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  1. 3 points
    Here is the first of the interviews. Interview Riku Sanjo What was it like hearing that there was to be an anime adaption the first time? I was surprised. Kind of like, "What, you can make an anime of it?" This was because, at the time the popular works in Jump would normally get an anime adaption, but I thought that "Dai" could not be an anime since there was the original "Dragon Quest" productions that it was based on. Then, once it was decided, I was shocked at the unusual speed that everything progressed. But at the time besides writing the script for "Dai" I was also writing articles for Jump, and I was writing the articles about articles about other anime so my impression was just that "My work has kind of increased". I was spending the whole day at the Jump Editorial department so it did not feel that difficult. My entire workload was too much. I was young (laugh). How were the meetings between you and the anime staff for things like script writing and series composition? We often had meetings with me the producer, the director, and the script writer discussing the larger direction of the story. Particularly I would do things like offer suggestions for things like new characters for content that was not in the manga such animated movies. It is at this time that I met Nobutaka Nishizawa, who years later I would meet up with again when I did script writing work for Toei Animation. When I was young, the animated movie that I found the most provocative was "Mazinger Z tai Ankoku Daishōgun". So I was very excited to meet and talk with it's director. The contents of the movie "Shinsei Rokudai Shoguo" highly reflect those emotions. At the time that the anime was aired toys were also being sold, and things were exciting across various media. I liked character toys from the start so I was touched to see the characters for a series I was involved with lined up on store shelves. In discussions with the toy producers, Takara (Now known as Takara Tomy) I was asked, "Sanjo Sensei, is there any type of goods that you would like?" So I said I would like something like the Star Wars figure line that was sold overseas. Since Dai is a party battle manga I wanted to keep the taste that "everyone is the main character" and wanted a toy series that had a lot of side characters released. After hearing this they made the "Adventure Hero Selection" toy series, which is the one I am most fond of. It is the only one that has Hadler and his 6 Commanders in color. I excitedly explained to the person in charge "There is even a toy of Carbonite Frozen Han Solo" which I think even now was the hint to the Frozen Leona campaign (laugh). In the anime (Both TV series and Movies) please tell us an episode that you most closely empathized with. The memory that is most vivid is the first movie. Since we were attempting trial of "anime debut through a movie" I collaborated with the staff as we puzzled over everything starting from the plot creation. If we started from "Derupa! Iruiru!" like in the manga then we could not show Dai's heroics. If we did "Dai Explodes!!!" then the final boss was a bit weak. So to deal with these sorts of issues we had the evil idol if Hadlar as an original feature to the anime, mixing elements from the one shot stories and the serialization. With the addition of Toshiko Fujita's lively voice to the finished work, I remember feeling extremely touched watching Dai moving around. This is the only animated work of "Dai" that has not been released to any home video product before, so along with my personal emotions it makes me especially happy. Please give a message to the fans who have purchased the Blu-ray Box. Everyone, thank you for the purchase. I thank you from my heart for not forgetting Dai over all these years, and for taking this Blu-ray Box into your hands. It's been so many years since the original broadcast, and we jumped over a laser-disc and DVD release (laugh), to go straight to a Blu-ray release. It is kind of like "Dai" to do that, and I think it is thanks to all of your continual support. Please keep your emotions over from these 30 years running, and continue to support the developments of "Dai". I am counting on you.
  2. 3 points
    Oh @Plattym3, I made something for you. Warning DQXI Post-game spoilers
  3. 3 points
    And it has arrived, folks! I got the blu-ray set.
  4. 3 points
    10/10 picture. You can get a lot of funny pictures in the 3DS version. Shame DQ11S’s camera mode feels so limiting by comparison.
  5. 3 points
    To start with, it’s a number higher. Second of all, they got rid of that pesky I Roman Numeral. Much more streamlined. And that’s just the title.
  6. 3 points
    Just another reference chart I made after replaying DWM2 and realizing I hated scrolling through TXT documents for details. Please let me know if you find any mistakes or inaccuracies, thanks! 😄
  7. 3 points
    Launch of an investigation for a potential organization of a Dragon Quest International Fan Fest which would be launched if soon in 2021 on the occasion of the 35th anniversary of the saga. Your opinion matters a lot. https://docs.google.com/forms/d/12cVIwARKE4JRGd7RFw4ouPEJirqpvuM9JmJET4iA628/ Investigate international in order to be able to have a general opinion of all the West. We will come back to a report in a few days.
