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Showing content with the highest reputation since 07/09/2009 in all areas

  1. 9 points
    With work being so hectic this last summer and fall and the move of my domain to a new host, I just realized this morning that in October the Den has been up for 20 years. Funny how a hobby site has turned into such a long running establishment.
  2. 7 points
    *Mad scientist laughter* YES ! YES! *ahem* So I enjoyed playing DQ I-III on mobile. But it always bugged me that you had these nice official scripts stuck in an awful mobile port experience. Pining for the idea of a proper console experience with the official script, I looked for ways to find the script, but it looked pretty hopeless. I just came across aluigi's program quickbms and forum dedicated to extracting data from various games. He actually had a script made for DQII mobile. I guess someone asked for it a long time ago, and didn't really detail how to use the script. But I just figured it out and huge thanks to aluigi figured out that DQIII was slightly different in its compression and now have all three games ripped in both text and graphics. Sound might be a different story I'm afraid. Plans are already in motion to possibly port the script to the NES/SFC versions. dq123rip.7z
  3. 7 points
    Came up for auction, so I thew $25 at it just to see what would happen and it worked. I ended up with the domain http://dragon-quest.com/ Have it forwarding to the Main Den landing page
  4. 7 points
    This morning I caught this image of people enjoying DQ XI at Anime Expo. Everyone but this poor girl. I have dubbed her The Sad Dragon Quest Girl. From now on, she will be the face of American Dragon Quest disappointment. Here's just the face for a reaction image.
  5. 6 points
    They just announced it here: Prize is a Slime plushie and a poster signed by Yuji Horii. There was eight winners total. I think I’m the only Den member who won? Either way, REPRESENTING.
  6. 6 points
    I'm sorry that I just noticed this topic. #1 - I'm sorry, but no one here is going to be able to help. That's not me being a jerk, that's just the reality of it. I'm a teacher and have had some mild experience with this kind of thing before, but online help can make you feel better a bit, but there's nothing we're doing that's going to really help much. You need help IRL. Please, please, please, let someone at school know about this. Talk to a guidance counselor. Talk to a trusted teacher. There's going to have to be some sort of intervention (and I've got no idea what - family counseling, ...?) to make this in any way better. YOU need to be the one to start this as you're already showing signs of needing that attention. Get help. Get it today. Talk to someone you know today. Please.
  7. 6 points
    Short on time. Will expand later. As I've mentioned in the past, we as consumers have the right to vote with our wallet. Being a comic fan, there are certain creators I don't support, not necessarily solely because of their views, but how they treat others. A comic is different, though. It has a creative team of 1-6 people. Games can have hundreds. If people are truly offended by Sugiyama's views, if they don't want to support the game, that's their choice. Though I see many in the gaming press and punchlines like ResetEra using Sugiyama for shallow virtue signaling. This gives the series bad press it doesn't deserve. It cast so much of a shadow that Square Enix had to give a PR apology. Out of everyone working on the titles, Sugiyama is the least involved, and he's done less and less with every title. While I don't like his views, it's not fair to punish the hundreds of coders, modelers, and testers.
  8. 6 points
    1) Only in the West does anyone really care, and even then it's a very small, but often vocal minority that frankly I can't stand anymore, as they make a mockery of "liberalism," having neither the balls to look themselves in the mirror for their hypocrisy, nor any shred of integrity of their beliefs...thus they constantly devolve into ever smaller and smaller groups looking for more and more problems to solve or conspiracies in the walls out to get them...OMG...THE PAINT IS WHITE...IT'S WHITE PRIVILEGE...OH GOD HELP US...WAIT WE DON'T BELIEVE IN GOD...OH SCIENCE DAMN YOU WH...OH WE DON'T BELIEVE IN SCIENCE ANYMORE...OH SOCIAL JUSTICE TENANTS SAVE US FROM THE PAINT ON THE WALLS...PLEASE PLEASE PLEASE...OMG IT'S OPPRESSING ME...IT'S OPPRESSING ME *SOBBING...MORE SOBBING* I NEED MY SAFE SPACE NOW...*CURLS INTO A BALL* (liberalism requires absolute respect for free speech first and foremost, all other things follow after, so no true liberal in any sense of the word would care about Sugiyama's beliefs in terms of his work or anything he's related to, only his actions based on those beliefs as actions have real meaning and impact). I have no respect for the opinions or life of anyone who gives a hoot about Sugiyama's words. I care if he takes direct action, like advocates for Trans people to be put in concentration camps or denied basic rights. Other than that, as abhorrent as they are, they are words, and words mean only what you want them to. 2) Most civilians don't actually care, it's only those who indulge in identity politics, but that's due to forced indoctrination in schools since the 1970's, though in colleges since the 1950's. Though the original identity politics was at least about true equality. So I respect what I was taught, because it was just that white or black or gay or straight or whatever...who cares, let people be as they are. Self defense only if someone tries to force their political crap on you. Then just argue it out, unless they're idiots, in which case, walk away. If they physically need you to believe their world view...fight back. That was it. Plain and simple. Liberalism at its purest. Then