  9. This morning I caught this image of people enjoying DQ XI at Anime Expo. Everyone but this poor girl. I have dubbed her The Sad Dragon Quest Girl. From now on, she will be the face of American Dragon Quest disappointment. Here's just the face for a reaction image.
    7 points
  10. Oh, my god! Lol Thank you. By the way. Notice a new update of this pach has been released, in the aforementioned web and also in romhacking.net community, that adds some new features that might be of interest. v.1.03c - Item name "Statue of Evil" in inventory is unified to "Eye of Malroth", how it's mentioned in dialogs, to avoid confusions. - Consequently, final boss name Shidor passes to Malroth. - Interrupted message "Oh, [name], it seems you've died... in battle!", that appeared like "Oh, [name], it seems you've di... in battle!" fixed, and erased the code that made its first line pass quickly. - Added double "L" to "Firebal" spell name, that passes to "Fireball". - Removed unnecessary spaces after spell names in battle, when learning new spells. - An ENTER code added in the messages that appear after using the field spells Heal and HealMore, to avoid the name "Samantha" makes text window be overflown. - Remove unnecessary spaces at the end of some few item names, like Torch, Club, Lithograph. - Untranslated enemy name Meda (shortened version of Medama, "Eye Ball") changed to Eyeba. - Enemy name "Kiss Dragon" fixed to "Kith Dragon". - Typo "mirclae" fixed to "mircale" in "if you hold that statue over your head, it's said a miracle occurs." And also, some people said they became dizzy with the previous demoscening-style splash screen, or it was "obnoxious" (a new word that I've learnt, lol) so I've used this occassion to replace it by a milder one. The previous cracktro is now optional (by pressing select); I think it's beautiful, though, it kind of reminds me to Commodore 64 & Amiga days. I imagine that, now, there is not any possible spot left on this English fan localization of 2002, that I honestly consider it was a great job; it was a matter of intellectual honesty, for me, to get some few time to port to it the anti-game breaking bug fixes that I had already made for my Spanish translation of DQ1+2 from English to Spanish; so here it is. If someone here is Spanish speaker, by the way, he can also enjoy this in his mother tongue through this link: http://crackowia.gq/dqust1y2.html .
    6 points
  11. Events: --- Dragon Quest IV --- The heroes from IV emerged from a portal while searching for the Chosen Hero, finding that the three siblings have an aura much like the one they seek, before defeating Psaro and other Dragon Quest IV opponents and returning to their world to find the hero. Also Maia briefly wanted to open some kind of tourist attraction I think? --- Dragon Quest V --- Bishop Ladja appears on Brullia, along with Sancho and Papas who is searching for his missing son, before the three defeat Ladja and Sancho and Papas return to their world. Bianca, Nera, and Debora emerge in a similar fashion while searching for the hero (apparently now an adult), and trying to find a way back to their homeworld. After briefly meeting each, the three siblings must choose one of the three to travel with, who gives them a goodbye letter at the end of their adventures. You could also change their costume. --- Stargazer --- Torneko returns, seeking out treasure in mysterious tower dungeons. And yes, they totally drop allusions to Torneko's Mystery Dungeon in his dialogue. Alena, Kiryl, and Borya- primarily Borya- return to battle some monsters in a mysterious underwater dungeon, which Alena is eager to test her might against while the other two struggle to keep up with her (and she's ultimately disappointed that the three siblings defeat the monsters before she can find them). Also, Kiryl blushes about healing Alena's leg. Sancho returns too, apparently getting lost searching for Papas, exploring a tower and fighting a King Sanguini. --- Celestial Tournament --- A boss tournament, sometimes hosted by Morrie, where combatants fight for prizes. --- In the Footsteps of Erdrick --- Rubiss guides the three to relive some of the adventures of Erdrick and his descendants in order to prevent Zoma, the Dragonlord, and Malroth from attacking their planet Brullia, during which the three effectively relive the events of Dragon Quest III, I, and II by taking on the role of the main characters (although Cyril mouths off to the kings about barely giving their chosen heroes any gold, and Rubiss Kazaps him for being rude). Along the way they meet Princess Gwaelin (who can communicate through a glowing projection from the Gwaelin's Love device, very similar to how Gaius projects from the Questocrat's Chronicle; and then in II's events, they also interact with the Prince of Cannock (named "Caradoc") and Princess of Moonbrooke ("Pudding"). This event is permanently available. (There were also early event versions of I, II, and III, but those had no story scenes.) --- Dragon Quest VI --- The heroes of Dragon Quest VI, minus the main character, emerge with amnesia, and the three go with them to their world- maybe it was the dream world?