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Showing content with the highest reputation since 09/15/2019 in all areas

  1. 3 points
    ...where did this happen? I've never seen it here, not on GameFAQs. I've never seen it in my social circles on social media. That's pretty crappy since DQ2 is widely believed by almost all DQ fans, to be one of the hardest to get into, and one of the least liked in the series. Hell, I'd be hard pressed to find anyone here aside from myself who actually enjoys the experience thoroughly. I certainly wouldn't condemn you for not being a fan. It's a poorly paced game that jacks up difficulty sporadically due to lack of focus after you get the ship. Everything leading up to the ship is just reasonably difficult, but not obtuse, as there was definite thought put into it. However, even Horii himself has admitted in at least one interview, that DQ2 had a lot of flaws in focus due to time limitations and the sheer scope and size of the world. Plus he was busy working on marketing and coordinating with Shonen Jump to use his contacts and friends there to help promote DQ2 and by virtue of 2, DQ1. So he wasn't fully focused on game development, and this apparently occurred after the ship. So even from the creator's mouth, it's not a fully fleshed out experience, and it took until the mobile ports for some time to be spent fixing the obvious story direction flaws, and even then, it's not perfect...it would have to be remade from the ground up to properly solve the issues. ========= You were warned over that? Is that what really happened, or is there more to the story? I'm just asking because that seems a little odd. We've had talks about futuristic DQ before, and while there was a lot of disagreement, there weren't any warnings for the suggesting or postulating how it would look or play. Only when someone went out of line in how they presented their case. So I am a tad incredulous that you would be attacked for having made that suggestion. I believe I took part in the most recent discussion over it, at least a post, and I don't remember anyone shutting down opinions. I would be the closest one, but only in the sense that I don't think it would work, as DQ is..well, it's a fantasy game with some robots that pop up, and on occasion, some technological elements, but they're explained away, or done in a way that makes them magically oriented, not science fabricated. DQ7's mech base for example. The issue though is it would undermine the focus of DQ in being DQ, which is a main draw for the fanbase. I can see a spinoff series, but it's not FF, which seeks to revise and rebuild itself in some capacity each game. DQ is about maintaining a sense of similarity. Growing and developing off the same basic premise, and any complexities and add-on elements draw from that association of the similar, the known, which develops a certain harmonization where each DQ still feels like DQ, something a Sci-Fi or Steampunk world would undo. It would also kill the series far more effectively than an MMO experience ever could. It has to be mystical and magical, and mechanical elements need to have that sense of wonder, or it doesn't work in context with the flow of the series. Sure, I get the desire to see a different and new direction. I can see sci-fi elements added INTO a DQ, maybe some steampunk elements added in, but it would have to be a town, or area, not the world as a whole, or it undoes that illusion. You might say I'm shutting you down, as you clearly felt in the other discussion, but am I, and are not others allowed to disagree or present an argument why we wouldn't like it? Why it would be detrimental? ...more later, I'll return.
  2. 3 points
    Out of all the words I could use to describe the DQ community, toxic isn't one of them. There aren't enough of us yet for that to be a problem, I feel.
  3. 2 points
    For some reason I'm having trouble uploading a little Gold Golem .gif I made! I keep getting a "-200" error! Weird... anyway, here's wonderwall another slime!
  4. 2 points
    Then maybe you should have led with that? And yeah, like@ignasia said...it's 4chan? What were you expecting. That's the troll capital of the internet.