it changed to Political Correctness and just devolved into the crap we see today. Mindless droning on with repetitious statements. Mass mobs where literally not one person is willing to talk or listen. People playing so hard into identity politics, now suddenly we're back to a point where we have to separate people again? For what purpose? For rights people already have that they claim they don't...oh, you mean special privileges from people where 80+% had nothing to do with your familial plight in the past, and most of whom have the same slavery bs in their history, but we just focus on one group? Whatever dude, get over yourself. Most don't want to defend someone like Sugiyama, but are forced to when dumbshits give a rats behind when someone has a stupid opinion but can't do anything specific about it because the whole of his/her country (or near enough) couldn't care less. 3) Japan doesn't care, as they take generally 1950's viewpoint on personal opinions versus work, which is the same way most liberal and conservatives in the US tend to think (except for those who actually care about identity politics). 4) Assuming SE should care, because it's supposed to be some modern age where we now have "right think" and "wrong think," not positions one can make their mind on, they still can't do anything and their hands are tied because Sugiyama owns the musical rights through his company Sugiyama Kobo. This means if they part ways, and if SE wants to release any Dragon Quest from that point forward, they would require a new composer, and would require remaking every composition from scratch, and not one of them can sound like the original music. The only things we would have access to are the already released copies of games and any CD the company Sugiyama Kobo decides to release. All digital versions would be scrapped and changed before rerelease to the new revisions. So essentially if SE did cut ties, they would be totally #$*!ed. They have to wait for him to retire and that's that. Any action to the contrary would kill the series in Japan. I don't think for one second the Japanese people would appreciate having someone condemned who is well respected (for their work), and I don't think for one second they would be happy replaying older DQ releases with new music, or new DQ releases with music that doesn't sound remotely like Dragon Quest so as to avoid a potential theft lawsuit from Sugiyama Kobo, which would likely happen even after his death, due to bad blood after having ties cut. Sugiyama isn't even an SE employee anyway, so even if they wanted to directly impact his life to quell things, they couldn't. 5) Square Enix owes the LGBTQ community nothing. Literally nothing. Sugiyama is Sugiyama, SE is SE. In capitulating and somehow doing something to "make amends" they become complacent and inherit guilt by default. They essentially claim ownership of his own words and opinions. Nevermind any concept would be giving into a certain entitlement culture. What's next, a son says he didn't like his mom's baking so she gets compensation? Are we only supposed to say things now that make people feel better about themselves? How far does that go? We've already seen where PC culture has headed in the West, and NONE, not ONE SINGLE DROP is remotely good. Not even a shred. It is evil, because it forces everyone into a sense of worry that anything they might say is somehow going to be taken the wrong way. So we start this same bs in Japan? No thank you. I want the culture dead gone and buried, because it doesn't belong. You don't get to demand compensation when someone says words you don't like. If this were a common practice, no one would be able to own anything, you'd be paying out the ass each month, and any payment gotten would be given out the next second. Nevermind it opens up the door for anyone to find anything hurtful or "hate" speech or a "hate crime" or "offensive." Here's a protip on life for those who don't get it. Offense is taken, not given. Everyone in this world will eventually meet someone who will be offended by the very fact you exist. That you wake up in the morning and take a breath of fresh air. That you make coffee. Offense for waving. Back in the 90's we learned to grow a backbone. Ok, so someone doesn't like me...whoopdie doo. They said something I find offensive...ok, maybe I'll throw some words back out, maybe I'll argue the point to convince them otherwise, or maybe I'll just not give a #$*! and walk away. Or hell, maybe I'll throw them the bird and walk away. Lots of other options.
  9. 6 points
    Our product manager played the game all the way through, barely touching sidequests, and his file is 95 hours. Mine is close to 200, but I also know I left it running a lot, so I'd estimate somewhere around 150-175 hours to platinum the game. There is SO MUCH content and even platinum trophy status didn't do EVERYTHING. Also, the "post game" is the least optional post game ever if you want a complete story. It's not a bonus. It's like a sequel built into the game.
  10. 5 points
    Took me longer than I anticipated and pastebin messed with my formatting a little, but here are the first four chapters ready to read. Chapter 1 https://pastebin.com/GyTkcH6h Chapter 2 Alena https://pastebin.com/r82b2qza Kiryl https://pastebin.com/aT37enxT Borya https://pastebin.com/v15urfzX Chapter 3 https://pastebin.com/1NZ1AvXC Chapter 4 Meena https://pastebin.com/SjxYtmUB Maya https://pastebin.com/Xu72WE4f Oojam https://pastebin.com/myYdhvNL Can't give any ETA's for chapter five, but I will be chipping away at it when I am able. If any lines are missing, let me know along with the context and I'll add them back into the main document.
  11. 5 points
    For once, Pokemon could work in their favor instead of against them: “Hey, you know how you’re all mad a large chunk of the Pokémon roster is being cut...buy DQM:J3!”