  8. 3 points
    Thanks, nice to have the first few minutes of the first episode video part in full size. The upgrade in animation quality, the enthusiasm of the staff, and the investment in making three games at once before the anime has even started gives me a lot of hope that we are in for a treat.
  9. 3 points
    https://docs.google.com/document/d/1DCPIGVulEi6MJBJPVqU7z5xYoiYLeFkLICjijxqo2Qc/edit?usp=sharing Hi everyone, I hope everyone is doing well during this entire crisis. I wanted to just post my remake idea for those that might be interested. As we all know, this may or may not happen but I figured it would be really great if it did happen. This is just my take on it, although everyone should expect a lot of spoilers whether from the Erdrick saga or outside of it. So viewer discussion is advised. With that being said, please let me know of any feedback as this is version 1 of the project. Thank you very much. Nomad Dragon/Luminary
  10. 3 points
    I’m gonna be quite honest. Considering the fact that Dragon Quest has stuck with a silent protagonist for so long, it’s kinda bizarre to me that they didn’t keep up with the trend of the last two games and have a fully customizable Hero in XI, especially when you realize how bland the actual character design for the Hero is. He looked like he was made with a character creator.
  11. 2 points
    Terry was under Dhuran's influence for the entirety of Dragon Quest VI. That's why he didn't recognize Milly, and that's why he got so much weaker, and forgot all his magic in SNES & DS. There's nothing to prove that, but nothing to deny it, either.
  12. 2 points
    I ended up deciding to do 1 disc worth of episodes per week. Disc 1 is done, however I'm making some changes to Disc 2. I decided to downsize the Blu-ray encodes for Disc 2. 1920x1080 (4:3 extra black bars) > 1440x1080 (4:3 no black bars) plus FLAC audio. https://nyaa.si/view/1260840 (Disc 1 Episodes 1-9)
  13. 2 points
    Trying to get the Champion's Time for the Black Cup (on Easy) feels downright impossible. But because I'm a sucker, I'm not going to give up quite yet. Anyway, this managed to happen to me. I don't know about you, but can the Luminary make up his mind already?
  14. 2 points
    God I hate her. Anyways, I'm 'rona free. I felt fine the entire time waiting for my results but people in my family circle started getting results before me when I had tested at the same place 20 minutes before them. Needless to say, I have new outlook on all of this and I won't be lazy and think "I don't need a mask here, it'll be quick.".
  15. 2 points
    Today we enter the World of Demons!
  16. 2 points
    In my experience, it can be a variable. I’ve gotten some things slightly over a month, other things in two weeks. But like Platty said, it’s almost pointless to try and answer this question because 2020 is a mess in general in regards to shipping, overseas shipping especially.
  17. 2 points
    This is not a message I was looking forward to writing, but it's one that is required at this point. There's been problems with the Team Chat, and till now they were relatively minor. But it's been a growing issue, enough that I've received numerous complaints about it. Initially I was giving verbal reminders to people, but the issues have only grown and frankly the chat is becoming uncomfortably toxic. It was one thing when we had people accidentally dropping story spoilers, but now I'm seeing racist comments, insulting other team members, and outright harassment. This needs to stop immediately. Nobody likes an overbearing moderator, I am not someone that wants to throw her weight around. But my patience with these issues has worn thin and if I have to get heavy handed, then I will. I can, will, and have, started issuing suspensions from the team for these issues. As standard practice I will usually give a warning before I issue a suspension, but if the behavior is blatant enough, at my discretion I can skip the warning and go straight to a suspension. We've had pretty lax rules to this point, I figured a lot of it was common sense stuff. But I have always said that you needed to treat people with respect on the team: -Be respectful of other Team Members: The goal of this team is to be a welcoming place for other players. While this team is certainly not limited to English players, it is the main entry point for pretty much the whole English community on this game. As such, it is very important that we be respectful and tolerant, not just because it's the right thing to do, but because we are guests on a foreign game that mandates a certain level of respect and politeness from it's customers. Us miss-behaving and not following this most basic of rules can put everyone at risk. -No racist, inappropriate, derogatory, or harassing messages in Team Chat: This is pretty much tied into being respectful. We've had cases of racist remarks being used, and harassment or "trolling" of other players. I'll just lay this out. I don't like bullies, and I have little tolerance for them. Start bullying other team members, you won't last long. If you have a personal issue with someone on the team, do your best to solve it outside of team chat. If you need a mediator, you can reach out to me and I can work with both of you to try and settle the issue. But don't start going after someone