  5. 2 points
    They don't exist...they're all unique experiences. As per favourite, it depends on a lot of factors. I'll split into multiple factors: 1) Overall Favourite - 2) Content - 3) QoL / Best Balance - this one might be split into multiple if one doesn't satisfy both 4) Visual / Auditory Aesthetic - this may also be split into multiple if one doesn't satisfy both Dragon Quest I Overall Favourite - ...I don't like this game Content - ...I don't like this game QoL / Best Balance - ...I don't like this game Visual / Auditory Aesthetic - ...I don't like this game, but I LOVE the music If I had to say...put Switch on everything but Visual, in which case, the SFC version Dragon Quest II Overall Favourite - Switch (the added content to emphasize the crest search helps give grander purpose to 70% of the game, and spearheading a direction...I know this is in the iOS/Droid, but the controls are superior, as #$*! mobile controls, they're terrible, even if DQ's are particularly well done, you can't fix bad, just make it tolerable, so technically the 3DS and PS4 would fall in here too) Content - Switch + iOS/Droid (crest search focus helps move the goal posts for the main quest, instead of random wandering) QoL / Best Balance - Switch + iOS/Droid (more Zoom locations...yes please, that solves everything, though a shoutout to both the NES version, for the bug that allows for a second Waterflying Clothes, and the GBC for giving better general reductions from reduction equipment) Visual - SFC (I cannot for the life of me enjoy those models) Auditory Aesthetic - Switch + iOS/Droid Dragon Quest III Overall Favourite - GBC (Ice Dungeon, certain equipment is actually useful, whereas it's pointless in every other version, like Ortega's Helm and the Magic Bikini, the Pachisi games, the Grand Dragon boss fight, the better Content - GBC (though medal hunting is nightmarish, using codes to gain access to the second bonus dungeon, it's a fun place to be, and a cool boss fight at the end...plus that Rubiss Sword) QoL / Best Balance - GBC (two exceptions...Baramos on the SFC, mobile, iOS/Droid, 3DS, PS4, and Switch is the superior and harder battle ...due to limitations in equipment thanks to the lack of the pachisi mini-game, the mobile/iOS/Droid/3DS/PS4/Switch releases have the hardest perfect Zoma and Xenlong fights...Zoma normal is easier as EXP gains are MUCH higher, like 2x higher, so levels are generally higher on average...early 40's vs late 40's, making a huge impact on difficulty of the dumbed down Zoma battle after using the Sphere of Light) Visual / Auditory Aesthetic - SFC (that SFX reverb, that dark palette, that even the new synth renditions are barely a step up, though I will say iOS/Droid and Switch has the best quality OST) Dragon Quest IV Overall Favourite - iOS/Droid (DS for controls, but that party chat) Content - iOS/Droid (that party chat) QoL - iOS/Droid (that party chat) Best Balance - PSX (changes to the DS and beyond render the game easy mode, with the exception of Keeleon and Balzack...hero's stats especially, but also Nara have insane stat gains compared to the other versions...PSX strikes a nice even tone even the original NES doesn't have, especially as it was the first version to have full control of the party, plus the DS version's AI is terrible, and unfortunately, the best AI, even considering Cristo/Kiryl, is still the NES) Visual / Auditory Aesthetic - iOS/Droid Dragon Quest V Overall Favourite - iOS/Droid (DS for controls) Content - iOS/Droid + DS (same content really, the online feature on the DS is removed with no replacement, but it added nothing except as a lame form of sharing really silly stuff) QoL - iOS/Droid Best Balance - PS2 (the most difficult overall...I'm not sure what happened with the DS and iOS/Droid versions, but they are easier, despite virtually the same stats, my guess is higher EXP gains, and pachisi track changes to benefit stat boosts? I'd have to look into it) Visual / Auditory Aesthetic - PS2 Dragon Quest VI Overall Favourite - iOS/Droid (DS though, for play controls alone, if the Droid/iOS version ever gets released on Switch, THAT will be the superior release due to controls) Content - iOS/Droid (Dreamscape system is added to the normal game, making for a fun mini-game collection quest to access two of the best slime recruits) QoL / Best Balance - iOS/Droid (tweaks that benefit Terry, plus the earlier access naturally for Curie + Shelley, and Mercury make for a better experience) Visual / SFX Aesthetic - SFC (darker colour palette fits the world perfectly, while the remake's light and bright palette just doesn't work well, especially in this game...the SFX are just superior, especially that chill reverb sound that makes certain attacks sound like they're in an audience chamber, it adds another layer of bombast to the battle system...otherwise, the visual effects on the DS and iOS/Droid releases are superior, the models are better, and the enemy animations are top notch). Auditory Aesthetic - iOS/Droid (highest quality music, remastered synth that sounds fairly close to actual