- to battle monsters from DQVI, including Murdaw and finally Mortamor, before being able to return to their own world. --- The Heavenly Golden Dragon --- Dr. Agon meeting the three (once again trapped in a looping minecart track) and getting their help to battle Psaro, Nimzo, and Mortamor- regaling them with tales of past Zenithian heroes- in order to restore three pillars to lift a darkness from Zenithia when it appears in the sky over Brullia, where it turns out that his main body, the Golden Dragon, has been corrupted by an evil energy from Psaro, Nimzo, and Mortamor. The three restore Dr. Agon to his proper form and he thanks them, returning to Zenithia. --- Final Fantasy Opera Omnia crossover --- the moogle appears and befriends Cyril, helping the three siblings as they battle an invading army of "Mannekins" of characters featured in FFOO, including Warrior of Light, Yuna, Garland, Jecht, Cloud Strife, Sephiroth, Kefka, and monsters called the Planesgorger and the Blackened Will. Mog then returns to the world of Opera Omnia, reunited with the real Warrior of Light, Yuna, Cloud, and Jecht. (It was also possible to randomly obtain the equipment of those first three characters from the Lucky Chest- lot of people running around with Buster Swords afterwards.) --- Giga Portal 1 --- A "giga portal" opens in the sky over Brullia, and a girl with pink hair, introducing herself as the "Cosmocrat", emerges from the Questocrat's Chronicle (...which now has a red cover instead of blue, leading me to think this story was out of order for global). Defeat the monsters to save planet Brullia. --- Dragon Quest VII --- Islands from VII emerge on Brullia. The VII heroes work together with the three to defeat various monsters from VII in order to return the lands to their own world, saying farewell to Kiefer at one point and meeting Aishe (AKA Aira) afterwards. Eventually the three defeat Orgodemir, and the VII gang returns to their world. --- Giga Portal 2 --- An asteroid approaching Brullia covered in more monsters, led by one known as Astrea Xeylon, who has some degree of power over time; the pink haired Cosmocrat once again emerges, explaining that the asteroid's collision with Brullia will destroy not only Brullia, but the entire universe. Astrea Xeylon is not truly destroyed, but is sealed away. Joke's on us though, this was just before the cancellation... --- Stuff we won't get (AKA It's Not Coming) --- There have been many more events in Japan, including events for Dragon Quest VIII, IX, a permanent event connecting VII VIII and IX, as well as events for X, XI, Builders, DQM Joker 3, Dai no Daibouken, other FF crossovers, a Godzilla crossover(!), and more, but we're unlikely to get almost any of that stuff in global now. Supposedly there's plans to release a few more events in Global, but it was always pretty haphazard (overlapping events, then dry spells, occasionally having no free daily draws, etc) so in light of the news, our expectations are low. --- About Equipment --- The costumes of all the heroes were available in the above events (and permanent events). By gathering certain parts, you could also craft costumes of a Golem, an Imp with a big fork, or a Slime stack. Also, the Golden Dragon event gave us a Healie helper you could wear in an accessory slot, where Healie floated next to you and cast Heal occasionally. In scheduled Lucky Chest banners, players had a chance to randomly obtain the Erdrick equipment, Zenithian equipment, Sword of Kings & Light Armor (Dragon Quest III based), Ramias equipment (from Dragon Quest VI), a set of Rubiss equipment (including the Rubiss Sword from DQIII GBC, and Rubiss' staff with Kazap), a new set of Golden Dragon equipment (the boomerang is a tiny Golden Dragon!), and various other sets like the Archangel, Wargod, and Pirate equipment. There were also seasonal costumes like swimsuits, Halloween, Christmas, and recently Spring/Easter. Less useful equipment like Magic Armor or Steel Armor was often found for not-so-lucky rolls, but the game calls every single piece "RARE!" like it's supposed to be super amazing, which is goofy. There was usually a chance to pick up one piece of equipment for free each day- usually it was junk, but sometimes people got something cool, like a Zenithian Sword. There was no story explanation to any of the Lucky Chest stuff, but basically, it's what you tried to collect by playing enough of everything else (events, main story, etc) to gather gems, and thus be able to draw from the Lucky Chest. All chests were free to draw if you collected enough gems, but players were encouraged to pay real money in exchange for extra gems if they wanted to draw even more times (and sometimes there were "step up" options for better draw rates from paid gems). --- Closing thoughts --- I'd say the game's biggest strength is the multiplayer, and the costumes (sorta like DQIX). It's easy to dress up as your favorite characters once their event is out- a shame they didn't get to VIII and beyond. At least I got my II outfits, and more importantly I made some friends at the Dragon's Den Discord, which has been pretty great! Honestly that's better than the game itself. : ) Also, I occasionally saw Woodus in random multiplayer! Lately, some of us started playing the Japanese version. it's fun even though we can't reliably read what's going on- the game still makes enough sense to be able to play, and it's awesome to see all the content they've had over the years that won't be coming out here, almost like playing a sequel. So the adventure continues, sort of!
    6 points
  12. I have updated the forums to the latest version and had to purchase a new theme to go with it. If you have any suggestions for the "background" images for the forums let me know (I just left the ones that came with the theme for now). Clear your cache in your browser if you have any trouble to see if that helps.
    6 points
  13. Paced poorly? Yes. Quest flaggy? Absolutely. Bland? What? No. Seriously, there are some valid complaints out there about 7. Bland isn't one of them.
