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Showing content with the highest reputation since 07/09/2009 in all areas

  1. 9 points
    With work being so hectic this last summer and fall and the move of my domain to a new host, I just realized this morning that in October the Den has been up for 20 years. Funny how a hobby site has turned into such a long running establishment.
  2. 7 points
    *Mad scientist laughter* YES ! YES! *ahem* So I enjoyed playing DQ I-III on mobile. But it always bugged me that you had these nice official scripts stuck in an awful mobile port experience. Pining for the idea of a proper console experience with the official script, I looked for ways to find the script, but it looked pretty hopeless. I just came across aluigi's program quickbms and forum dedicated to extracting data from various games. He actually had a script made for DQII mobile. I guess someone asked for it a long time ago, and didn't really detail how to use the script. But I just figured it out and huge thanks to aluigi figured out that DQIII was slightly different in its compression and now have all three games ripped in both text and graphics. Sound might be a different story I'm afraid. Plans are already in motion to possibly port the script to the NES/SFC versions. dq123rip.7z
  3. 7 points
    Came up for auction, so I thew $25 at it just to see what would happen and it worked. I ended up with the domain http://dragon-quest.com/ Have it forwarding to the Main Den landing page
  4. 7 points
    This morning I caught this image of people enjoying DQ XI at Anime Expo. Everyone but this poor girl. I have dubbed her The Sad Dragon Quest Girl. From now on, she will be the face of American Dragon Quest disappointment. Here's just the face for a reaction image.
  5. 6 points
    Paced poorly? Yes. Quest flaggy? Absolutely. Bland? What? No. Seriously, there are some valid complaints out there about 7. Bland isn't one of them.
  6. 6 points
    Super Smash Bros. Ultimate director Masahiro Sakurai appeared on the launch livestream for Dragon Quest XI S: Echoes of an Elusive Age Definitive Edition today, and he and Dragon Quest creator Yuji Horii discussed how Hero got into Smash Bros., and more. Here are the highlights: It all started with Sakurai and Nintendo saying that they had a proposal, which turned out to be asking if they could add Hero to Super Smash Bros. Ultimate. The proposal itself was very detailed, and Sakurai and Nintendo spoke very passionately, saying “We want to use Hero.” There was some discussion about whether a monster could be better, but in the end they agreed upon it. From Sakurai’s side, he says that requests to add in a Dragon Quest representative have been around for a long time, but he felt it wasn’t possible. However, Nintendo approached Sakurai, saying it might be possible, and so he ended up doing the presentation proposal with the intent of working with Dragon Quest, although what from Dragon Quest would be worked out later on. If he was told ‘no’ to Hero and ‘yes’ to Slime or something like that, he’d do it, but Sakurai felt Hero was the best option. That said, he did know that there would be many hurdles to working on Hero. For example, Hero hasn’t been seen fighting other characters before. And they haven’t gotten voiced before too. Sakurai was quite convinced that he’d be rejected really quickly, but the agreement came surprisingly quickly. According to the Square Enix side, it was partially because of Sakurai’s passion, and partially because the ‘best of’ element in Super Smash Bros. Ultimate was quite similar to that of Dragon Quest XI S, which brings together many elements from across the series. From Yuji Horii’s point of view, while before there was a resistance towards seeing Hero fighting other characters and other Heroes, it’s slowly become less strict, seeing as there is the smartphone game Dragon Quest Rivals, and such. With Smash Bros. being such a popular series as well, Horii wanted Hero to join. Sakurai acknowledges that there are people who hate characters like Hero who add in random elements. However, in the first place, Super Smash Bros. is an unpredictable game where you have fun and move onto the next game anyways. One particular spell Sakurai had trouble with was differentiating the Frizz line of spells (neutral B) and Sizz/Sizzle (via Command Select). He had to look up how the spell functioned in the original games, and how Frizz would float out to hit the enemy, while Sizz would fly quickly and sear the enemy when it hit the enemy. Making the Yggdrasil’s Altar was indeed very troubling, to the point Sakurai thought of giving it up. Some other alternatives included the volcano. In the end, they decided upon the altar as it would show the world tree that symbolizes Dragon Quest XI. The world map as seen in the stage references the world map in the PlayStation 4 version, but otherwise is made entirely from scratch. image: https://www.siliconera.com/wordpress/wp-content/uploads/2019/09/horiisakurai2_thumb.png Originally, there were only two Heroes set to join Smash Ultimate, being Erdrick and Eleven. But Horii later said it would be fine to have four Heroes join. According to Sakurai, he was ready to make eight different Heroes, but that wasn’t a realistic option. After Erdrick and Eleven, the hero of Dragon Quest VIII was decided as he was popular overseas. However, popularity wasn’t the only factor, as then the hero of Dragon Quest V would be included. But that Hero wasn’t known for using swords, but rather staffs. In the end, it came down to either the hero of Dragon Quest I or Dragon Quest IV, but as there wasn’t a unified image for Dragon Quest I’s main character across media, IV was decided upon. image: https://www.siliconera.com/wordpress/wp-content/uploads/2019/09/horiisakurai3_thumb.png Q & A part The two directors were asked about what sort of job being a game designer is. For Sakurai, he feels it’s all about bringing together that sort of “fun” which is usually intangible and subjective into a product. For Horii, it’s something from a more practical angle, as in game designer = game creator. Regarding the good or fun points of being a game designer in terms of the work itself, Sakurai finds it nice when he’s working on something alone, as he’s usually in the director role and talking to people. Instead, it’s more fun or interesting for him when he’s working on inputting data and the like, especially the moment there are successful results. For Horii, as an RPG creator he loves the part where he’s setting the stats and characteristics of battles. Are there any secret techniques to coming up with ideas? No, according to Sakurai. He’s the type to work under pressure, and he approaches his work not in an imaginative approach (like coming up with imaginary movesets beforehand) but rather, thinking more task-like such as, “Okay, what should be the moves, which also manage to have Dragon Quest characteristics?” For Horii, he’s the type to get a lot of inspiration from other media, which transform into other ideas for his works. Sakurai is instead the type to get inspiration by playing many games, such as Dragon Quest Walk, The Legend of Zelda: Link’s Awakening, and Borderlands 3 for recent examples. How does he fit in so much game time? He plays games while doing other things like watching Netflix, or gaming while riding the aerobic bike. Are there any rules or policies they set for themselves as game creators? For Sakurai, while it’s quite an obvious one, it’s to think of what the players want. However, player opinions vary a lot. Overall, he tries to go for a wide range of players, but still keeping a certain amount of depth. For Horii, while it’s something similar, it also has to be fun to play for himself. How does Sakurai keep his work life and private life separate? The answer according to Sakurai is that he doesn’t think too much about it. It’s not that he thinks they are the one and the same for him, though. Sakurai has other hobbies like going driving, although he doesn’t want to make a driving game. For Horii, he’s more relaxed, until meetings where he sort of shifts into working mode. image: https://www.siliconera.com/wordpress/wp-content/uploads/2019/09/hero1_thumb.jpg Director Advice The two directors were finally asked if there is anything they’d like advice on from each other. Sakurai went first, and asked about a certain dilemma that’s bothering him. When making a game like Dragon Quest XI that has such a large volume of content, how do you outdo it or go one step beyond for the next game? According to Horii, it’s not really a dilemma, as he doesn’t worry too much about outdoing each game in content, but it’s when he adds in all the ideas, the game just ends up really large in scale. So he just focuses on adding in the ideas he has. For Sakurai, he’s uncertain what to do next if there is a next game in the series. He’s making the current one with the mindset that this is the last one, and he thinks that it might be impossible to top this one, both cost-wise and expectations-wise. image: https://www.siliconera.com/wordpress/wp-content/uploads/2019/09/horiisakurai4_thumb.png Horii had a more lighthearted question for Sakurai: Usually Sakurai is seen as a very reserved person, but does he ever take off that mask of stoicness, and what does he find fun? Sakurai laughed and said yes, he does, both privately and in his work. For example, in Kid Icarus Uprising, Pit and Palutena are always trading jokes, and that was all written by him as well. “I’m not that serious of a person!”, said Sakurai. Of course, as a game director, he puts on a stoic mask, and might say harsh things to his staff, but Sakurai thinks that if people were actually that serious, they wouldn’t be able to make fun games. He does acknowledge he has some trouble showing off that fun side of him though, and even demonstrated a big “Yatta!” on the stream. Super Smash Bros. Ultimate is available on Nintendo Switch. Dragon Quest XI S: Echoes of an Elusive Age Definitive Edition just released in Japan today for Nintendo Switch, and will release tomorrow in the West. I beat @Dakhil on posting something DQ news article related wise? What’s up with that? 😜
  7. 6 points
    Haha. And eight years later I see this. Over 22,000 subscribers strong now. More than half have joined in the past year.