orchestration) Dragon Quest VII Overall Favourite - 3DS Content - 3DS QoL - 3DS (though it could have used more, and lacking Padfoot is a HUGE negative...the main bonus is the tracking system, so it's easy to walk away for any amount of time, and come back to a very well written story synopsis, and ample explanation for missing elements, and the various fragment tracking systems makes it easy to move forward) Best Balance - PSX (the 3DS needs a LOT of enemy work, or the EXP gains, spawn rate, and monster aversion should be tweaked to match the PSX experience, as the balance is the best in the entire series for normal play...just fight as you go, no farming until post-game, is literally KNIFE EDGE perfection tied to the tempo of the game and encounter rate, and likely levels/classes mastered at each point) Visual / Auditory Aesthetic - 3DS Special Note: iOS/Droid, if it ever comes out here, allows access to all the DLC maps without the need for the DLC system (of course being Dragon Quest, it's on-cart locked out...needs unlock keys sort of system). If we ever get a Switch release, it will be this version, and there aren't on-screen enemies, but instead random battles, as I guess the encounter rate was a massive f-up, and Arte Piazza, or the SE mobile team who worked on it clearly didn't have the resources or time to rework the system, so they just switched it back to Random Encounter, and apparently it's higher than the original, but definitely better than the general encounter rate on the 3DS, which is a plus. Dragon Quest VIII Overall Favourite - 3DS Content - 3DS QoL / Best Balance - 3DS (hardest and easiest to break and turn into an easy experience) Visual / Auditory Aesthetic - PS2 (while I prefer seeing monsters on the screen to random encounters, the changes to the landscape were tragic, and while the OST is properly integrated, I greatly prefer the more relaxed and slower tempo of the Orchestrated renditions, ESPECIALLY the battle music, which was further altered in the 3DS to a higher tempo beyond the original Japanese PS2 tempo, and it sounds off putting to me...also my second least favourite DQ battle theme...I actually prefer 11's more over time, with 9's being my least favourite) Dragon Quest IX Overall Favourite + Content + QoL / Best Balance + Visual / Auditory Aesthetic - DS (only one release) Dragon Quest XI Overall Favourite - Switch Content - Switch QoL - Switch Balance - 3DS for Normal , Switch for max Draconian run , PS4 for Stronger Monsters ...though this may change to the Switch as they worked hard on rebalancing SM Visual Aesthetic - PC (PS4 Pro looks the same, but it lacks the ability to scale up to 60FPS and for any setup with more than a 1080p screen, it lacks the blur effect, plus the ability to mod) Auditory Aesthetic - Switch (8's overworld music, symphonic tracks for 80+% of the ost, and baumrun's track) ========= I only mention the iOS/Droid as separate for DQ7 because you CAN play the other versions of the other releases via emulator, but I'm unsure where to go to get the iOS/Droid, though it's probably available somewhere on the web.
  6. 2 points
    The Manga adaptation of DQVII claims that it is set in a far future of DQII. Kiefer being the descendant of DQII's Prince of Midenhall. The game also hints that since you can find a sword reaaally similar to Erdrick's sword (having the same stats too) in Melyor's Castle. If I recall correctly -which may not be the case-, in DQVIII the God Bird, Empyrea, says that she is known as Ramia in another world. Ramia being the God Bird that hatches in DQIII. Then again, the God Bird design changes from games to its remakes, making it rather difficult to know for sure what's canon. Like, the GBC remake of DQIII depicts Ramia as a peacock-like bird, while any other representation of her depicts her as she appears in DQVIII (and the Battle Road series game). I'd even say that the Joker series is happening in a far future of DQVII (since, as aforementioned, it'd happen centuries after DQII). Description of some monsters, like Atlas ("Once opposed a certain trio of warriors while in the service of Hargon"), Dargonlord ("This monarch spoken in ancient lore was once bested by the legendary dragon warrior") or Orgodemir ("In ages past, he sought to become a god") makes it sounds as if those games (DQI, II, III, and VII) happened ages ago, but in this world. There are even pieces of evidence as to why the Joker series is not happening in a far future of the Zenith trilogy with the description of the Alabast Dragon: "This regal deity is known as the Zenith dragon on another plane of existence"). Plus, the "Tachyon Sphere" if I recall, if very similar in its design to the sphere of light's seen in DQIII and I. Tho of course, it could simply easter eggs of nodes to previous games.
  7. 2 points
    Dynasty Warrior-style games will never stop coming. I don’t think people realize how many are out there really. And so long as this is true, there’s always a chance the next one is Heroes III. We have a Heroic Legend of Arslan one of these things and two Attack on Titan games.