  12. 5 points
    I found this tape on a retro shop called Beep in Akihabara. It was in the junk bin surprisingly and I picked it up for my Dragon Quest collection as soon as I saw it. Now it became a rarity part for my DQ collection. I also have an old VHS player but I have to get it fixed first to watch it. I think it contains a walkthru type gameplay video but I'm not sure. I just wanted to share it with you guys.
  13. 5 points
    Hello, hello! Once again, I'm playing through a Japanese DQ game and building a database of information about it. This time, I'm tackling Dragon Quest Monsters 2: Iru & Luca's Marvelous Mysterious Key on the 3DS. So far, the data I'm including are a comprehensive Monster List (including common and rare drops, scouting locations, breeding recipes, from which eggs they hatch, whether it must be traded, or WiFi gifts), Area-based monster lists, Egg hatching lists, Dream Egg hatching lists, the monsters owned by Other Countries' Masters, Monster Arena battle list, Mini Medal rewards, Costumes, and Scout Q challenges. This process is, of course, immense, as DQM2 on 3DS has 802 monsters in it; after about two weeks, I'm at 28.4% of that total (219 monsters). Also...my Japanese is rudimentary, at best. But, I managed to 100% DQ VII 3DS, DQ VIII 3DS, and DQ XI 3DS, so...I have faith I can complete this undertaking. At any rate, know that it's coming, and will hopefully be finished before DQ Builders 2 hits the shelves.
  14. 5 points
  15. 5 points
    There are certain game companies I don't support and it all comes down to how the heads of the company interact with people. I'm not talking about people like Kamiya, which is mostly done for persona and laughs. It's the ones that spew nastiness and insult fans on forums and Twitter. Not only does it hurt the product, it hurts the employees. Putting "my views are my own" or some jazz in a bio doesn't absolve you when you're the face of a company. That doesn't mean you can't be passionate or outspoken. There's a certain level of responsibility people seem to be missing. Arrogance and spite have replaced constructive dialogue. Sugiyama, however, doesn't act this way at all. If you want to know his views, you have to actively seek them out. As far as I know, he's never associated his views with the Dragon Quest brand. That's what people are doing lately. It would be like saying supporting DQ supports real estate fraud because of Toriyama being named in the Paradise Papers. Both are hugely successful independent creators that are contracted to work on this series. Now if Yuji Horii was going around and saying those things and insulting people, that'd be one thing! That's not the case. Horii has always been friendly with the producers and community managers positively representing the brand. Sugiayama's views, while sad and unfortunate, is a tangent, convenient way to mar the series. So many of the people who make this stand think they're being so progressive; so woke. It's all just empty rhetoric. It doesn't help anyone.
  16. 5 points
    Did a little interview with a local magazine. Check it out!
  17. 5 points
  18. 5 points
    I've been gone from the den for a long time, and I think it's time I should come back and explain myself. Here's why: I've been extremely stressed by everyday things for the past few months, and school wasn't really helping. So far the whole year I've lost all my friends and been bullied. My depression came back (I think last year) and it got so bad that I eventually started cutting. This continued for about 5-7 weeks, until I finally told my social worker about my cutting and suicidal thoughts on the 15th of December. I had to go to the E.R and was there for the rest of the day. I'm still recovering, and i'm much better now. During that time I was stressed, I was still active on the den and said some pretty bad things. (Well extremely bad according to me) And I've also made some pretty pointless topics. So if you see anything rude or thoughtless from me, I hope you can forgive me for this. I'll try to be more thoughtful of others on the den from now on when I'm here. Sincerely, Dark Ember
  19. 4 points
    As many of you know Slime Mori Mori 3 / Rocket Slime 3 got fan translated this year on August 1st. It's the Beta, but really it's 100% translated, they just threw it out there for fans to finish bug checks. Recently I put down an offer on a Japanese copy of the game and an ebay seller and I worked something out... So, now I've got the game up and running and let me tell you, the game is as fun as the other two. Granted, I'm only about an hour into it, but damn it's addicting. I'm going to use this thread to document my time with the game and be a somewhat walkthrough of sorts. So far here's what I've done: 1. The game opens with you on a ship. You learn the standard stretch and launch yourself attack. 2. You land at the castle town and need to gather wood to fix the ship. This provides an introduction how to hit items up into the air and collect them. 3. When you go to the castle, stuff goes down with Don Clawleon again and he steals some Rainbow orbs. Of course the king needs YOU to go get them. 4. You hop on your boat and steer it towards Flat Desert, where the first orb has turned a Sphinx into a big bad guy. 5. You land at a pretty sparse desert town and it's time for the first dungeony area. You make your way through just like the other games, hitting things up into the air, catching them and throwing them on empty train cars that take them back to town. 6. You and each train car can hold up to 3 items at a time. There are tons of treasure chests around, and you can catch both the treasure chest and what's inside. 7. Enemies can be collected and sent back, or you can kill them outright, although that takes quite a few hits, but gets you money. Once I sent some back, I found those enemies started populating the town, not sure if it was a certain number that triggered that, but really some I'd only sent a could back and one was there. Some had quests for me to do like bring them a flower and such. That netted me item rewards. 8. Searching around enough I found a Seed of Life that raised my life bar from 4 slimes to 5 slimes. 9. Rockets shot me around from level to level around the first area. Occasionally I accidentally hit stuff into the cannons and they got shot around too. 10. Following some Platypunks, I eventually got to the Sphinx boss. Had to hit jewels a bunch of times on his front paws without getting hit too much. Despite me having medical herbs (which I currently have no idea how to use), I didn't use them but won. Not too hard a first boss fight. 11. Getting back to town I heard that someone saw an orb headed north out of town, so I guess that's where I'm headed now. 12. No ship battles yet, which are supposed to be this iteration of the tank battles from Mori Mori 1 (the one we got as Rocket Slime), but it may happen soon as I'm headed out to sea now.