    6 points
  14. Super Smash Bros. Ultimate director Masahiro Sakurai appeared on the launch livestream for Dragon Quest XI S: Echoes of an Elusive Age Definitive Edition today, and he and Dragon Quest creator Yuji Horii discussed how Hero got into Smash Bros., and more. Here are the highlights: It all started with Sakurai and Nintendo saying that they had a proposal, which turned out to be asking if they could add Hero to Super Smash Bros. Ultimate. The proposal itself was very detailed, and Sakurai and Nintendo spoke very passionately, saying “We want to use Hero.” There was some discussion about whether a monster could be better, but in the end they agreed upon it. From Sakurai’s side, he says that requests to add in a Dragon Quest representative have been around for a long time, but he felt it wasn’t possible. However, Nintendo approached Sakurai, saying it might be possible, and so he ended up doing the presentation proposal with the intent of working with Dragon Quest, although what from Dragon Quest would be worked out later on. If he was told ‘no’ to Hero and ‘yes’ to Slime or something like that, he’d do it, but Sakurai felt Hero was the best option. That said, he did know that there would be many hurdles to working on Hero. For example, Hero hasn’t been seen fighting other characters before. And they haven’t gotten voiced before too. Sakurai was quite convinced that he’d be rejected really quickly, but the agreement came surprisingly quickly. According to the Square Enix side, it was partially because of Sakurai’s passion, and partially because the ‘best of’ element in Super Smash Bros. Ultimate was quite similar to that of Dragon Quest XI S, which brings together many elements from across the series. From Yuji Horii’s point of view, while before there was a resistance towards seeing Hero fighting other characters and other Heroes, it’s slowly become less strict, seeing as there is the smartphone game Dragon Quest Rivals, and such. With Smash Bros. being such a popular series as well, Horii wanted Hero to join. Sakurai acknowledges that there are people who hate characters like Hero who add in random elements. However, in the first place, Super Smash Bros. is an unpredictable game where you have fun and move onto the next game anyways. One particular spell Sakurai had trouble with was differentiating the Frizz line of spells (neutral B) and Sizz/Sizzle (via Command Select). He had to look up how the spell functioned in the original games, and how Frizz would float out to hit the enemy, while Sizz would fly quickly and sear the enemy when it hit the enemy. Making the Yggdrasil’s Altar was indeed very troubling, to the point Sakurai thought of giving it up. Some other alternatives included the volcano. In the end, they decided upon the altar as it would show the world tree that symbolizes Dragon Quest XI. The world map as seen in the stage references the world map in the PlayStation 4 version, but otherwise is made entirely from scratch. image: https://www.siliconera.com/wordpress/wp-content/uploads/2019/09/horiisakurai2_thumb.png Originally, there were only two Heroes set to join Smash Ultimate, being Erdrick and Eleven. But Horii later said it would be fine to have four Heroes join. According to Sakurai, he was ready to make eight different Heroes, but that wasn’t a realistic option. After Erdrick and Eleven, the hero of Dragon Quest VIII was decided as he was popular overseas. However, popularity wasn’t the only factor, as then the hero of Dragon Quest V would be included. But that Hero wasn’t known for using swords, but rather staffs. In the end, it came down to either the hero of Dragon Quest I or Dragon Quest IV, but as there wasn’t a unified image for Dragon Quest I’s main character across media, IV was decided upon. image: https://www.siliconera.com/wordpress/wp-content/uploads/2019/09/horiisakurai3_thumb.png Q & A part The two directors were asked about what sort of job being a game designer is. For Sakurai, he feels it’s all about bringing together that sort of “fun” which is usually intangible and subjective into a product. For Horii, it’s something from a more practical angle, as in game designer = game creator. Regarding the good or fun points of being a game designer in terms of the work itself, Sakurai finds it nice when he’s working on something alone, as he’s usually in the director role and talking to people. Instead, it’s more fun or interesting for him when he’s working on inputting data and the like, especially the moment there are successful results. For Horii, as an RPG creator he loves the part where he’s setting the stats and characteristics of battles. Are there any secret techniques to coming up with ideas? No, according to Sakurai. He’s the type to work under pressure, and he approaches his work not in an imaginative approach (like coming up with imaginary movesets beforehand) but rather, thinking more task-like such as, “Okay, what should be the moves, which also manage to have Dragon Quest characteristics?” For Horii, he’s the type to get a lot of inspiration from other media, which transform into other ideas for his works. Sakurai is instead the type to get inspiration by playing many games, such as Dragon Quest Walk, The Legend of Zelda: Link’s Awakening, and Borderlands 3 for recent examples. How does he fit in so much game time? He plays games while doing other things like watching Netflix, or gaming while riding the aerobic bike. Are there any rules or policies they set for themselves as game creators? For Sakurai, while it’s quite an obvious one, it’s to think of what the players want. However, player opinions vary a lot. Overall, he tries to go for a wide range of players, but still keeping a certain amount of depth. For Horii, while it’s something similar, it also has to be fun to play for himself. How does Sakurai keep his work life and private life separate? The answer according to Sakurai is that he doesn’t think too much about it. It’s not that he thinks they are the one and the same for him, though. Sakurai has other hobbies like going driving, although he doesn’t want to make a driving game. For