  8. 1 point
    You just had to bring up the Bianca vs. Nera thing in Dragon Quest Heroes, didn’t you @Liamland? 🤣
  9. 1 point
    I'm a long time dragon quest fan and im upset how toxic some part of the fanbase can be, forcing me to like Dragon Quest II (horrible game imo) or downplay my opinions! Why i do have to like DQ2 and why i can't express my dislike towards it?? what?? thats what communities are for. Hell, i got warned in the dragon quest general because i want Dragon Quest on a steampunk or futuristic setting! and i like to talk a lot about Dragon Quest Heroes 3 because it's what a fan of the series would?
  10. 1 point
    Happy Thanksgiving y'all. Had the dinner yesterday. It was a hecc of a day. Used the leftovers to make turkey stew
  11. 1 point
    I don't believe there is a trial available for Switch. You have to buy the full game up front. Trial is limited to PC only, if I'm not mistaken. Sorry, should have mentioned that earlier.
  12. 1 point
    Making a JP acct is pretty easy. This website should be able to walk you through it (https://www.gamesradar.com/3-easy-steps-to-setup-your-nintendo-switch-for-imports-with-a-japanese-eshop-account/). They have lifted the IP restriction for US and China players. Nobody knows if it will be reinstated. You currently do not need a VPN to play on Switch in the US. If they were to reinstate the IP block then you need to run your Switch through a VPN. There is a guide on how to do so here ( ) just in case that possibility ever arises. Hope that helps. Let me know if you have any more questions. If you get the game up and running be sure to request to join the Dragons Den Team.
  13. 1 point
    To celebrate the upcoming Legend of the Ancient Dragon expansion, I thought I'd post this topic detailing everything I know about DQX's story. Beware of spoilers. So, our story takes place in the world of Astoltia, known for its 6 main areas: Ogreed, Eltona, Dwachakka, Puku Land, the Wena Islands, and Rendashia. We start off as a random Human (we'll call him/her X) living in Etene, a small village in Rendashia. One day, the village is attacked by a strange guy with a scythe who calls himself Hades Nelgel. Wanting to get rid of a prophecied "heaven-sent child," the jerk burns down the village, kills everyone (including X), and seals Rendashia in a dark barrier. However, thanks to the power of a magic flower X had at the time, (s)he is brought back to life in the body of a random corpse that just recently died. (The Ogre froze to death. The Weddie was killed in a sword fight that was supposed to be a friendly spar. The Elf.....misfired a death spell? Someone correct that for me. The Puklipo......woke up in his/her coffin in a carriage. I'm pretty sure the dialogue did some explaining, but I can't read Japanese. The Dwarf........I don't know. I can't find the intro scene for Dwarves anywhere.) After some adventuring, X meets a sage who claims that he can help, but only after X gathers 6 sacred emblems. X does so, but is constantly tortured by visions of Hades Nelgel taunting him/her from afar. When the sage fails to break through the barrier, he tries to find help from a gal named Furukka, but she's a failure in whatever she does. Desperate, the sage pulls X from his/her body, which results in him/her meeting the corpse's original owner. X learns that the only thing that can penetrate Hades Nelgel's barrier is the Ark of the Heavens, a sacred vessel that was last seen 500 years ago. X travels back in time, witnesses some political problems between the Ogres and Humans, and despite defeating a demon named Razban, is unable to foil his ultimate plan (bringing Hades Nelgel to life). X finally makes it past the barrier, and climbs to Hades Nelgel's throne room, but doesn't account for the final trick up his sleeve. However, the trap fails, and the two finally battle square off, mano a mano. X wins and manages to escape, but Hades Nelgel's barrier remains intact. Using a magic compass, X makes it through the barrier into Rendashia, where (s)he has to find a "sleeping hero" who should, in theory, be able to ultimately destroy the barrier. On the way, X meets an (amnesiac?) girl who is trying to head to the kingdom of Gran Zedora. However, the road is blocked off to anyone who doesn't have 3 sacred butterflies, compliments of Princess Anlucea. X rounds up the butterflies, and meets the princess, who is actually an imposter, with the girl from earlier being the real Anlucea. The rest is mostly my guessing, but..........Anlucea turns out to be the "sleeping hero," and helps you defeat Hades Nelgel's boss, Great Satan Madesagora. If you have stuff to add here, don't be shy to post.