  8. 6 points
    They just announced it here: Prize is a Slime plushie and a poster signed by Yuji Horii. There was eight winners total. I think I’m the only Den member who won? Either way, REPRESENTING.
  9. 6 points
    I'm sorry that I just noticed this topic. #1 - I'm sorry, but no one here is going to be able to help. That's not me being a jerk, that's just the reality of it. I'm a teacher and have had some mild experience with this kind of thing before, but online help can make you feel better a bit, but there's nothing we're doing that's going to really help much. You need help IRL. Please, please, please, let someone at school know about this. Talk to a guidance counselor. Talk to a trusted teacher. There's going to have to be some sort of intervention (and I've got no idea what - family counseling, ...?) to make this in any way better. YOU need to be the one to start this as you're already showing signs of needing that attention. Get help. Get it today. Talk to someone you know today. Please.
  10. 6 points
    Short on time. Will expand later. As I've mentioned in the past, we as consumers have the right to vote with our wallet. Being a comic fan, there are certain creators I don't support, not necessarily solely because of their views, but how they treat others. A comic is different, though. It has a creative team of 1-6 people. Games can have hundreds. If people are truly offended by Sugiyama's views, if they don't want to support the game, that's their choice. Though I see many in the gaming press and punchlines like ResetEra using Sugiyama for shallow virtue signaling. This gives the series bad press it doesn't deserve. It cast so much of a shadow that Square Enix had to give a PR apology. Out of everyone working on the titles, Sugiyama is the least involved, and he's done less and less with every title. While I don't like his views, it's not fair to punish the hundreds of coders, modelers, and testers.
  11. 6 points
    1) Only in the West does anyone really care, and even then it's a very small, but often vocal minority that frankly I can't stand anymore, as they make a mockery of "liberalism," having neither the balls to look themselves in the mirror for their hypocrisy, nor any shred of integrity of their beliefs...thus they constantly devolve into ever smaller and smaller groups looking for more and more problems to solve or conspiracies in the walls out to get them...OMG...THE PAINT IS WHITE...IT'S WHITE PRIVILEGE...OH GOD HELP US...WAIT WE DON'T BELIEVE IN GOD...OH SCIENCE DAMN YOU WH...OH WE DON'T BELIEVE IN SCIENCE ANYMORE...OH SOCIAL JUSTICE TENANTS SAVE US FROM THE PAINT ON THE WALLS...PLEASE PLEASE PLEASE...OMG IT'S OPPRESSING ME...IT'S OPPRESSING ME *SOBBING...MORE SOBBING* I NEED MY SAFE SPACE NOW...*CURLS INTO A BALL* (liberalism requires absolute respect for free speech first and foremost, all other things follow after, so no true liberal in any sense of the word would care about Sugiyama's beliefs in terms of his work or anything he's related to, only his actions based on those beliefs as actions have real meaning and impact). I have no respect for the opinions or life of anyone who gives a hoot about Sugiyama's words. I care if he takes direct action, like advocates for Trans people to be put in concentration camps or denied basic rights. Other than that, as abhorrent as they are, they are words, and words mean only what you want them to. 2) Most civilians don't actually care, it's only those who indulge in identity politics, but that's due to forced indoctrination in schools since the 1970's, though in colleges since the 1950's. Though the original identity politics was at least about true equality. So I respect what I was taught, because it was just that white or black or gay or straight or whatever...who cares, let people be as they are. Self defense only if someone tries to force their political crap on you. Then just argue it out, unless they're idiots, in which case, walk away. If they physically need you to believe their world view...fight back. That was it. Plain and simple. Liberalism at its purest. Then it changed to Political Correctness and just devolved into the crap we see today. Mindless droning on with repetitious statements. Mass mobs where literally not one person is willing to talk or listen. People playing so hard into identity politics, now suddenly we're back to a point where we have to separate people again? For what purpose? For rights people already have that they claim they don't...oh, you mean special privileges from people where 80+% had nothing to do with your familial plight in the past, and most of whom have the same slavery bs in their history, but we just focus on one group? Whatever dude, get over yourself. Most don't want to defend someone like Sugiyama, but are forced to when dumbshits give a rats behind when someone has a stupid opinion but can't do anything specific about it because the whole of his/her country (or near enough) couldn't care less. 3) Japan doesn't care, as they take generally 1950's viewpoint on personal opinions versus work, which is the same way most liberal and conservatives in the US tend to think (except for those who actually care about identity politics). 4) Assuming SE should care, because it's supposed to be some modern age where we now have "right think" and "wrong think," not positions one can make their mind on, they still can't do anything and their hands are tied because Sugiyama owns the musical rights through his company Sugiyama Kobo. This means if they part ways, and if SE wants to release any Dragon Quest from that point forward, they would require a new composer, and would require remaking every composition from scratch, and not one of them can sound like the original music. The only things we would have access to are the already released copies of games and any CD the company Sugiyama Kobo decides to release. All digital versions would be scrapped and changed before rerelease to the new revisions. So essentially if SE did cut ties, they would be totally #$*!ed. They have to wait for him to retire and that's that. Any action to the contrary would kill the series in Japan. I don't think for one second the Japanese people would appreciate having someone condemned who is well respected (for their work), and I don't think for one second they would be happy replaying older DQ releases with new music, or new DQ releases with music that doesn't sound remotely like Dragon Quest so as to avoid a potential theft lawsuit from Sugiyama Kobo, which would likely happen even after his death, due to bad blood after having ties cut. Sugiyama isn't even an SE employee anyway, so even if they wanted to directly impact his life to quell things, they couldn't. 5) Square Enix owes the LGBTQ community nothing. Literally nothing. Sugiyama is Sugiyama, SE is SE. In capitulating and somehow doing something to "make amends" they become complacent and inherit guilt by default. They essentially claim ownership of his own words and opinions. Nevermind any concept would be giving into a certain entitlement culture. What's next, a son says he didn't like his mom's baking so she gets compensation? Are we only supposed to say things now that make people feel better about themselves? How far does that go? We've already seen where PC culture has headed in the West, and NONE, not ONE SINGLE DROP is remotely good. Not even a shred. It is evil, because it forces everyone into a sense of worry that anything they might say is somehow going to be taken the wrong way. So we start this same bs in Japan? No thank you. I want the culture dead gone and buried, because it doesn't belong. You don't get to demand compensation when someone says words you don't like. If this were a common practice, no one would be able to own anything, you'd be paying out the ass each month, and any payment gotten would be given out the next second. Nevermind it opens up the door for anyone to find anything hurtful or "hate" speech or a "hate crime" or "offensive." Here's a protip on life for those who don't get it. Offense is taken, not given. Everyone in this world will eventually meet someone who will be offended by the very fact you exist. That you wake up in the morning and take a breath of fresh air. That you make coffee. Offense for waving. Back in the 90's we learned to grow a backbone. Ok, so someone doesn't like me...whoopdie doo. They said something I find offensive...ok, maybe I'll throw some words back out, maybe I'll argue the point to convince them otherwise, or maybe I'll just not give a #$*! and walk away. Or hell, maybe I'll throw them the bird and walk away. Lots of other options.