in team chat. I will say I've seen racist comments in the chat before. I will not tolerate this. Anyone of any skin color and any heritage is allowed in the team as long as they are able to treat others with respect. If certain types of people or heritages are an issue for you, than I'm going to be blunt. This isn't the team for you and you should depart. I won't budge on this one. On a side note, I sometimes see this term used and people don't realize it's history. But being this is a Japanese game I feel it's important to make people aware of it. Please do not shorten Japanese to "Jap". While not everyone is offended by it, it does have a history of being used as a racial slur and to this day there are some people that are really bothered by it. Please use "JP" instead as the abbreviation. This is a non-offensive term to everyone. -Suspensions Suspensions are issued at my discretion. When you are suspended, you are removed from the team. This does not have to be permanent. Contact me with your character name and ID and I can inform you how long the suspension is for and you can be re-added when the suspension period is served. I may add to this later if I think of more. I really do not want to become that moderator that has to start cracking the whip. Nobody wants to be here under tight supervision and having their every move watched. I do not want to have to start running monitoring services on the team chat so please take this message to heart and help me nip this in the bud before it becomes worse. Nobody likes an oppressive moderator, but I do have to start tightening my fist on these growing issues. The toxicity level of the chat is growing at an alarming rate and I can't allow it.
  18. 2 points
    I only own two Amiibo-related items, and one is a pack. I has my 8-bit Link, going to eventually get 8-bit Marios to go with him... I'm also eventually gonna grab a Link's Awakening Link. I absolutely LOVED the art style of that game, it just felt so... clean. And I have a pack of Amiibo cards for my copy of Breath of the Wild. $25, compared to buying 20+ amiibos. Sorry Nintendur, but ya'll should've done more reprints.
  19. 2 points
  20. 2 points
    First and foremost.. I want to thank all the newer players. You guys are really motivating for me. Seeing this team get bigger and bigger makes me feel better when I log on and see how active the team is becoming. Not going to get into what happened recently, but I just wanted to take this opportunity to motivate some of you to keep pressing on with DQX. This isn't really going to be a guide or a walkthrough.. more of a motivational speech from someone with several years of experience on the game and a lifelong fan of the franchise. I will refrain from spoiling any of the story going forward, hence why I can't really provide any emphasis on certain things later in the thread. Why am I making this thread? Simple. I want to get through to you newer players that there is a light at the end of the tunnel. You will be AS POWERFUL as MKVarana's battlemaster AI in the tavern or as durable as my AI priest someday! 😜 I've been there! I remember hating the game at first because I couldn't get through it without AI party members one-shotting every boss in V1 and V2. But believe me.. you will get there someday. Now, I know Ashes already has a more formal pinned thread similar to what you are about to read. This thread is not intended to be a beginners guide or anything like that. Please keep this in mind going forward. Don't give up. No matter how intimating the game gets, just don't give up! When I first started playing, I didn't realize how vast this game is and WAS even back in 2014. Whether it be making your way from offline mode (if you chose to do it) to the end of version 5.2, taking on clearing those TEDIOUS 5 episode job quests, fishing (yikes) upgrading your inventory bag quests (double yikes) world tuning quests (barf) Monster battle road or even *gulp* Mysterious Tower *GAGS*................. that's not even half of the stuff you can do..... just don't let it overwhelm you! Don't look at that stuff as chores. It's just stuff you need to do to build your character. I know what you might be thinking: "Remina. The main story just gives you exp and doesn't give you gear or much gold!" Doing the main story from A-Z is probably the most IMPORTANT thing you can do to get the max potential out of your character! One of the biggest advantages in DQX is unlocking every map in the game. That opens up all the side content. Don't ever forget that! That's all I will say on that matter. Here is another important thing. The language barrier. This is not a game breaker. Just use google translate on your smartphone. When you see an unfamiliar menu or can't quite figure out a quest.. just scan the screen on real time translate mode. It's that easy. It's not as good with reading dialogue, but static messages and generic text is easy to translate. I wouldn't recommend trying to talk with japanese players through this, though. OK, I know I said this was not supposed to be a guide, but the google translate part is essential to being able to really have fun playing. It kept me from quitting for good at one point. Don't let the 19 jobs you have to level up to 114 scare you off either, not to mention the 19 jobs that also require training mode