Horii, he’s more relaxed, until meetings where he sort of shifts into working mode. image: https://www.siliconera.com/wordpress/wp-content/uploads/2019/09/hero1_thumb.jpg Director Advice The two directors were finally asked if there is anything they’d like advice on from each other. Sakurai went first, and asked about a certain dilemma that’s bothering him. When making a game like Dragon Quest XI that has such a large volume of content, how do you outdo it or go one step beyond for the next game? According to Horii, it’s not really a dilemma, as he doesn’t worry too much about outdoing each game in content, but it’s when he adds in all the ideas, the game just ends up really large in scale. So he just focuses on adding in the ideas he has. For Sakurai, he’s uncertain what to do next if there is a next game in the series. He’s making the current one with the mindset that this is the last one, and he thinks that it might be impossible to top this one, both cost-wise and expectations-wise. image: https://www.siliconera.com/wordpress/wp-content/uploads/2019/09/horiisakurai4_thumb.png Horii had a more lighthearted question for Sakurai: Usually Sakurai is seen as a very reserved person, but does he ever take off that mask of stoicness, and what does he find fun? Sakurai laughed and said yes, he does, both privately and in his work. For example, in Kid Icarus Uprising, Pit and Palutena are always trading jokes, and that was all written by him as well. “I’m not that serious of a person!”, said Sakurai. Of course, as a game director, he puts on a stoic mask, and might say harsh things to his staff, but Sakurai thinks that if people were actually that serious, they wouldn’t be able to make fun games. He does acknowledge he has some trouble showing off that fun side of him though, and even demonstrated a big “Yatta!” on the stream. Super Smash Bros. Ultimate is available on Nintendo Switch. Dragon Quest XI S: Echoes of an Elusive Age Definitive Edition just released in Japan today for Nintendo Switch, and will release tomorrow in the West. I beat @Dakhil on posting something DQ news article related wise? What’s up with that?
    6 points
  15. Haha. And eight years later I see this. Over 22,000 subscribers strong now. More than half have joined in the past year.
    6 points
  16. They just announced it here: Prize is a Slime plushie and a poster signed by Yuji Horii. There was eight winners total. I think I’m the only Den member who won? Either way, REPRESENTING.
    6 points
  17. Short on time. Will expand later. As I've mentioned in the past, we as consumers have the right to vote with our wallet. Being a comic fan, there are certain creators I don't support, not necessarily solely because of their views, but how they treat others. A comic is different, though. It has a creative team of 1-6 people. Games can have hundreds. If people are truly offended by Sugiyama's views, if they don't want to support the game, that's their choice. Though I see many in the gaming press and punchlines like ResetEra using Sugiyama for shallow virtue signaling. This gives the series bad press it doesn't deserve. It cast so much of a shadow that Square Enix had to give a PR apology. Out of everyone working on the titles, Sugiyama is the least involved, and he's done less and less with every title. While I don't like his views, it's not fair to punish the hundreds of coders, modelers, and testers.
    6 points
  18. 1) Only in the West does anyone really care, and even then it's a very small, but often vocal minority that frankly I can't stand anymore, as they make a mockery of "liberalism," having neither the balls to look themselves in the mirror for their hypocrisy, nor any shred of integrity of their beliefs...thus they constantly devolve into ever smaller and smaller groups looking for more and more problems to solve or conspiracies in the walls out to get them...OMG...THE PAINT IS WHITE...IT'S WHITE PRIVILEGE...OH GOD HELP US...WAIT WE DON'T BELIEVE IN GOD...OH SCIENCE DAMN YOU WH...OH WE DON'T BELIEVE IN SCIENCE ANYMORE...OH SOCIAL JUSTICE TENANTS SAVE US FROM THE PAINT ON THE WALLS...PLEASE PLEASE PLEASE...OMG IT'S OPPRESSING ME...IT'S OPPRESSING ME *SOBBING...MORE SOBBING* I NEED MY SAFE SPACE NOW...*CURLS INTO A BALL* (liberalism requires absolute respect for free speech first and foremost, all other things follow after, so no true liberal in any sense of the word would care about Sugiyama's beliefs in terms of his work or anything he's related to, only his actions based on those beliefs as actions have real meaning and impact). I have no respect for the opinions or life of anyone who gives a hoot about Sugiyama's words. I care if he takes direct action, like advocates for Trans people to be put in concentration camps or denied basic rights. Other than that, as abhorrent as they are, they are words, and words mean only what you want them to. 2) Most civilians don't actually care, it's only those who indulge in identity politics, but that's due to forced indoctrination in schools since the 1970's, though in colleges since the 1950's. Though the original identity politics was at least about true equality. So I respect what I was taught, because it was just that white or black or gay or straight or whatever...who cares, let people be as they are. Self defense only if someone tries to force their political crap on you. Then just argue it out, unless they're idiots, in which case, walk away. If they physically need you to believe their world view...fight back. That was it. Plain and simple. Liberalism at its purest. Then it changed to Political Correctness and just devolved into the crap we see today. Mindless droning on with repetitious statements. Mass mobs where literally not one person is willing to talk or listen. People playing so hard into identity politics, now suddenly we're back to a point where we have to separate people again? For what purpose? For rights people already have that they claim they don't...oh, you mean special privileges from people where 80+% had nothing to do with your familial plight in the past, and most of whom have the same slavery bs in their history, but we just focus on one group? Whatever dude, get over yourself. Most don't want to defend someone like Sugiyama, but are forced to when dumbshits give a rats behind when someone has a stupid opinion but can't do anything specific about it because the whole of his/her country (or near enough) couldn't care less. 3) Japan doesn't care, as they take generally 1950's viewpoint on personal opinions versus work, which is the same way most liberal and conservatives in the US tend to think (except for those who actually care about identity politics). 