  12. 6 points
    Our product manager played the game all the way through, barely touching sidequests, and his file is 95 hours. Mine is close to 200, but I also know I left it running a lot, so I'd estimate somewhere around 150-175 hours to platinum the game. There is SO MUCH content and even platinum trophy status didn't do EVERYTHING. Also, the "post game" is the least optional post game ever if you want a complete story. It's not a bonus. It's like a sequel built into the game.
  13. 5 points
    Well, this is awkward... a Slime Time episode about Final Fantasy! About a month ago @YangustheLegendaryBanditand I got talking about... well, talking. Talking more! We knew there were a great deal of former and future guests that wanted to get together and talk about some topics other than DQ. Heck, look at the forums & threads that get the most love around here more than a year after any news about non-mobile DQ titles. We're all playing other things so we figured we'd take a Sidequest and discuss other things. Thanks to @Pendy @RyuKisargi and @Bururian for joining us on this first foray, our first Sidequest!
  14. 5 points
    Dragon Warrior VII is contender for the absolute best game of all time, tied with Crash Bandicoot 2: Cortex Strikes Back and Dragon Quest X ONLINE: Rise of the Five Races
  15. 5 points
    Hello, hello! Once again, I'm playing through a Japanese DQ game and building a database of information about it. This time, I'm tackling Dragon Quest Monsters 2: Iru & Luca's Marvelous Mysterious Key on the 3DS. So far, the data I'm including are a comprehensive Monster List (including common and rare drops, scouting locations, breeding recipes, from which eggs they hatch, whether it must be traded, or WiFi gifts), Area-based monster lists, Egg hatching lists, Dream Egg hatching lists, the monsters owned by Other Countries' Masters, Monster Arena battle list, Mini Medal rewards, Costumes, and Scout Q challenges. This process is, of course, immense, as DQM2 on 3DS has 802 monsters in it; after about two weeks, I'm at 28.4% of that total (219 monsters). Also...my Japanese is rudimentary, at best. But, I managed to 100% DQ VII 3DS, DQ VIII 3DS, and DQ XI 3DS, so...I have faith I can complete this undertaking. At any rate, know that it's coming, and will hopefully be finished before DQ Builders 2 hits the shelves.
  16. 5 points
    Five years ago I asked all over the internet for help to translate the Wii game Dragon Quest Monsters Battle Road Victory and I got really discouraged by the lack of response. I am a huge Dragon Quest fan, I collect all the games in North America and all those that came out in Japan. I even collected all the various controllers, special editions, collector's editions of games, all the various consoles that came out with a Dragon Quest theme, figures and other merch I find interesting. My entire living room is a Dragon Quest museum. I have been doing this since Dragon Warrior came out. Recently, I started playing Wii games again and I was very much frustrated by the fact that I couldn't play Battle Road Victory properly (I even have the special controller that came out for it by Hori). So I asked on the facebook group Dragon Questers for help with 2 or 3 screenshots of my previous translation work to see if I could even get ONE translator or some help and I did. In the last two weeks, I have translated most of the menus, all the information screens, the hint roll outs at the bottom of the screen, made progress in finding a way to translate the dialog of the RPG mode and even found a way to translated the trading card (Way too many for me translate, theres like 315) Below are some sample screenshots of the translated stuff, and trust me when I say the word sample. Theres a lot of work thats already been done. I am posting here because I think I saw years ago someone who had most of the cards translated, and if you are out there, I'm reaching out to you. I know how you feel, not getting the required help. I feel you. Join me and the others in finally getting this project done. Meddling with the files is a lot of work, but I can do it and I can translate some stuff with my limited japanese knowledge.
  17. 5 points
    Prologue + Chapter 1 up now: https://drive.google.com/drive/folders/1uoRF-HcDR3U3cR23OeEMhssLF4Jd5jGj
  18. 5 points
    Out of all the words I could use to describe the DQ community, toxic isn't one of them. There aren't enough of us yet for that to be a problem, I feel.
  19. 5 points
    Took me longer than I anticipated and pastebin messed with my formatting a little, but here are the first four chapters ready to read. Chapter 1 https://pastebin.com/GyTkcH6h Chapter 2 Alena https://pastebin.com/r82b2qza Kiryl https://pastebin.com/aT37enxT Borya https://pastebin.com/v15urfzX Chapter 3 https://pastebin.com/1NZ1AvXC Chapter 4 Meena https://pastebin.com/SjxYtmUB Maya https://pastebin.com/Xu72WE4f Oojam https://pastebin.com/myYdhvNL Can't give any ETA's for chapter five, but I will be chipping away at it when I am able. If any lines are missing, let me know along with the context and I'll add them back into the main document.
  20. 5 points
    For once, Pokemon could work in their favor instead of against them: “Hey, you know how you’re all mad a large chunk of the Pokémon roster is being cut...buy DQM:J3!”
  21. 5 points
    I found this tape on a retro shop called Beep in Akihabara. It was in the junk bin surprisingly and I picked it up for my Dragon Quest collection as soon as I saw it. Now it became a rarity part for my DQ collection. I also have an old VHS player but I have to get it fixed first to watch it. I think it contains a walkthru type gameplay video but I'm not sure. I just wanted to share it with you guys.
  22. 5 points
    Saw this on the foursome channel. Perfectly sums up why I stick with the DQ fans.
  23. 5 points
  24. 5 points
    There are certain game companies I don't support and it all comes down to how the heads of the company interact with people. I'm not talking about people like Kamiya, which is mostly done for persona and laughs. It's the ones that spew nastiness and insult fans on forums and Twitter. Not only does it hurt the product, it hurts the employees. Putting "my views are my own" or some jazz in a bio doesn't absolve you when you're the face of a company. That doesn't mean you can't be passionate or outspoken. There's a certain level of responsibility people seem to be missing. Arrogance and spite have replaced constructive dialogue. Sugiyama, however, doesn't act this way at all. If you want to know his views, you have to actively seek them out. As far as I know, he's never associated his views with the Dragon Quest brand. That's what people are doing lately. It would be like saying supporting DQ supports real estate fraud because of Toriyama being named in the Paradise Papers. Both are hugely successful independent creators that are contracted to work on this series. Now if Yuji Horii was going around and saying those things and insulting people, that'd be one thing! That's not the case. Horii has always been friendly with the producers and community managers positively representing the brand. Sugiayama's views, while sad and unfortunate, is a tangent, convenient way to mar the series. So many of the people who make this stand think they're being so progressive; so woke. It's all just empty rhetoric. It doesn't help anyone.