stamps! Level grinding is not something you should worry about until around version 3ish. I'm sure most of you know about Metal Labyrinth or Metal King coins by now. But.... there is another way. Unfortunately... I don't feel comfortable going into detail as it will spoil the main story. Just know, that there is a normal monster you can grind that gives around 70k exp (with genki and food) and it is very easy to kill. It is a definite way to reach 114 in every job without losing your sanity. This is one thing that always worried me starting out. I was worried I would never be able to just fight one mob over and over to max out every job. Fear not, though. It is possible.. but very late in the game! GOLD. GOLD. GOLD!! This is a universal struggle in just about every MMO. There is a way to become rich, several actually. I'm not going to go into detail about that either, as they are spoilers to the story. Again, this isn't a guide. Just me assuring you that it isn't hopeless. Anyway, there are several free ways to get rich. Some are incredibly easy.. actually I'll just say this one. Farm glitter spots on the V5 maps if you can go there. Some of the drops are very valuable. I won't reveal the harder alternative, but it is on version 5 after clearing most of the main 5.0 story. There is also a way to just buy yourself to getting rich through the app lotto on the DQX companion app for smartphone. Don't think I will elaborate much on that either, so you don't waste your money. It's very expensive! In conclusion... I wanted to make this thread so badly for a long time. I'm sorry for not elaborating on a lot of stuff I mentioned. I don't want to ruin the experience for you and tell you about all the great shortcuts or spoil the story. I used to think that this game was too overwhelming and that I would never learn how to make gold or level up fast enough. But please trust me! You will someday if you stick with it. There are lot of great guides out there and from pinned topics in the den forum. Do yourselves a favor and look them up! Finally... I want to make one final thing clear. I am not 100% maxed out myself. I may be a veteran and appear pretty strong from my AI.. but I still have stuff I need to perfect too. Is that a good thing? I think so. The game never gets old for me. One last little word of advice: the most valuable thing we have on this game is each other, on the Den team. Don't ever be afraid to ask for help in team chat. That is the most valuable word of advice I can offer you. Dragon Den team forever! Thank you very much for taking the time to read this whole thing or even part of it. Fear not, if you ever want me to elaborate on the stuff I concealed above, I will be happy to answer any questions about them through a PM or privately in game. I just don't want to ruin the game for you if you are not very far. Just want you to have hope! -レミーナ (Remina) PS - I must repeat for the 1000th time that this wasn't a guide. I only listed certain key things that will help most players/motivate them to keep playing. Just wanted to spread something positive! Oh.. Happy 4th of July!
  21. 2 points
    You've got to be pretty careful with some of those fireworks
  22. 2 points
  23. 2 points
    My understanding is that the save corruption is caused by particular (but unknown) actions. I had been playing with only save states until the point in the game when you need to reload your save file, so I don't know when the corruption occurred for me. It seems to be rather rare, though; I've only seen three other people who have had this issue. That being said, if you could upload your working save file I'd be very thankful.
  24. 2 points
    I posted the question to Twitter and thanks to @Bururian for the Bianca Letter
  25. 2 points
    I think that is just how some people make arguments these days. Not just with gaming, but with anything. Instead of encouraging outside views and changes of perspective, there is a lot more heel-digging, relentless defending, and generalization. But oh well. All we are is dust in the wind, anyhow.
  26. 2 points
    Thanks to Álvaro on Twitter (@Flash3g) for finding the DQM Joker 2 Save Data Editor and sending it to me. I have uploaded it to the Den and have an info page about it here: https://www.woodus.com/den/games/dqm5ds/save_data_editor.php If using with DeSmuME take note of the import method to specify the data type as "Manual EEPROM 512kbit"
  27. 2 points
    It and the other status ailments are useful in the mobile and Switch versions of the game. My guess is from the Super Famicom version onwards they realized they needed to improve on the effectiveness of ailments. I don’t know how useful they are in the original version of II, but I would guess since it was only the second game at the time the use of Surround, Sleep, and so forth may have been a bit more limited. I’ve found whenever I replay DQ games I try and use stuff I never used much before, and from there found stuff like ailments being really helpful. DQ is one of the few RPG series where ailments are actually useful to use on everything, kind of like in Etrian Odyssey. Can’t tell you how many times stuff like Dazzle and Snooze helped me out in Dragon Quest XI with stronger enemies on. It’s why Rab is one of my favorite characters from that game thanks to his versatile spell and ability sets.