  14. 1 point
    Been playing Dragon Quest III (via the Switch version) on and off with Dragon Quest XI S. Mainly I put on DQ3 after a long day of work so I can play something I don’t necessarily have to focus too much on. This is why I wish more RPGs nowadays had lighter stories: sometimes you just need an RPG that’s fun to play and not one that has a lot of story to it. Anyway, my party has been Hero, Warrior, Thief, and Mage. At some point Mage will become a Sage so I can have someone with Mulitheal. I almost made my Thief a Gadabout instead, as I named the character after Platty, but I opted for a Thief because of the chance to steal items. Plus, I’ve used a Gadabout before in a Super Famicom Run (or should I say I used a Jester?), and quite honestly using that class was...well, let’s just say interesting. I’d be down for trying to use a Jester again, maybe a male and female one, but I don’t think I could handle a full party playthrough of them. I’m hit and miss on the playable character/NPC sprites, but I think the newly drawn monsters look great. A lot of them look exactly like the art I remember all those years ago from my Dragon Warrior Monsters 2 guide book. I do wish there was a sprite filter for the playable characters as I prefer the SNES look of the character sprites, but I’m good with how they updated the monsters. Only other thing I wish this version had was the ability to use the L or ZL button to select commands. It’s not just because DQ11 lets us do that; I’ve played other RPGs where you can essentially play one handed, and it’s kind of useful if I need to look something up on my phone or change whatever I’m listening to or what have you. That’s a minor gripe though. Right now I’m heading to Skyfell Tower to look for Kandar. I’ve been doing a bunch of battling to get a lot of gold for good weapons and armor, but honestly I’ve never minded fighting a lot of battles in all the times I’ve played DQ3.
  15. 1 point
    I mean, one of the big selling points of Fire Emblem is Support Conversations, so that makes sense.
  16. 1 point
    Play Trails of Cold Steel. Your wish will be granted.
  17. 1 point
    Hey, the old saying "Fire Emblem fans can't live without stirring drama" keeps proving itself true.
  18. 1 point
    Open this page in Chrome (make sure you have Google Translate installed) https://dragon-quest.jp/ten/quest/number.php and look for the quest number that matches the quest. This site is an invaluable resource. Also, I highly recommend checking out Nawaria's translation on YouTube.
  19. 1 point
    I bought Switch for DQXI, too! And I love it! I’ve been saving screenshots of both the Tips and the “Story So Far”. I wish the Album on Switch had organizing options. I already have almost 1000 images and videos. 30+ hours and I still haven’t gone to Kingsbarrow — I could still be playing the demo! I love taking photos. I wish they hadn’t nerfed range and zoom, but taking photos with the characters in Photo Mode is great, too! If you need pre-Hotto screen caps, just let me know where to send/put them!
  20. 1 point
    Beat the Super Boss a couple of days ago. It was much easier than I thought it'd be. The new one we got for this port though was pretty tough.
  21. 1 point
  22. 1 point
    Oh...I was unaware old bosses return...woulda put a spoiler tag on that but whatever.