  25. 5 points
    Did a little interview with a local magazine. Check it out!
  26. 5 points
  27. 5 points
    I've been gone from the den for a long time, and I think it's time I should come back and explain myself. Here's why: I've been extremely stressed by everyday things for the past few months, and school wasn't really helping. So far the whole year I've lost all my friends and been bullied. My depression came back (I think last year) and it got so bad that I eventually started cutting. This continued for about 5-7 weeks, until I finally told my social worker about my cutting and suicidal thoughts on the 15th of December. I had to go to the E.R and was there for the rest of the day. I'm still recovering, and i'm much better now. During that time I was stressed, I was still active on the den and said some pretty bad things. (Well extremely bad according to me) And I've also made some pretty pointless topics. So if you see anything rude or thoughtless from me, I hope you can forgive me for this. I'll try to be more thoughtful of others on the den from now on when I'm here. Sincerely, Dark Ember
  28. 4 points
    Got a big crew together for yet another Sidequest! Thanks to @AustNerevar, @Pendy, @YangustheLegendaryBandit, @Bururian, and @Brother Jaybird for talking about so many cool games last night!
  29. 4 points
    ^ I mean, the fact that it’s portable gives it an edge over the other console versions imo.
  30. 4 points
    https://www.siliconera.com/2019/07/11/dragon-quest-ix-creators-talk-possibilities-of-a-remake-or-sequel-for-switch-or-smartphones/
  31. 4 points
    I've written several essay posts on this. Deleted each of them. I'm not sure if I really want to get into this without overcomplicating matters. Dragon Quest VII is my favourite game with good reason. It's a HEAVILY flawed game, and sadly, while the 3DS version is my favourite, while it addresses many flaws in the original, it creates whole new flaws on its own. The beginning of the game is slow on purpose. It's meant to be a slow burn built around the curiosity and intrigue of an island in the middle of a huge empty ocean. The ONLY island, and it's a veritable paradise. No one dies, no fisherman is ever recorded having been lost at sea. They always come in with a harvest of fish. There are some stories of monsters in the past, but no direct history of Estard actually having a monster invasion since its founding. Nor any wars to speak of. It is in every sense, a literal Eden. The issue I think a lot of people have with the start, is the excessive dopamine addiction probably 80~90% of the population in the US and EU have. Whether it's because of social media, whether due to the nature of commercials and the well studied effects of short-term attention spans created by excessive TV watching. Whether it's created by the multitude of Freemium games that use simple-yet-sadistic skinner-box mechanics to hook people into them like addicts, or the cheap one-time purchase games with added content you need to repurchase that utilize skinner-box dopamine hits at a higher rate than most games, or the sad reality of loot-box games that started with Diablo, and which most MMO's hooked and dragged to them, over time with each subsequent MMO making those drops easier and easier to obtain, generating more and more consistent dopamine hits (especially with WoW, which was the first MMO to virtually guarantee rare drops from bosses, creating the need to "roll" for said item or pass it up depending on who needed/could equip). This was a drastic shift from maybe 1 in every 100~1000 battles for the good truly rare drops, and matched more closely to Diablo 2's model of constant, but not too constant, rares, especially from bosses. Then you have another intrinsic issue some people have with DQ nowadays that wasn't an issue in time's past. The ability to put oneself in the shoes/mind of the protagonist at will, without the story generating so much emotional draw, trauma, and non-stop action and suspense to force that connection. With the advent of CD games, this changed the nature of RPG storylines, especially since FF7. That created the Cinematic RPG, and it's a trait WRPG's have adopted almost wholesale, with a few minor exceptions in that it's only a slight adoption (Fallout New Vegas, Knights of the Old Republic, looter games with stories like Dungeon Siege and Torchlight). This is something Dragon Quest, despite general presentation, doesn't adopt, despite each subsequent game, especially starting with DQ7, drastically increasing the number of cutscenes (and except for a few here and there, almost ALL of them are in-game engine based....dear lord DQ7 PSX's 3 FMV cutscenes are cringe beyond cringe, memorable, but like an Ed Wood movie is memorable). Most gamers just lack that ability to tap into that. Then again role-playing in school in its old form, of roleplaying different jobs, or roleplaying different scenarios, isn't as prevalent. It's more about roleplaying different "races" or "sexes," which doesn't allow for the fantasy of a different world, a different way to look at life. Nevermind the cutting of arts programs in schools in the US especially, since the 1980's. Now sports programs (and schools get about 3~10x the amount of money now than they did then...makes you wonder where it all goes). There's also the kids growing up in the 90's and 00's, and how many of them lacked parents, and were in daycare centers. These kids inherently lack the ability to identify with others, including with other types of roles, such as a job, and do not generally seek to do so. Meaning their creative center is essentially cut off. I'm sure that has to factor greatly into the ability to isolate the self and transmogrify the brain and sense of place into the game without being forcibly swept along with a constant dopamine adrenaline rush storyline. Something DQ's just cannot create, as they're slow adventure's with some cutscenes in between a lot of traveling. It's very old-school in that sense, and 7 more than any other with traveling back and forth. Then there's time, and how many gamers are busier now than at any point in the past. Houses are made with more easily destroyed materials, causing a lot of breaks and fixes (which is good in that it keeps aspects of the economy going, and there is at this point, a sense we've taken this too far, and should be making slightly more durable materials, as the overwhelming number of required fixes is beyond both the number of people who can afford it, and the number of people able to do the job...such as the reality at least 3 in every 10 houses has a water leak due to broken pipes underground, which can be VERY expensive, over 10~15k, in some areas over 50~80k due to HEAVY regulations). Then work, kids, family issues. More grandparents are in a state of perpetual sickness and inability to function, and at FAR earlier ages than in generations past (a lot of 50 and 60 year olds today look like 80+ year olds pre-depression, and are even LESS able to handle normal life functions than a 90 year old in the depression era). So it's a lot of time, weight, and limited patience. This probably has the greatest impact on older gamers. @Bob_the_Almighty pointed out to me in several conversations, and at several points on these forums, as well as others (like GameFAQs), that he's no longer interested in a 70+ hour game. He doesn't have the time, and would rather play a 20~40 hour game, even if he knows he wouldn't enjoy the experience as much. He'd rather games be more compact and get to the point, while telling a good story, have solid and fun gameplay, etc. So I think this as well plays a significant part. One has to WANT to sit down and slowly play through a game that clearly indicates from the getgo, that this is a long haul. Nevermind tacking in kids, the various bills we now pay (how many insurance agencies do we have to consider now, and how many "protective" services do we pay for now compared to 10 years ago, nevermind 20+?). There's a LOT to pay attention to now, a LOT more to take up our time, and drain our energy in just daily life. Nevermind all the "threats" left and right people have to consider and account for, and budget for, and prepare for future events. This game isn't conducive for that sort of lifestyle unless you willingly choose to engage. At least the 3DS does allow tracking, but some people still won't want that continued play to last that long, so I'm sure for some it becomes more frustrating as they'd rather things move along more speedily. There's a general lack of awe, of curiosity, of wonderment in today's society. Everything is so fast paced. So