  28. 2 points
    I mean, he isn't wrong. Though I would clarify that it improves on almost everything IX did and isn't necessarily just *better*. For the life of me, I can't understand why someone would get so upset and so much dislike a game that they haven't played. It's perfectly okay to say it's not your cup of tea. It's not okay to say it objectively sucks unless you've played it. I got not beef with people who don't want to play it, but hoping that it won't come out in English so that others can't play it is...bizarre man.
  29. 2 points
    The game shouldn't be soloable if it's multiplayer? So you shouldn't be able to play at all when all your friends are offline? The game is soloable *because* you can rent offline players as NPC party members. If the game was offline-only that wouldn't be a possibility. Lol I'm serious though. All the clunky multiplayer mechanics that felt forced in IX have been improved and actually work very well in an MMO environment.
  30. 2 points
    That’s the correct reaction to Episode 1 but not Pod Racing
  31. 2 points
    Yu Miyake once mused about an offline, single-player version of DQ10 for the western market… I imagine it was just an idle thought, a pipe dream, and not something that Square-Enix has actively pursued and developed, but it seems marginally more likely than the MMO coming here.
  32. 2 points
    I've managed to beat the Champion's Time on Bronze, Silver, and Gold Cups, but on Easy. Now, I have Platinum and Black Cups to go. Oh boy. Here's some footage of me beating the Champion's Time during the Gold Cup on Easy (especially if you want to get the accolade associated with beating the Champion's Time during the Gold Cup).
  33. 2 points
    Iggy, have you *played* X? Some of your points seem pretty far off. Most of X is easier than XI without Draconian Quest settings. There are some difficult bosses and some very challenging "bonus" stuff, but as far as the story goes it's soooo easy. It's a bit of a time sink but it's worthy of your time. Imagine DQXI but you can party up with others kind of like IX, and your turns in battle are determined by an invisible timer rather than a set order. DQX isn't a typical MMO. For all the people here who absolutely love VIII, IX and XI I can't for the life of me understand why they completely dismiss X. It doesn't feel like an MMO at all. It's just like any other DQ game but other people exist. You don't even have to interact with others if you don't want. You *can* grind for god-tier equipment, but it's not necessary unless you've already done all the story content and are just going after the extra strong bosses. Especially if you do play with other people, because usually there will be *someone* in your party who is massively OP.
  34. 2 points
    DQ10 for the West? Pipe dream. Gamstat is an amazing site. Really opened my eyes, as I was wondering why the US sales for the PS4 edition hadn't hit 500k for DQ11. There are more DQ11 sales between the Switch, PS4, and the PC version than DQ's 8, and even 9 in the US. It's actually LOWER in Europe by a sizeable margin. DQ has been in decline in Europe ever since DQ8. Slow and steady decline, with a core and very loyal fanbase, but no perpetual growth for some reason (it's been bombing in the UK, even the Action games, but then the UK seems desperate to play anything that isn't swords and sorcery). However, the bulk of new sales? Taiwan, Hong Kong, and South Korea. Yeah, all the DQ Heroes marketing in those three areas paid off big time over time. Dragon Quest Builders 1, 2, Heroes 2, and Dragon Quest 11 have all grown there. Oh, they've grown in the US, just by VERY slight margins in comparison, for all the effort put into it. So NA sales: DQ8 - 430k (one print run, took years to sell through, opening month didn't break 80k) DQ9 - 500~600k (opening month broke 128k) DQ11 PS4 - 390k (338k specific to the US, 408k if we count C/S America) DQ11 PC - some unknown % of 200k+ (it's in the 200~500k range now, but it's only been there a short while, and growth was objectively slow, with a few massive sales pushing it over the 200k hurdle). Steam is mostly a "rest of the world" market (https://store.steampowered.com/stats/content/) , though for games like DQ11 and requirements, this is mostly a US/EU/Taiwan/HK/South Korea game, so assuming similar ratios, it's about 80~90k US. DQ11 Switch - hard to day, if the ratios are identical to the PS4, somewhere around 200~220k given the Japanese numbers, and total Switch sales being around 900k~1m (almost certainly over 1m now). DQ11 Total NA potential sales: 390 + 85 + 210 = 685k (could be as high as 700, could even be higher at 750k or as low as 625k). By comparison EU sales: DQ8 - 712k DQ9 - 400~500k (could be an even split, but due to opening bell numbers, it's likely more in the US favour, so probably 550 and 450k) DQ11 PS4 - 267k (all of Europe, including the UK, not just Western Europe) DQ11 PC - if ratios persist, then 50~60k. DQ11 Switch - if ratios persist, then 130~150k. DQ11 Total EU potential sales: 267 + 55 + 140 = 462k While that's good, and very promising for the US, it's not great overall. Probably not enough to guarantee DQ10 at this point. There will most likely need to be more growth. Here's Heroes 1, 2, and Builders 1, and 2 PS4: Heroes 1 - 200k NA , 171k