  20. 4 points
    Are we still on the “Smash made Dragon Quest mainstream,” nonsense? Because a series getting repped in Smash =/= making it mainstream.
  21. 4 points
    Hey everyone, I've had this magazine for a long time, but I've never seen scans of it anywhere, so I thought I'd share it here. This was the cover story for the November 2005 copy of Play Magazine. It even has an interview with Yuji Horii in it. Enjoy!
  22. 4 points
    I know I'm not all that interesting, but ouch.
  23. 4 points
    Hey all, this is a fairly straight forward thread. Here I provide you with any and all pre-made guides, helpful hints and wiki's being worked on outside of what will eventually be collected and housed on this site for Builders 2. Have fun! Google Doc: https://docs.google.com/spreadsheets/d/1I7YipHxPNTNkqES5GctiWtZgavvM_RFadCo08rh01QM/edit#gid=856630209 Beginners Guides: https://www.polygon.com/guides/2019/7/12/20690979/dragon-quest-builders-2-beginners-multiplayer-townspeople-changes-improvements-switch https://gameranx.com/features/id/176756/article/dragon-quest-builders-2-10-tips-tricks-to-help-you-become-a-master-builder-beginners-guide/ Large Compendium Guides: https://docs.google.com/spreadsheets/d/1I7YipHxPNTNkqES5GctiWtZgavvM_RFadCo08rh01QM/htmlview?sle=true# https://twinfinite.net/2019/07/dragon-quest-builders-2-guide-wiki-tips-tricks-guides-more/ https://www.gamepur.com/guide/41738-dragon-quest-builders-2-room-recipes-all.html Note that gamepur is up here because it's bloody strange, just pick any article, scroll down, and it connects first to all related articles, in this case anything labeled with the same game name. Keep scrolling past and it goes to other games. So there's no point in linking individual pages as it just continuously loads all of their pages in one stroke. Since there are a range of articles it counts as a mini Compendium. Walkthrough/Island Specific Guides: https://www.vg247.com/2019/07/12/dragon-quest-builders-2-furrowfield-shrine-locations-and-solutions/ General Tips and Tricks: https://www.rgj.com/story/life/2019/07/12/dragon-quest-builders-2-guide-hearts-galore-and-essential-tips-technobubble/1720011001/ https://www.gamesradar.com/dragon-quest-builders-2-tips/ https://www.vg247.com/2019/07/15/dragon-quest-builders-2-explorers-shores-guide/ https://www.usgamer.net/articles/02-07-2019-dragon-quest-builders-2-fast-travel https://www.usgamer.net/articles/01-07-2019-dragon-quest-builders-2-hammer https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-gain-xp-and-level-up-faster/ https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-change-your-appearance/ https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-open-locks/ https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-access-photo-mode/ https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-run/ https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-cook-food-and-basic-recipes/ https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-get-five-types-of-seeds/ I HIGHLY recommend checking out BenXC's channel. He's insanely knowledgeable about the Builders games, and quite masterful. Some really useful tips, and he's more than willing to share bugs to take advantage of: BenXC Other useful channels, general playlists: Murad Zero Gaming with Abyss Room/Material/Set Building: https://www.vg247.com/2019/07/11/dragon-quest-builders-2-room-and-set-recipe-guide/ https://www.gameshedge.com/dragon-quest-builders-2-room-recipes/ https://www.gameshedge.com/dragon-quest-builders-2-set-recipes/ https://www.usgamer.net/articles/03-07-2019-dragon-quest-builders-2-materials https://www.usgamer.net/articles/03-07-2019-dragon-quest-builders-2-recipes https://www.usgamer.net/articles/03-07-2019-dragon-quest-builders-2-spoilspores https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-get-zenithium/ https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-get-diamonds/ https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-find-gold/ https://www.gameskinny.com/5whju/how-to-find-flurry-feathers-in-dragon-quest-builders-2 Base Building: https://www.usgamer.net/articles/02-07-2019-dragon-quest-builders-2-base-level https://www.usgamer.net/articles/03-07-2019-dragon-quest-builders-2-water https://attackofthefanboy.com/guides/dragon-quest-builders-2-what-hearts-do/ https://www.gameskinny.com/jjxt1/how-to-build-a-restaurant-in-dragon-quest-builders-2 Farming: https://www.usgamer.net/articles/02-07-2019-dragon-quest-builders-2-soil