4) Assuming SE should care, because it's supposed to be some modern age where we now have "right think" and "wrong think," not positions one can make their mind on, they still can't do anything and their hands are tied because Sugiyama owns the musical rights through his company Sugiyama Kobo. This means if they part ways, and if SE wants to release any Dragon Quest from that point forward, they would require a new composer, and would require remaking every composition from scratch, and not one of them can sound like the original music. The only things we would have access to are the already released copies of games and any CD the company Sugiyama Kobo decides to release. All digital versions would be scrapped and changed before rerelease to the new revisions. So essentially if SE did cut ties, they would be totally #$*!ed. They have to wait for him to retire and that's that. Any action to the contrary would kill the series in Japan. I don't think for one second the Japanese people would appreciate having someone condemned who is well respected (for their work), and I don't think for one second they would be happy replaying older DQ releases with new music, or new DQ releases with music that doesn't sound remotely like Dragon Quest so as to avoid a potential theft lawsuit from Sugiyama Kobo, which would likely happen even after his death, due to bad blood after having ties cut. Sugiyama isn't even an SE employee anyway, so even if they wanted to directly impact his life to quell things, they couldn't. 5) Square Enix owes the LGBTQ community nothing. Literally nothing. Sugiyama is Sugiyama, SE is SE. In capitulating and somehow doing something to "make amends" they become complacent and inherit guilt by default. They essentially claim ownership of his own words and opinions. Nevermind any concept would be giving into a certain entitlement culture. What's next, a son says he didn't like his mom's baking so she gets compensation? Are we only supposed to say things now that make people feel better about themselves? How far does that go? We've already seen where PC culture has headed in the West, and NONE, not ONE SINGLE DROP is remotely good. Not even a shred. It is evil, because it forces everyone into a sense of worry that anything they might say is somehow going to be taken the wrong way. So we start this same bs in Japan? No thank you. I want the culture dead gone and buried, because it doesn't belong. You don't get to demand compensation when someone says words you don't like. If this were a common practice, no one would be able to own anything, you'd be paying out the ass each month, and any payment gotten would be given out the next second. Nevermind it opens up the door for anyone to find anything hurtful or "hate" speech or a "hate crime" or "offensive." Here's a protip on life for those who don't get it. Offense is taken, not given. Everyone in this world will eventually meet someone who will be offended by the very fact you exist. That you wake up in the morning and take a breath of fresh air. That you make coffee. Offense for waving. Back in the 90's we learned to grow a backbone. Ok, so someone doesn't like me...whoopdie doo. They said something I find offensive...ok, maybe I'll throw some words back out, maybe I'll argue the point to convince them otherwise, or maybe I'll just not give a #$*! and walk away. Or hell, maybe I'll throw them the bird and walk away. Lots of other options.
    6 points
  19. Our product manager played the game all the way through, barely touching sidequests, and his file is 95 hours. Mine is close to 200, but I also know I left it running a lot, so I'd estimate somewhere around 150-175 hours to platinum the game. There is SO MUCH content and even platinum trophy status didn't do EVERYTHING. Also, the "post game" is the least optional post game ever if you want a complete story. It's not a bonus. It's like a sequel built into the game.
    6 points
  20. Five years ago I asked all over the internet for help to translate the Wii game Dragon Quest Monsters Battle Road Victory and I got really discouraged by the lack of response. I am a huge Dragon Quest fan, I collect all the games in North America and all those that came out in Japan. I even collected all the various controllers, special editions, collector's editions of games, all the various consoles that came out with a Dragon Quest theme, figures and other merch I find interesting. My entire living room is a Dragon Quest museum. I have been doing this since Dragon Warrior came out. Recently, I started playing Wii games again and I was very much frustrated by the fact that I couldn't play Battle Road Victory properly (I even have the special controller that came out for it by Hori). In the last two weeks, I have translated most of the menus, all the information screens, the hint roll outs at the bottom of the screen, made progress in finding a way to translate the dialog of the RPG mode and even found a way to translated the trading card (Way too many for me translate, theres like 315) Below are some sample screenshots of the translated stuff, and trust me when I say the word sample. Theres a lot of work thats already been done. I am posting here because I think I saw years ago someone who had most of the cards translated, and if you are out there, I'm reaching out to you. I know how you feel, not getting the required help. I feel you. Join me and the others in finally getting this project done. Meddling with the files is a lot of work, but I can do it and I can translate some stuff with my limited japanese knowledge.