EU Heroes 2 - 72k NA , 56k EU Builders 1 - 187k NA , 148k EU Builders 2 - 75k NA , 52k EU Builders 2 Steam (100k+) - if ratio's persist between NA, rest of world, etc. then 30k NA and 21k EU Builders 2 Switch (1.1m back in August, so possibly 1.3m WW across all systems by now...1.2~1.3 - .58 - .1 = 520~620k) - if ratio's persist, 67~80k NA, 47~56k EU Builders 2 total potential sales - 172~185k NA , 120~129k EU ================== We're essentially going to need DQ12. It's good SE has a very realistic viewpoint on DQ11, especially given revenue margins, and likely profits were never higher. Spin-off's are overall selling better (especially in the US), though seeing sad declines despite quality jumps (DQB1 -> DQB2), however, DQB1 has seen higher sales jumps since DQB2, as with DQH getting a jump with DQH2's release, and both original games, especially on Playstation 4, had insane price drops of the original games, as low as $3 at points, though usually hovering between $8~15. Assuming DQ12 sees growth that is. We might...MIGHT get lucky if SE sees an opportunity with SEA, and the burgeoning hard growth in Taiwan, Hong Kong, and South Korea. You can release games in all of those regions in English, as it's very commonly spoken as a second language (trade-business requirement). Especially SEA, Taiwan, and Hong Kong. South Korea might require Korean, and it's always smarter to release Cantonese and Mandarin language editions, but most SEA releases are done in English as there are too many languages to consider. So there might be consideration for the US by proxy.
  35. 2 points
  36. 2 points
    I’m more of a glasses guy and red hair doesn’t go well with glasses. Besides, we know that Maribel dyes her hair because old hag witches usually have gray hair.
  37. 2 points
    I'm annoyed DQVII assumes I'd be friends with Maribel.
  38. 2 points
    This is actually great advice, I think.
  39. 2 points
    And he played the best MMO.[mention=6859]Plattym3[/mention] Don't even bother with any others. It'll all be downhill from here. Oh and glad to hear everything went okay with the baby!
  40. 2 points
    Thanks so much to AustNerevar and Austin from DQFM for subbing in for me, while I was supporting my wife giving birth to our daughter. And much thanks to Platty for putting this surprise all together. Lily is healthy and both mom and baby are back home now. I'm off work starting tomorrow, but I don't have a ton of free time, so I plan on catching up on these episodes piece-meal. Loving hearing all the DQX love so far. Platty, you took the plunge and played an MMO!
  41. 2 points
    1 - looks kind of goofy with the super chibi model, but it's the easiest way to play. It does suck that stats are fixed, but then they were with the mobile version. The NES/SNES/GBC/Wii versions all had a series of fixed stat growths based on the numerical value of the name. Some were outright horrible, one was great in every category, and the rest were either more MP or more HP, with varying degrees of Agility+Natural Defense, or Strength, where you'd get the high's of A+D and low of S, or vice versa. Now it's a fixed stat, the most balanced stat growth, not the optimal, which works. It's MUCH faster getting to cap, and thus a very smooth ride, with very little grinding. So for that reason I'd say it's a A+ version. 2 - it's based on the mobile version, meaning it's the best version. Mobile doesn't fix the Cannock bug (make sure to get that leaf of the world tree to him when he takes sick), but it does three things that change the nature of the game to make it much more approachable and balanced: More levels for Cannock and Moonbrooke to match Middenhall's level cap. This means they'll actually gain levels faster, and so get to spells a bit earlier. Stat growth is jacked up, especially for Cannock. They're MUCH stronger, ala DQ4's DS/Mobile remake (not quite on that scale, but it's a noticeable increase in general stats). The game enforces finding the crests, and really pushes for it. I don't recall if it has a tracker of sorts, but it does have several instances that remind players they need to get them, and more NPC dialogue related to the main quest. 3 - it's a good version. It's not the best (my favourite is split between GBC and SFC). It's probably the most balanced, as you'll speed through levels at a faster pace than previous games. Seed farming is a little easier because of it. There are no monster animations in battle, so that's a bummer. There're no pachisi tracks, which sucks as the SFC/GBC tracks were some of the best in the series history (not overtly brokenly stupid hard and RNG unfriendly like DQ5's final two). I've gotten used to the models now, but they're not my favourite. The chibi-style really stands out here as well, less so in 2 for some reason...but it's easy to get used to. Just interesting that characters now have larger models than NPC's, which really stands out in this version. The colour palette being so bright is one of my least favourite things in the modern conventions (thank god DQ7 3DS's past was dark), and this really stands out in Alefgard in this version (the mobile used SNES graphics, so it looks better). However, it's the most accessible. By far, as it requires the least grinding of any version. So you can just coast through, no problem.