https://gameranx.com/features/id/176808/article/dragon-quest-builders-2-everything-you-need-to-know-about-farming-special-seeds-faster-growing-more/ https://attackofthefanboy.com/guides/dragon-quest-builders-how-to-make-field-bigger/ https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-grow-and-harvest-wheat/ Sidequests (Mini Medals): https://www.gameshedge.com/dragon-quest-builders-2-puzzles-guide/ https://www.rgj.com/story/life/2019/07/11/dragon-quest-builders-2-puzzle-guide-and-mini-medal-locations-technobubble/1699888001/ https://www.gameskinny.com/4kss6/complete-dragon-quest-builders-2-mini-medal-rewards-guide https://www.gameskinny.com/tbvf2/dragon-quest-builders-2-puzzles-guide-solutions-and-locations Multiplayer: https://www.vg247.com/2019/07/15/dragon-quest-builders-2-multiplayer-split-screen-play-online/ https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-upload-your-island/ https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-upload-and-share-photos-online/ https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-play-with-friends-in-multiplayer/ Full Guides/Wikis in Progress: https://video-game-guide-walkthrough.supersoluce.com/solution/dragon-quest-builders-2-guide/furrowfield/ https://www.reddit.com/r/DQBuilders/wiki/index https://dragon-quest.org/wiki/Dragon_Quest_Builders_2 https://dragonquest.fandom.com/wiki/Dragon_Quest_Builders_2 Youtube Video: https://www.youtube.com/watch?v=cOoX8tv6JR8 https://www.youtube.com/watch?v=Z_tXprzcU4M https://www.youtube.com/watch?v=F1a56Pywsd4 https://www.youtube.com/watch?v=GWTBYPocmL8 https://www.youtube.com/watch?v=8rzhpb-jb1o https://www.youtube.com/watch?v=i-fNnK5bSdw https://www.youtube.com/watch?v=vh-URs47OU4 https://www.youtube.com/watch?v=-d5pxDLtBXU https://www.youtube.com/watch?v=yQed-6V5TVo https://www.youtube.com/watch?v=0zniEzXgz9w https://www.youtube.com/watch?v=y1_ouH8dpGQ https://www.youtube.com/watch?v=dKtn6KZTvZw https://www.youtube.com/watch?v=Gv0toHt7_nM https://www.youtube.com/watch?v=eIaEe2lajlk https://www.youtube.com/watch?v=A37AcDI3j7c https://www.youtube.com/watch?v=0r8j7SsFyuo https://www.youtube.com/watch?v=7Px8S-q1Ll0 https://www.youtube.com/watch?v=bJW97rpkKpY https://www.youtube.com/watch?v=WHxFX3cXy8M https://www.youtube.com/watch?v=0s4kl-WKpBk https://www.youtube.com/watch?v=B998xYtzt6c https://www.youtube.com/watch?v=-Mk1fxUOI5Y https://www.youtube.com/watch?v=dObcj-Xfm98 https://www.youtube.com/watch?v=0XTqTBf1jtQ https://www.youtube.com/watch?v=Xo8kumHpHP0 https://www.youtube.com/watch?v=ADhcWDQbzrk https://www.youtube.com/watch?v=Lvz4UN2LKuI https://www.youtube.com/watch?v=dz1tyPrauFk https://www.youtube.com/watch?v=ahGlG3UQyoM https://www.youtube.com/watch?v=DU8wn0ScZr4 https://www.youtube.com/watch?v=cRPa9gszydU https://www.youtube.com/watch?v=8WOs25SE4wY https://www.youtube.com/watch?v=O1omHlZhOR4
  24. 4 points
    Ending suck x100 now with that last spoiler. I hadn't heard that part yet. The day after I started the online petition for it, I read the spoilers and it immediately made me want to pull the plug. Without saying it here for all to see, yeah, that really sucks. It cheapens the whole Dragon Questness of the movie. If that's the entire message and plot, basically you just screwed with the most cinematical, cohesive, lovely story just to prove a point & send a message. If that's the point, do it via some other proprietary series. Bleh, sucks they licensed out the name for that.
  25. 4 points
  26. 4 points
    So Sakurai was talking about the Hero (and Banjo Kazooie) in the latest issue of Famitsu, which you can read about below.
  27. 4 points
    Our dreams came true and it's better than we could have hoped for.
  28. 4 points
    Today, 33 years ago the first Dragon Quest was released! This series is still going on strong with 3 new Dragon Quest games being released later this year, Dragon Quest Monsters (with Mia and Erik), Dragon Quest Xi S, and a new mobile game (and DQBII for overseas).
  29. 4 points
    OK, that's enough. We've had thoughtful discussion on the topic, but this is what it always comes down to. And I'm sick of it. The Dragon Quest series has gone through so much to get to where it is today. Now you can't have a mainstream topic about it without shitposts like this. "DQ supports homophobia." No, it doesn't, and if you want to wish for his death, feel free to chant that all you want on ResetEra. I'm done seeing it here. Discussion is fine, but I'm going to start deleting ignorant and spiteful comments.