  23. 1 point
    I'm posting the questions and answers here from a conversation with Alexandrious over the messaging system. Feel free to add your own questions and I will try to answer them. Warning: I have avoided mentioning story based spoilers, but videos linked here do contain spoilers. As far as game story layout, I give a vague overview of it, so if you are extremely strict on yourself with spoilers you might want to skip over those questions. UPDATE: 4/23/2013 Added Questions 68-72 2/15/2013 Added Questions 66-67 2/5/2013 Added questions 60-65. 1/13/2013 Added a new question from PantheonSasuke. 1/12/2013 Added questions 50-59 1/10/2013 8:15 PST Added questions 41-49. 1/8/2013 7:00pm PST Added questions 37-40 and a sewing video for the answer to question 23. First time actively leveling it does depend on who you are leveling with. I think it took me about a month to get up to level 50 when the level cap was raised. Each time they raise the cap it takes about a week to reach the cap. I could be at level 60 now but I am holding back at the moment, so that I can enjoy my favorite classes for boss battles longer. Yes. They eat into some of your experience but on the whole they tend to make up for it in the speed that they can kill enemies with a lot of experience. Teams will be able to do more in the future, but yes they have a chat, yes they have a window listing people in the team and who is online. I believe the limit is 200 people. You only do the quest to have access to intense training. After that you then have the ability to go into "Intense Training Mode" when you are level 50, which allows you to earn training points when you fight monsters that are stronger than you instead of receiving experience. 1000 Training points gives you 1 skill point. It is complete in the way that DQIX was complete when you defeated "Corvus". There is obviously loose strings, and another demon lord is certainly out there somewhere, but there is no information about them other than the fact that everything isn't back to peace even though the big bad has been defeated. You could probably manage at level 35. A few levels earlier or later depending on how you go about it and who you are with. I do not think that people tend to use Paladins for AI that much. They aren't as good for leveling as say a Thief with claws or a Priest with a Pole. 22 hours. And you can max carry 20, and max saved up time is 440 hours. Yes. The calculation for how much you get is 25% of the experience and gold from battles you participate in. This is calculated from the person who uses you the most.There is also an upper limit based on the amount of experience between the level you are currently and the amount needed from that to the next level (not the current amount you need). x .1 X The amount of time you were used. Genkidama are a compeltly seprate system. You get double the experience and gold from battles that you start within 30 minutes of activating one.
  24. 1 point
    Streaming did help. Plus I'll do little videos for Snapchat or Instagram stories. Might've forgotten to mention, during that second run through DW II, it was when I was in 7th grade. It was one of those weekends when school was out, but it wasn't Christmas yet. As John Mayer would say, one of those kind of mornings that last all afternoon. Just stuck inside the gloom. Just cold enough to not want to go outside. Nothing really going on, so I played DW II and really explored the map. Figured out the most efficient ways to get from point A to point B.
  25. 1 point
  26. 1 point
    Let me know if you want any further proof.
  27. 1 point
    The last thing we need is more gacha games. The thing about them is they all play the same but it has characters from a series that is popular so they become popular for that reason alone. Because fans want to get JPEGs of their favorite characters in different outfits. The one I happen to play (Love Live! SIF) I haven’t dumped any money into, but it’s the only one a play and I have the self-control to not spend money. This is not the case for everyone and I actually dropped The Simpsons: Tapped Out because I was invested enough in The Simpsons to put money into it for characters and buildings. These games are funded by whales. The sad fact is, they’re built on predatory gambling mechanics and are ripe for severe levels of exploitation, and I’d hate for Dragon Quest fans to be exploited. lol sorry that wasn’t the positive or hopeful answer you probably wanted. I find it especially weird that video game franchises need these kinds of games.
  28. 1 point
    It’s especially ironic given that Nevan is one of the characters you’re making. You’ll be forgiven if you dismantle that Ashlynn one. We can look the other way then.
  29. 1 point
    Isn't this ironic? Me not playing 11 for 6...
  30. 1 point
  31. 1 point
    I didn't get to progress very much due to school. And I, unintentionally, overlevelled by around 3 levels trying to get a Metal Slime to appear next to a Spitzfire and kill it (I did manage to get a Metal Slime to appear next to a Spitzfire, but it fled immediately). But I did get Sylvando to join my party, and I'm on my way to Gondolia.
  32. 1 point
    I thought you did great. It was cool to hear you talk about the differences in designs and how Toriyama’s style has changed over the years. I’m also glad you mentioned how you have to think about what to do in battle in DQ2. When I played the mobile version earlier this year I found Cannock really helpful thanks to his spell set.
  33. 1 point
    Well, I got back what I lost. Put the battle speed on the highest setting again and went to town. Towards the end some metal slimes showed up, and during my hunting the Raven Lunatics I fought dropped a few seeds of agility. I don’t regret dropping the Draconian setting. I’m still mad I had to repeat my progress entirely, but at least I got a few extra items thanks to all the Bunny Tails I have equipped.
  34. 1 point
    There goes my plan to get one tomorrow.