  42. 2 points
    Alright guys! Ready to collect 34 Mini Medals and 6 Dreamscapes in one 28 minute video!?
  43. 2 points
    I am indeed actually. Once the concept finishes, it will be posted somewhere in the forum!
  44. 2 points
    Thank you so much. Currently working on a DQ3 remake concept and I figured I added lore from all this. So this would help out tremendously!
  45. 1 point
  46. 1 point
    That was pretty sweet. Playing with strong enemies, she and Rab make a good team in battle as they can cover healing, buffs and/or damage depending on the situations. I found myself keeping both in the active party in the final dungeon of Act 2 because it was so easy to have one lay on party buffs while the other increased their damage/healing capabilities for instance. They both absolutely helped out with the final boss fights.
  47. 1 point
    Debora's letter is certainly fitting for her character, as expected, what with the "underlings" an all. XD Now if anyone has Bianca's...
  48. 1 point
    You say that like you don't already know that they are. It’s like the time I said I hated Rush, a sentiment I’ve only vocalized once, when one of their terrible songs was on the radio at work, and a couple hours later I found out the drummer died that day.
  49. 1 point
    So Clubhouse Games has been pretty cool so far. I was only able to play it for a little while last night and some this morning, but so far I’m really liking what it has to offer. When you start it up you make a figure for yourself and place it on the globe. I chose the Paul Blart Mall Cop looking guy (complete with a Hawaiian themed shirt and cheesy mustache) and placed him over by the United Kingdom just for the heck of it. From there, I had to choose one of four guides who give you some game suggestions depending on what you might be interested in, like the sports games or the ones you can play by matching cards/playing pieces. I figured this meant you were going to unlock all the games over time by playing them once or something, but in actuality once you choose a guide you go back to the main menu and can freely select any of the games you want. It kind of adverted my expectations, but in a good way. It will make it easy for people to just jump in and start playing. I played a handful of games, and I found all of them controlled pretty well with the buttons and, when possible, with the touchscreen. In Klondike Solitaire you can freely swap between the buttons and touch screen, and moving the cards with my finger felt like using a mouse on a computer, essentially meaning there wasn’t any kind of lag from touch screen controls. Games like Mancala and Dots & Boxes were easy to figure out, and it was cool seeing what you could do with the touch screen. Heck, as a fun extra, moving the screen around when it was lying flat actually moved playing pieces around in Checkers! Putting the switch back down reverted everything to how it was before, but that’s a cool detail they threw in as a gag. The presentation is simple, but effective on the main menu. Every game has its own avatar so it’s easy to remember which game is which, and you can arrange them in single file or from a full screen view of everything at once. I wish there was an option for alphabetical order or marking your favorites and putting them first, but that’s more of a nitpick than a complaint. The zoomed out view works just fine, but the close up single file line lets you see some more details about each game before you select it. When you do select a game, you get a little video and dialogue tutorial giving you an overview of the game (which you can skip at any point if you want to) and you can then access more detailed rules before you start the game for a more in depth explanation. You can check the rules at any point while playing to, so that’s great for the more complicated games or if you need a reminder on something. Haven’t been able to try out the multiplayer and online yet, but so far I’m really liking this collection. I’ve found some games that will be good to chill out and relax with, and I’m looking forward to trying out some of the ones I’ve never played before in real life.
  50. 1 point
    Her boob would hang out. That's okay...
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