  30. 4 points
    Ugh don't me started on this. Oh well too late. If you are easily offended please look away. So I'm guessing what happened is the following: Some nothing loser video game "journalist" NPC combs what xe considers far-right Japanese TV show for dirt to gain notoriety. Maybe it is far right but it's hard to get an objective look at things in another language, and I don't trust most "journalist". Plus one of those a-holes dissed my DQ5r translations so their taste is clearly questionable! Sugi baby said something bad about a protected class with a very powerful and rich lobbying group. (Bad move, should have said it about white straight males, you'd be a hero!) Said group agitates cowardly video game corporation. Corporation bends over and apologies like a #$*!. Dragon Quest has 99 problems, but Sugiyama isn't one of them. Most of the 99 is the shitty localizer (if it still 8-4) and the other issue is injecting western "values" so not to offend. I'm specifically talking about the changing of crosses and the censoring of a character in DQ9 physical appearance. I'm sure there's more but I don't remember them at the moment. When I play a game made by a Japanese company its partially to escape the current lameness and thinskinness of the US culture. The more DQ is sanitized, the more cookie cutter it becomes. I don't care about SJWizm and I refuse to be forced to care. Oh, and keep on whaling! Just in case this is TL;DR, here is everything I said in a nutshell: Get woke, go broke.
  31. 4 points
    Hit mute. 1. On the game if you're so offended. 2. On the people who do that. Don't need to read so much negatively in life.
  32. 4 points
  33. 4 points
    My only comment to those who might stop after beating Mordegon, I IMPLORE you, to play the post game material before ultimately forming an opinion on this game.
  34. 4 points
    Been a bit of a slow period but today was a great day. I met a corporate manager from Mr. Mike's Casual Steakhouse, who gave me a $25 gift card. I also bought DQXI for $9.18
  35. 4 points
    I dunno if anyone’s made this point but some day, probably several decades from now, but some day nonetheless, the servers for X will go down. And then as far as I’m aware that game will be basically unplayable. One less game you won’t be able to legally or officially play anymore. An offline version would help to preserve that.
  36. 4 points
    I created a new forum that will bring in the tweets from the @DragonQuest twitter feed, maybe that will help with news if people don't have twitter. https://www.woodus.com/forums/index.php?/forum/134-dragonquest-twitter/
  37. 4 points
    So we have just 67 more days until this game finally comes out in the West! Who else just can't wait for this game to finally come out?
  38. 4 points
    I kept this relatively quiet because I didn't know if I'd get the position or if I'd get through the writing or not, but it's official. I'm a news writer/reviewer for RPGamer.com now! A completely unpaid position, but pretty legit media website. They even send employees to E3 and PAX and such and interview some companies. I had a couple quick news things that I posted this week, but today a larger piece dropped that I'd put together as part of my application and then worked on quite a bit in recent days. https://rpgamer.com/review/dragon-quest-monsters-joker-3-import-review/ Loved this game and I really wanted to get it out and posted on the heels of the DQXI review they had up Monday, and success!
  39. 4 points
    IGN’s review actually complains about bunny girls and puff puffs lmaoooo. He says “what do bunny girls add to the Dragon Quest experience?” What a moron.
  40. 4 points
    AustNerevar Jr. was born at 9:26 AM CST this morning. 7 pounds and 7 ounces. His original due date was on the same day as the DQ XI release, but he was really fed up being stuck inside the womb and decided to come out at 37 weeks.
  41. 4 points
    As a non-american, I am more worried about his other #$*!ry, such as denial of war crimes, or the copyright bullshit he's pulling with music.
  42. 4 points
    36 more days to go! This Saturday was one year since they announced it was coming to the US. I remember that day well as I was waiting to take my wife in for a C section for our second little girl. She turned one this weekend. I can't wait to play this game, but I will also associate this game with my little Bronze Bear, and it will be that much more awesome!
  43. 4 points
    I was there. Got to meet Yuji Horii, play the demo, and hang out with Michi and the staff. Michi interviewed me, but I felt like I kinda flubbed the interview, in retrospect. I thought up a bunch of stuff I could have said to market the game better, later. It was kind of on the spot and I couldn't collect my thoughts fast enough. I'll do better next time.
  44. 4 points
    Not very The Pornhub ads didn't get too much traction.
  45. 4 points
  46. 4 points
    I'll be on the new episode of COPS tomorrow night on the Paramount Network (Formerly known as Spike). Check your local listings! If you go to cops.com, you can see the preview for my episode (the newest one). I'm the guy with the glasses from Stockton PD. Figured you guys might want to see what I look like in real life lol
  47. 4 points
    A game that's merely translated often ends up as uninspired drivel. Localization adds much deserved personality to a game, and DQ exudes personality, no matter what you may think of the series. There is no problem with the team. You just prefer a more direct, yet bland job.