overwhelming, and full of constant dopamine drips. Nevermind general mindsets crafted in the forge and fires developed for the younger generations when I was in High School, or the precursors to that when I was a child. It's an uphill battle to climb for a game like DQ7. One where just 20 years ago, this game would have been praised for the 3DS version (especially if it had the puzzle elements from the PSX version restored, and easier transit to and from islands in between time zones...like Zoom spots in the past, and automatic Zoom locations for each past-location that appears in the present). ====== I won't get into other complications, such as certain people's needs for EVERY game to have a grey area (complex motivations for every bad guy, and little to no acceptance for something to be evil because it enjoys it...it's like no one believes Psychopaths actually exist, nevermind the concept of Demons and even just entertaining what they are, beyond how Atlus portrays them as potential allies, which is more acceptable apparently, than the historical context in literally every single culture since the dawn of time, because it's a grey area mindfield rather than black and white). There's a LOOOOT of various elements in human psychology I could cover, that is more consistent with today's world, and how DQ7 especially, but DQ in general fits in with that, but I'm not. I do want to get back to doing stuff, and this has taken 4 hours out of my day so far with the multiple rewrites. ======= Issues with Dragon Quest VII (both versions) from a gameplay perspective (I had a long as fudge list before I started writing the above, and it now escapes me): Very limited information on how classes work. Especially the nature of upper classes, monster classes, pre-requisites, hybrid skills for the original 3DS opening being streamlined is a VERY good thing, however, the lack of the puzzles which introduced much of what was to come, including some foreshadowing elements of the later storyline, oversimplifies to a point of literally dumbing down the original intent (this was almost certainly due to lack of time to complete...they only worked on DQ7 3DS for 3~4 months, compared to DQ6, which is less than 1/10th the actual size in terms of general content, having 10~11 months...it took them that long to rewrite the PSX code, then revise the dev kit and tweak it to maximize the 3DS, and likely a very strict development period/cost). Shard finding in the original was a hassle, which the 3DS fixes with multiple avenues to pinpoint, including the game map on the lower screen. 3DS lack of Padfoot, and no Vanish-like spell makes it very difficult to navigate dungeons without getting into constant battles (PSX battle counts per dungeon crawl are considerably lower). Combine this with a +50% EXP rate, and a much faster human class growth rate, and you've got a recipe for being overpowered fast. The adjustments to enemies in the 3DS do not account for any of these changes, rendering any challenge virtually impossible. It might be very streamlined, but several sections in the original, especially concerning Dune/Al-Balad, are confusing for a lot of players. The first post-game dungeon requires finding a special shard in a well during the ending sequence, in Estard castle, which is EASILY overlooked, and in the original PSX version, that shard had to be taken underground in Estard, and placed in this lone chest on a ledge. It's a fairly long ending sequence, and in the PSX in general, a fairly large final dungeon with puzzle rooms (good puzzles, but one of them takes awhile to get through as you touch certain parts of the wall that automatically carry the party to particular positions, and if you take or accidentally touch the wrong one, that can take awhile to get back to the start, and choose the right path again). At least the 3DS version just requires picking up the Shard/Fragment. No explanation for the interplay of functions, such as which special weapon attributes work with what. There's a LOT, and a LOT of surprising function exchange. As well with damage buffs. Given the sheer volume of skills, it's hard to figure out for most players, and the game offers no guidance or even awareness this is so. Though this is DQ in general, and only since DQ9 have we seen any attempt to address this, and it's through quests...unfortunately a lot of people do not pay attention to these quests and fail to grasp the nature and purpose of the gameplay teaching quests...most of which is to encourage experimentation as they clearly indicate this is just ONE option available of many. DQ's since 6 have a LOT of layers of gameplay stacking, surprising amounts, especially in 7 and 9, that almost no player, even major DQ fans, are even aware of (thus people like me are needed, lol, and it seems a common thing in Japan to unlock abilities). Less an issue in the original game, more in the 3DS. The need for a Zoom function in the past, and carry-over of Zoom places into the present. The PSX original has a world map (in the 3DS, the map used for vehicles) that is about 1/4 the size of the 3DS map in scale. However, the actual area map in the 3DS where characters run, is about 500x larger than in the original game. Even accounting for running speed, it takes MUCH longer to get from place to place. So without Padfoot, without Vanish to cut down on enemy spawns in the past, and with the one shoes that boost running speed only boosting it by about 20%, the lack of instant Zoom really exacerbates the game's requirement of returning to old haunts a second time in the Present. Not that this is a bad thing to have that return, as you'd clearly have new items to find, but it takes so long each time, after each repeat, that it becomes a bit tiresome for most. I love it, but if I'm in a hurry, it's not fun, if I'm able to take my time, I thoroughly enjoy it. Doesn't help that the map layout is overly simplistic, unlike DQ8, and each island spawns on its own, so resource management is very inefficient (they load all battle data along with the islands in 7, in 8, they flush and reset them in RAM...and this would be a non-issue if they patched the New 3DS to make use of the extra RAM and processing power for both games, nevermind the extra buttons). A lack of purpose in some present day towns. Some have a bit of story or some fun mini-game (or for some, an annoying simple mini-game that leads to maybe something useful, like the Big Book of Beasts). Would have been nice to have a scenario like in DQ6's first lower-world town, such as the temporary Kidnapping event. Or a monster attack on some town (like after the Dig Site opens up, there should have been some towns that needed help for some extra items). 3DS extras, the tablet creation system, is rushed and needs a lot of work. Would be nice to have stuff like upgrade stones won from battle, and boss level factors into what stones etc. Would be a nice way to include the style forge -> alchemy pot -> DQ11's forge into DQ7, and give a grander purpose to the tablet system. As well as expanding on boss powers and abilities (and base monster abilities). No tying of wisdom to magical damage/healing. Would have been nice to see that addition from DQ8 brought into DQ7 and 6, as magic is just not up to snuff in those games, especially middle and late game. ...so many, if I recall the original list I had in my head, I'll write up some more. It's a great overall game, but a very flawed game. Quite enjoyable though, and the vignettes especially, the way they're written and the details and variety of storylines makes for a very intriguing and for me, a very engaging emotional ride. Even now I find myself tearing up at a few lines here and there (like Sharkeye's lines about his son).
  32. 4 points
    Dragon Quest VII (PS1 version) is one of my favorite games of all time. The 3DS version is pretty decent, too. The overarching story and all of the supporting vignettes are pretty damned good. If anyone said it's boring or bland it's most likely due to a general dislike of the Dragon Quest series. The class system in the PS1 version is amazing.
  33. 4 points
    ...People say that? Where? I like DQVII, it's fun. I do think it tries too hard to be DQVI but bigger, but that doesn't mean it's a bad game on its own.
  34. 4 points
    Oh, they already are. Lately more and more people seem to view masks as more of a safety blanket. Wearing a mask, but the nose is still exposed. Wearing a mask, yet sipping from a Starbucks cup. Yesterday I was headed to Target and a lady just walked into the middle of the road as she was putting on her mask and gloves. That may protect you from Corona, but not CAR-ona!