  35. 1 point
    I never had too much of a problem with the Spectral Sentinels. I had to repeat the fight with the first one due to an unlucky crit, but it wasn’t until I had to fight the 6th one in the final dungeon (won’t say who for spoilers sake) that I hit another brick wall. That fight was a real pain, as was the enhanced version of that boss in the post game optional dungeon. I’d put both on the same levels of bullshit boss difficulty. Dora, the 6th Spectral Sentinel, the Act 3 version of the Frozen Fjord boss, and the enhanced version of the 6th SS are the bosses I dread having to refight on my Switch playthrough. I hate hate hate hate hate hate hate hate hate hate HATE those bosses.
  36. 1 point
    One of the owners of RPGamer has done a complete 180 on the soundtrack. He did not like it when he played last year. He loved DQVIII's and was excited to be able to change to that. A few hours into the symphonic soundtrack on Switch and even with the choice to switch to DQVIII's he's now in love with XI's. Talked a lot about it this week on RPG Cast. I had that a bit. When we first saw the early gameplay footage of XI back in early 2017 I wasn’t impressed with the music. Didn’t hear any of it again until the Japan release from the first hour or so of footage and I found myself liking it, particularly the triumphant music before leaving Cobblestone (I’d put the exact name of the song but I don’t have my iPod handy at the moment). Got the symphonic suite in early January last year, listened through the whole thing without context, and I found myself enjoying the entire thing and relistened to it several times before DQ11 came out for us. Are there other DQ soundtracks stronger than 11’s? Yes. I still say it’s good though, and I’d put it about halfway up my favorite DQ soundtracks, maybe just at the #5 spot depending on my mood. Yes, it is hard to compete with DQ7’s soundtrack. That game has the best DQ music. No sarcasm with that either, I legit think DQ7 has the best soundtrack of a DQ game.
  37. 1 point
    DLC outfits do work in 2d. Though not in cutscenes Ah maybe they do! I think I figured it out: I just went to Tickington and Jade wasn't in the bunny outfit I had set her to. In the equipment menu in 2D mode the outfit selector is absent and it seems your sprites reflect the actual gear you're wearing. That would explain why Erik and the twins are still in alt outfits while im in Tickington but Jade isn't.
  38. 1 point
    He never says he almost sold it. The closest he says is "I had my own plans for it but this is more important." There's no part where he gives you the orb though, it just doesn't show up in your inventory until this point. My guess is it's something mechanical with the game tracking progress. Maybe having orbs in your inventory puts you in a progression state where you can access certain things. Game code is weird like that. Spent a few hours on the slots since the jackpot bunny said that there would be a jackpot soon, but no luck there. Got bored after a while and decided to do some poker, and I ended up getting 5 of a kind! All Aces too! Set me up with a lightning lance with some tokens to spare and now im off to tickington!
  39. 1 point
    Just got to Octagonia, I'll see if I can't find that recipe anywhere. More about tickington:
  40. 1 point
    You either need to go and buy/win a Butterfly Knife around Hotto, get the Batterfly Knife recipe in Octogonia, or get the Assassin’s Dagger in the cavern below Octogonia.
  41. 1 point
    I played a few minutes of 1 and 2 but have gotten up to the ship in 3. 3 is my favorite in the series so I'll play it on any system I can. I was initially disappointed with the enemy designs but I like them now, they look good. The character sprites look a little off but I can deal with it.
  42. 1 point
    Ramia and the orbs you need to gather heavily hint at it. Erdrick’s token is supposedly designed after Ramia.
  43. 1 point
    This. They can put Stella playable if they want just to have IX representation.
  44. 1 point
    Sylvando, yes! She's got a different kind of weapon, yes! Shame. Shame.
  45. 1 point
    All I want in Heroes 3 is for Yangus, Torneko, Ragnar, Sir Mervyn, and/or Morrie to be a playable character(s). Oh, and Sylvando because he’s so damn funny.
  46. 1 point
    Jade is most likely going to be in heroes 3, she's like the most popular character in dq11 in Japan.
  47. 1 point
  48. 1 point
    I recall them letting it slip that they were working on it.
  49. 1 point
    Me too! Though I was like 4-5 years old and couldn't read or figure out how to Rainbow Drop. So I was max level, never finished my save on that cart before it disappeared forever.
  50. 1 point
    Odd thing to be "proud" of. You play it on the system you have. If you have both, whatever, play it on what you want.
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