  48. 4 points
    I don't think the problem is SE doesn't care. That was technically a problem post-DQMJ, the last game while Wada was president, that SE directly promoted, and asked the help of journalists for some direction (ask Dwaine). DQIV was at a time when SE was gearing up for major FF13 promotions, and due to their corporate restructuring under Wada, being very compartmentalized, again, one can ask Dwaine or there are a myriad number of articles posted around the time of Yoichi Wada's ousting from the time there was internal rumbling the board would remove him to the point after he was demoted to head the mobile division... I have a link somewhere covering insider information on how most submissions and requests never go through the right channels because divisions are split too deeply into subsections with too many middle managers, and no direct feed lines for the company to see, no direct routing lines to assure money or upper management ideas are secured, done, paid for, etc. DQV was at a time when SE noticed DQIV had sold poorly, likely never checking if DQIV was marketed, again due to the nature of splitting a company into too many sub-divisions and middle managers where stuff gets lost in translation easily if one or two middle management groups are overtaxed and overburdened, which often happens in almost every government office and any corporation that follows the same path. It's a case of, like with IV, the head not knowing how the body is functioning because it's too much muck to work out, and they assume the middle managers will sort out the mess and notify of a problem. However it's less likely to happen if the blame falls squarely on one or two shoulders and someone is likely to be fired...which is much more stigmatized in Japanese culture versus Western culture. DQIX was paid for, but had to be halted as it was being localized at the same time SE was overburdened with the initial release of FF14, and cleaning up the mess they made after personally destroying the FF11's fanbase from 2.5~3 million down to a few hundred thousand in one day....one day. All after claiming FF14 would be replacing FF11, and 14's initial rollout plagued by low numbers of FF11 fans flocking to it, but at the same time, FAR more than they assumed, as the servers had trouble handling the initial load. Nevermind the constant gripes, and SE having to close it down. In that media frenzy over FF14's beta debacle, DQIX was clearly put on the back burner, and Nintendo offered to carry the torch, or SE approached Nintendo and asked. Whichever happened, due to the nature of compartmentalization, multitasking is actually MUCH harder for a company to do, as getting information flow from top to bottom requires several channels to pass through, nevermind issues like down servers, lost information in translation, overburdened middle-managers, and lower/middle/upper people not wanting to take blame so shifting the message to reduce impact on their department. DQVI had the displeasure of being around both in the aftermath of FF14's initial rollout, and SE cleaning up the mess, alongside pushing FF14's upcoming release. There were a few other things going on at the same time. Take the other scenarios, put in that corporate upper managers would place priorities on certain products, and rereleases would have lower priority. Take into account 4 and 5's sales as opposed to 9's, and the priority was MUCH lower from upper management, who likely had no clue why 4 and 5 sold so poorly, due potentially to lack of information and intentionally false information to avoid being fired from those actually responsible. Nintendo takes up the torch, but it's been sitting in limbo due to 14 for months and Plus Alpha was onto a new project, and thus 8-4 had to be hired. So yes, while lower priority, this would not have been a problem in the past had SE had better structuring, more open channels, and fewer split departments. Cut to Wada's deposal as head, and SE's corporate restructuring. They begin answering more random questions. They start actually addressing DQ, though usually with negative news, or wishy-washy statements. SE talks to the news more. Does more interviews of producers, directors, writers, etc. with the gaming press. There's more open news press at e3 (not just a showing and a demo room, but actual discussions of games with IGN/etc., something that hadn't been done since the merger). We see the mobile releases come relatively quickly to us...with a year apart at first, but eventually a few months apart between releases, and they even relocalize 1~3 for us. There's discussion of restarting DQ in the West, and a lot of open ended conversations, with deflecting or wishy-washy statements on DQ7. This happens over months, then direct talks about DQ Heroes, with a promise of DQ7. Then a retraction of DQ7...oops, looks like someone let it slip. Then we see more talk about how DQ11 is going to come over, and the PS4 direction and using unreal engine had Western gamers in mind as well as Japanese. Then lots of push about DQ Heroes. Then Horii let's it slip DQ7 and 8 are coming Westward. Then SE's second retraction, while trying to make it seem like the media heard Horii wrong, not that Horii himself was wrong (take note of this, it's rather significant). Then the official announcement and a teaser for DQ Builders maybe coming stateside. Then a discussion panel indicating DQ Heroes and Builders were also with Western gamers in mind. Then DQ Builders is announced. Then DQ7 is released. Then DQ8. Then DQ Builders is pushed harder than DQ Heroes 1 was. Then DQ Builders is released. Then DQHeroes 2 is announced Westward. Then Heroes 2 is pushed harder than Heroes 1 and Builders. Which is a gradual increase in willingness to promote the DQ franchise. Nevermind DQ Builders for the Switch was announced for us. Now we come to today. DQ, according to SE, has been pushed slowly leading up to DQ 11. They WANT DQ to do well in the US. It's not a matter of priority for them now. It's a matter of risk management. These are businessmen who aren't sure as to how DQ11 will fare. They have seen Heroes 1+2 and Builders do well enough to keep increasing the scale and level of promotion...slowly, but it has increased in