    5 points
  21. Hi! in the introduction forum I have mentioned that I'm an artist (more like a hobbyist with a professional level but makes no money from it), and since I'm going to start making DQ fanart moving forward I felt like making a thread that I will continuously update whenever I make new art . Consider this thread as my art dump, or something along those lines, thank you for passing by! Also, I will feel free to take anyone's suggestion or comment as an idea to be drawn in the future, but this isn't a request thread . I didn't really know what to do first to introduce my art, so I made my DQoTS character aaand I was bored, made this slime on ms paint
    5 points
  22. I apologize if this is not the correct forum to post this but I just wanted to say hi to you all and thank you for maintaining such an awesome community. Like the title says, my best friend, my brother from another mother, died on a motorcycle accident on February 10 of 2021 and I've been devastated. I've always loved reading, video games, getting into manga and anime and rpg's have been my favorite genre since I was a kid. Unfortunately I never got into Dragon Quest (although I was well aware of the series, Dai anime etc) until recently that I popped DQ XI s into my Switch and began playing it. There's something about the game, the characters, the monsters that is so comforting, like going back home. I don't know, maybe I'm not making a lot of sense but the thing is that I'm getting into the DQ universe by collecting mangas, playing XI and watching the Dai anime remake at Crunchy Roll and I feel at peace. DQ has been the first thing that has enthralled me and kept my mind at peace since my buddy's death and for that I will always be grateful. I have a long journey ahead of me, but I plan to delve deep into DQ lore and play as much of the Mainline series as possible. Thank you again for this site!
    5 points
  23. Feels good to be posting on an old-school forum again. It's been an age since I was active on one. I used to spend a lot of time in ye olde Enix forums. Currently 150ish hours into my first playthrough of DQXIs with super strong enemies. Also playing DQVI for the first time when my wife isn't available to watch XI. She'd kill me if she missed any story stuff
    5 points
  24. Seems the site was under some sort of attack and I had to work with support to try to figure out what was going on and secure the site better. The site is now behind cloudflare CDN and firewall which is why the browser check comes up when accessing the site at first. I need to see if I can find a fix for tapatalk yet, and the news on the main page isn't working as I was using an RSS reader for that. I may just have to write my own code for that.
    5 points
  25. You can run over and instant kill enemies on horseback in DQ11 and most enemies who are weaker than you will run away as soon as they see you or will just ignore you. There are already ways to ignore and avoid battles, and with DQ11’s 3D mode having such large open areas and dungeons you can avoid monsters pretty easily anyway. 2D mode can be left as is since its supposed to replicate the old school DQ style, and in that case you have things like Holy Water and Holy Protection to help prevent encounters with weak monsters. I thought DQ11 handled avoiding/dealing with encounters fine in whatever version you play. I don’t see what else could be added or changed to make them go faster unless they add a speed up option like DQ8 3DS had.
    5 points
  26. I'm a rando artist from the Internet. I just came to the forum not so long ago with the goal of learning a bit more of the DQ universe. I was a huge fan of the Monster Joker series when I was a kid. And now I would like to draw a lot of the monsters of this franchise just to practice a bit. I love creature design and this is a good opportunity to practice. But since I'm kinda new on this I would like to know some good ones to start. I know some names but I played the Spanish version of the DQMJ2 so I don't know most of the original names and I want to search for good image references of this creatures (Or if anyone knows about artbooks of the games I'm also interested). I'll leave here a bunch of sketches I did (I'm busy most of the time so I didn't put much time of them). But I hope everyone can enjoy them! Hopefully I can finish them or make better ones to post. Thanks for reading.
    5 points
  27. I found this tape on a retro shop called Beep in Akihabara. It was in the junk bin surprisingly and I picked it up for my Dragon Quest collection as soon as I saw it. Now it became a rarity part for my DQ collection. I also have an old VHS player but I have to get it fixed first to watch it. I think it contains a walkthru type gameplay video but I'm not sure. I just wanted to share it with you guys.
    5 points
  28. Hello, hello! Once again, I'm playing through a Japanese DQ game and building a database of information about it. This time, I'm tackling Dragon Quest Monsters 2: Iru & Luca's Marvelous Mysterious Key on the 3DS. So far, the data I'm including are a comprehensive Monster List (including common and rare drops, scouting locations, breeding recipes, from which eggs they hatch, whether it must be traded, or WiFi gifts), Area-based monster lists, Egg hatching lists, Dream Egg hatching lists, the monsters owned by Other Countries' Masters, Monster Arena battle list, Mini Medal rewards, Costumes, and Scout Q challenges. This process is, of course, immense, as DQM2 on 3DS has 802 monsters in it; after about two weeks, I'm at 28.4% of that total (219 monsters). Also...my Japanese is rudimentary, at best. But, I managed to 100% DQ VII 3DS, DQ VIII 3DS, and DQ XI 3DS, so...I have faith I can complete this undertaking. At any rate, know that it's coming, and will hopefully be finished before DQ Builders 2 hits the shelves.
    5 points
  29. In my quest to import Japanese DQ games and scan their manuals, I discovered that there are two different versions of the original DQ Monsters in Japan! One is for the original Game Boy, and the other is for the Game Boy Color. Apparently, the game had released before the GBC system was actually available for purchase, and there was a second printing to emphasize GBC compatibility. I recently got both versions together to compare (each cost me $1 before shipping, lol), and here's a breakdown of my findings: Fronts of the boxes: Backs of the boxes: The other four faces of the boxes are all the same, even down to the UPC bar code, interestingly: Instruction manuals: Game cartridges and circuit boards. I also included the North American version for fun, but the discussion is mostly about the JP versions: That's all I have for today; I hope you found this interesting!