  35. 4 points
    Hi Den, I submitted my first guide to GameFAQs yesterday and it got accepted!!! *squee* https://gamefaqs.gamespot.com/switch/272749-dragon-quest-ii-luminaries-of-the-legendary-line/faqs/78327 It's a comparison guide about the stat and name changes for DQ2, mostly our English versions on the NES, GBC, and iOS/Android/Nintendo Switch. I wade a little bit into the original FC version, but not so much for the SFC or its fan translations. A lot of stuff didn't change or you can find it in lists for specific versions, but I wanted to see a side-by-side comparison. I think the only really new information is probably the increased experience values for monsters in the iOS/Android/Switch versions. I didn't see them anywhere (English or Japanese websites) so I recorded them during my recent Switch playthrough (so much more fun than on my phone, god knows why).
  36. 4 points
    Hey all, this is a fairly straight forward thread. Here I provide you with any and all pre-made guides, helpful hints and wiki's being worked on outside of what will eventually be collected and housed on this site for Builders 2. Have fun! Google Doc: https://docs.google.com/spreadsheets/d/1I7YipHxPNTNkqES5GctiWtZgavvM_RFadCo08rh01QM/edit#gid=856630209 Beginners Guides: https://www.polygon.com/guides/2019/7/12/20690979/dragon-quest-builders-2-beginners-multiplayer-townspeople-changes-improvements-switch https://gameranx.com/features/id/176756/article/dragon-quest-builders-2-10-tips-tricks-to-help-you-become-a-master-builder-beginners-guide/ Large Compendium Guides: https://docs.google.com/spreadsheets/d/1I7YipHxPNTNkqES5GctiWtZgavvM_RFadCo08rh01QM/htmlview?sle=true# https://twinfinite.net/2019/07/dragon-quest-builders-2-guide-wiki-tips-tricks-guides-more/ https://www.gamepur.com/guide/41738-dragon-quest-builders-2-room-recipes-all.html Note that gamepur is up here because it's bloody strange, just pick any article, scroll down, and it connects first to all related articles, in this case anything labeled with the same game name. Keep scrolling past and it goes to other games. So there's no point in linking individual pages as it just continuously loads all of their pages in one stroke. Since there are a range of articles it counts as a mini Compendium. Walkthrough/Island Specific Guides: https://www.vg247.com/2019/07/12/dragon-quest-builders-2-furrowfield-shrine-locations-and-solutions/ General Tips and Tricks: https://www.rgj.com/story/life/2019/07/12/dragon-quest-builders-2-guide-hearts-galore-and-essential-tips-technobubble/1720011001/ https://www.gamesradar.com/dragon-quest-builders-2-tips/ https://www.vg247.com/2019/07/15/dragon-quest-builders-2-explorers-shores-guide/ https://www.usgamer.net/articles/02-07-2019-dragon-quest-builders-2-fast-travel https://www.usgamer.net/articles/01-07-2019-dragon-quest-builders-2-hammer https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-gain-xp-and-level-up-faster/ https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-change-your-appearance/ https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-open-locks/ https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-access-photo-mode/ https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-run/ https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-cook-food-and-basic-recipes/ https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-get-five-types-of-seeds/ I HIGHLY recommend checking out BenXC's channel. He's insanely knowledgeable about the Builders games, and quite masterful. Some really useful tips, and he's more than willing to share bugs to take advantage of: BenXC Other useful channels, general playlists: Murad Zero Gaming with Abyss Room/Material/Set Building: https://www.vg247.com/2019/07/11/dragon-quest-builders-2-room-and-set-recipe-guide/ https://www.gameshedge.com/dragon-quest-builders-2-room-recipes/ https://www.gameshedge.com/dragon-quest-builders-2-set-recipes/ https://www.usgamer.net/articles/03-07-2019-dragon-quest-builders-2-materials https://www.usgamer.net/articles/03-07-2019-dragon-quest-builders-2-recipes https://www.usgamer.net/articles/03-07-2019-dragon-quest-builders-2-spoilspores https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-get-zenithium/ https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-get-diamonds/ https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-find-gold/ https://www.gameskinny.com/5whju/how-to-find-flurry-feathers-in-dragon-quest-builders-2 Base Building: https://www.usgamer.net/articles/02-07-2019-dragon-quest-builders-2-base-level https://www.usgamer.net/articles/03-07-2019-dragon-quest-builders-2-water https://attackofthefanboy.com/guides/dragon-quest-builders-2-what-hearts-do/ https://www.gameskinny.com/jjxt1/how-to-build-a-restaurant-in-dragon-quest-builders-2 Farming: https://www.usgamer.net/articles/02-07-2019-dragon-quest-builders-2-soil https://gameranx.com/features/id/176808/article/dragon-quest-builders-2-everything-you-need-to-know-about-farming-special-seeds-faster-growing-more/ https://attackofthefanboy.com/guides/dragon-quest-builders-how-to-make-field-bigger/ https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-grow-and-harvest-wheat/ Sidequests (Mini Medals): https://www.gameshedge.com/dragon-quest-builders-2-puzzles-guide/ https://www.rgj.com/story/life/2019/07/11/dragon-quest-builders-2-puzzle-guide-and-mini-medal-locations-technobubble/1699888001/ https://www.gameskinny.com/4kss6/complete-dragon-quest-builders-2-mini-medal-rewards-guide https://www.gameskinny.com/tbvf2/dragon-quest-builders-2-puzzles-guide-solutions-and-locations Multiplayer: https://www.vg247.com/2019/07/15/dragon-quest-builders-2-multiplayer-split-screen-play-online/ https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-upload-your-island/ https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-upload-and-share-photos-online/ https://attackofthefanboy.com/guides/dragon-quest-builders-2-how-to-play-with-friends-in-multiplayer/ Full Guides/Wikis in Progress: https://video-game-guide-walkthrough.supersoluce.com/solution/dragon-quest-builders-2-guide/furrowfield/ https://www.reddit.com/r/DQBuilders/wiki/index https://dragon-quest.org/wiki/Dragon_Quest_Builders_2 https://dragonquest.fandom.com/wiki/Dragon_Quest_Builders_2 Youtube Video: https://www.youtube.com/watch?v=cOoX8tv6JR8 https://www.youtube.com/watch?v=Z_tXprzcU4M https://www.youtube.com/watch?v=F1a56Pywsd4 https://www.youtube.com/watch?v=GWTBYPocmL8 https://www.youtube.com/watch?v=8rzhpb-jb1o https://www.youtube.com/watch?v=i-fNnK5bSdw https://www.youtube.com/watch?v=vh-URs47OU4 https://www.youtube.com/watch?v=-d5pxDLtBXU https://www.youtube.com/watch?v=yQed-6V5TVo https://www.youtube.com/watch?v=0zniEzXgz9w https://www.youtube.com/watch?v=y1_ouH8dpGQ https://www.youtube.com/watch?v=dKtn6KZTvZw https://www.youtube.com/watch?v=Gv0toHt7_nM https://www.youtube.com/watch?v=eIaEe2lajlk https://www.youtube.com/watch?v=A37AcDI3j7c https://www.youtube.com/watch?v=0r8j7SsFyuo https://www.youtube.com/watch?v=7Px8S-q1Ll0 https://www.youtube.com/watch?v=bJW97rpkKpY https://www.youtube.com/watch?v=WHxFX3cXy8M https://www.youtube.com/watch?v=0s4kl-WKpBk https://www.youtube.com/watch?v=B998xYtzt6c https://www.youtube.com/watch?v=-Mk1fxUOI5Y https://www.youtube.com/watch?v=dObcj-Xfm98 https://www.youtube.com/watch?v=0XTqTBf1jtQ https://www.youtube.com/watch?v=Xo8kumHpHP0 https://www.youtube.com/watch?v=ADhcWDQbzrk https://www.youtube.com/watch?v=Lvz4UN2LKuI https://www.youtube.com/watch?v=dz1tyPrauFk https://www.youtube.com/watch?v=ahGlG3UQyoM https://www.youtube.com/watch?v=DU8wn0ScZr4 https://www.youtube.com/watch?v=cRPa9gszydU https://www.youtube.com/watch?v=8WOs25SE4wY https://www.youtube.com/watch?v=O1omHlZhOR4
  37. 4 points