time, scale, and commercialization. I had seen far more commercials for Heroes 2 than 1 and Builders, and for Builders than Heroes 1. Far more. They have mentioned not once, but at least five separate times that they want DQ to do well in the West, and they're willing to play the long-game over this. They're willing to cater to fan desires; DQ7 and 8...and no Nintendo is not THE reason, as further interviews with the director indicated, but Nintendo is significant in that it helped alleviate SE's burden of trying to get 7 and 8's promised releases while they were waaaay waaaaaaaaaaaaay late on FF15, meaning FF15 had priority, and with Nintendo backing it, it would help promote the games better than they could. They were already planning on 7 and 8 due to fan demand long before big N got involved. However we should thank the big N because it likely wouldn't even have seen youtube videos, or scant videos at that (more of the Healix team...which are likeable, but have a smaller audience and aren't particularly skilled at salesmanship). For them, this is a priority, but they're taking it from a general risk assessment position. They want a big push, rather than small gradual pushes, like with DQ8 and 9. They're too scared as to the potential sales ceiling of the game and the fear of few new incomers to the DQ franchise to play it the smart way of gradual releases or leaks. The only things about this recent debacle, is that they clearly WERE going to release information. We all saw the twitter and facebook feeds. It's how I knew about them...ghosting this site. We all saw the removal of the banners for those October postings. We all saw Sony jump the gun on DQ11 as a result, around the same time, just prior to the DQ facebook and twitter changing their avatars/backgrounds to the plain slime and giving the teaser statement that the promised release info was upcoming soon. As a certain dancing cat, mnicolai, mentioned, Nintendo's resurrection of the Nintendo Direct was promised to have the Switch account system introduced. SE also had yet to reveal the DQ11 Switch info...and while perhaps the lack of Nintendo being prepared with their Switch reveal, and absent from the direct was a major factor, I do think that SE definitely rethought their direction, and realized for them it's cheaper and more manageable to release the info with the Switch ready as well. So I don't think we'll see anything until the Switch has been announced and fully revealed for Japan, and likely prior to Nintendo's new account system introduction. Especially since DQ11 is not an online game. I'll likely be alone on this, but I don't see SE as a personal entity, but rather a business entity. It's not about care...oh, they care. They do WANT DQ popular worldwide. It's the golden egg, and Horii was the Goose. It's always cost substantially less to develop than FF, with far far far far far fewer people...like 1/3 to 1/10th the team sizes as compared to FF teams for mainline, gaiden, and remakes/remasters/ports. So it's a profit driver, and arguably is the sole reason SE still exists, and the reason why most KH and FF fans should be sucking DQ's dick, or they wouldn't have their franchises. Yes this is clearly due almost entirely to the Japanese market. It's about risk assessment and old-world thought and approach to sales. It's about their internal apprehension of sales potential for DQ11, and why they're so mum about it. However, I should point out, with the exception of DQ3, the mobile releases in just the US match the mobile releases in Japan for sales. Almost 1:1, with DQ1 being higher in Japan, but DQ6 being higher in the US, and the US having a higher representation of Android to iPhone users...usually the number of Droid to iPhones is higher in Japan: https://www.statista.com/statistics/260415/market-share-held-by-smartphone-operating-systems-in-japan/ Though at the time of the first mobile releases, iPhone was king, the most critical point of 2014 had a higher droid presence. Though arguably likely real share in terms of current users is closer to 50/50 in Japan and it's hard to say who has the edge, while it's a bit closer to 70/30 Droid to iPhone in the US. What I'm getting at is that iTunes does not directly give you sales numbers for games.. DQ3 is the exception because DQ3 went free in Japan on its anniversary. Went from roughly the same sales as the US to multi-millions of downloads. The point of this? SE knows the market isn't much different in real-terms, with mobile...or should if they pay attention. Then again they haven't exactly attempted a "free" DQ game here. Not once, which is insanely stupid. So maybe not...actually that's a point in your ballpark, and a strike against my reasoning, a pretty heavy one. I think you'll all be shocked at the level of promotion SE puts into DQ11 when it comes time.
  49. 4 points
    It feels like the author was writing about the 3ds version but then halfway through switched to the PS4 version. What I understood from the title was that it was referring to the old school to 3d graphics swapping feature. Man...who knew the can of worms I would open by talking about and posting this article. The preview was in the previews section, a few pages in. I'd call it the rough middle of the magazine. In terms of the use of the word, "Hybrid," I think the author was simply referring to the mix of traditional JRPG style with some new stuff. ....Of course these are just my opinions.
  50. 4 points
    At last, it is done. The ten stories for the members of the Denizens guild! For those who don't know, I'm a big fan of the Etrian Odyssey series from Atlus. One of my favorite aspects of the series is the freedom to create your own characters, and with Etrian 5's large emphasis on character customization, I decided to create a Dragon's Den themed guild called the Denizens. Unfortunately there are only 10 classes in game, so apologies for so many being left out. With that said, please enjoy the back stories I've created for the 10 members, and let me know what you think. There's a lot text ahead, so get ready! (As a side note, I'll be posting the stories in separate posts below so it's easier to keep things individual.)
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