    5 points
  30. During the past half year of lockdown, I've gotten into importing Japanese games, including several boxed DQ games. Besides getting them for my DQ collection, I scanned most of their manuals and uploaded them to a dummy Google Drive folder (I don't want to put them on my Google account with my real name): https://drive.google.com/drive/folders/1EvblbX9BAQVFQlzUBwstvBMFDKvhx6b3?usp=sharing Right now, it has manual scans for DQ IV and VII on PS1, Slime Morimori/Rocket Slime 3 on 3DS, and Monsters 1, Cobi, and Tara on GBC. I had contributed a scan for Slime Morimori on GBA to here some time ago, but I noticed there was apparently dirt on the scanning area for that upload. I included a better-quality, rescanned version and the first version in the Drive folder for the sake of comparison. I'm also looking to, at some point, scan the manuals for Torneko no Daibouken on Super Famicom and a bunch of DS games: Monsters Joker 1 and 2, DQ V, DQ IX, and Itadaki Street DS. I also got DQ XI and Monsters 2 on 3DS, both of which have a manual "leaflet" instead of a booklet like Slime Morimori 3.
    5 points
  31. Saigan does good work. Some DQ YouTubers are real mush mouths, hard to listen to for too long.
    5 points
  32. Well, this is awkward... a Slime Time episode about Final Fantasy! About a month ago @YangustheLegendaryBanditand I got talking about... well, talking. Talking more! We knew there were a great deal of former and future guests that wanted to get together and talk about some topics other than DQ. Heck, look at the forums & threads that get the most love around here more than a year after any news about non-mobile DQ titles. We're all playing other things so we figured we'd take a Sidequest and discuss other things. Thanks to @Pendy @RyuKisargi and @Bururian for joining us on this first foray, our first Sidequest!
    5 points
  33. Dragon Warrior VII is contender for the absolute best game of all time, tied with Crash Bandicoot 2: Cortex Strikes Back and Dragon Quest X ONLINE: Rise of the Five Races
    5 points
  34. Prologue + Chapter 1 up now: https://drive.google.com/drive/folders/1uoRF-HcDR3U3cR23OeEMhssLF4Jd5jGj
    5 points
  35. Out of all the words I could use to describe the DQ community, toxic isn't one of them. There aren't enough of us yet for that to be a problem, I feel.
    5 points
  36. Took me longer than I anticipated and pastebin messed with my formatting a little, but here are the first four chapters ready to read. Chapter 1 https://pastebin.com/GyTkcH6h Chapter 2 Alena https://pastebin.com/r82b2qza Kiryl https://pastebin.com/aT37enxT Borya https://pastebin.com/v15urfzX Chapter 3 https://pastebin.com/1NZ1AvXC Chapter 4 Meena https://pastebin.com/SjxYtmUB Maya https://pastebin.com/Xu72WE4f Oojam https://pastebin.com/myYdhvNL Can't give any ETA's for chapter five, but I will be chipping away at it when I am able. If any lines are missing, let me know along with the context and I'll add them back into the main document.
    5 points
  37. For once, Pokemon could work in their favor instead of against them: “Hey, you know how you’re all mad a large chunk of the Pokémon roster is being cut...buy DQM:J3!”
    5 points
  38. Saw this on the foursome channel. Perfectly sums up why I stick with the DQ fans.
    5 points
  39. I'm sorry that I just noticed this topic. #1 - I'm sorry, but no one here is going to be able to help. That's not me being a jerk, that's just the reality of it. I'm a teacher and have had some mild experience with this kind of thing before, but online help can make you feel better a bit, but there's nothing we're doing that's going to really help much. You need help IRL. Please, please, please, let someone at school know about this. Talk to a guidance counselor. Talk to a trusted teacher. There's going to have to be some sort of intervention (and I've got no idea what - family counseling, ...?) to make this in any way better. YOU need to be the one to start this as you're already showing signs of needing that attention. Get help. Get it today. Talk to someone you know today. Please.
    5 points
  40. Ugh don't me started on this. Oh well too late. If you are easily offended please look away. So I'm guessing what happened is the following: Some nothing loser video game "journalist" NPC combs what xe considers far-right Japanese TV show for dirt to gain notoriety. Maybe it is far right but it's hard to get an objective look at things in another language, and I don't trust most "journalist". Plus one of those a-holes dissed my DQ5r translations so their taste is clearly questionable! Sugi baby said something bad about a protected class with a very powerful and rich lobbying group. (Bad move, should have said it about white straight males, you'd be a hero!) Said group agitates cowardly video game corporation. Corporation bends over and apologies like a #$*!. Dragon Quest has 99 problems, but Sugiyama isn't one of them. Most of the 99 is the shitty localizer (if it still 8-4) and the other issue is injecting western "values" so not to offend. I'm specifically talking about the changing of crosses and the censoring of a character in DQ9 physical appearance. I'm sure there's more but I don't remember them at the moment. When I play a game made by a Japanese company its partially to escape the current lameness and thinskinness of the US culture. The more DQ is sanitized, the more cookie cutter it becomes. I don't care about SJWizm and I refuse to be forced to care. Oh, and keep on whaling! Just in case this is TL;DR, here is everything I said in a nutshell: Get woke, go broke.