    Hmm. I see there's a disagreement in the Den and I'm not participating in it. Let's fix that with a controlled shock. *Smarty Pants Hat On* Let's Define a Term: An adaptation, in this usage of the word, is when a story is fitted from one medium to another, in this case transferring DQV from video game to cinema. What makes an adaptation good or bad depends on how well the story survives the translation (hence "faithful adaptation" is a compliment), which is a separate question from how good the actual story is -- counter-intuitively this means you can have a bad adaptation of a good story, a good adaptation of a bad story, or even a bad adaptation of a bad story that still makes a good final product because it improved/fixed the original bad story (note: this is very, very rare). So for Your Story to be a good adaptation, it would have to do a good job translating the DQV story to cinema. I argue, given that Your Story deliberately subverts the DQV story in order to make it a vehicle for its Teachable Moment about The Value of Playing Video Games, reducing the DQV story to a mere example of "someone's beloved video game", and given that as a mere example DQV is therefore irrelevant to the "true" story (because the example game could be anything: DQIII, DQVIII, Final Fantasy Whichever), that Your Story is not a good adaptation of DQV. To the storytellers, presenting DQV is not an end in itself, which is what every sane and honorable person would think, but a means to the end of lecturing the audience about The Value of Playing Video Games. The audience already knows The Value of Playing Video Games, it came to see a damned video game movie. I don't think an RPG adaptation would be necessarily disjointed -- I laid out an rough plan for boiling DQV to its bare essentials earlier in the thread -- but I do agree that it would be better served by a series. Each Dragon Quest game has enough material for at least a single cour's worth of anime, and after the first game three or four cours' worth if you know what you're doing. That could work, but you'd have to spin character value from basically nothing. DQ1 has only two major characters with any personality, Princess Laura and the dragonlord, and both of them are essentially plot devices.
  38. 4 points
    Hey everyone, I've had this magazine for a long time, but I've never seen scans of it anywhere, so I thought I'd share it here. This was the cover story for the November 2005 copy of Play Magazine. It even has an interview with Yuji Horii in it. Enjoy!
  39. 4 points
    There ya go. That's why. Also, you did not say that until now.
  40. 4 points
    https://nintendosoup.com/dragon-quest-xi-s-developers-we-have-finally-fulfilled-our-promise-to-satoru-iwata/ Thank you, Satoru Iwata.
  41. 4 points
    I don't think Square Enix will actually remake Dragon Quest IX in the coming years because I think they would rather remake Dragon Quest I - III using Dragon Quest XI's engine or a similar graphical style. The reason for this is because earlier, I recall a topic saying that they wanted to remake Dragon Quest III in the previously mentioned style but then said that they'd first work on Dragon Quest XII which, if the last game is a sign, is still a good few years away. However, a Dragon Quest IX remake for switch does have excellent potential.
  42. 4 points
    this dj-druin is mad! are the beats too fresh??
  43. 4 points
    My only comment to those who might stop after beating Mordegon, I IMPLORE you, to play the post game material before ultimately forming an opinion on this game.
  44. 4 points
    So we have just 67 more days until this game finally comes out in the West! Who else just can't wait for this game to finally come out?
  45. 4 points
    I kept this relatively quiet because I didn't know if I'd get the position or if I'd get through the writing or not, but it's official. I'm a news writer/reviewer for RPGamer.com now! A completely unpaid position, but pretty legit media website. They even send employees to E3 and PAX and such and interview some companies. I had a couple quick news things that I posted this week, but today a larger piece dropped that I'd put together as part of my application and then worked on quite a bit in recent days. https://rpgamer.com/review/dragon-quest-monsters-joker-3-import-review/ Loved this game and I really wanted to get it out and posted on the heels of the DQXI review they had up Monday, and success!
  46. 4 points
    AustNerevar Jr. was born at 9:26 AM CST this morning. 7 pounds and 7 ounces. His original due date was on the same day as the DQ XI release, but he was really fed up being stuck inside the womb and decided to come out at 37 weeks.
  47. 4 points
    36 more days to go! This Saturday was one year since they announced it was coming to the US. I remember that day well as I was waiting to take my wife in for a C section for our second little girl. She turned one this weekend. I can't wait to play this game, but I will also associate this game with my little Bronze Bear, and it will be that much more awesome!
  48. 4 points
    A game that's merely translated often ends up as uninspired drivel. Localization adds much deserved personality to a game, and DQ exudes personality, no matter what you may think of the series. There is no problem with the team. You just prefer a more direct, yet bland job.
  49. 4 points
    I don't think the problem is SE doesn't care. That was technically a problem post-DQMJ, the last game while Wada was president, that SE directly promoted, and asked the help of journalists for some direction (ask Dwaine). DQIV was at a time when SE was gearing up for major FF13 promotions, and due to their corporate restructuring under Wada, being very compartmentalized, again, one can ask Dwaine or there are a myriad number of articles posted around the time of Yoichi Wada's ousting from the time there was internal rumbling the board would remove him to the point after he was demoted to head the mobile division... I have a link somewhere covering insider information on how most submissions and requests never go through the right channels because divisions are split too deeply into subsections with too many middle managers, and no direct feed lines for the company to see, no direct routing lines to assure money or upper management ideas are secured, done, paid for, etc. DQV was at a time when SE noticed DQIV had sold poorly, likely never checking if DQIV was marketed, again due to the nature of splitting a company into too many sub-divisions and middle managers where stuff gets lost in translation easily if one or two middle management groups are overtaxed and overburdened, which often happens in almost every government office and any corporation that follows the same path. It's a case of, like with IV, the head not knowing how the body is functioning because it's too much muck to work out, and they assume the middle managers will sort out the mess and notify of a problem. However it's less likely to happen if the blame falls squarely on one or two shoulders and someone is likely to be fired...which is much more stigmatized in Japanese culture versus Western culture. DQIX was paid for, but had to be halted as it was being localized at the same time SE was overburdened with the initial release of FF14, and cleaning up the mess they made after personally destroying the FF11's fanbase from 2.5~3 million down to a few hundred thousand in one day....one day. All after claiming FF14 would be replacing FF11, and 14's initial rollout plagued by low numbers of FF11 fans flocking to it, but at the same time, FAR more than they assumed, as the servers had trouble handling the initial load. Nevermind the constant gripes, and SE having to close it down. In that media frenzy over FF14's beta debacle, DQIX was clearly put on the back burner, and Nintendo offered to carry the torch, or SE approached Nintendo and asked. Whichever happened, due to the nature of compartmentalization, multitasking is actually MUCH harder for a company to do, as getting information flow from top to bottom requires several channels to pass through, nevermind issues like down servers, lost information in translation, overburdened middle-managers, and lower/middle/upper people not wanting to take blame so shifting the message to reduce impact on their department. DQVI had the displeasure of being around both in the aftermath of FF14's initial rollout, and SE cleaning up the mess, alongside pushing FF14's upcoming release. There were a few other things going on at the same time. Take the other scenarios, put in that corporate upper managers would place priorities on certain products, and rereleases would have lower priority. Take into account 4 and 5's sales as opposed to 9's, and the priority was MUCH lower from upper management, who likely had no clue why 4 and 5 sold so poorly, due potentially to lack of information and intentionally false information to avoid being fired from those actually responsible. Nintendo takes up the torch, but it's been sitting in limbo due to 14 for months and Plus Alpha was onto a new project, and thus 8-4 had to be hired. So yes, while lower priority, this would not have been a problem in the past had SE had better structuring, more open channels, and fewer split departments. Cut to Wada's deposal as head, and SE's corporate restructuring. They begin answering more random questions. They start actually addressing DQ, though usually with negative news, or wishy-washy statements. SE talks to the news more. Does more interviews of producers, directors, writers, etc. with the gaming press. There's more open news press at e3 (not just a showing and a demo room, but actual discussions of games with IGN/etc., something that hadn't been done since the merger). We see the mobile releases come relatively quickly to us...with a year apart at first, but eventually a few months apart between releases, and they even relocalize 1~3 for us. There's discussion of restarting DQ in the West, and a lot of open ended conversations, with deflecting or wishy-washy statements on DQ7. This happens over months, then direct talks about DQ Heroes, with a promise of DQ7. Then a retraction of DQ7...oops, looks like someone let it slip. Then we see more talk about how DQ11 is going to come over, and the PS4 direction and using unreal engine had Western gamers in mind as well as Japanese. Then lots of push about DQ Heroes. Then Horii let's it slip DQ7 and 8 are coming Westward. Then SE's second retraction, while trying to make it seem like the media heard Horii wrong, not that Horii himself was wrong (take note of this, it's rather significant). Then the official announcement and a teaser for DQ Builders maybe coming stateside. Then a discussion panel indicating DQ Heroes and Builders were also with Western gamers in mind. Then DQ Builders is announced. Then DQ7 is released. Then DQ8. Then DQ Builders is pushed harder than DQ Heroes 1 was. Then DQ Builders is released. Then DQHeroes 2 is announced Westward. Then Heroes 2 is pushed harder than Heroes 1 and Builders. Which is a gradual increase in willingness to promote the DQ franchise. Nevermind DQ Builders for the Switch was announced for us. Now we come to today. DQ, according to SE, has been pushed slowly leading up to DQ 11. They WANT DQ to do well in the US. It's not a matter of priority for them now. It's a matter of risk management. These are businessmen who aren't sure as to how DQ11 will fare. They have seen Heroes 1+2 and Builders do well enough to keep increasing the scale and level of promotion...slowly, but it has increased in time, scale, and commercialization. I had seen far more commercials for Heroes 2 than 1 and Builders, and for Builders than Heroes 1. Far more. They have mentioned not once, but at least five separate times that they want DQ to do well in the West, and they're willing to play the long-game over this. They're willing to cater to fan desires; DQ7 and 8...and no Nintendo is not THE reason, as further interviews with the director indicated, but Nintendo is significant in that it helped alleviate SE's burden of trying to get 7 and 8's promised releases while they were waaaay waaaaaaaaaaaaay late on FF15, meaning FF15 had priority, and with Nintendo backing it, it would help promote the games better than they could. They were already planning on 7 and 8 due to fan demand long before big N got involved. However we should thank the big N because it likely wouldn't even have seen youtube videos, or scant videos at that (more of the Healix team...which are likeable, but have a smaller audience and aren't particularly skilled at salesmanship). For them, this is a priority, but they're taking it from a general risk assessment position. They want a big push, rather than small gradual pushes, like with DQ8 and 9. They're too scared as to the potential sales ceiling of the game and the fear of few new incomers to the DQ franchise to play it the smart way of gradual releases or leaks. The only things about this recent debacle, is that they clearly WERE going to release information. We all saw the twitter and facebook feeds. It's how I knew about them...ghosting this site. We all saw the removal of the banners for those October postings. We all saw Sony jump the gun on DQ11 as a result, around the same time, just prior to the DQ facebook and twitter changing their avatars/backgrounds to the plain slime and giving the teaser statement that the promised release info was upcoming soon. As a certain dancing cat, mnicolai, mentioned, Nintendo's resurrection of the Nintendo Direct was promised to have the Switch account system introduced. SE also had yet to reveal the DQ11 Switch info...and while perhaps the lack of Nintendo being prepared with their Switch reveal, and absent from the direct was a major factor, I do think that SE definitely rethought their direction, and realized for them it's cheaper and more manageable to release the info with the Switch ready as well. So I don't think we'll see anything until the Switch has been announced and fully revealed for Japan, and likely prior to Nintendo's new account system introduction. Especially since DQ11 is not an online game. I'll likely be alone on this, but I don't see SE as a personal entity, but rather a business entity. It's not about care...oh, they care. They do WANT DQ popular worldwide. It's the golden egg, and Horii was the Goose. It's always cost substantially less to develop than FF, with far far far far far fewer people...like 1/3 to 1/10th the team sizes as compared to FF teams for mainline, gaiden, and remakes/remasters/ports. So it's a profit driver, and arguably is the sole reason SE still exists, and the reason why most KH and FF fans should be sucking DQ's dick, or they wouldn't have their franchises. Yes this is clearly due almost entirely to the Japanese market. It's about risk assessment and old-world thought and approach to sales. It's about their internal apprehension of sales potential for DQ11, and why they're so mum about it. However, I should point out, with the exception of DQ3, the mobile releases in just the US match the mobile releases in Japan for sales. Almost 1:1, with DQ1 being higher in Japan, but DQ6 being higher in the US, and the US having a higher representation of Android to iPhone users...usually the number of Droid to iPhones is higher in Japan: https://www.statista.com/statistics/260415/market-share-held-by-smartphone-operating-systems-in-japan/ Though at the time of the first mobile releases, iPhone was king, the most critical point of 2014 had a higher droid presence. Though arguably likely real share in terms of current users is closer to 50/50 in Japan and it's hard to say who has the edge, while it's a bit closer to 70/30 Droid to iPhone in the US. What I'm getting at is that iTunes does not directly give you sales numbers for games.. DQ3 is the exception because DQ3 went free in Japan on its anniversary. Went from roughly the same sales as the US to multi-millions of downloads. The point of this? SE knows the market isn't much different in real-terms, with mobile...or should if they pay attention. Then again they haven't exactly attempted a "free" DQ game here. Not once, which is insanely stupid. So maybe not...actually that's a point in your ballpark, and a strike against my reasoning, a pretty heavy one. I think you'll all be shocked at the level of promotion SE puts into DQ11 when it comes time.
  50. 4 points
    It feels like the author was writing about the 3ds version but then halfway through switched to the PS4 version. What I understood from the title was that it was referring to the old school to 3d graphics swapping feature. Man...who knew the can of worms I would open by talking about and posting this article. The preview was in the previews section, a few pages in. I'd call it the rough middle of the magazine. In terms of the use of the word, "Hybrid," I think the author was simply referring to the mix of traditional JRPG style with some new stuff. ....Of course these are just my opinions.
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