    5 points
  41. There are certain game companies I don't support and it all comes down to how the heads of the company interact with people. I'm not talking about people like Kamiya, which is mostly done for persona and laughs. It's the ones that spew nastiness and insult fans on forums and Twitter. Not only does it hurt the product, it hurts the employees. Putting "my views are my own" or some jazz in a bio doesn't absolve you when you're the face of a company. That doesn't mean you can't be passionate or outspoken. There's a certain level of responsibility people seem to be missing. Arrogance and spite have replaced constructive dialogue. Sugiyama, however, doesn't act this way at all. If you want to know his views, you have to actively seek them out. As far as I know, he's never associated his views with the Dragon Quest brand. That's what people are doing lately. It would be like saying supporting DQ supports real estate fraud because of Toriyama being named in the Paradise Papers. Both are hugely successful independent creators that are contracted to work on this series. Now if Yuji Horii was going around and saying those things and insulting people, that'd be one thing! That's not the case. Horii has always been friendly with the producers and community managers positively representing the brand. Sugiayama's views, while sad and unfortunate, is a tangent, convenient way to mar the series. So many of the people who make this stand think they're being so progressive; so woke. It's all just empty rhetoric. It doesn't help anyone.
    5 points
  42. Did a little interview with a local magazine. Check it out!
    5 points
  43. I've been gone from the den for a long time, and I think it's time I should come back and explain myself. Here's why: I've been extremely stressed by everyday things for the past few months, and school wasn't really helping. So far the whole year I've lost all my friends and been bullied. My depression came back (I think last year) and it got so bad that I eventually started cutting. This continued for about 5-7 weeks, until I finally told my social worker about my cutting and suicidal thoughts on the 15th of December. I had to go to the E.R and was there for the rest of the day. I'm still recovering, and i'm much better now. During that time I was stressed, I was still active on the den and said some pretty bad things. (Well extremely bad according to me) And I've also made some pretty pointless topics. So if you see anything rude or thoughtless from me, I hope you can forgive me for this. I'll try to be more thoughtful of others on the den from now on when I'm here. Sincerely, Dark Ember
    5 points
  44. Hello everyone. I am EverydaySlime. I am using a translator to assist in this. I see that there is a nice Dragon Quest community with Westerners and I am surprised to see many fan games here too! Did you know we have some in Japan too? I would like to share them with you. I would like to share my number one favorite K.Mix. https://retrogamehackers.net/dq3kmix-readme/ This modification is of Dragon Quest III. It adds many events and scenarios to the game. Scenarios like playing event with Ortega and having non Rudia Party members! The difficulty is raised as well so be ready.
    4 points
  45. Thank you to @Hirunoshi for the update to the Dragon Quest Rivals Translation documents. Latest update is in the document for the Expansion Pack for True Set 3 - https://www.woodus.com/den/gallery/graphics/dqrivals/pdf/Dragon Quest Rivals Ace - True Set 3 Expansion Pack Full Translation.pdf But info also changed in the documents: Basic, Set 8, 9, 10 and True Set 1 and 3
    4 points
  46. Not exactly OLD, but mid-2000s is close enough. It's a portable writing device. Sure you can use a laptop, but with how distracting the internet is at just a click away sometimes it's better for actual productivity to haul this thing around. Sent from my SM-G965U using Tapatalk
    4 points
  47. I hope you all don't mind a little shameless self promotion, but I finally got around to begin editing my first play through of DQ11 when I was able to snag an early copy back on Sept 2nd 2018. Don't worry, since this is a long ass game, I won't reply to the chain every time a new video is posted. But if you're curious about the play through, all videos will be located in the spoilers section below. And if you like what you see, feel free to like, comment, and subscribe! (sorry... Had to... )
    4 points
  48. I just picked up Dragon Warrior for the NES this week and was doing my first casual play-through. I thought it would be fun to try the game blind, rather than following a guide, but I encountered something that I am nearly certain is highly unusual. I was farming gold and exp (currently level 10), and I was farming enemies south of Rimuldar. Upon saving up 1500 gold I stopped in town to get the broadsword and then began farming gold for armor. After finishing a fight I noticed my controller was acting a little buggy, so I gently unplugged it and plugged it back in. When I plugged my controller into the console a text-box appeared on top of the over-world. It read: "Please wait, I wish to go with the on thy journey. May I travel as thy companion?" Another text-box appeared, giving me the options Yes and No. I thought: "How cool, I didn't know you had a companion in this game, I wonder how that impacts fighting." So I hit yes. The stranger replied "I'm so happy!" walked onto the same square I was on and half of my sprite merged with her sprite. Then the credits rolled. I was completely shocked to suddenly win the game in the middle of a field... I thought you were supposed to fight the "DragonLord" or something... I'm assuming I somehow caused a credits-warp and won far earlier than I ever was meant to, and being a fan of speed runs, I wanted to post this discovery so that someone who knows this game, or just a member of the community may be able to use it. I'm going to find out if I can recreate the event on my own, and will post more findings if I am able.
    4 points
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